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menu_start_game_0|Welcome to Age of Arthur!! mno_continue|Continue... mno_go_back|Go back menu_start_phase_2|{s1} mno_continue_i|Continue... mno_go_back_dot|Go back. menu_start_game_3|Choose your scenario menu_tutorial|You approach a field where the locals are training with weapons. You can practice here to improve your combat skills. menu_reports|Character Renown {reg5}^Honor Rating {reg6}^Party Morale {reg8}^Party Size Limit {reg7}^ mno_resume_travelling|Resume traveling. menu_start_game_1|Welcome to Age of Arthur. menu_start_game_11|Exit? menu_custom_battle_end|The battle is over. {s1} Your side killed {reg5} enemies and lost {reg6} troops during the battle. You personally slew {reg7} men in the fighting. menu_start_game_4|You have made some choices. You will not be able to change them later after the game starts. Would you like to keep them and continue? menu_past_life_explanation|{s3} mno_view_next|{s5} menu_start_game_2|Welcome to Age of Arthur. menu_start_kinglife|So many years have past since you last saw your fathers kingdom, many sunsets since you last journeyed out from that backwater place {s6}. You were prepared to never return, yet destiny had other planes and word reaches you of your fathers passing.^^ You ride for days under blood stained skies, across deep valleys and over rivers on your journey home. On the third day your horse gives out and you continue on foot. Rising the crest of the last hill, you look down on what is now your lands. ^^ It hasn't changed since you were a child, still a small village and your fathers hunting lodge is all that makes up your kingdom; yet, it is yours. Soon the crown is upon your head and with it you vow to lead your people honorably, to take them from this backwater place of obscurity and onto glory! menu_start_kinglife_main|You've chosen to start Age of Arthur as the leader of a major faction from the era, based on your race selection you can chose any of the following kingdoms... mno_kingdom1|Kingdom of Sussex (easy) mno_kingdom2|Gewissae (challenging) mno_kingdom3|Kingdom of Linnuis (challenging) mno_kingdom4|East Angles (normal) mno_kingdom5|Kingdom of Kent (normal) mno_kingdom6|Kingdom of the Britons (normal) mno_kingdom7|Caer Celemion (challenging) mno_kingdom8|Cair Guinntguic (challenging) mno_kingdom9|Kingdom of Powys (very easy) mno_kingdom10|Kingdom of Gwynedd (easy) mno_kingdom11|Dyfed (challenging) mno_kingdom12|Kingdom of Dumnonia (normal) mno_kingdom13|Kingdom of Elmet (normal) mno_kingdom14|Kingdom of Rheged (easy) mno_kingdom15|Kingdom of Ebrauc (challenging) mno_kingdom16|Pictland (normal to challenging) mno_kingdom17|Alt Clut (normal) mno_kingdom18|Galwyddel (challenging) mno_kingdom19|Bryneich (normal) mno_kingdom20|Dal Riada (normal) mno_kingdom21|Kingdom of Mumain (normal) mno_kingdom22|Kingdom of Connacht (normal) mno_kingdom23|Kingdom of Ailech (easy) mno_kingdom24|Kingdom of Laigin (challenging) mno_kingdom25|Kingdom of Ulaid (normal) mno_kingdom26|Salian Franks (normal) mno_kingdom27|Kingdom of Francia (easy) mno_kingdom28|Germanic Franks (challenging) mno_kingdom29|Ripuarian Franks (normal) mno_kingdom30|Kingdom of Burgundians (normal) mno_kingdom31|Kingdom of Visigoths (easy) mno_kingdom32|Frisia (challenging) mno_kingdom33|None of those, let me go back and pick a different culture menu_start_knight_life|It has been years since you last saw you fathers homestead, years since you left that child's life behind and traveled out {s6}; yet now that life seems as foreign as your childhood. It is time to come home, visit your mother and be a {reg59?women man}... menu_start_training_knight|Back menu_start_phase_2x|Back menu_start_phase_2xb|Back menu_start_phase_3|{s1} menu_start_phase_3b|{s1} menu_dorcas_ship|You arrive at the place where Dorca's raiding party landed on the coast, looking down on the beach you see a small party awaiting the return of their brothers. mno_continue_1|Attack the landing... mno_leave_no_attack|Leave... menu_docra_ship_after|{s1} mno_leave_victory|Continue... mno_leave_defeat|Continue... menu_dorca_final| {s2} mno_meet_dorca|Meet with Dorca... mno_take_itv|This is a good site. I order my men to clean and ready it for expanding. mno_mylair_station_troops2|Manage the garrison. mno_lair_wait2|Wait here for some time. menu_your_home|{s2} mno_leave|Leave... menu_start_slave_life|You've been a slave for as long as you can remember, memories of being whipped and beaten, of fighting other slaves for crusts of bread - these have long since replaced any happy thoughts of your childhood. Sometimes when you close your eyes at night when its peaceful and the rumbling in your belly is quiet, you can remember glimpses of your mothers face, you can remember a few moments before the attack on your village, of playing in the fields surrounded by smiling faces. Then in a moment its gone and your back there running, hearing the sounds of screaming and seeing the smoke. For years you've been captive, no longer a child, but a {reg59?women man}.a {reg59?women man} who's had many owners, seen more places then many kings - yet has never known freedom. You're not sure what changed in you tonight, maybe it was the final beating, maybe the sight of you're last master being cut down in front of you, but tonight when the attack on your convoy happened and that cage slung open, you knew you were never going back, tonight you would die or run - but either way you would know freedom. menu_start_phase_slave|{s1} menu_start_phase_slaveb|{s1} menu_start_phase_slavec|{s1} menu_start_priest_life|For the last five years you've started the morning just the same, rising with the sun before kneeling in prayer, a light meal in the great hall surrounded by blessed men, then off to tend the fields in bare feet. You often hear tails of great love and adventurer taking place everyday just outside the walls, while also hearing stories of great cruelty and the savagery of mankind; yet... despite these stories your world never changes, you've come to know what few {reg59?women men} know, the feeling of relative peace and security. As you open your eyes this day, like every day before it, you know this feeling is worth every hour of hard work and every moment of prayer. menu_start_phase_priest|{s1} menu_start_phase_priestb|{s1} menu_start_phase_priestc|{s1} menu_start_hunter_life|For the last five years you've lived a hunters life. Rising each morning to grab your bow and head into the forests in search of deer or boar. On a good day you would find enough to not only feed yourself but also sell the access meat to a local merchant... yet some days you found nothing, and on those days your belly arched and groaned. It's been groaning too much lately; you've been hungry for a kill for days. And as you wander into the forests this day you say a silent prayer, hopeful a meal will be found there. menu_start_huntpk|{s1} menu_start_huntbb|{s1} mno_continue_kill|Kill {s6}... mno_continue_spare|Leave the man where he lays... menu_morale_report_obsolete|{s1} mno_continue_rep|Continue... menu_courtship_relations|{s1} menu_lord_relations|{s1} menu_companion_report|{s7}{s1} menu_character_report|{s9} menu_party_size_report|{s1} menu_faction_relations_report|{s1} menu_camp|You set up camp. What do you want to do? mno_camp_action|Take an action. mno_camp_wait_here|Wait here for some time. menu_camp_action_rest|Camping allows your men to rest for a while and recover from the hard life of travels. It also allows you to forage, increasing your food supplies. This is particularly helpful when campaigning in enemy territory, where it is difficult to buy supplies. menu_build_refuge_new|Your men await your orders to start building the refuge. There is enough material collected so far, and what may be missing can be purchased in nearby villages.^^Total Cost 1000 coins.^Time need 6 hours. mno_refuge_here|So order. menu_build_village_new|Your men await your orders to start building the village. There is enough material collected so far, and what might be missing can be purchased in nearby centers. ^ Note that if you are not yet part of another kingdom, or a {reg59?Queen King} already, building a village will be seen as declaring your own faction. This can be a challenge if you are not ready to rule.^^Total Cost 1000 coins.^Time need one week.^^{s2} mno_village_here|So order. mno_resume_travelling2|Back. menu_camp_cheat|Select a cheat mno_camp_cheat_find_item|Find an item... mno_camp_cheat_off|Turn off Cheats menu_cheat_testing_cheats1|Select a cheat mno_back_to_camp_menu|Back. menu_camp_action|Choose an action mno_camp_recruit_prisoners|Recruit some of your prisoners to your party. mno_action_read_book|Select a book to read. mno_action_rename_kingdom|Rename your kingdom. mno_action_retire|Retire from adventuring. mno_camp_action_4|Back to camp menu. menu_camp_recruit_prisoners|You offer your prisoners freedom if they agree to join you as soldiers. {s18} mno_camp_recruit_prisoners_accept|Take them. mno_camp_recruit_prisoners_reject|Reject them. menu_camp_no_prisoners|You have no prisoners to recruit from. menu_camp_action_read_book|Choose a book to read mno_action_read_book_1|{s1}. mno_action_read_book_2|{s1}. mno_action_read_book_3|{s1}. mno_action_read_book_4|{s1}. mno_action_read_book_5|{s1}. mno_action_read_book_6|{s1}. mno_action_read_book_7|{s1}. mno_action_read_book_8|{s1}. mno_action_read_book_9|{s1}. mno_action_read_letter|{s1}. mno_action_read_note|{s1}. mno_action_read_assasin|{s1}. menu_camp_action_read_book_start|{s1} menu_retirement_verify|You are at day {reg0}. Your current luck is {reg1}. Are you sure you want to retire? mno_retire_yes|Yes. mno_retire_no|No. menu_end_game|The decision is made, and you resolve to give up your adventurer's life and settle down. You sell off your weapons and armour, gather up all your money, and ride off into the sunset.... mno_end_game_bye|Farewell. menu_cattle_herd|You encounter a herd of cattle. mno_cattle_drive_away|Drive the cattle onward. mno_cattle_stop|Bring the herd to a stop. mno_cattle_kill|Slaughter some of the animals. menu_cattle_herd_kill|How many animals do you want to slaughter? mno_cattle_kill_1|One. mno_cattle_kill_2|Two. mno_cattle_kill_3|Three. mno_cattle_kill_4|Four. mno_cattle_kill_5|Five. menu_arena_duel_fight|You and your opponent prepare to duel. menu_simple_encounter|{s2} You have {reg10} troops fit for battle against their {reg11}^^{s7}. mno_playerambush_attack|They've fallen into our Ambush... attack! mno_ambush_attack|Ambush! mno_encounter_attack|{s7} the enemy. mno_encounter_order_attack|Order your troops to attack without you. mno_tactical_nuevo|Commander's Options. mno_encounter_leave|Leave. mno_encounter_retreat|Pull back, leaving some soldiers behind to cover your retreat. mno_encounter_surrender|Surrender. menu_encounter_retreat_confirm|As the party member with the highest tactics skill, ({reg2}), {reg3?you devise {s3} devises} a plan that will allow you and your men to escape with your lives, but you'll have to leave {reg4} soldiers behind to stop the enemy from giving chase. mno_leave_behind|Go on. The sacrifice of these men will save the rest. mno_dont_leave_behind|No. We leave no one behind. menu_encounter_retreat|You tell {reg4} of your troops to hold the enemy while you retreat with the rest of your party. menu_order_attack_begin|Your troops prepare to attack the enemy. mno_order_attack_begin|Order the attack to begin. mno_call_back|Call them back. menu_order_attack_2|{s4}^^Your casualties {s8}^^Enemy casualties {s9} mno_order_attack_continue|Order your soldiers to continue the attack. mno_order_retreat|Call your soldiers back. menu_battle_debrief|{s11}^^Your Casualties {s8}{s10}^^Enemy Casualties {s9} menu_total_victory|You shouldn't be reading this... {s9} menu_enemy_slipped_away|{s17} menu_permanent_damage|{s2} mno_s0|{s3} mno_death|continue... menu_pre_join|You come across a battle between {s2} and {s1}^. You decide to... mno_pre_join_help_attackers|Move in to help the {s2}. mno_pre_join_help_defenders|Rush to the aid of the {s1}. mno_pre_join_leave|Don't get involved. menu_join_battle|You are helping the {s2} against the {s1}. You have {reg10} troops fit for battle against the enemy's {reg11}. mno_join_wounded|You are too wounded to fight. mno_join_attack|{s7}. mno_join_order_attack|Order your troops to attack with your allies while you stay back. mno_join_leave|Leave. menu_join_order_attack|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} menu_zendar|You enter the town of Zendar. mno_zendar_enter| mno_zendar_enter_door|Door to the town center. mno_zendar_tavern| mno_zendar_tavern_door|Door to the tavern. mno_zendar_merchant| mno_zendar_merchant_door|Door to the merchant. mno_zendar_arena| mno_zendar_arena_door|Door to the arena. mno_town_1_leave| menu_salt_mine|You enter the salt mine. mno_enter|Enter. menu_tin_mine|You arrive at the kingdom tin mine. For as long as Romes antiquity it has served the houses of Dumnonia, lining the pockets of the kingdoms nobility. ^^^The mine currently belongs to ^ {s6} ^^^ You currently have {reg6} slaves working here. menu_silver_mine|You arrive at the kingdom silver mine. Currently held by {s6}, the mine is lining the pockets of the kingdoms nobility.^^^ You currently have {reg6} slaves working here menu_lumber_camp|You arrive at a lumber camp. The sounds of axes and saws fill the air as a few free men work. ^^ The camp currently belongs to ^ The {s6}^^^ You currently have {reg6} slaves working here. mno_enter_lc|Enter. mno_plunder_camp|Loot and burn the place! mno_leave_lc|Leave. menu_farmstead_special|You arrive at a farmstead. Farmsteads are the source of produce and foodstuffs, so those things are cheaper here.^{s10}^^The site is currently owned by ^ the {s6}^^^ You currently have {reg6} slaves working here. mno_take_cattlefs|Take some of your cattle. mno_enter_fs|Enter. mno_plunder|Loot and burn the place! mno_leave_fs|Leave. menu_quarry1|You arrive at a quarry. The sounds of carts and picks ^ fill the air as several free men work.^^ This place is owned by ^{s6}^^^ You currently have {reg6} slaves working here. mno_enterqu|Enter. mno_leavequ|Leave. menu_four_ways_inn|You arrive at the Four Ways Inn. menu_test_scene|You enter the test scene. menu_dhorak_keep|You enter the Dhorak Keep menu_join_siege_outside|{s1} has come under siege by {s2}. mno_approach_besiegers|Approach the siege camp. mno_pass_through_siege|Pass through the siege lines and enter {s1}. menu_cut_siege_without_fight|The besiegers let you approach the gates without challenge. menu_besiegers_camp_with_allies|{s1} remains under siege. The banners of {s2} fly above the camp of the besiegers, where you and your men are welcomed. mno_talk_to_siege_commander|Request a meeting with the commander. mno_join_siege_with_allies|Join the next assault. mno_join_siege_stay_back|Order your soldiers to join the next assault without you. menu_castle_outlaws|You are outside {s2}. ^ {s11} {s3} {s4} mno_approach_gates|Approach the gates and hail the guard. mno_castle_leave|Leave. menu_castle_outside|You are outside {s2}. ^ {s11} {s3} {s4} mno_town_sneak|Disguise yourself and try to sneak into the {s7} mno_castle_start_siege|Besiege the {reg6?town castle}. menu_castle_guard|You approach the gate. The men on the walls watch you closely. mno_request_shelter|Request entry to the castle. mno_request_meeting_commander|Request a meeting with someone. mno_Take_hostile_action2|Take a hostile action. mno_guard_leave|Leave. menu_castle_entry_granted|After a brief wait, the guards open the gates for you ^ and allow your party inside. menu_castle_entry_denied|The lord of this castle has forbidden you ^ from coming inside these walls, and the guard ^ sergeant informs you that his men will ^ fire if you attempt to come any closer. menu_castle_meeting|With whom do you want to meet? mno_guard_meet_s5|{s5}. mno_forget_it|Forget it. menu_castle_meeting_selected|Your request for a meeting is relayed inside, and finally {s6} appears in the courtyard to speak with you. menu_castle_besiege|You are laying siege to {s1}. {s2} {s15}^{s17}{s18}{s19}^{s20}^{s21}{s22}^^{s16}^^{s6} mno_siege_request_meeting|Call for a meeting with the castle commander. mno_siege_warfare_p|Siege Warfare (Planning Siege). mno_siege_assault_p|Siege Warfare (Preparing Assault). mno_siege_assault_camp|Your Siege Camp. mno_wait_24_hours|Wait until tomorrow. mno_lift_siege|Abandon the siege. menu_siege_attack_meets_sally|The defenders sally out to meet your assault. menu_castle_besiege_inner_battle|{s1} menu_construct_ladders|As the party member with the highest Engineer skill ({reg2}), {reg3?you estimate {s3} estimates} that it will take {reg4} hours to build enough scaling ladders for the assault. mno_build_ladders_cont|Do it. menu_construct_siege_tower|As the party member with the highest Engineer skill ({reg2}), {reg3?you estimate {s3} estimates} that building a battering ram will take {reg4} hours. mno_build_siege_tower_cont|Start building. menu_castle_attack_walls_simulate|{s4}^^Your casualties {s8}^^Enemy casualties were {s9} menu_castle_attack_walls_with_allies_simulate|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} menu_castle_taken_by_friends|Nothing to see here. menu_castle_taken|The battle for {s3} is almost over. Your troops are eager to start plundering the {reg2?town fort}.^ You may decide to forbid your troops to harm the people if you want to conquer it for your faction, but your troops may lose morale. you could also decide to devastate the place completely in order to gain as much loot as possible,{reg1? You may station troops here to defend it against enemies who may try to recapture it. Also, you can select whether you will hold the {reg2?town castle} yourself or give it to a faithful vassal... }.{reg3? You are the Roman governor, you can decide whether you want {s3} for yourself or give it to one of your serving magistrates... } mno_noallowed|Conquer the {reg2?town fort}, but forbid plundering. mno_keep_plunder|Conquer and plunder the {reg2?town fort}. mno_saqueo_normal|Plunder the {reg2?town fort} and leave. mno_saqueo_total|Sack and burn the place, then leave. menu_castle_taken_native|you shouldnt be reading this. menu_castle_taken_keepplunder|Your troops run through the streets of {s3} getting as much stuff as they can carry. The cries of women and children fill the air and the {reg2?town fort} is plundered. You have collected {reg7} coins. menu_castle_taken_plunder|The {reg2?town fort} has been plundered.{s6}You have collected {reg7} coin. menu_castle_taken_2|{s3} has fallen to your troops, and you now have full control of the {reg2?town fort}. It is time to send word to {s9} of your victory. {s5} mno_castle_taken_claim|Request that {s3} be awarded to you. mno_castle_taken_claim_2|Request that {s3} be awarded to your {reg59?husband wife}. mno_castle_taken_claim_3|Your uncle be damned, take {s3} for yourself. mno_castle_taken_rome|Take {s3} in the name of Rome! mno_castle_taken_no_claim|Ask for no rewards. menu_requested_castle_granted_to_player|You receive a message from your liege, {s3}.^^ {reg4?She He} has decided to grant {s2}{reg3? and the nearby village of {s4} } to you, with all due incomes and titles, to hold in {reg4?her his} name for as long as you maintain your oath of homage.. menu_requested_castle_granted_to_player_husband|You receive a message from your liege, {s3}.^^ {reg4?She He} has decided to grant {s2}{reg3? and the nearby village of {s4} } to your husband, {s7}. menu_requested_castle_granted_to_another|You receive a message from your monarch, {s3}.^^ 'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give you ownership of the castle, but that is a favour which I fear I cannot grant, as you already hold significant estates in my realm. Instead I have sent you {reg6} coins to cover the expenses of your campaign, but {s2} I give to {s5}.' mno_accept_decision|Accept the decision. mno_leave_faction|You have been wronged! Renounce your oath to your liege! menu_requested_castle_granted_to_another_female|You receive a message from your monarch, {s3}.^^ 'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give ownership of the castle to your husband, but that is a favour which I fear I cannot grant, as he already holds significant estates in my realm. Instead I have sent you {reg6} coins to cover the expenses of your campaign, but {s2} I give to {s5}.' menu_leave_faction|Renouncing your oath is a grave act. Your lord may condemn you and confiscate your lands and holdings. However, if you return them of your own free will, {reg4?She He} may let the betrayal go without a fight. mno_leave_faction_give_back|Renounce your oath and give up your holdings. mno_leave_faction_hold|Renounce your oath and rule your lands, including {s2}, in your own name. mno_leave_faction_cancel|Remain loyal and accept the decision. menu_give_center_to_player|Your lord offers to extend your fiefs! {s1} sends word that he is willing to grant {s2} to you in payment for your loyal service, adding it to your holdings. What is your answer? mno_give_center_to_player_accept|Accept the offer. mno_give_center_to_player_reject|Reject. You have no interest in holding {s2}. menu_give_center_to_player_2|With a brief ceremony, you are officially confirmed as the new lord of {s2}{reg3? and its bound village {s4} }. {reg3?They It} will make a fine part of your fiefdom. You can now claim the rents and revenues from your personal estates there, draft soldiers from the populace, and manage the lands as you see fit. However, you are also expected to defend your fief and your people from harm, as well as maintaining the rule of law and order. menu_oath_fulfilled|You had a contract with {s1} to serve him for a certain duration. Your contract has now expired. What will you do? mno_renew_oath|Renew your contract with {s1} for another month. mno_dont_renew_oath|Become free of your bond. menu_siege_started_defender|{s1} is launching an assault against the walls of {s2}. You have {reg10} troops fit for battle against the enemy's {reg11}. You decide to... mno_siege_defender_join_battle|Join the battle. mno_siege_defender_troops_join_battle|Order your men to join the battle without you. menu_siege_join_defense|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} menu_enter_your_own_castle|{s10} menu_village_new|{s10} {s12}^{s11}^{s6}{s7}^^{s15} mno_visit_your_court|Visit Your Court.. mno_village_manage|Manage this village. mno_recruit_volunteers|Recruit Volunteers. mno_village_center|Go to the village center. mno_village_center_door|Door to the village center. mno_meet_leader|Meet the leader. mno_meet_leader_door|Door to the village center. mno_village_buy_food|Buy supplies from the peasants. mno_comprar_cattle|I want to buy some cattle. mno_village_attack_bandits|Attack the bandits. mno_village_wait|Wait here for some time. mno_collect_taxes_qst|{reg5?Continue collecting taxes Collect taxes}. mno_train_peasants_against_bandits_qst|Train the peasants. mno_village_hostile_action|Take a hostile action. mno_upgrade_village|Upgrade village to town. (5000 coin). mno_village_leave|Leave... menu_village_raided|The village is currently being raiding... menu_comprar_cattle2|There are {reg5} head of cattle, each for {reg6} coin. How many do you want to buy? mno_cattle_okc|One. mno_cattle_ok2c|Five. mno_cattle_ok3c|Forget it. menu_village_hostile_action|What action do you have in mind?^ (You need over 20 men.) mno_village_force_convert|Try to convert the peasants forcefully. mno_village_take_food|Force peasants to give you supplies. mno_village_steal_cattle|Steal cattle. mno_enslave_villagers|Enslave the villagers. mno_village_loot|Loot and burn this village. menu_recruit_volunteers|{s18} mno_continue_not_enough_gold|I don't have enough money... mno_recruit_them|Recruit them ({reg6} coin). menu_village_hunt_down_fugitive_defeated|A heavy blow from the fugitive sends you to the ground, and your vision spins and goes dark. Time passes. When you open your eyes again you find yourself battered and bloody, but luckily none of the wounds appear to be lethal. menu_village_infest_bandits_result|{s9} menu_village_infestation_removed|In a battle worthy of song, you and your men drive the bandits out of the village, making it safe once more. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find. mno_village_bandits_defeated_accept|Take it as your just due. mno_village_bandits_defeated_cont|Refuse, stating that they need these items more than you do. menu_village_raid_villagers_toslaves|Do you want to hunt the villagers down like animals and make them slaves? mno_villagers_slaves|Take all villagers prisoner! menu_village_force_convert_confirm|It will take you 5 hours to go through the village, pull all the heretics from their holes, and force them to recant their wrongful beliefs. mno_village_force_convert_confirm|So be it. menu_village_force_convert1|{s1} menu_village_loot_no_resist_population_flee|Most villagers ran away when they saw your army. The village is at your mercy. mno_village_lootflee|Plunder the village, then raze it. mno_take_supplies1flee|Take the supplies. mno_village_raid_leaveflee|Leave this village alone. menu_center_manage|{s19}^{reg6?^^You are currently building {s7}. The building will be completed after {reg8} day{reg9?s }. } mno_center_build_manor|Build a manor. mno_center_build_iron_mine|Build an iron mine. mno_center_build_gold_mine|Build a gold mine. mno_center_build_fish_pond|Build a mill. mno_center_build_watch_tower|Build a watch tower. mno_center_build_school|Build a school. mno_center_build_messenger_post|Build a messenger post. mno_center_build_prisoner_tower|Build a prisoner tower. mno_center_build_religion1|Build a Christian monastery (conversion factor). mno_center_build_religion2|Build a shrine to Old God's (conversion factor). mno_center_build_religion3|Build a Christian church (conversion factor). mno_center_build_religion4|Build a temple to the old gods (conversion factor). mno_center_build_herreria|Build a smithy. mno_center_build_guilds|Build a merchants' rest hall. mno_center_build_library|Build a scriptorium. mno_center_build_slavemarket|Build a slave market. mno_center_kill_slavemarket|Remove a slave market. mno_center_build_brewery|Build a brewery. mno_center_build_barracks|Build Barracks. mno_center_build_port|Build Port. menu_remove_slaves|Do you wish to remove the slave traders and forbid them from conducting their ungodly business within the boundaries of your town? Keep in mind this will reduce the tariffs of the town and its prosperity temporarily. mno_remove_slaves|Go on. menu_center_improve|{s19} As the party member with the highest engineer skill ({reg2}), {reg3?you believe {s3} believes} that building the {s4} will cost you {reg5} coins and will take {reg6} days. mno_improve_cont|Go on{s15}. mno_improve_not_enough_gold|I don't have enough money. menu_town_bandits_failed|{s4} {s5} menu_town_bandits_succeeded|The bandits fall before you as wheat to a scythe! Soon you stand alone in the streets while most of your attackers lie unconscious, dead or dying. Searching the bodies, you find a purse which must have belonged to a previous victim of these brutes. Or perhaps, it was given to them by someone who wanted to arrange a suitable ending to your life. menu_village_steal_cattle_confirm|As the party member with the highest looting skill ({reg2}), {reg3?you reckon {s1} reckons} that you can steal as many as {reg4} heads of village's cattle. mno_village_steal_cattle_confirm|Go on. menu_village_steal_cattle|{s1} menu_village_take_food_confirm|It will be difficult to force and threaten the peasants into giving their precious supplies. You think you will need at least one hour. mno_village_take_food_confirm|Go ahead. menu_village_take_food|The villagers grudgingly bring out what they have for you. mno_take_supplies|Take the supplies. mno_let_them_keep_it|Let them keep it. menu_village_start_attack|Some of the angry villagers grab their tools and prepare to resist you. It looks like you'll have a fight on your hands if you continue. mno_village_raid_attack|Charge them. mno_village_raid_leave|Leave this village alone. menu_village_loot_no_resist|The villagers here are few and frightened, and they quickly scatter and run before you. The village is at your mercy. menu_village_loot_complete|On your orders your troops sack the village, pillaging everything of any value, and then put the buildings to the torch. From the coins and valuables that are found, you get your share of {reg1} coin. menu_village_loot_defeat|Fighting with courage and determination, the villagers manage to hold together and drive off your forces. menu_village_loot_continue|Do you wish to continue looting this village? mno_disembark_yes|Yes. mno_disembark_no|No. menu_close|Nothing. menu_town|{s30} mno_castle_castle|Visit the lord's hall. mno_castle_castle_door|To the Meduseld. mno_join_tournament|Join the Competition. mno_town_castle|Visit the lord's hall. mno_town_castle_door|To the Heall. mno_town_center|Stroll through town. mno_town_center_door|To the center of town. mno_town_tavern|Visit the Tavern. mno_town_tavern_door|To the mead hall. mno_town_merchant|Speak with the merchant. mno_town_merchant_door|To the merchant. mno_town_arena|Visit the training grounds. mno_town_arena_door|To the training grounds. mno_town_dungeon|Never Enter the prison. mno_town_dungeon_door|To the prison. mno_castle_inspect|Tour the grounds. mno_castle_inspect_door|Leave. mno_town_enterprise|Visit your enterprise. mno_town_enterprise_door|To your enterprise. mno_visit_lady|Attempt to visit a lady. mno_visit_lady_door|To the garden. mno_trade_with_merchants|Trade with locals. mno_travel|Travel to another port. mno_travel_door|Outfit your party. mno_walled_center_manage|Manage this {reg0?town castle}. mno_walled_center_move_court|Move your court here. mno_castle_station_troops|Manage the garrison {s10}. mno_castle_wait|Wait here for some time. mno_castle_wait_door|Bed. mno_town_alley|Ask for potential recruits. mno_town_visit_port|Visit the port. mno_town_bank|My men deserve a symbel. Buy mead and food. mno_town_bank_door|Set sail. mno_Take_hostile_action|Take a hostile action mno_Take_hostile_action_door|Set sail. mno_town_mayor|Meet the mayor. mno_name_center|Re-Name the Place. mno_town_leave|Leave... mno_town_leave_door|Leave Area. menu_cannot_enter_court|There is a feast in progress in the lord's hall, but you are not of sufficient status to be invited inside. Perhaps increasing your renown would win you admittance -- or you might also try distinguishing yourself at a tournament while the feast is in progress... menu_lady_visit|Whom do you wish to visit? mno_visit_lady_1|Visit {s12} mno_visit_lady_2|Visit {s12} mno_visit_lady_3|Visit {s12} mno_visit_lady_3_door|Door to the garden. mno_visit_lady_4|Visit {s12} mno_visit_lady_5|Visit {s12} mno_visit_lady_6|Visit {s12} mno_visit_lady_7|Visit {s12} mno_visit_lady_8|Visit {s12} menu_town_tournament_lost|You have been eliminated from the tournament.{s8} menu_town_tournament_won|You have won the tournament of {s3}! You are filled with pride as the crowd cheers your name. In addition to honour, fame and glory, you earn a prize of {reg9} coins. {s8} menu_town_tournament_won_by_another|As the only {reg3?fighter man} to remain undefeated this day, {s1} wins the lists and the glory of this tournament. menu_town_tournament|{s1}You are at tier {reg0} of the tournament, with {reg1} participants remaining. In the next round, there will be {reg2} teams with {reg3} {reg4?fighters fighter} each. mno_tournament_view_participants|View participants. mno_tournament_bet|Place a bet on yourself. mno_tournament_join_next_fight|Fight in the next round. mno_leave_tournament|Withdraw from the tournament. menu_tournament_withdraw_verify|Are you sure you want to withdraw from the tournament? mno_tournament_withdraw_yes|Yes. This is a pointless affectation. mno_tournament_withdraw_no|No, not as long as there is a chance of victory! menu_tournament_bet|The odds against you are {reg5} to {reg6}.{reg1? You have already bet {reg1} coins on yourself, and if you win, you will earn {reg2} coin } How much do you want to bet? mno_bet_100_denars|100 coins. mno_bet_50_denars|50 coins. mno_bet_20_denars|20 coins. mno_bet_10_denars|10 coins. mno_bet_5_denars|5 denars. menu_tournament_bet_confirm|If you bet {reg1} coins, you will earn {reg2} coins if you win the tournament. Is that all right? mno_tournament_bet_accept|Go ahead. mno_tournament_bet_cancel|Forget it. menu_tournament_participants|You ask one of the criers for the names of the tournament participants. They are ^{s11} menu_collect_taxes|As the party member with the highest trade skill ({reg2}), {reg3?you expect {s1} expects} that collecting taxes from here will take {reg4} days... mno_start_collecting|Start collecting. mno_collect_later|Put it off until later. menu_collect_taxes_complete|You've collected {reg3} coins in taxes from {s3}. {s19} will be expecting you to take the money to him. menu_collect_taxes_rebels_killed|Your quick action and strong arm have successfully put down the revolt. Surely, anyone with a mind to rebel against you will think better of it after this. menu_collect_taxes_failed|You could collect only {reg3} coins as tax from {s3} before the revolt broke out. {s1} won't be happy, but some silver will placate him better than nothing at all... menu_collect_taxes_revolt_warning|The people of {s3} are outraged at your demands and decry it as nothing more than extortion. They're getting very restless, and they may react badly if you keep pressing them. mno_continue_collecting_taxes|Ignore them and continue. mno_halve_taxes|Agree to reduce your collection by half. ({s1} may be upset) menu_collect_taxes_revolt|You are interrupted while collecting the taxes at {s3}. A large band of angry {reg9?peasants townsmen} is marching nearer, shouting about the exorbitant taxes and waving torches and weapons. It looks like they aim to fight you! menu_train_peasants_against_bandits|As the party member with the highest training skill ({reg2}), {reg3?you expect {s1} expects} that getting some peasants ready for practice will take {reg4} hours. mno_make_preparation|Train them. mno_train_later|Put it off until later. menu_give_serfs|Your party currently has {reg2} slaves, {reg3} farmers, {reg4} serfs, and {reg6} peasant women. ^^ You still need to leave {reg5} people here to complete this quest... mno_give_slaves|Give them your slaves. mno_give_farmer|Give them your farmers. mno_give_serf|Give your Serfs and Refuges. mno_do_later|Put it off until later. menu_train_peasants_against_bandits_ready|You put the peasants through the basics of soldiering, discipline and obedience. You think {reg0} of them {reg1?have has} fully grasped the training and {reg1?are is} ready for some practice. mno_peasant_start_practice|Start the practice fight. menu_train_peasants_against_bandits_training_result|{s0} menu_train_peasants_against_bandits_attack|As you get ready to continue the training, a sentry from the village runs up to you, shouting alarms. The bandits have been spotted on the horizon, riding hard for {s3}. The elder begs that you organize your newly-trained militia and face them. mno_peasants_against_bandits_attack_resist|Prepare for a fight! menu_train_peasants_against_bandits_attack_result|{s9} menu_train_peasants_against_bandits_success|The bandits are broken! Those few who remain run off with their tails between their legs, terrified of the peasants and their new champion. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find to show their gratitude. menu_disembark|Do you wish to disembark? menu_ship_reembark|Do you wish to embark? mno_reembark_yes|Yes. mno_reembark_no|No. menu_center_reports|Town Name {s1}^Rent Income {reg1} coins, Tariff Income {reg2} coins, Food Stock for {reg3} days mno_to_price_and_productions|Show prices and productions. menu_price_and_production|Productions are ^(Note base/modified by raw materials/modified by materials plus prosperity)^{s1}^^Price factors are ^{s2} menu_town_trade|You head towards the marketplace. mno_assess_prices|Assess the local prices. mno_trade_with_arms_merchant|Trade with the arms merchant. mno_trade_with_armor_merchant|Trade with the armor merchant. mno_trade_with_horse_merchant|Trade with the horse merchant. mno_trade_with_goods_merchant|Trade with the goods merchant. mno_back_to_town_menu|Head back. menu_town_trade_assessment_begin|You overhear several discussions about the price of trade goods across the local area. You listen closely, trying to work out the best deals around. menu_town_trade_assessment|As the party member with the highest trade skill ({reg2}), {reg3?you try to figure out {s1} tries to figure out} the best goods to trade in. {s2} menu_sneak_into_town_suceeded|Disguised in the garments of a poor Christian pilgrim, you fool the guards and make your way into {s6}. menu_sneak_into_town_caught|As you try to sneak in, one of the guards recognizes you and raises the alarm! You must flee back through the gates before all the guards in the town come down on you! mno_sneak_caught_fight|Try to fight your way out! mno_sneak_caught_surrender|Surrender. menu_sneak_into_town_caught_dispersed_guards|You drive off the guards and cover your trail before running off, easily losing your pursuers in the maze of streets. menu_sneak_into_town_caught_ran_away|You make your way back through the gates and quickly retreat to the safety of the countryside.{s11} menu_enemy_offer_ransom_for_prisoner|{s2} offers you a sum of {reg12} coins in silver if you are willing to sell him {s1}. mno_ransom_accept|Accept the offer. mno_ransom_reject|Reject the offer. menu_training_ground|You approach a training field where you can practice your martial skills. What kind of training do you want to do? mno_camp_trainer|Speak with the trainer. mno_camp_train_melee|Sparring practice. mno_camp_train_archery|Ranged weapon practice. mno_camp_train_mounted|Horseback practice. menu_training_ground_selection_details_melee_1|How many opponents will you go against? mno_camp_train_melee_num_men_1|One. mno_camp_train_melee_num_men_2|Two. mno_camp_train_melee_num_men_3|Three. mno_camp_train_melee_num_men_4|Four. menu_training_ground_selection_details_melee_2|Choose your opponent #{reg1} mno_training_ground_selection_details_melee_random|Choose randomly. menu_training_ground_selection_details_mounted|What kind of weapon do you want to train with? mno_camp_train_mounted_details_1|One handed weapon. mno_camp_train_mounted_details_2|Polearm. mno_camp_train_mounted_details_3|Bow. mno_camp_train_mounted_details_4|Thrown weapon. menu_training_ground_selection_details_ranged_1|What kind of ranged weapon do you want to train with? mno_camp_train_ranged_weapon_bow|Bow and arrows. mno_camp_train_ranged_weapon_crossbow|Crossbow. mno_camp_train_ranged_weapon_thrown|Throwing Knives. menu_training_ground_selection_details_ranged_2|What range do you want to practice at? mno_camp_train_ranged_details_1|10 yards. mno_camp_train_ranged_details_2|20 yards. mno_camp_train_ranged_details_3|30 yards. mno_camp_train_ranged_details_4|40 yards. mno_camp_train_ranged_details_5|50 yards. mno_camp_train_ranged_details_6|60 yards. mno_camp_train_ranged_details_7|70 yards. menu_training_ground_description|{s0} menu_training_ground_training_result|{s7}{s2} menu_marshall_selection_candidate_ask|{s15} will soon select a new marshall for {s23}. Some of the lords have suggested your name as a likely candidate. mno_marshall_candidate_accept|Let {s15} learn that you are willing to serve as marshall. mno_marshall_candidate_reject|Tell everyone that you are too busy these days. menu_captivity_avoid_wilderness|Suddenly all the world goes black around you. Many hours later you regain your consciousness and find yourself at the spot you fell. Your enemies must have taken you up for dead and left you there. However, it seems that none of your wound were lethal, and although you feel awful, you find out that can still walk. You get up and try to look for any other survivors from your party. menu_captivity_start_wilderness|Stub menu_captivity_start_wilderness_surrender|Stub menu_captivity_start_wilderness_defeat|Your enemies take you prisoner. menu_captivity_start_castle_surrender|Stub menu_captivity_start_castle_defeat|Stub menu_captivity_start_under_siege_defeat|Your enemies take you prisoner. menu_captivity_wilderness_taken_prisoner|{s2} mno_continue1|Continue... menu_captivity_wilderness_check|stub menu_captivity_end_wilderness_escape|After painful days of being dragged about as a prisoner, you find a chance to escape your captors! menu_captivity_castle_taken_prisoner|You are quickly surrounded by guards who take away your weapons. With curses and insults, they throw you into the dungeon where you must while away the miserable days of your captivity. menu_captivity_rescue_lord_taken_prisoner|You remain in disguise for as long as possible before revealing yourself. The guards are outraged and beat you savagely before throwing you back into the cell for God knows how long... menu_captivity_castle_check|stub menu_captivity_end_exchanged_with_prisoner|After days of imprisonment, you are finally set free when your captors exchange you with another prisoner. menu_captivity_end_propose_ransom|You spend long hours in the sunless dank of the dungeon, more than you can count. Suddenly one of your captors enters your cell with an offer; he proposes to free you in return for {reg5} coins of your hidden wealth. You decide to... mno_captivity_end_ransom_accept|Accept the offer. mno_captivity_end_ransom_deny|Refuse him, wait for something better. menu_captivity_castle_remain|More days pass in the darkness of your cell. You get through them as best you can, enduring the kicks and curses of the guards, watching your underfed body waste away more and more... menu_kingdom_army_quest_report_to_army|{s8} sends word that he wishes you to join {reg4?her his} new military campaign. You need to bring at least {reg13} troops to the army, and are instructed to raise more men with all due haste if you do not have enough. menu_kingdom_army_quest_messenger|{s8} sends word that he wishes to speak with you about a task he needs performed. He requests you to come and see him as soon as possible. menu_kingdom_army_quest_join_siege_order|{s8} sends word that you are to join the siege of {s9} in preparation for a full assault. Your troops are to take {s9} at all costs. menu_kingdom_army_follow_failed|You have failed to follow {s8}. The marshal assumes that you were otherwise engaged, but would have appreciated your support. menu_invite_player_to_faction_without_center|You receive an offer of vassalage!^^ {s8} of the {s9} has sent a royal herald to bring you an invitation in {reg4?her his} own hand. You would be granted the honour of becoming a vassal {lord/lady} of {s9}, and in return {s8} asks you to swear an oath of homage to {reg4?her him} and fight in {reg4?her his} military campaigns, although {reg4?she he} offers you no lands or titles. {reg4?She He} will surely be offended if you do not take the offer... mno_faction_accept|Accept! mno_faction_reject|Decline the invitation. menu_invite_player_to_faction|You receive an offer of vassalage!^^ {s8} of the {s9} has sent a royal herald to bring you an invitation in {reg4?her his} own hand. You would be granted the honour of becoming a vassal {lord/lady} of the {s9}, and in return {s8} asks you to swear an oath of homage to {reg4?her him} and fight in {reg4?her his} military campaigns, offering you the fief of {s2} for your loyal service. {reg4?She He} will surely be offended if you do not take the offer... menu_invite_player_to_faction_accepted|In order to become a vassal, you must swear an oath of homage to {s3}. You shall have to find {reg4?her him} and give {reg4?her him} your oath in person. {s5} menu_question_peace_offer|You Receive a Peace Offer^^The {s1} offers you a peace agreement. What is your answer? mno_peace_offer_accept|Accept mno_peace_offer_reject|Reject menu_notification_truce_expired|Truce Has Expired^^The truce between {s1} and {s2} has expired. menu_notification_alliance_expired|Alliance Has Expired^^The truce between {s1} and {s2} has expired and both kingdoms are weaker as a result. menu_notification_feast_quest_expired|{s10} menu_notification_sortie_possible|Enemy Sighted Enemies have been sighted outside the walls of {s4}, and {s5} and others are preparing for a sortie. You may join them if you wish. menu_notification_casus_belli_expired|Kingdom Fails to Respond The {s1} ignores {s2}'s provocations, and {s3} suffers a loss of face among {reg4?her his} more bellicose subjects...^ menu_notification_lord_defects|Defection {s4} has abandoned the {s5} and joined the {s7}, taking {reg4?her his} fiefs with them menu_notification_treason_indictment|Treason Indictment^^{s9} menu_notification_border_incident|Border incident^^Word reaches you that {s9}. Though you don't know whether or not the rumors are true, you do know one thing -- this seemingly minor incident has raised passions among the {s4}, making it easier for them to go to war against the {s3}, if they want it... menu_notification_player_faction_active|You now possess land in your name, without being tied to any kingdom. This makes you a monarch in your own right, with your court temporarily located at {s12}. However, the other kings will at first consider you a threat, for if any upstart warlord can grab a throne, then their own legitimacy is called into question.^^You may find it desirable at this time to pledge yourself to an existing kingdom. If you want to continue as a sovereign monarch, then your first priority should be to establish an independent right to rule. You can establish your right to rule through several means -- marrying into a high-born family, recruiting new lords, governing your lands, treating with other kings, or dispatching your companions on missions.^^At any rate, your first step should be to appoint a chief minister from among your companions, to handle affairs of state. Different companions have different capabilities.^You may appoint new ministers from time to time. You may also change the location of your court, by speaking to the minister. mno_appoint_spouse|Appoint your {reg0?wife husband}, {s10}... mno_appoint_npc1|Appoint {s10} mno_appoint_npc2|Appoint {s10} mno_appoint_npc3|Appoint {s10} mno_appoint_npc4|Appoint {s10} mno_appoint_npc5|Appoint {s10} mno_appoint_npc6|Appoint {s10} mno_appoint_npc7|Appoint {s10} mno_appoint_npc8|Appoint {s10} mno_appoint_npc9|Appoint {s10} mno_appoint_npc10|Appoint {s10} mno_appoint_npc11|Appoint {s10} mno_appoint_npc12|Appoint {s10} mno_appoint_npc13|Appoint {s10} mno_appoint_npc14|Appoint {s10} mno_appoint_npc15|Appoint {s10} mno_appoint_npc16|Appoint {s10} mno_appoint_default|Appoint a prominent citizen from the area... menu_minister_confirm|{s9}can be found at your court in {s12}. You should consult periodically, to avoid the accumulation of unresolved issues that may sap your authority... menu_notification_court_lost|{s12} menu_notification_player_faction_deactive|Your kingdom no longer holds any land. menu_troop_trial|It is a dark day in your capital, not just the sky's, but the mood itself. You watch from the great hall as {s8} is brought {s10} in irons. There is already a mob forming outside the place arranged for trial. The shouts of many voices speak in a chorus of accusations, each claiming to be victims of torment under {s8}'s rule. Today no children play in the streets as you make your way through the mob and step inside the trial place... menu_lord_exicuted|It is done, {s8} has been beheaded. Before their body hit the floor you made sure to glance about the room to see the expression on those gathered. Some turned away, some smiled, and others gasped...yet in the eyes of every one - fear....^^Your authority is secure. menu_notification_player_wedding_day|{s8} wishes to inform you that preparations for your wedding at {s10} have been complete, and that your presence is expected imminently . menu_notification_player_kingdom_holds_feast|{s11} menu_notification_center_under_siege|{s1} has been besieged by {s2} of the {s3}! menu_notification_village_raided|Enemies have Laid Waste to a Fief^^{s1} has been raided by {s2} of the {s3}! menu_notification_village_raid_started|Your Village is under Attack!^^{s2} of the {s3} is laying waste to {s1}. menu_notification_one_faction_left|All the Isles have Conquered by One Kingdom^^{s1} has defeated all rivals and stands as the sole kingdom. menu_notification_oath_renounced_faction_defeated|Your Old Faction was Defeated^^You won the battle against {s1}! This ends your struggle which started after you renounced your oath to them. menu_notification_center_lost|An Estate was Lost^^You have lost {s1} to {s2}. menu_notification_troop_left_players_faction|Betrayal!^^{s1} has left {s2} and joined {s3}. menu_notification_troop_joined_players_faction|Good news!^^ {s1} has left {s2} and joined {s3}. menu_notification_war_declared|Declaration of War^^{s3} declared war against {s2}!^{s57}^^Blacksmiths have stopped manufacturing plows to forge swords and spears. menu_notification_peace_declared|Peace Agreement^^{s1} and {s2} have made peace!^{s57}^^These two peoples have stopped fighting. It may only be a temporary truce that some of them take to prepare for another war, or perhaps peace is sincere and lasting. menu_notification_alliance_declared|Alliance Agreement^^The {s1} and the {s2} have entered into an alliance!^{s57}^^Both kingdoms have joined their fate and are certainly stronger now. menu_notification_trade_declared|Trade Agreement^^The {s1} and the {s2} have entered into a trade treaty!^{s57}^^Both kingdoms have enjoyed a boost to prosperity and are certainly stronger now. menu_notification_nonaggression_declared|Non aggression Pact^^The {s1} and the {s2} have entered into a non aggression pact!^{s57}^^Both kingdoms have committed to a lasting peace...for now. menu_notification_alliance_offer|The {s1} offers to enter into an alliance with you. What is your answer? mno_offer_accept|Accept mno_offer_reject|Reject menu_question_trade_offer|The {s1} offers to enter into a trade treaty with you. What is your answer? menu_question_nonaggression|The {s1} offers a non aggression treaty with you. What is your answer? menu_notification_faction_defeated|Faction Eliminated^^{s1} is no more! menu_notification_faction_destroyed|Faction Eliminated^^{s1} is no more! ^{s6} has died without an heir, and their remaining lands have plunged into chaos menu_notification_rebels_switched_to_faction|Rebellion Success^^ Your rebellion is victorious! Your faction now has the sole claim to the title of the {s11}, with {s12} as the single ruler. menu_notification_player_should_consult|Your minister send words that there are problems brewing in the realm which, if left untreated, could sap your authority. You should consult with him at your earliest convenience menu_notification_player_feast_in_progress|Feast in Preparation^^Your wife has started preparations for a feast in your hall in {s11} menu_notification_lady_requests_visit|An elderly woman approaches your party and passes one of your men a letter, sealed in plain wax. It is addressed to you. When you break the seal, you see it is from {s15}. It reads, 'I so enjoyed your last visit. {s14} I am currently in {s10}.{s12}' menu_garden|{s12} mno_nurse|Go with the nurse menu_kill_local_merchant_begin|You spot your victim and follow him, observing as he turns a corner into a dark alley. This will surely be your best opportunity to attack him. menu_debug_alert_from_s65|DEBUG ALERT {s65} menu_auto_return_to_map|stub menu_auto_return_to_map_from_town|stub menu_bandit_lair|{s3} menu_notification_player_faction_political_issue_resolved|After consulting with the peers of the realm, {s10} has decided to confer {s11} on {s12}. menu_notification_player_faction_political_issue_leader_takes_command|After a disappointing Marshal performance by {s12}, {s10} has decided to go against their lords advice and has taken command of {reg2?her his} armies personally. For now the crown carries the Kingdom's banners. menu_notification_son_rises|This is a dark day, you've received word the Bastard son you turned away and left for dead is not only alive, but has risen a large army determined to destroy you.{s6}Who knew a simple affair would cause so much pain? menu_notification_player_faction_political_issue_resolved_for_player|After consulting with the peers of the realm, {s10} has decided to confer {s11} on you. You may decline the honor, but it will probably mean that you will not receive other awards for a little while.{s12} mno_accept|Accept the honor mno_decline|Decline the honor menu_lost_tavern_duel|{s11} menu_establish_court|To establish {s4} as your court will require a small refurbishment. In particular, you will need a set of tools and a bolt of velvet. it may also take a short while for some of your followers to relocate here. Do you wish to proceed? mno_establish|Establish {s4} as your court menu_notification_relieved_as_marshal|{s4} wishes to inform you that your services as marshal are no longer required. In honor of valiant efforts on behalf of the realm over the last {reg4} days, however, {reg8?she he} offers you a purse of {reg5} coins. menu_season_change|{s1} menu_troop_camp|You establish a small camp...^^ Here you can leave troops for a short time.^^^(Select the troops you wish to leave in this camp and press the Give button to transfer them.) mno_station_troops|Take a look at the troops. menu_port_visit|You shouldn't be reading this... mno_visit_port|Visit the port. menu_port_master|You shouldnt be reading this... menu_landing_point_encounter_as_marshal|You are currently marshal. You attempt to disembark. {s1} {s2}^^Do you want to disembark now or wait? mno_disembark_yeslp|Disembark. mno_disembark_nolp|Wait. menu_landet_ships_encounter_as_marshal|You are currently marshal. You attempt to embark. {s1} {s2}^^Do you want to embark now or wait? mno_reembark_yesls|Embark. mno_reembark_nols|Wait. menu_landing_point_encounter|Do you wish to disembark? menu_landet_ships_encounter|Do you wish to embark? menu_ferry_encounter|A local ferry men will carry you to the other side for {reg7} coins. mno_back|Back. menu_port_encounter|You encounter the port of {s2}. ^^ {s3} mno_attack|Attack. mno_merge|Merge the fleets. menu_camp_on_sea|You stop your ships in the sea. What do you want to do?^^{s1} mno_camp_fishing|Try to catch some fish. menu_hostile|Your war band gathers outside the walls.You feel trepidation rising like the breeze against your face. ^^Reluctantly the defenders send out a delegation to meet you. mno_demand_tribute|Demand Tribute! mno_besiege_pary|Besiege the {reg6?town castle}!! mno_slaughter_deligation|Slaughter the delegation and launch a surprise attack!!! mno_apologise_back|^Apologize for the misunderstanding and ^ leave. menu_small_offer|The delegation throws a small bag of coins to the ^ ground and asks that you to leave quickly mno_accept_their_offer|Accept their offer... mno_reject_offer|Reject and attack!! menu_large_offer|The delegation bows their heads and scurries back insideafter a moment they return with a large chest of gold. mno_accept_offering|Accept their generous offer... menu_tribute_meets_sally|One of the delegates raises his arm and a horn sounds from inside the walls. menu_child_born|You receive word your child has been born. Even more a miracle, your wife is safe and has survived the birth! Horns will sound for the birth of your baby {s7} menu_wife_death|You receive word your child has been born. Unfortunately, your wife did not survive the birth and one life replaces another. Your new {s7} will never know the warmth of their mothers love. menu_wife_death_player|You watch the first moments of your child's life. His entire soul seems to wink at you from behind his fresh eyes. And as it does, you feel your own soul begin to slip away and into the darkness... menu_child_born_player|You watch the first breaths of your child's life. A miracle that both the child and you are safe and strong. Horns will sound for the birth of your new baby {s7}! menu_child_grows|You were there to watch the first moments of your child's life. Their first steps however, happened while you were on campaign, their first words heard only by the mid-wives and servants, it seems you've missed many moments; time marching faster then the charging war-bands. Yet no one can go back, and your child is old enough to deserve a name and place at court. menu_activate_bastard|You shouldn't be reading this. menu_bastard_born|Your Bastard son has been born into the world! You should keep them close and protect them while they grow. menu_activate_child|You shouldn't be reading this. menu_dplmc_domestic_policy|You can now shape the domestic policy of your sovereignty. Do you want to change your policy now? mno_dplmc_yes|Yes, I want to change the domestic policy. mno_dplmc_no|No, I don't want to change the domestic policy. menu_ship_capture|You are able to capture one of the enemy's ships. It's a {s2}, but due to the fight, the '{s1}' is in a bad condition. Do you want to add this ship to your fleet nevertheless? mno_capture|Add the ship to your fleet. menu_monasterio_visit|You arrive at a monastery. Even though the place was recently built, it still has an old feeling. There is a simple stone church, still nicer then the smaller ones often found in the big cities. Several other smaller buildings, rooms for the monks and their servants to live, and a large garden with livestock pens. This place certainly holds a treasure of wealth!^^{s13} mno_enter_interiorm|Visit the abbot. mno_enter_interiorm_door|To the Abbot. mno_entermo|Visit the monastery. mno_entermo_door|Leave. mno_monasterio_recruitm|Ask if somebody wants to join you. mno_donatemo|Make a donation to the monastery (500 coins). mno_aprender_leermo|Learn how to read (3000 coins). mno_aprender_pilram|Invest to go on a pilgrimage (4000 coins). mno_convertirmo|Convert to Christianity. mno_camp_wait_heremo|Wait here for some time. mno_pillage_monasterymo|Pillage the monastery. mno_leavemo|Leave. menu_paganholysites_visit|You arrive at {s7}. In these places, the old gods are worshiped. {s8} This place certainly holds treasures of wealth!^^{s13} mno_enter_hofho|Visit the Site. mno_enter_hofho_door|Leave. mno_hof_recruitho|Try to recruit some followers. mno_donate_hofho|Make a donation to the high priest (500 coins). mno_convertir_norsegho|Convert to the old gods. mno_camp_wait_hereho|Wait here for some time. mno_pillage_hofho|{s6}. mno_pillage_hofho2|{s6}. mno_spoils_woden|Sacrifice some monks in honor of {reg4?{s7} Odin} and keep their possessions. mno_leaveho|Leave. menu_build_church|You have cut down the sacred tree and used the wood to build a church! Your name will be forever famous to the Christian people. menu_saqueo_loot_continue|This settlement has been looted. menu_saquear_paganholysite|Blood and treasure. Those of your men with fewer scruples proceed towards {s3}, killing anyone in their path and plundering its riches. The fire and death sweeping the place are rampant. You plunder spoils of war are worth {reg3} coins.^^{s7}^^{s4}^ mno_backpa|Leave the place. menu_saquear_monasterio|Blood and treasure. Those of your men with fewer scruples proceed towards {s3}, killing anyone in their path and plundering its riches. The fire and death sweeping the place are rampant. You plunder spoils of war worth {reg3} coins.^^{s4}^ mno_backho|Leave the place. menu_refugee_recruit_troops12|There are some widows and orphans interested in joining and trying to find a new life with your soldiers. mno_acept_themmo|Hire them. (20 peningas) mno_back_to_town_menumo|Head back. menu_refugee_recruit_troops22|Nobody wants to join you. menu_refugee_recruit_troops32|There are some shepherds and farmers interested in joining your army. mno_acept_themmo2|Hire them. (60 coin) menu_refugee_recruit_troops42|There are a cleric and some young warriors interested in joining your army. mno_acept_themmo3|Hire them. (400 coins) menu_berserker_recruit_2troop|There are two old Saxon warriors who could join you. mno_acept_thempa|They are welcome! mno_back_to_town_menupa|Head back. menu_berserker_recruit_troop|There is a berserker and high priest who can join you. mno_acept_thempa2|They are welcome! mno_back_to_town_menupa2|Head back. menu_witch_recruit_troop|There is an old women who claims to be a witch, she asks to join you. mno_acept_thempa3|She is welcome, but I expect her magic to help, not hurt us mno_back_to_town_menupa3|Head back. menu_nonberserker_avaiable_troop|The berserker's don't want to join you. menu_nonberserker_renown_low|You look like a beggar, hardly a leader worth following. You need more renown ( 150) for berserker s to join your party. menu_ative_child_choice_father|Your child has grown old enough to take their place by your side. You have never been prouder to be a father mno_make_companion|I wish they join me as a companion and learn how to rule. mno_make_lord|I wish to grant them lands of their own mno_off_on_own|I wish them to journey on their own - learn the world as I have. mno_spec_lady|I wish my daughter to take her place at court. menu_ative_child_choice_mother|Your child has grown old enough to take their place at your side. You have never been prouder to be a mother menu_notification_new_lord|You receive word that a new noble has reached maturity in {s1}.^^ {s2} has finally grown up and can now be called an adult by the standard of the times. -^^ Only time will tell what kind of leader they will be... menu_notification_new_kings_child|You receive word a new noble has reached maturity in {s3}. Not just any noble, but a Monarch's child! {s2}'s boy {s1} has grown old enough to take his place at court, however it will be a few more years before they lead armies... menu_notification_new_kings_girl|You receive word a new noble has reached maturity in {s3}. Not just any noble, but a Monarch's child! {s2}'s girl {s1} has grown old enough to take her place at court, however it will be a few more years before she courts suitors... menu_notification_new_riot|You receive word the peasants of the {s5} are rioting! The skies above {s6} are black with smoke, and cries of death fill the air only time will tell if this is the beginning of open revolt... menu_notification_player_riot|You receive word the peasants of the {s1} are rioting! The skies above {s1} are black with smoke, and cries of death fill the air only time will tell if this is the beginning of open revolt... menu_notification_riot_stoped|You receive word the peasants of the {s1} have stopped rioting. Only time will tell if this new peace will hold... menu_notification_new_revolt|You receive word the peasants of the {s1} are revolting! Black smoke fill the Kingdom's sky's, and death is in the air. Surely {s2} will be praying to whatever God they believe in.... menu_notification_revolt_success|You receive ghastly news! The rebels in {s1} have overthrown the government and {s12} has been beheaded in the public square! This should be a lesson to all monarchs on the importance of kingdom moral... menu_notification_revolt_ended|You receive news the rebels in {s1} have been put down, and {s2} can again sleep peacefully. This should still be a lesson to all monarchs on the importance of kingdom moral. menu_notification_civil_war|You receive {reg4?horrible strange} news, it seems a number of lords in {s1} are trying to overthrown {reg4?you the government}! {s2} seems to have sights on the thrown itself! Worse, they have convinced others to join in this betrayal. It is a dark day for all true Monarchs. menu_notification_civil_war_lost|You receive word the nobles of the {s1} have successfully overthrown their one true King! rumors abound if the former Monarch is really dead or simply in hiding, but for now, {s1} has a new leader... menu_notification_civil_war_over|You receive word the noble lords in {s1} have successfully been put down, {s2} was beheaded in a public square, and their co-conspirators have been exiled, such is the price for breaking their oath. menu_lords_revange|You receive word that {s1} has declared their intention to bring you down! As the oldest son of {s2} they are determined to see justice done! menu_bastard_rises|You receive word {s1} has claimed to be the bastard son of {s2}. They have declared their intention to bring you down! As the only son of their now slain father, they are determined to see justice done! menu_son_killed|Searching the battle field's dead you find your son, bloody and dieing. As his tired eyes look onto yours one last time, you know you'll never see such sadness again, and as his gaze drifts towards the heavens, tears run down both your faces. menu_player_killed|In the night, assassins entered your tent - they slit your throat while you slept! ^^ Your journey is over... menu_player_killed2|You awake from the battle to find your hands bound behind your back, and {s6}'s smug smile looking down at you - the blinding sun against their back... menu_player_killed4|{s6}. mno_choose_son|Yes, I wish to continue as my son {s7} mno_choose_daughter|Yes, I wish to continue as my daughter {s8} mno_choose_next_gen|Yes, I wish to continue as my oldest child, {s8} mno_no_cont|No, I rest in peace menu_surprise_attack|Your attack totally surprises the guards of {s2}. {s3} mno_castle_lead_attack2|Lead your soldiers in the attack. mno_attack_stay_back2|Order your soldiers to attack while you stay back... mno_lift_siege2|Abandon the attack. menu_port_attack|You are attacking the port of {s1}. You have {reg10} troops fit for battle against the enemy's {reg11}. mno_lead_attack|Lead your soldiers in a coastal assault. mno_attack_stay_back|Order your soldiers to attack while you stay back... menu_character|You shouldn't be reading this. menu_dplmc_messenger|Sire, I found {s10} and delivered your message. {reg4?Her His} answer was {s11}. mno_dplmc_continue|Continue... menu_dplmc_scout|Your spy returned from {s10}^^{s11}^{s12}^{s14} menu_spy_success|To the defenders horror, your spy successfully opens the gates!!^^After a brief, but intense skirmish the enemy fall back and your army pours inside. Unfortunately your spy did not survive to see the result of his efforts menu_assasin_success|Your assassin has returned from his mission to kill {s10}, this person will trouble you no longer menu_plot_discovered|Your assassin was followed! Word is out that you were behind {s10}'s death!! menu_player_lair_menus|{s10} Your very own refuge, a hidden retreat free from enemies, where you can hide when things go badly, rest from your travels, or save your most personal of treasures. You can also upgrade this lair into your own castle.^^{s11}^^{s13} mno_banquete_refugemead|My men deserve a banquet in my refuge. mno_guarida_rename|Rename your refuge. mno_lair_interior|Go to the refuge's hall. mno_lair_interior_door|Gate to your refuge. mno_visit_tavern_lair|Go to the mead hall. mno_visit_tavern_lair_door|Door to the mead hall. mno_lair_buildings_improve|Talk to your captain. mno_lair_buildings_improve_door|Gate to your refuge. mno_hirelair_staff|Hire staff. mno_lair_inspect|Take a walk around your refuge. mno_lair_inspect_door|Go to the square. mno_mylair_station_troops|Manage the garrison. mno_demoler_lair|Demolish your personal refuge. mno_lair_wait|Wait here for some time. mno_see_ships|See the ships. mno_embarkre|Set Sail. mno_lair_leave|Leave... mno_lair_leave_door|Leave Area. menu_demoler_lairm|Are you sure you want to demolish your refuge? mno_demoler_yes|Yes ({reg1} coin). mno_demoler_no|Return. menu_banquete_moral_refuge|Order your men to leave their weapons outside and invite them to your great hall, to sit at your table by rank. The nearest and dearest sit closest to you. Some girls serve meat and mead in large quantities.^^You've spent a small fortune on this feast because your men deserve it. They are the ones who bleed with you, who have helped you conquer your domains. They are your faithful followers.^^The evening progresses. Many men are as drunk as vats. They shout and sing. Some run off to vomit and others fight like gamecocks to attract the attention of a girl. Behind you, a bard sings of your power and deeds.^^You act like a warlord. You are a warlord... a 'shepherd of men.' mno_banquete_okr|You drink, laugh and shout as they come. mno_banquete_ok2r|You stay sober, taste the drink and food, but no more than necessary. mno_banquete_ok3r|You call your men and give them rings and bracelets (2000 coins). menu_banquete_moral|You order your men to leave their weapons outside and invite them to your Great Hall, to sit at your table by rank. The nearest and dearest sit close to you.^Some girls serve meat and mead in large quantities. You've spent a lot of money on this feast because your men deserve it.^They are the ones who bleed with you, who have helped you conquer your domains. They are your faithful followers.^The evening progresses. Many men, drunk as vats, shout and sing. Some run off to vomit and others fight like gamecocks to attract the attention of a girl.^Behind you, a bard sings of your power and deeds. You act like a lord. You are a lord, a 'shepherd of men.' mno_banquete_ok|You drink, laugh and shout as they come. mno_banquete_ok2|You stay sober, taste the drink, but no more than necessary. menu_event_01|You awake in the morning to find thieves have made off with supplies in the night! You dream of a day when you will have an army large enough that no one would dare steal from you. mno_damn|Damn it! menu_event_02|You spot a poor man on the road. He looks tired. You ask him why he is in the wilderness alone. He says that men robbed him, and if he doesn't get some money soon, he will starve. He says he served in the Roman army once, and will make a loyal warrior. mno_choice_02_1nor|Life's not fair. Give him nothing. mno_choice_02_2nor|Give him enough money to eat for a day (10 coin). mno_choice_02_4nor|Give him money for several days (200 coin). mno_choice_02_5nor|Pay him and suggest he join your army. menu_event_03|I few drops of rain turns into a gailing downpour and your supply train is suddenly bogged down in the mud. You watch helplessly as one of your supply animals is caught in the flood and is washed away. mno_damn2|Damn it! menu_event_04|You come across the grave of an old forgotten warlord. mno_choice_04_1nor|Rifle it for loot! mno_choice_04_2nor|Leave the place. mno_choice_04_3nor|Tend to the grave and pay your respects. menu_event_05|You have encounter a single deer in your path. What do you want to do? mno_hunt_go|Go hunting. menu_after_hunt2|{s1} menu_event_06|You spot a poor man on the road. He has been hung upside down by his feet from a tall tree. You ask him why he is there. He says that men robbed him, and left him here to die. mno_choice_06_1nor|Life's not fair. Leave him where he is. mno_choice_06_2nor|You cut him down and give him enough to eat (10 coins). mno_choice_06_4nor| You cut him down and give him money for several days (200 coins). mno_choice_06_5nor|You offer to cut him down, but only if he joins your army. menu_event_07|You spot a poor women's body on the road. She has been hung from a tree...probably for the crime of witchcraft. menu_event_08|A local farmer stands before you blocking your path, as your soldiers start to draw their weapons a weeping girl steps out from behind him. He points his finger accusingly at one of your men, saying that he has raped his daughter and must be punished. mno_choice_13_1nor|Brand the man and cast him out of your party. mno_choice_13_3nor|It is a hard world, and a man must take what he can. mno_choice_13_4nor|The rapist shall not see another sunrise! Order the man to be hanged. menu_event_09|Your party accidentally stumbles upon a witch casting magic. Your presence interrupts her at a crucial moment and the spell is ruined. Without thinking the old women flies into a rage and curses you and your entire party! mno_damn3|Damn it! menu_event_10|One of your soldiers begins arguing with another, and before you can interject one of the men is dead at your feet. mno_choice_10_1nor|Leave the body where it is and reward your soldier for the victory. mno_choice_10_2nor|You order the soldier to be hung for murder. menu_event_11|As your men pass a local village a very young shepherd approaches asking to join your force. mno_choice_11_1nor|You agree to allow the boy to join you. mno_choice_11_2nor|You tell the boy an army is no place for children. menu_event_12|You come across a pagan gathering in the woods, recognizing the robes of the ancient druids. ^An angelic girl is tide to the stone alter. Suddenly, you realize these followers are about to offer a human sacrifice. mno_choice_12_1nj|Allow the sacrifice and stay to watch the festivities. mno_choice_12_2nj|Forbid the sacrifice and take the girl into your party for safety. mno_choice_12_3nj|This is no affair of yours. Leave and forget what you saw. menu_event_13|You are traveling through the forest and you suddenly spot a wild hare trapped in the snare. What do you do? mno_choice_13_2nor|Clench the snare and kill the animal! menu_event_14|One of your sworn men approaches you. He states his fears that, among the men, there is much dissatisfaction. Reason being that you are too placid and that there is too little gold and honour to be won in your service. mno_choice_14_1nj|Pay the men and give them rings and gold. mno_choice_14_2nj|The men are released from their oaths if they want to leave. mno_choice_14_3nj|Kill the man who approached you and state there shall be no more talk of sedition. mno_choice_14_4nj|Promise to change your leadership style. menu_event_15|Your soldiers come with an old man. After a long conversation, he admits he and his son wishes to join your party. However this may cause issues with his village. You decide to mno_choice_15_1nor|Refuse him. mno_choice_15_2nor|You could use extra men. menu_event_16|After hours, while your party rests near a village, the priest's wife comes to see you (alone) while her husband is away. mno_choice_16_1nor|You agree to meet her for the night. mno_choice_14_3nor|You refuse. menu_event_17|After hours, while your party rests near a village, a man comes (alone) to your tent, you drink with him while he talks of an unhappy marriage, suddenly his hands are touching your breasts. mno_choice_17_1nor|You spend the night together. mno_choice_17_3nor|Tell him to remove his hand, before you remove it permanently. menu_event_18|One of your men returns to camp with a bag on his back. You don't want to appear suspicious, but the man never left with such a bag. It sounds full of heavy coins. You decide to... mno_choice_18_1nor|Confiscate the bag and punish the soldier. mno_choice_18_2nor|Allow him to keep it. He risks his life for you, so he deserves it. mno_choice_18_3nor|Force him to share the benefits with the whole army. menu_event_19|A local noble has made accusations of you being nothing more then a bandit for hire, he demands you leave his lands at once. mno_choice_19_1no|Refuse to leave, but send a chest of gold to ease his worries mno_choice_19_2no|It's just talk. Stay and give them nothing. mno_choice_19_3no|Agree to leave the lords lands in peace. menu_event_20|You see a crane circling above your party. mno_choice_20_1nor|Tell your men that the crane symbolizes victory! mno_choice_20_2nor|Ignore it. mno_choice_20_3nor|The cranes signify bad fortune, but you have faith in your men! menu_event_21|Two men stop your army. They tell you that you are surrounded by five hundred warriors, ready to attack if you don't pay them 2000 coins. mno_choice_21_1nor|Pay them at once!! mno_choice_21_2nor|Attack! mno_choice_21_3nor|Go on your way. menu_event_22|A group of bandits approaches your camp. As your men reach for their weapons, the bandits put down their arms and say they come in peace. {s6}. mno_choice_22_1nor|Of course! My party always welcomes bloodthirsty men! mno_choice_22_2nor|I'm sorry. We have no room for your kind! mno_choice_22_3nor|Prove yourselves worthy by raiding a village! mno_choice_22_4nor|Kill them all! menu_event_23|As you travel, you come upon a farm. Instead of showing customary hospitality, the farmer bars all the entries and puts his slaves, armed, at the door. Still, you know they are no match for your men. mno_choice_23_1nor|Attack and burn the farm as punishment. mno_choice_23_2nor|Move on. It's not worth stopping. menu_event_24|As you travel, a man dressed in long robes approaches your party. When you grant him an audience, he says he can sell you magic beans, guaranteed to grant strength and luck to all who eat them, only 5000 coin. mno_choice_24_1nor|Buy the beans and eat them! mno_choice_24_2nor|You have no money to pay for beans. mno_choice_24_3nor|I'm not interested. menu_event_25|You encounter one of your soldiers' wives. She begs you to release her husband from his contract. The harvest was poor this year, and his wages can't feed the whole family. If he could come back and work on the field, they might survive. mno_choice_25_1no|This can't be! Here, take 200 coins. mno_choice_25_2no|You release her husband from his duties. menu_event_26|You come across unguarded cattle from a nearby village mno_choice_26_1nor|Return the animals to the village and ask for no reward. mno_choice_26_2nor|I will return the animals and demand a reward. mno_choice_26_3nor|Dinner! Round up and slaughter the animals. menu_event_27|While you camp, a delegation of people from nearby approach. They seem to have a problem with their lord and want your advice. Apparently, {s6} have ransacked the area, so they are poor now, but must still pay taxes to their lord. As their lord did not protect them from the {s6}, they ask whether they should refuse rents and prepare to fight if their lord attacks them, or whether they should pay and let their families starve. mno_choice_27_1nor|Give them 8000 coins for paying their taxes and buying food. mno_choice_27_2nor|Give them 4000 coins for paying their taxes. mno_choice_27_3nor|You tell them they should fight rather than pay. mno_choice_27_4nor|They should pay, their lord can kill more of them than hunger. mno_choice_27_5nor|Ignore them. menu_event_28|While you camp, a delegation of people from nearby approach. They say they have had a bad harvest and ask you for money to feed their children. mno_choice_28_1nor|Give them 4000 coins. mno_choice_28_2nor|Give them 1000 coins. mno_choice_28_2no|Give them nothing, life is hard. menu_event_29|You receive news that a number of women express interest in becoming camp followers. mno_choice_29_1nor|They are welcome. mno_choice_29_2nor|I do not need more mouths to feed. menu_event_30|You receive news that a group of street musicians wishes to join you as army musicians and a standard bearer. mno_choice_30_1no|They are welcome. mno_choice_30_2no|I do not need more troops. menu_event_31|You've heard that a bard has composed a song about your noble deeds. mno_choice_31_1nor|Excellent news! mno_choice_31_2nor|Reward him with 300 coins. Let this song be played across the land. menu_event_32|You receive news that a group of veteran warriors has heard of your fame and wishes to join you. However, they ask more pay than you typically pay for such troops. mno_choice_32_1nor|They are welcome. mno_choice_32_2nor|I do not need more troops. mno_choice_32_3nor|Kill them. Surely they will yield some good loot. menu_event_33|A local naysayer is spreading false rumors about you. While most of the stories are just pure nonsense, sooner or later people will start to believe them. mno_choice_33_1no|Let him say what he wants. Every man has his rights. mno_choice_33_2no|Ask him to stop. One hundred coins might help. mno_choice_33_3no|Silence him permanently. menu_duel_troop_rebelion|{s4} mno_duel_rebelion11|Accept the challenge. menu_duel_rebelion_enemyback|Frightened by your fierceness, your opponent in the end refuses to face you in duel. He withdraws while your troops tease him for his cowardice. menu_duel_rebelion_win|The duel is over. Your enemy lies on the ground, defeated by your skill with weapons. You hope that this serves as a warning to other potential rivals. Now your mission is to restore confidence and improve your army's morale. menu_event_34|You receive a strange looking letter bearing the seal of Rome! Obviously one of your contacts back home has tracked you down. mno_choice_34_1no|Open the letter... mno_choice_34_2no|Tell the messenger to return the letter, this is an old life best left forgotten. menu_event_35|{reg2?Your grand-mother's guard approaches you A messenger gallops towards you, wheels about and shouts} 'My {reg59?lady lord}! {reg2?I'm sorry to tell you I regret to inform you that} your dear {reg2?grand-mother mother} is dead! {reg2?I will arrange a funeral near her home, and ask you attend within the next few days The Priest tells me services are to be held in the next few days near her home - They ask you attend}.' mno_choice_35_1no|Send word you will attend the funeral. mno_choice_35_2no|Tell them you have no time for the dead. menu_event_36|You awaken in the middle of the night to strange sounds outside your tent. menu_event_40|You receive a message from {s7} asking you to meet and discuss a favor. mno_choice_40_1no|Agree to meet... mno_choice_40_no|Tell {s7} I have no time. menu_assasin|You killed the assassin, after searching his body you find a note presumably written by the men who hired him, it lists a time and place to meet. Should you investigate? mno_assasin1|Investigate who sent the killer... mno_assasin2|I don't have time for this! menu_village_hunt_killers_defeated|A heavy blow from the who ever hired the assassin sends you to the ground, and your vision spins and goes dark. Before your mind turns off you hear the man laughing 'who needs an assassin' menu_village_hunt_killers_player_survived|Its a miracle you're alive, yet you failed to discover who send the assassin. Maybe next time you will have better luck' menu_fight_lord_single|You shouldn't be reading this menu_duel_win|The duel is over. Your enemy lies on the ground, defeated by your skill with weapons. You hope that this serves as a warning to other potential rivals. menu_the_funeral|You arrive at the spot that shall be your mothers final resting place, a soft breeze falls across your face and in the distance, dark clouds threaten the skies.^ mno_funeral_cont|Enter... menu_players_funeral|You arrive at the spot that shall be your {s7}'s final resting place, a soft breeze falls across your face and in the distance, dark clouds threaten the skies. It is time to say goodbye to {s6} ^ menu_mothers_letter|Once out of the rain you open your mothers letter. mno_mothers_letter1|Read the letter... mno_mothers_letter2|Save for later... menu_event_37|Well camping near a river, a messenger in a dark cloak approaches and hands you a letter sealed in blood. mno_choice_37_1no|Read the letter... mno_choice_37_1no2|Turn the man away, this cloak and dagger is not for you. menu_failed_drink|{s6} is {s7} mno_failed_drink1|Continue... menu_drink_success|{s6} is gone and you awake with a splitting headache. On the table you find a note from {s6}...and a key. mno_drink_success1|Read Note... mno_drink_success2|Take note and Key... menu_drink_success2|You travel quickly to the lodge and open the chest. Inside you find the old treaty signed by Conanus, you now have the proof you need. mno_drink_success21|Continue... menu_avange_in_streets|You drive off the guards, slip into a nearby alley, and easily loss any pursuers within the maze of city streets...You've finished your mission - {s6} is dead, your father is avenged! menu_rome_returns|You have done the unthinkable and returned roman standards to Briton! Your uncle is pleased, sending more troops {s6} oversee your efforts. mno_rome_returns_cont|Continue... menu_notification_rome_arrives|You have done the unthinkable...again. Roman army standards have arrived in Briton!^ mno_rome_cont|Continue... menu_final_letter|Your Magister officiorum rides up to meet you, his eyes gleaming, and for a moment you think you see a smile dash across his otherwise stone expression. He hands you a letter sealed in wax mno_final_letter1|Open the letter... menu_event_01_kingdom|The sound of a galloping horse pierces the cold morning, and you run outside to find a watchman dismounting. He tells you that a strange ship carrying men who speak a strange language has been shipwrecked on the coast. What do you do? mno_choice_01_1nor|Send men to search for valuables. If there are any survivors, kill them. mno_choice_01_2nor|Send men to investigate. If there are any survivors, recruit them. mno_choice_01_3nor|Do nothing. menu_event_02_kingdom|{s4} mno_choice_11_msgnor|Continue. menu_event_03_kingdom|Tales of your successes spread around the country. Everywhere you go, your procession is surrounded by beggars. mno_choice_03_1nok|Allocate 200 coins to an alms fund. mno_choice_03_2nok|Ignore them. mno_choice_04_3no|Beggars? Release the hounds! menu_event_04_kingdom|A young noble in another kingdom is spreading rumors about your mother. Saying she was a whore and that you are not your fathers child. mno_choice_04_1nok|I challenge him to a duel! mno_choice_04_2nok|It's just talk. menu_event_05_kingdom|Your fame and popularity have attracted a local soothsayer to your court. They ask that you hire them as your personal advisor. mno_choice_05_1nork|Accept them. mno_choice_05_2nork|I don't need more men. menu_event_06_kingdom|On your lands, a man is brought before you. Your men inform you that he refuses to pay taxes to the kingdom, and therefore to you. The man insists that he will not pay taxes until you give him back his boys, all of them killed in a recent war. mno_choice_06_1njk|This man has already lost enough. Forgive his taxes for life. mno_choice_06_2nk|Punish this man with death if he does not pay. mno_choice_06_3njk|Pay the man a wergild for the death of his boys. menu_nobody_want_paytax|Suddenly, the room where you exercise your legal authority is crowded with people who have lost sons to war, all demanding equal treatment. mno_choice_05_2notaxj|Distribute bags of money among the people as compensation (2000 coins). mno_choice_05_3notaxj|Having no money for all these people, you order your men to disperse the crowd. menu_event_07_kingdom|The harvest this year is very bad, which means starvation this winter! Already people are reporting malnourishment. What should we do? mno_choice_07_1njk|Buy some wagons of grain from the next kingdom. (1500 coins) mno_choice_07_2nj|I do not have enough money to buy food! mno_choice_07_3nj|Serves them right for not tending to their crops properly! mno_choice_07_4nj|Buy some grain to alleviate the problem. (500 coins) mno_choice_07_5nj|I have no food, threaten our neighbors - its food or war! menu_event_08_kingdom|A woman approaches you sobbing, holding a bundle of cloth in her arms, you recognize her...she is the priests wife you bedded last year. After a moment to collect herself, she shows you your illegitimate son!^^She tells you her husband has disowned them both and asks for help raising the child, do you mno_choice_08_1nj|Take the child and women under your protection. mno_choice_08_2nj|Give the women a chest of gold and tell her to enter the monastery. mno_choice_08_3nj|Refuse. Only the legitimate can be called your son! menu_event_09_kingdom|A runner arrives at your camp, and tells you dire news. 'My {reg59?lady lord}, one of your villages{s7} is in great danger! The populace has some kind of strange sickness, they can hardly move, sweat and vomit, and the local wise-woman has no cure for it. The local leader doesn't let anyone out at the moment and is expecting your orders!' mno_choice_9_1njk|Quarantine the place, but send the best area healers to help! (500 coin) mno_choice_9_2njk|Quarantine the place! We will examine the survivors when the epidemic is over! mno_choice_9_3njk|What's a little plague? Do nothing, eventually it will disappear on its own. mno_choice_09_4njk|What! Burn the place to the ground. menu_event_10_kingdom|Your advisor, streaked with dirt and sunburned, rides out to meet you after inspecting the harvest. 'My Lord, the harvest is poor this year. If you do not reduce taxes there will be starvation this winter!' mno_choice_10_1njk|Less taxes means less soldiers. Better an empty gut than a cut throat. mno_choice_10_2njk|I will compensate them from my purse (1000 coins). menu_event_11_kingdom|A peasant from one of your villages comes to you as a supplicant. He breathlessly reports that armed men have raided his farm, carrying off women, cattle and grain. He is spattered with blood and stinks of burned thatch. mno_choice_11_1njk|Hire watchmen to guard the area (800 coins). mno_choice_11_2njk|There is nothing to be done here. Away with you, mongrel! mno_choice_11_3njk|There will be war. Take this money and rebuild your village (1500 coin). menu_event_12_kingdom|A woman from a nearby village comes to you claiming that one of your men who died recently was her husband. She asks for assistance to take care of the remains. mno_choice_12_1njk|Give her monetary assistance and send for a priest. mno_choice_12_2njk|Do nothing. This isn't my problem. mno_choice_12_3njk|Unluckily, I do not have money for this. menu_event_13_kingdom|Your chief advisor sends you a letter... ^^'My {reg59?lady lord}, would it not show your great mercy and honor to provide for those who have suffered while serving under you? ^We have dozens of maimed, lame and aged ex-warriors begging for coin in the streets and many families who have lost fathers and husbands in your battles. ^We need to reward and protect your loyal supporters, or else men might be hesitant in the future to be in your service. mno_choice_13_1njk|It isn't my fault my men don't save their wealth for their families. mno_choice_13_2njk|We should support our veterans and their families (800 coin). mno_choice_13_3njk|Open my coffers. All families shall receive support (2000 coins). mno_choice_13_4njk|I have no money for this unexpected expense. menu_event_14_kingdom|You receive a message from home, apparently while playing with another child your son murdered another boy in a fit of rage! The other child was the son of rather important citizen who is demanding justice be done. mno_choice_14_1njk|Boys will be boys, I'm sure the other child had it coming. mno_choice_14_2njk|Compensate the father, punish your son and hire him extra tutors. (1000 coin). mno_choice_14_3njk|I have no money to pay for the boys funeral, however send word my son is to be punished. menu_event_15_kingdom|A messenger arrives at your camp, he says a large group of misguided pagans have gathered outside your court at {s6}, they are demanding a return of human sacrifice! What is your answer?' mno_choice_15_1njk|Agree, we shall have the old ways again. mno_choice_15_2njk|pacify with gold instead (1000 coins). mno_choice_15_3njk|Refuse. Send guards to disperse the crowd mno_choice_15_4njk|Refuse. Send guards to exterminate these men menu_event_16_kingdom|A messenger arrives from {s6}, The letter reads ^^ 'My {reg59?Queen King}, I regret to ask you this, but I am poor from fighting your many wars and require a loan to cover my expanses. I will need 5000 coin to continue to serve your causes.' mno_choice_16_1njk|Agree to the loan and send the funds. mno_choice_16_2njk|I can only send half (2500 coins). mno_choice_16_3njk|I dont have the money to send! mno_choice_16_4njk|Refuse! I wouldn't give the money even if I had it to spare. menu_event_17_kingdom|A man approaches you while your army is at camp, he claims to be the slave of your lord {s6}, but has run away and is asking you for freedom' mno_choice_17_1njk|Grant the mans freedom, such bravery is worthy of it. mno_choice_17_2njk|Agree to his freedom, but send his lord 1000 coins in compensation. mno_choice_17_3njk|Refuse! Send the man back to his master. menu_all_slaves_want_freedom|Word reaches you that a large gathering of salves has descended on your capital! They have heard of your kind deed and are demanding their freedom as well.' mno_choice_all_slaves1|Less slaves means less profits, tell the guards to dispatch the crowd! mno_choice_all_slaves2|I agree, slavery has no place in my kingdom. menu_event_18_kingdom|A group of peasants arrive at your camp, they say your lord {s6} is mistreating them terribly, many starve, many more are beaten or raped on a regular basis. They plead with you to intervene!' mno_choice_18_1njk|What's this?!! Summon this lord to me at once!! mno_choice_18_2njk|I will compensate them from my purse to have them leave (1000 coins). mno_choice_18_3njk|I will do nothing, how dare these peasants speak against their lord! mno_choice_18_4njk|I wish I could help, but {s6} is currently a prisoner already. menu_wrongful_exused|Later you learn {s8} was innocent, the group of 'peasant' accusers being sent by one of his enemies. menu_event_19_kingdom|A group of peasants arrive at your camp, they say your lord {s6} is mistreating them terribly, many starve, many more are beaten or raped on a regular basis. They ask you to intervene!' mno_choice_19_1njk|What's this?!! Summon this lord to me at once!! mno_choice_19_2njk|I will compensate them from my purse to have them leave (1000 coins). mno_choice_19_3njk|I will do nothing, how dare these peasants speak against their lord! mno_choice_19_4njk|I wish I could help, but {s6} is currently a prisoner already. menu_event_02_juicio|My {reg59?lady lord}, we captured a murderer! This is the man who attacked one of our messengers in {s4}, who is lying seriously injured in bed. This doesn't show us in a good light, for the messenger was under your protection. However, the attacker wishes to talk to you before his execution.^^The prisoner's story 'My {reg59?lady lord}, I would have never thought of attacking your messenger, but that man wished to sleep with my young daughter at night, and this offer was refused! However, he did not accept our answer, entered my house with three friends, and raped my dear daughter, laughingly telling me all the while that you would never believe the word of a commoner. A father must protect his only child!' mno_choice_02_1nj|He was under my protection. You and your family will be executed. mno_choice_02_2nj|I will be reasonable only you will be hanged. mno_choice_02_3nj|Even though he was my servant, I would have done the same. You can go. mno_choice_02_4nj|I order him to be hanged. No one should take advantage of their position. menu_farmer_attack_lord|Not satisfied with your decision, the farmer pulls out his seax and pounces on the local leader, killing him before your men can do anything. Then he turns to you and says, 'This is justice, bastard!' Then with the same seax, he kills himself. mno_choice_03_1attackj|Continue. menu_event_09_juicio|Two proposals come before you one day. One is from a scholarly young priest called Lot, who proposes building a church in {s4}. He promises to instruct you in new knowledge that will increase your intelligence in return.^^Another man, pushes himself before you. He is a hulking, great-bearded warrior who overshadows Lot completely. He suggests the funds would be better used on a training camp, and he promises to teach you a trick to increase your physical prowess. mno_choice_09_1nj|Choose Lot's idea. You need some intelligence. mno_choice_09_2nj|Choose the warrior. You need more strength. mno_choice_09_3nj|I have enough money to build both facilities (3000 coins). mno_choice_9_4nj|Hah! You have enough intelligence already not to fall for either one. menu_event_01_juicio|Two farmers, one very tall and lanky, the other low and stocky, were presented to you to discuss the ownership of a calf. Apparently, their fields bordered each other, and the tall farmer had a bull that impregnated a cow belonging to the other. The stocky farmer said the calf was his, because it was his cow giving birth. The tall farmer claimed the calf to be his, being the offspring of his best bull. He said he should at least get stud fees. mno_choice_01_1nj|The owner of the cow is right. The calf is his, just like the cow is. mno_choice_01_2nj|The owner of the bull is right. The bull is his and the calf too. mno_choice_01_3nj|The owner of the cow keeps the calf and pays compensation to the other. mno_choice_01_4nj|Neither is right. I'll slaughter the calf for its meat and give some to my men! mno_choice_01_5nj|Neither is right. Kill the calf and give the meat to both farmers! menu_event_06_juicio|Two men come to you. Your men say they are ready to kill each other. One of them has cut some old oaks that were blocking traffic on the way, but they were actually within the borders of the estate of the other.^^'Those trees made the passage of my cart difficult!' exclaims the first one. 'We are only talking about trees. I do not understand this suit!'^^'Those trees were on my land, planted by my father, recently deceased,' shouts the other. mno_choice_06_1nj|The man who cut the trees must pay to the other in compensation. mno_choice_06_2nj|Trees hindered the way. They had to be cut. mno_choice_06_3nj|The man who cut the trees must give money to the other and to you as punishment. menu_event_14_juicio|One day, a Christian missionary arrives at your doorstep. He is very enthusiastic. 'My {reg59?lady lord}, I have splendid news! There is a merchant from Jerusalem in {s4} now, and he is willing to sell us a piece of the Holy Cross! I cannot believe that we have the opportunity to own such a famous relic! And this would help me so much to spread the word of Christ to the faithful!' menu_event_08_juicio|One of the local leaders approaches you stating that he has an illegitimate son (whom he favours) who wishes to join your captains. You agree to meet the boy, as it would be unseemly to reject a noble outright. When you meet the boy, however, it is clear that he is a homebody, certainly not warrior material. Faced with this plump, smiling youth do you menu_event_03_juicio|You summon two men to decide a dispute between them. One is a local leader, while the other is a farmer who rents the land of the leader.^^The man says his harvest was poor and cannot pay the rent, so the leader took the farmer's daughter to his own bed and as a servant in his house. The local leader is an influential figure within {s4}. mno_choice_03_1nj|Punish the farmer. He must pay rent to his lord. mno_choice_03_2nj|Punish the local leader. He has no right to take the farmer's daughter. mno_choice_03_3nj|Kill the noble and force the farmer to join your army for not paying his taxes. mno_choice_03_4nj|Compensate the noble yourself for the tribute and send the girl back. mno_choice_03_5nj|Compensate the farmer by paying wergild for daughter who was raped. menu_event_12_juicio|Two nuns approach you. 'My {reg59?lady lord}, we have a childbirth that is not going well! We tried everything we could, but it seems that the young lady is simply not suited for pregnancy. The girl is the daughter of a prominent local lord. What can we do?' menu_child_half_one|Then the woman in rags screams and says, 'No, please my {reg59?lady lord}, let the other women have the child then.'^^Then the elder near you exclaims, 'So you are the rightful mother and this child belongs to you!'^^The other woman seems uneasy, 'I can give that child a better life than always living in poverty.' mno_choice_half1pj|Give the child to the poor woman and punish the rich woman for lying. mno_choice_half2pj|Give the child to the poor woman and the rich woman to the crowd. mno_choice_half3pj|Give the child to the rich woman. mno_choice_half4pj|Give the child to the rich woman and poor woman to your men. menu_event_13_juicio|One day, a loyal noble from nearby comes to you with a strange request. 'My lord, I am in a very bad situation. I spent all my money on proper equipment and troops, so that I can serve you well. However, my first daughter is about to marry, and I cannot send a proper dowry with her to the husband.' mno_choice_13_1nj|Take this bit of silver for your faithful service (800 coins). mno_choice_13_2nj|I will help you now, but this is the last time (400 coins). mno_choice_13_3nj|No, you should have saved up the money up front! menu_event_18_juicio|A local whore is accused of witchcraft after several men using her services report pain while relieving themselves. Your advisor backs their claim, and you suspect he has the same complaint but knows better than to air it publicly. mno_choice_18_1nj|Banish the women, exiling her to another place. mno_choice_18_2nj|Pay the witch to help counteract the spread of Christianity. mno_choice_18_3nj|Where there's one, there's many! Kill anyone else reported for witchcraft. menu_event_15_juicio|You are having a feast with your companions when a messenger comes to your attention, 'My {reg59?lady lord}, there is a situation in {s4} that needs your counsel.' Excusing yourself, you step outside.^^A crowd has gathered there, arguing, but when you appear, it quickly falls silent. An elder bows to you and asks permission to speak, which you give. He speaks 'My {reg59?lady lord}, we need your wisdom. Two women claim to be the mother of this child. Neither will defer.'^Two women are presented. One is in fine clothes and the other in rags. mno_choice_15_1nj|Give the child to the poor woman. mno_choice_15_2nj|Give the child to the rich woman. mno_choice_15_3nj|Order to cut the child in half and give each half to one of the women. menu_event_19_juicio|A missionary comes upon you and tells you of one of your villages where he was introducing God's grace. When he and his followers wanted to fell an ancient tree important to the pagans, most of the inhabitants took up arms and drove them out. mno_choice_19_1nj|This missionary is right cut down this heretical tree. mno_choice_19_2nj|This missionary is wrong. Have him and his followers burn for the gods. mno_choice_19_3nj|This missionary is wrong. Have those Christians abandon this village in peace. menu_event_22_juicio|A seemingly straightforward case is brought before you. Yesterday, the accused man broke into the victim's house and removed large amounts of wealth. Many people saw him, and the missing items were discovered in his house. The victim is an influential supporter of the previous lord, had actually served as a councilor and was known to be of doubtful loyalty. The accused, on the other hand, happens to be one of your most vocal supporters and a major donor to your cause. mno_choice_22_1nj|Ignoring the evidence, you settle in your man's favor. mno_choice_22_2nj|The evidence is clear, and the accused is found guilty. mno_choice_22_3nj|Both parties are in the wrong. You exile them and confiscate all material. menu_riots_01|Your relation with {s4} is very bad. As you walk its streets, people look at you hatefully and make gestures behind your back. You get beyond a corner, and you're safe -- until several people begin to emerge. Ordinary citizens are tired of your government and begin to insult you. Finally, someone becomes bold enough to pull a knife and attack you. mno_deffend_yr|Defend yourself. menu_riots_02|An angry mob insulted your name, blamed a group of your warriors walking the streets for all their ills, and attacked and killed them all. You should improve your relations with {s4} as soon as possible. mno_deffend_01ri|Order your men to kill the perpetrators and seize their possessions. mno_deffend_02ri|I will not rule by fear. I have to improve relations by other means. mno_deffend_03ri|Exterminate the population of the entire city and repopulate it with people that are more loyal. menu_new_years|As the controversy of the recent religious holidays come to close, both Pagan and Christian sit together at the same table, sharing a mug of Ale, each hopeful of the the New Year ahead of them. This is truly a time for celebration. mno_new_years_cont|Continue. menu_imbolc|As spring approaches the people of your kingdom wish to celebrate {s6} as is tradition, however this leaves with you a choice- do you officially support {s6} the local and original Pagan event or, ^ take this opportunity to Christianize the holiday by supporting Candlemas? mno_choice_1imbolc|Support {s6} mno_choice_imbolc_2|Support Candlemas and forbid the Pagan festival! menu_saints_day|Christians are making their preparation for All Saints day held April 20th, they have come to you to bless their ceremony and give support. mno_saints_day_1|Support the holiday, donate 500 coins and invite mass to your homestead. mno_saints_day_2|Allow the event to take place, but give no official support mno_saints_day_3|Forbid this holiday from taking place! menu_beltane|As May approaches the people of your kingdom wish to celebrate the arrival of spring as is tradition, however this leaves with you a choice- do you officially support {s6}, the local and original Pagan event or, take this opportunity to Christianize the holiday, perhaps call the whole thing... Maypole? mno_beltane_1|Support {s6}, Bring out the cows! mno_beltane_2|Support Maypole and ban Pagan sacrifice menu_midsummer|As {s6} approaches, pagans everywhere are making preparations, soon the great bonfires will be lit and the witches summoned for protection against evil spirits - should you officially support {s6}, the local and original Pagan event or, Take this opportunity to Christianize the holiday by supporting Feast day? mno_midsummer_1|Support traditional Midsummer festivals mno_midsummer_2|Support Feast Day. menu_lammas|The blessed {s6} of harvesting season is finally here, a chance to thank the Gods for the bounty of the year and celebrate the wheat harvest. It is also the time for peasants to honor their lords with gifts of bread and feasting! mno_lammas_1|Who am I to argue with tradition, bring me my bread! mno_lammas_2|Allow the feasting, but forbid the Pagan elements. menu_samhain|The holy day of Samhain is almost here, a chance to honor the dead and celebrate the end of harvesting season. Cattle is brought in from pasture and bonfires burn to keep spirits away. It is also an opportunity to Christianize this traditional Pagan event! mno_samhain_1|Honor Samhain with the Pagans mno_samhain_2|Spend the night honoring dead saints at Hallowmas . menu_yule|As {s6} and Christmastide approaches, the people of your kingdom wish to celebrate as is tradition, however this leaves you with a choice- do you officially support {s6} the local and original Pagan event or, take this opportunity to Christianize the holiday by supporting Christmastide? mno_yule_1|Support {s6} mno_yule_2|Support Christmastide menu_random_normal_events|Events menu_random_normal_events2|Events menu_riot_event|Events menu_town_recruit|{s18}. mno_accept_1|Hire them. ({reg6} coin) mno_back_to_town|Head back. menu_need_permission|Events menu_town_recruit_special|{s18}. menu_cam_castle|{s10}^ {s11}{s12}{s13}{s15} menu_dplmc_notification_appoint_chamberlain|As a lord of a fief you can now appoint a chamberlain who resides at you court for a weekly salary of 15 coins. He will handle all financial affairs like collecting and determining taxes, paying wages and managing your estate. In addition he supervises money transfers between sovereigns giving you more diplomatic options. mno_dplmc_appoint_default|Appoint a prominent nobleman from the area. menu_dplmc_chamberlain_confirm|Your chamberlain can be found at your court. You should consult him if you want to give him any financial advice or you need greater amounts of money. You should always make sure that there is enough money in the treasury to pay for political affairs. menu_dplmc_notification_appoint_constable|As a lord of a fief you can now appoint a constable who resides at you court for a weekly salary of 15 coins. He will recruit new troops and provide information about your army. menu_dplmc_constable_confirm|Your constable can be found at your court. You should consult him if you want to recruit new troops or get detailed information about your standing army. menu_dplmc_notification_appoint_chancellor|As a lord of a fief you can now appoint a chancellor who resides at you court for a weekly salary of 20 coins. He will be the keeper of your seal and conduct the correspondence between you and other important persons. menu_dplmc_chancellor_confirm|Your chancellor can be found at your court. You should consult him if you want to send messages or gifts. menu_night_time|It's late at night, and men need rest. Come back in the morning. mno_choice_01assault_3d|Continue. menu_work_start|Before long, your limbs tire of the monotonous ^ work, but, as agreed, you work for an ^ entire day. menu_work_end|Content, you look back on a day of honest labour, but then, looking at your wages, you think that a life of honest labour seems to be a rather meager existence.^^{s7} mno_steal|You found opportunity to steal... menu_hunting|You have encountered {s1}. What do you want to do? menu_after_hunt|{s1} menu_notification_player_coruler_dead|Your beloved spouse is dead! You now are the sole ruler of the {s11} menu_notification_new_ruler_son|The leader of the {s11} is dead. Their body had barely been laid to rest before their son and heir, {s6} was crowned in their place. menu_kingdoms_unite|The leader of the {s11} is dead. As their {reg3?daughter son} and heir is also your {reg59?husband wife} {s6}, your two kingdoms have united under a single crown! Your power grows and other rulers are starting to notice. menu_notification_new_ruler_brother|The leader of the {s11} is dead!^^ Although without a direct male heir, their brother {s6} from the {s8} has been crowned the new leader. menu_notification_new_ruler_daughter|The leader of the {s11} is dead!^^ Without any male heir, their daughter {s6} is about to be crowned the new leader... ^^ All hail the queen! menu_notification_daughter_overpowered|Disaster!! Just as the she was about to take her fathers crown, her husband {s6} locked her away and took the lands by force. Her father's wishes (and blood-line) shall be ignored. menu_notification_new_ruler_lord|The leader of the {s11} is dead!^^ Although without a male heir, brother, or even daughter to carry on the blood-line, the leading lord {s6} has been crowned the new leader! menu_notification_new_ruler_pretender|The leader of the {s11} is dead!!^^ Without a male heir, brother, or even daughter to carry on the blood-line, and no leading lord to stand in their way {s6} has returned from exile and been crowned the new leader! menu_loot_options|The battle is over. What do you want to do with the loot? mno_loot_0|Share the loot, and bury the dead. mno_loot_1|Take first claim on all the loot, then bury the dead. mno_loot_2|Leave all the loot for your men, bury the dead mno_loot_3|Leave the loot, but use the time to bury the dead. mno_loot_4|Leave the loot, and the dead to rot. menu_notification_invastion|{s6}Cerdic of Gewissae {reg4?had has} summoned more invaders to his aid! An army in three ships has landed... under the payment of this former Briton magistrate{s7}! menu_notification_invastion2|{s6}Cerdic of Gewissae has traveled the lands of the Saxon's and out of exile summoned more invaders to his aid! An army in three ships has landed... And the kingdom is reborn from the ashes! menu_notification_invastion3|{s6}Cerdic of Gewissae had summoned more invaders to his aid! An army in three ships has landed... originally wowed by promises of riches and glory, they now also burn with revenge for their lost lord! menu_notification_invastion_special|Working tirelessly in the shadows you have managed to summon more invaders to your aid! An army in three ships has landed... fresh from Saxlands. Wowed by the promise of new lands to turn red, and tresure to plunder! menu_random_juice_events|Events mno_leave_jui|Leave. menu_event_invastion|you shouldn't be reading this! mno_damn_in|Damn it! menu_siege_plan|You meet with your advisers to plan the siege and try to conquer {s4} with the least possible casualties. Your strategy could be to reduce the place by famine and demoralization.^^{s15} {s17} {s18} {s19} {s20} mno_build_circunvalation|Blockade build checkpoints around {s4}. mno_close_circunvalation|Checkpoints are finished. Now order active watching. mno_town_investigar|Investigate the defenses try to sneak inside. (Tracking) mno_traicion_interna|Find a traitor within the defenses of {s4}. mno_traicion_interna3|Any news from the men sent in search of a traitor? mno_infiltracion_interna|Send some men to raid the place. mno_infiltracion_interna3|Any news from the men sent to infiltrate? mno_build_varios|Order the construction of sanitation to prevent disease. mno_destruir_campos_a|Pillage farms to replenish our stocks and harm the enemy. mno_destruir_campos_b|Any news from the men I sent to pillage farms? mno_spy_open_gates|Send word to your spy, attempt to open the gates menu_siege_assault|Time is of essence, and you fear the arrival of support force for the place. Assaulting will mean heavy casualties, but you have made up your mind.^^{s17} {s18} {s19} mno_scout_investigar|Call the scouts for a report on {s4}. mno_poniendo_elementos_mantles|Order the vanguard to place the mantlets. mno_poniendo_elementos|Order the vanguard to prepare the assault. mno_castle_lead_attack|The hour has arrived. Lead your soldiers in assault! mno_build_mantlet|Build mantlets. mno_build_ladders|Build ladders and clear the ground for assault. mno_build_siege_tower|Build a battering ram and other equipment to assault the fortress. menu_build_mantles2|The mantlets help protect your men when they have to use assault equipment. They save many lives. As the party member with the highest Engineer skill, ({reg2}), {reg3?you estimate {s3} estimates} that it will take {reg4} hours to build mantlets. mno_build_mantles|Do it. menu_nofood_siege_defenders_sally|The lack of food forces the desperate defenders of {s4} to sally out in an attempt to break the siege. menu_surrender_siege_defenders_starved|The defenders of {s4} can hold out no longer. Lack of food has debilitated them. Already the weakest have died of starvation, and in some cases, the need has led to cannibalism.^{s4} is ready to surrender... menu_castle_attack_walls_simulate2|{s4}^^Your casualties {s8}^^Enemy casualties {s10} menu_sneak_into_town_suceeded2|Disguised and under the cover of darkness, you infiltrate {s4}. It's time to scout out their defenses. menu_construct_saneamiento|Sanitation is important for preventing rats and disease. It is possible to construct latrines and pipelines to prevent the accumulation ^of mud and filth from the rain, and dig a reservoir to have an available water supply.^^ Do you want to do it?^^It will take 4 hours. mno_build_saneamiento|Do it. menu_construct_circunvalation|Blockading a place protects your troops during the siege, helps to avoid some enemy skirmishers, and prevents the entry of food and reinforcements. It also lowers enemy's morale and helps you negotiate the surrender of the place.^^As the party member with the highest Engineer skill, ({reg2}), {reg3?you estimate {s3} estimates} that building the blockade around the place will take {reg4} hours. mno_build_circun_cont|Do it. menu_traicion_interna2|Your siege works begin to demoralize the defenders. Some of your soldiers are willing to contact the garrison or the inhabitants at {s4} and probe if someone would be willing to commit treason and facilitate the conquest. They need 500 coins for the job. mno_intentar_traicion|Allow these men to seek out a traitor. menu_traicion_resultado1|They returned without news. No one is willing to become a traitor. mno_back_behind|Well, bad luck. menu_traicion_resultado2|Sir! Our men have been discovered near the wall. They are fighting their way out of {s4}. Look over there at the sally port. They are trying to flee, but are surrounded... mno_ayudar_infiltrados|Order send an additional group of men to their aid. mno_leave_men|Leave the men to their fate. They knew the risks. menu_traicion_resultado3|Your men have returned. A traitor within the place has set barns ablaze and will soon flee {s4} and join your army. The enemy will lose much of their food stock because of that. mno_back_to_siege|Well done. menu_traicion_resultado4|Your men have returned. They report there is a traitor who knows the routines of the garrison, and he is willing to lead a small force to ambush the enemy when they come to the water supplies, a nearby stream outside the walls... mno_atacar_emboscada_player|Go yourself with your closest companions. mno_atacar_emboscada|Order send a group of men with the traitor to carry out the ambush. menu_emboscada_player|Moving through the vegetation, you have taken your enemies by surprise and have given a good account of yourselves. Now the garrison will think twice before sending men out. mno_emboscada_playerok|Victory! menu_emboscada_nada|Your men move under the cover of the vegetation, away from the watchful eyes on the wall, but when they come to the meeting point, there is nobody. The alleged traitor has been discovered or has repented. Your men return disappointed. mno_emboscada_nanai|Do not worry. There will be another chance. menu_emboscada_lose|Alarm! Treason! The alleged traitor led your men into an ambush. They are fighting desperately, leaving many men on the field. mno_regreso_lucha|Your worst fears have come true. menu_emboscada_victory|The traitor leads your men through the night to a hill that controls the path to a well. Your men take up positions in the vegetation, in silence, their faces stained black. At daybreak, your men spot a large group of enemies by the water.^^A battle cry fills the valley as your soldiers fall like a tide of death on the enemy... killing many. menu_traicion_resultado5|When your men come back, they tell you they have contacted a man who is in control of rations, and he has promised to raise the price of food to his fellow citizens to sow discontent, making them more likely to abandon the fortress. mno_traicion_moral|Perfect! menu_traicion_lucha|Your men and the enemy fight to the death at the foot of the wall, where everything is unfavorable to your troops. You watch them fighting and retreating towards you. Many bodies are left behind. ^^Your casualties {s8}^^Enemy casualties {s10} mno_regreso_luchar|Well, no one gets left behind. menu_infiltracion_resultado1|They returned without news. They were unable to enter the settlement. mno_back_behindi|Just bad luck, I guess. menu_infiltracion_resultado2|Sir! Our men have been discovered in {s4}. Unfortunately, none have returned. They were all killed or captured. mno_muertos_infiltrado|Terrible news. menu_infiltracion_resultado3|Victory! They have managed to burn several food stores. The enemy is demoralized. Perhaps it is time to request their surrender. mno_back_to_siegei|Well, give them a barrel of mead. menu_infiltracion_resultado3_c|Victory! They killed many cattle and contaminated the water reserves. The enemy is demoralized and their lord has lost some renown. Perhaps it is time to request their surrender. mno_back_to_siegein|Well, give them a barrel of mead. menu_infiltracion_resultado4|Your men have returned. They said they have killed many warriors, and even taken prisoners. Such a daring raid has lowered the moral of the enemy. mno_aceptar_si|Welcome back brave men. menu_infiltracion_resultado4_c|Your men have returned. They said that they poisoned the water of some wells and nearby streams. This should sicken many in the garrison. mno_aceptar_oki|That's good news. It will leave fewer men to defend the wall. menu_infiltracion_resultado5|Oh, sir. The enemy has sent a bag with the heads of your men. Some of our soldiers have seen it, and fear runs through the camp. mno_infiltracion_morali|Cowards! How can a couple of heads sink the morale of an army? Are they cattle or men? menu_campos_cercanos1|{reg59?Lady Sir}, crops and farms were burned, but since this is not the harvest season, it wasn't possible to get food. mno_back_behind_d|Well done, do not worry. menu_campos_cercanos2|{reg59?Lady Sir}, crops and farms were burned, and as it is the harvest season, we found an abundance of food. mno_back_behind_c|Well done, food is always welcome. menu_campos_cercanos2_c|{reg59?Lady Sir}, crops and farms were burned. The grain is still green, but edible. We found an abundance of food. mno_back_behind_cc|Well done, food always is welcome. menu_campos_cercanos3|{reg59?Lady Sir}, we burned the fields, but as it is after the harvest time, there was no grain left. However, the farmers have left some of their cattle behind. mno_back_behind_bc|Food is always welcome. menu_campos_cercanos4|We have encountered problems. The fields were burned, but the farmers struck back with support from some members of the garrison.^^Your casualties {s8}^^Enemy casualties {s10} mno_back_behind_ac|Terrible news! menu_poner_escaleras|Your vanguard advances, bringing ladders, shovels and other useful siege equipment... A display of men armed with ranged weapons goes forth, attracting the enemy's missiles. Your heart races in its bony cage. Somehow, all battles seem to be the first.^The thrill, terror and sweat are there, always. Your men make a shield formation to protect themselves...^^Your casualties {s8}^^Enemy casualties {s10} mno_back_behind_esc1|Your men have met the enemy. It is your turn... menu_poner_escaleras_mantlets|Your vanguard advances, bringing ladders, mantlets, shovels and other useful siege equipment... A display of men armed with ranged weapons goes forth, guarded by mantlets, attracting the enemy's missiles. Your heart races in its bony cage. Somehow, all battles seem to be the first.^The thrill, terror and sweat are there, always. Your men make a shield formation to protect themselves, and using the mantlets saves still more lives. ^^Your casualties {s8}^^Enemy casualties {s10} mno_back_behind_esc2|Your men have met the enemy. It is your time... menu_informacion_ciudad|A scout appears before you ^ '{s11}^{s12}{s1}{s5}{s17}' mno_regreso_luchain|Thank you. Your information is important! menu_event_siege_01|One of your advisers tells you that he has found rats in the provisions that your men are eating. This could have been prevented with sanitation! mno_choice_01_1a|That is terrible! Destroy the contaminated supplies. mno_choice_01_2a|My men must eat. Kill as many rats as you can. menu_ratas_siege|Before all the rats are exterminated, many of your men fall sick and die.^^Your casualties {s8} mno_back_to_siegea|Done. menu_event_siege_02|Poor hygiene in your camp has led to dysentery. The men start dying all around you. This could have been prevented with sanitation! mno_choice_02_1b|Hire a physician to try to help the sick (1000 coins). mno_choice_02_2b|There is nothing I can do. mno_choice_02_3b|Pray to your god. mno_choice_02_4b|I or my companions can cure them. menu_enfermedad_siege|Death governs your camp. Many of your men are sick and dying.^^Your casualties {s8} mno_back_to_siegeb|Damn. menu_enfermedad2_siege|Some men die from the disease, but most manage to ^ recover thanks to the physician you hired.^^Your casualties {s8} menu_enfermedad3_siege|Death governs your camp. Many of your men ^ are sick and dying. Perhaps your god has ^ saved some lives.^^Your casualties {s8} mno_back_to_sieged|Done. menu_enfermedad4_siege|Thanks to your healing abilities, you manage to save many men, but some still die.^^Your casualties {s8} mno_back_to_siegees|Back to siege. menu_event_siege_03|There is so much garbage, vermin and other nasty things that your camp seems to be more of a pigsty. Your men are unhappy. This could have been prevented with sanitation! mno_choice_03_4c|I will give an inspiring speech to gain time. mno_choice_03_2c|I will see what I can do. menu_event_siege_04|Some enemies have managed to infiltrate at night and burn some of your supplies. Part of your food was destroyed. mno_choice_04_1d|Punish the men who were on duty that night. mno_choice_04_2d|No, do nothing! menu_event_siege_05|During the night, your men captured and executed a group of enemies who tried to infiltrate and burn supplies.^^Enemy casualties {s8} mno_choice_05_1e|Congratulate them for doing their job well. mno_choice_05_2e|Reward each with a warrior bracelet (300 coin). mno_choice_05_3e|Reward them with a night off with pay (200 coin). mno_choice_05_4e|Do nothing. You are a stern leader. menu_event_siege_06|{reg59?Lady Sir}, our food supply routes may be in danger. Our scouts have discovered enemy raiders behind our lines.^^We could avoid such problems by blockading the place.^^Do you want to send men to protect the routes and pursue the enemy? mno_choice_06_1f|Send men. mno_choice_06_2f|Send messengers to pay them off (500 peningas). mno_choice_06_3f|Do nothing. menu_encuentro_avituallamiento|You dispatch a group of men to protect and pursue the enemies that plague your supply routes. Your men attempt to corner the enemy to force him to fight until death. There are some losses, but your men manage to win the battle and secure the supply routes.^^Your casualties {s8}^^Enemy casualties {s10} mno_back_to_siegeg2|Well done. menu_encuentro_avituallamiento2|{s4} mno_back_to_siegeg3|Very well. menu_event_siege_07|Our scouts have found that the defenders have poisoned the water with dead animals. Do you want to buy water and ask the merchants to bring it via our supply route? mno_choice_07_1g|Yes (600 coin). mno_choice_07_2g|No. Ration water and dig wells. mno_choice_07_3g|Without water, we cannot continue. Abandon the siege. menu_sed_siege|Water is running out, and your men weaken. Driven by the madness of thirst, some of them drink poisoned water and die. Finally, a well is completed and you get water for the time being. You can continue the siege.^^Your casualties from poisoned water {s8} mno_back_to_siegeh|Fate is inexorable. menu_event_siege_08|Bad news one of our men has deserted to the enemy. It may be because of his low morale or because they have offered him money. Whatever it is, the enemy may know our plans. mno_choice_08_1h|Offer 400 coin. I don't want more desertions. mno_choice_08_2h|Offer 800 coins to minimize temptation. mno_choice_08_3h|Do not worry. I can always change plans. menu_event_siege_09|A deserter from the enemy has joined our ranks. He has informed us that {s2}. mno_choice_09_1i|He is welcome to our ranks. mno_choice_09_2i|I do not want deserters among my men. Kill him. mno_choice_09_3i|I'm sure he's a spy. Return him to the enemy. menu_event_siege_10|Our men and the enemy do not insult each other as much any more, and sometimes talk to each other. This can affect their fighting spirit when we attack.^^ What shall we do? mno_choice_10_1j|Allow it. The enemy is affected also. mno_choice_10_2j|What? Forbid it and punish the offenders. menu_event_siege_11|The cold of winter always takes its toll when it comes. Some men have died of cold, flu and other minor illnesses.^^Your casualties {s8} mno_choice_11_1j|Requiescat in pace. menu_event_siege_12|A farmer comes to you and says that one of your men has raped his daughter, who lives in a village near your siege camp. The farmer desires wergild (compensation) of 100 coins. What do you do? mno_choice_12_1j|Pay the wergild. mno_choice_12_2j|Pay the wergild and punish your warrior. mno_choice_12_3j|Refuse to pay for damage done to the Enemy. mno_choice_12_4j|Kill the farmer and his daughter. menu_no_paymentandkill|In revenge, the men of the nearby villages joined together and attacked your foraging parties.^^Your casualties {s8} mno_choice_nppayment_2j|Damn! menu_event_siege_13|A group of enemies attacked our men by surprise and then quickly withdrew.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_13_1b|Be more cautious (Solution blockade the place). menu_event_siege_14|While foraging, a group of enemies encountered a group of our men.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_14_1b|Be more cautious (Solution blockade the place). menu_event_siege_15|We were attacked by an enemy force while raiding neighboring villages. The villagers joined the enemy, causing us many casualties.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_15_1b|Be more cautious (Solution blockade the place). menu_event_siege_16|The enemy and our men came upon each other near a river, and the fight for water caused numerous casualties on both sides.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_16_1b|Be more cautious (Solution blockade the place). menu_event_siege_17|The enemy sallied out through a secret passage, attacking us before swiftly retreating back to the protection of their walls.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_17_1b|Be more cautious (Solution blockade the place). menu_event_siege_18|Some of your men have abducted women from the surrounding villages and brought them to the siege camp for fun. mno_choice_18_1b|You allow it and ask for the most beautiful woman. mno_choice_18_2b|Order the release of the women and punish the kidnappers. menu_event_siege_19|The enemy is trying to break our blockade, and our men are trying to contain them.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_19_1b|Send some men while I take others to force them to withdraw. mno_choice_19_2b|Send all the men to protect that part of the circumvallation. mno_choice_19_3b|Do not worry. Our wall is strong. menu_no_defendiendo|The enemy has overcome our defenses and burned our camps and checkpoints, breaking our blockade.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1bnd|We must build the blockade again. menu_defendiendo_circunvallation|We have managed to repel the enemy, who returned to the protection of his walls...^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1dcir|Well done. menu_defendiendo_mal|Another group of enemies took advantage of our troops being here and set fire to another part of our blockade.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1mal|Damn! menu_event_siege_20|The enemy is trying to burn our assault equipment.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_20_1b|Send some men while I take others to force them to withdraw. mno_choice_20_2b|Quickly. Send all men to protect the equipment. mno_choice_20_3b|Do not worry. Our men will guard it. menu_no_defendiendo_equip|The enemy has overcome our defenses and burned down our equipment.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1bnde|We must begin construction again. menu_defendiendo_equip|We have managed to repel the enemy, who returned to the protection of his walls.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1heq|Well done. menu_defendiendo_mal_equip|Another group of enemies has surrounded our positions and burned down our siege equipment on the other side.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1vmal|Damn! menu_event_siege_21|Your guards discovered several men trying to sneak out at night to escape your blockade. mno_choice_21_1b|Allow them to escape. mno_choice_21_2b|Kill them. menu_event_siege_22|At night, your guards report that they observed a group of enemies dressed in sheepskins heading to a nearby stream. Right now, they are filling leather sacks with water to bring back to the settlement. mno_atacar_emboscada_player2|Go there with any companions who want to join. mno_choice_22_1b|Send men to ambush the enemy in sheepskins. mno_choice_22_2b|Do nothing. menu_victoria_ovejas|Your soldiers surrounded the enemy in sheepskins and fell upon them by surprise, spreading death.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1lovej|Perfect! menu_derrota_ovejas|It's a trap! {reg59?Lady Sir}, the men dressed in sheepskins were a decoy to bring out our men and ambush them. Many were killed before returning to the protection of our circumvallation.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1poveja|That is terrible. menu_tablas_ovejas|Your soldiers were deployed to surround the enemy, but they were too slow and noisy. The men in sheepskins sensed the threat and returned to the settlement quickly. mno_defendiendo_1oveja2|Well, next time. menu_event_siege_23|Today a mercenary who wants to join our ranks came to our camp. He says he is an exile from the place that we are besieging, and he wants revenge. mno_choice_23_1b|Accept him. mno_choice_23_2b|I don't need more men. menu_event_siege_24|We have accumulated the heads of enemies and dead peasants. Do you want to launch them over the walls to undermine the morale of the enemy and cause disease? mno_choice_24_1b|What? You're a crazy maniac. Do not do that! mno_choice_24_2b|Sure, it will be useful when negotiating their surrender. menu_cabezas_moral|The heads are launched into the settlement. From the outside, you hear the cries and tears of the citizens when they recognize a loved one. War is merciless, and you've proven you're the most terrible of foes. mno_defendiendo_1q|This will help them give up... or die... menu_event_siege_25|A merchant offers a group of dancers to entertain your men during the night. mno_choice_25_1b|This will just distract and tire my men. mno_choice_25_2b|Hire dancers just for yourself (100 coin). mno_choice_25_3b|Hire dancers for your men (500 coin). menu_event_siege_26|A group of bandits approaches your camp. As your men reach for their arms, the bandits put down their weapons and say they come in peace. The leader of the bandits steps forward and asks if they may join you. mno_choice_26_1b|Of course! Such promising men are always welcome! mno_choice_26_2b|I'm sorry. We have no room for your kind! mno_choice_26_3b|Prove yourselves worthy by raiding a village. mno_choice_26_4b|Kill them all! menu_sanguinario_p|After two hours, the bandits return with some loot and someone's head... menu_event_siege_27|Several merchants approach you wanting to sell goods in the camp that has formed close to yours with the wives of the soldiers, prostitutes, refugees, children and other followers of the army. mno_choice_27_1b|They (and their money) are welcome. mno_choice_27_2b|There are enough merchants already. mno_choice_27_3b|Kill them and steal their money. menu_event_siege_28|To make the food last longer, the defenders threw out their women, children and elderly. You can see them moving towards your circumvallation, begging for food. mno_choice_28_1b|Send soldiers to kill the children and elderly^, take the women. mno_choice_28_2b|Buy food for them (1000 coin). Then^ let them leave. mno_choice_28_3b|Do not give them anything. Let them starve. menu_event_siege_29|One of your soldiers, angered by the long siege, rapes the wife of one of your officers. mno_choice_29_1b|Ignore the situation. mno_choice_29_2b|Punish the soldier. mno_choice_29_3b|Execute the soldier. mno_choice_29_4b|Pay wergild (compensation) to the officer (1000 coin). menu_lucha_oficial|Your officer kills the soldier and there is a brawl between some friends of the soldier and those loyal to your officer, leaving some dead. mno_defendiendo_1z|That is terrible. menu_single_hostile|You stand alone outside the walls for hours, obviously the men inside don't see a threat and no one has the slightest idea what you're doing. mno_defend_none|How embarrassing... menu_start_sea_travel|You are starting a sea travel. menu_rescue_brother|You arrive at the kidnappers hideout, no one is expecting an attack and you've caught them by surprise. You should begin at once! menu_saxon_camp_final|You arrive at the Saxons siege camp, for days you have fought these men around Lundien, and each day has brought you closer to this final assault. Just one more battle you tell your men...just one more. menu_roman_fort|Following the path, you approach the ruins of some ancient Roman villa, much larger then those found in other parts of Britannia. mno_enter_romanfort|Investigate. menu_witch_house|Following the path through the dark forest you arrive at the witches house. mno_enter_house|Go inside... menu_deywr_mercs|You arrive at the Laeti's chief mercenary camp - Deywr. You've heard stories of the fierceness, bravery and skill of the laeti mercenary. ^^ While you look on at the large force in training, one of the captains rides out to meet you. mno_speak_with_cap|Talk with the captain... menu_dozmarypool|You arrive at Dozmary Pool, a small lake carved out by God thousands of years ago. The Lady must be here somewhere menu_joseph|You arrive at the spot the old monk marked on your map - the final resting place of Joseph of Arimathea! menu_glass_tower|You arrive at the glass tower, an old Roman watching post on the road to Pictavis menu_giant_hut|You arrive at the home of Dyrnwch the Giant, after a short exchange with his men, the guards let you inside menu_tor|You arrive at the Tor! A heavy fog blankets the ground and covers your sight - yet you push on up the hill{s3}. menu_peartoc|You wounder the dark forests for hours searching for any sign of Peartoc, finally, just as the sun begins to set you see light in the clearing ahead... menu_wolf_attack|Queen Mab seems to have turned nature itself against you! While scouting ahead with a group of followers, a hungry pack of wolves attack your party menu_animal_ambush_success|The wolves fall before you as wheat to a scythe! Soon all your attackers lie on the ground, wounded or dead. mno_repeat|DEBUG Repeat... menu_player_falls_riot|As you fall, several of the town guards rush out to save you. They carry you back outside the gates. menu_patarn_meet|You meet Saint Patarn on the road... menu_marshal_selection_candidate_ask|{s15} will soon select a new marshal for the {s23}. Some of the lords have suggested your name as a likely candidate. mno_marshal_candidate_accept|Let {s15} know that you are willing to serve as marshal. mno_marshal_candidate_reject|Tell everyone that you are too busy these days. menu_village_hunt_music_defeated|A heavy blow from the rogue guard sends you to the ground, and your vision spins and goes dark. Time passes. When you open your eyes again, you find yourself battered and bloody, but luckily none of the wounds appear to be lethal. But the guard has disappeared, you will have to keep hunting for him. menu_horn_got_away|Upon leaving the village you notice fresh tracks leading away into the country-side, they match the guard who stole the Horn of Bran. The tracks seem to lead towards {s10}. You must have just missed him!! Head that way! menu_auto_intro_cerimony|stub menu_cerimony_begin|You gather at Dozmary pool and Merlin prepares for the ceremony...^^ A hush falls over the crowds as Merlin begins his chanting... You watch with fascination. menu_mab_battle|Mab's surprise attack leaves many dead and wounded, you look about the field to see the lady of the lake fall. Merlin is wounded too, yet attempts to rise. With sad eyes he motions you to approach. menu_mab_battle2|stub menu_mab_final|With Mab's army defeated you spot the Queen beginning to flee, with the last of your strength you mount a nearby stead and ride after her... menu_mab_final2|With Mab finally dead a peace rushes over you. Yet it comes at a high cost, both Merlin and the Lady are dead, and somehow the world feels a little less magical. menu_start_warning_battle|stub menu_wolf_attack22|While scouting ahead with a group of followers, a hungry pack of wolves attack your party menu_start_drinking|stub menu_setup_revange|stub menu_panel_comandante|Before the battle begins... mno_choice_1comm|Impassion your men with a rousing speech. mno_choice_2comm|Call your enemy forward for a duel of honour. mno_choice_3comm|Skirmishers Send your men to hinder the enemy's advance. mno_choice_4comm|Make a sacrifice to the gods. mno_choice_5comm|Do nothing. menu_discurso_1|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'When the young men and beautiful women of your village ask you where you got your battle scars, you can tell them, 'under arms in the greatest army, with the greatest general that Britannia, Gaul, and Hibernia have ever seen!' mno_defendiendo_1_cd|Excelent speech. Back. menu_discurso_2|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'When the young men and beautiful women of your village ask you where you got your battle scars, you can tell them, 'under arms in this rabble army, with the greatest general that Britannia and Hibernia have ever seen!' mno_defendiendo_1_dd|Normal speech. Back. menu_discurso_3|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'And to think that right now, across Bryten, cowards and old men are herding their goats, tending their crops, toiling and sweating for nothing! Yet here we freemen stand. Our own toil is about to begin. Our own sweat and blood are poised to run. For what? For honor! For glory! For wealth!' mno_defendiendo_1_ed|Good speech. Back. menu_discurso_4|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'From all across this land we have travelled to meet our destinies on this field of battle, at this moment in time. Long after we have all expired, men will sing our names in their songs. They will sing of the greatness we shall find here in these fields!' mno_defendiendo_1_fd|Good speech. Back. menu_discurso_5|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'Brothers! Once you were born; later, you grew into men. Yesterday we marched; today we fight! Today we spill the blood of the host of our enemies and bring them to ruin. Today we smash their shields. All the days of your lives have led to this. Today we conquer together as brothers. Tonight we feast at the table of the enemy!' mno_defendiendo_1_gd|Good speech. Back. menu_discurso_6|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'Men! My brothers! Lo, we have marched these many days. Your prize yet waits! The prize, glory, comes from the groans of your enemy! Now go! Go to your destiny! Take your prize! Fight! Fight! Fight!' mno_defendiendo_1_hd|Back. menu_discurso_7|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'Friends! Hear me! Now is the day when the songs of our hearths are written with the blood of our foes! You are free men! None can assault our lands and stand to tell the tale. The host before us is great. They do not fight to defend their homes but to plunder yours. They will fall! Ready your spears! Hold fast, and never yield! No man will yield his land or his glory to the cowards in the rabble before us. Fight! Die, but never yield! Never, never, never!' mno_defendiendo_1_id|Good speech. Back. menu_discurso_8|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'Men, we stand before our enemy, ready for battle. Draw your sword! Take hold of your spear! This shield wall is our home, so let us welcome our enemy! Let him come! Let the shield walls strive one against the other! All that is needed is your own arm and your own heart. Within this shield wall you shall stand, my brothers. I know that within the breast of each man here is a fire so bright that I say these walls protect our foes and not us! Our fate is glory! No man can take that unless you give it to him.' mno_defendiendo_1_jd|Good speech. Back. menu_discurso_9|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'Come, men! Let us go forth and face our foe on the field of battle! With men like you, our shield wall will never break or fall to those craven dogs who come against us here! Like the heroes of old, let us go and make a slaughter, every man a hero, every man a true man! This day, we will make gluttons of the ravens!' mno_defendiendo_1_kd|Good speech. Back. menu_discurso_10|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'Remember your children and your wives. Remember your homes and your ancestors. Remember your gods and everything for which we fight today. We are here to build a better world! These men facing us know it, and fear our determination. They are so afraid, they piss their pants and shake like leaves, unable to hold their spears. Men! I am with you, with my sword and my shield, bleeding and sweating, proud to stand shoulder to shoulder with such titans. Men, our fate awaits us. It's time for us to seize it!' mno_defendiendo_1_l|Good speech. Back. menu_discurso_11|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'Let us go out from this burning place into the open and stand up to our enemies. He who dies shall be with our god. He who dies not, his name will be honoured. I go first, and what I do, you do. May God be my witness, I will never leave you, my brothers and fellow knights!' mno_defendiendo_1_ll|Back. menu_discurso_12|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'The sun will set on our enemy this evening, but we shall shine as the rays of the sun on a spring day. You may be nervous and trembling now, but your shaking hands are nothing compared to theirs. They are but autumn leaves in the wind; we are the howling storm that will scatter them across the meadows, never to be seen again. Brandish your spears. Be the thunder that topples their tree. This land is ours -- these woods, these hills, these fields -- and so shall it be season after season, year after year, forever and ever!' mno_defendiendo_1_m|Excellent speech. Back. menu_discurso_off|You also step forward and try to make condescending remarks, but it's not convincing. Your nerves betray you, and you are unable to articulate a single word. mno_defendiendo_1_bd|Back. menu_lucha_1_p|The chief of your enemies stands out in front of his army and points towards you, inviting you to a duel. Unfortunately your nerves fail you and you withdraw your challenge. mno_defendiendo_8e|Back. menu_lucha_1_d|An enemy warrior moves towards your army and stops a stone's throw away. He takes a lamb skin filled with mead from around his neck and throws it to the ground. You see him jump to warm up his muscles. He casts aside his cloak, removes his robe and boots and stands naked, equipped only with spear and shield. He is their champion, and he points to your army challenging your men to face him.^^Before you can speak, a boy runs out from the ranks. He isn't a veteran or the most capable of your troops, but he's certainly brave.^^Your warrior, your champion, advances to the enemy. They circle each other, studying each other's moves. Your warrior's nerves fail, and he gives a jab with his spear, lowering his shield. The enemy champion seizes the opportunity and swiftly plunges the blade of his spear into the heart of your warrior...^^You have lost the duel. mno_defendiendo_5e|Back. menu_lucha_2_v|One of your men breaks away from the ranks and saunters towards the enemy, then turns, pulls his coat halfway up, and shows his ass. An enemy champion runs towards him, enraged, and tosses a javelin. It is a wild shot that falls a few feet from your warrior. The enemy then draws his sword and charges with a cry.^^Your man quickly prepares himself and stands his ground, waiting with a spear rocking in his hand. Each champion batters the other's shield in an effort to hit home.^^Watching closely, you observe the first blood spilled, and then the last as your champion thrusts his spear through the mouth of his opponent. After catching his breath, your champion turns around and shouts to your men 'I was too big a mouthful!'^^You have won the duel. mno_defendiendo_6e|Back. menu_lucha_2_no|There seems to be no one willing to duel. mno_defendiendo_4e|Back. menu_escaramuza_1|{reg59?Lady Sir}, the enemy commander overcame your tactical skills. Before we were prepared, we were surprised by enemy missile troops. They caused numerous casualties.^^Your casualties {s8} mno_defendiendo_1e|Damn! menu_escaramuza_2|Our men were deployed in time and closed with the enemy, causing them heavy casualties, before returning.^^Enemy casualties {s8} mno_defendiendo_2e|Well done. menu_escaramuza_3|Upon approaching the enemy, our men found the enemy commander had deployed missile troops to protect his army's advance. To avoid losing men, your soldiers did not attack and returned. mno_defendiendo_3e|Right. menu_sacrificio_1|The viscera of the slaughtered animals are full of worms a bad omen.^^Maybe you should not fight today. mno_sacri_1s2|Back. menu_sacrificio_2|As you look down at the blood of the slaughtered animal, one of your men points to the horizon where an eagle takes flight with a snake in its claws. A good omen indeed.^^The time is ripe to attack the enemy. mno_sacri_1s3|Back. menu_sacrificio_3|As you thrust the sacrificial knife into the neck of the animal, it escapes from your hands and runs a few yards before collapsing, facing the enemy. It can only be a bad omen.^^Maybe you should not fight today. mno_sacri_1s4|Back. menu_sacrificio_4|Digging into the intestines of the slaughtered animal, you discover a silver pendant ring. It can only be a good omen.^^You're ready for battle. mno_sacri_1s5|Back. menu_sacrificio_off|The gods remain mute to your prayers and sacrifices. mno_sacri_1s|Back. menu_breakin|{s1}{s6} mno_breakingo|Step inside the house. mno_breakfight|Fight your way out. mno_breakfightsurr|Surrender. mno_breakback|Back. menu_failed_steal|Merlin awoke during the attempted theft, yet luckily it was too dark to recognize you. You'll have to try again another night. menu_caves|Following a path through the mountains you arrive at the cave of Hermits. mno_enter_cave|Go inside... mno_leave2|Leave. menu_merlin_battlelast|stub menu_merlin_final|With Merlin dead, the remaining forces of good start to break apart and fall back; the field is yours! Although a victory, somehow the world feels a little less magical. menu_mother_killed|The bandits that knew your mother's location have been killed by another. Days pass without direction until a passing merchant mentions he heard of your mother's rape and murder!{s10}You vow to leave your old homestead behind and never return to the place you were born. Anger burns inside you against all bandits and their ilk. menu_choosenew_trait|Although you're already known as a great {s6}, sometimes you wonder what life could have been like had you focused on other skills. Now is the time to find out! You can now select a different special trait (provided you've met the requirements). Once selected this will be your trait for the remainder of your life... choose wisely. mno_choice_new1|I wish to develop my word-craft mno_choice_new2|I wish to learn how to win at all costs. mno_choice_new3|I wish to practice my music and be a great bard. mno_choice_new4|I wish to practice the dark arts. mno_choice_new5|I'm happy with my current trait. menu_m_farm_visit|{s4} mno_mailbresail_attack|Attack the Farm! mno_enter_maelbresailhall|Fight! mno_leave_bresail_farm|Leave. menu_castle_hunt|The great lords have gathered for a hunt, anticipation rises in the air with boasts and laughter. The men gather outside the castle walls to embark. {s1} menu_hunt_refused|It appears the hunts host, {s6} doesn't like you enough to be invited on the hunt; in fact they've outright barred you from the event. menu_after_castle_hunt| {s7} menu_challenge_dorca|You are brought in front of Dorca and there make your challenge. Immediately the men around you begin to shout, Dorcas eyes dash over you - he grabs his war-hammer and rushes towards you. menu_become_bandit|You drop Dorca to the ground and finish him with one final blow. Quickly silence falls around the men until one steps forward to let out a mighty cheer. A wooden crown is placed upon your head and you are a bandit {reg59?queen king}! menu_banditcaught_gotaway|You make your way back through the gates and quickly retreat to the safety of the countryside.{s11} menu_bandit_meet_special|stub menu_love_athanagild|You've fallen in love! {s7} menu_slave_hideout|You have encountered a hideout. What do you want to do? menu_set_ambush|You've gathered your party together in {s6} - determined by the terrain, army size and your party skills. ^^ Your men await orders to set the trap... mno_no_ambush|Forget it menu_yourdaughter_overpowered|Your {s7} {s6} is dead and suddenly your entire world begins to change. Although they entrusted you as the next leader of {s8}, you were faraway and under a different monarch at the time of your {s7}'s passing, before you could gather support and take the crown, {s9} seized your {s7}'s lands and declared themselves overlord of all their hard won possessions! menu_yourdaughter_queen|Your {s7} {s6} is dead and suddenly your entire world begins to change. Being {s6}'s chosen successor of {s8}, you are crowned shortly after your {s7}'s death. All hail your people shout, 'all hail the new queen, {playername}... menu_nowyourchild|Your {s7} {s6} is dead and suddenly your entire world begins to change. Although having no kingdom to grant you, they always expected you to achieve your own greatness. So with that goal burning in your mind, you leave your old life behind you, step out into the world and declare aloud - 'I am {playername}, and I swear to the Gods I'll achieve more then my {s7} ever did!' menu_yourson_king_byrenouce|Your {s7} {s6} is dead and suddenly your entire world begins to change. Having received word your {s7} asked you receive the crown of {s10}, you immediately write to {s9} breaking your allegiance, then quickly leave the lands of {s8} behind you. You ride all day and night through a blistering storm that soaks the earth beneath your horses feet, yet as dawn breaks you reach your new kingdom Quickly you ride up the streets and those who know you cheer your name and call you King... all hail they say to you, 'all hail King {playername}' menu_yourson_king|Your {s7} {s6} is dead and suddenly your entire world begins to change. Being {s6}'s chosen successor of {s8}, you are crowned shortly after your {s7}'s funeral. As a crown is placed upon your head a large crowd has gathers outside your hall. You can hear them shouting, 'All hail' they say, 'All hail the new King, {playername}'. menu_nextgen_grows|Just like your {s6} before you, you were there to watch the first moments of your child's life. Their first steps however, happened while you were on campaign, their first words heard only by the mid-wives and servants, it seems you've missed many moments; time marching faster then the charging war-bands. Yet no one can go back.^^ You feel sadness they will never meet your {s6} {s7}, but this was not to be. And it is time to give this child a name and place at court. menu_activate_next_gen|You shouldn't be reading this. menu_notification_new_revolt_sibling|Ghastly news! You failed to heed the warnings of your {s11}s plotting and now they challenge you in open revolt! Black smoke fill the Kingdom's sky's, and death is in the air. {s2} has gathered an army of supporters and make ready to attack the kingdom.... menu_player_sibling_assassinated|You receive word the assassin you sent to your {s11} {s8}, has been successful. As the hooded man leaves your courtyard, you look up at the sky's while silently asking forgiveness. You pray to {s10} for strength, and also beg that your {s7} won't see this day from wherever their spirits may dwell. 'I had no choice', you mutter to yourself...'I had no choice'. menu_world_map_soldier|What do you need soldier? mno_join_commander_battle|Follow the commander into battle. mno_enter_town|Enter stationed town. mno_commander|Request audience with your commander. mno_revolt|Revolt against the commander! mno_desert|Desert the army.(keep equipment but lose relations) mno_report|Commander's Report mno_return_to_duty|Return to duty. menu_commander_aud|Your request for a meeting is relayed to your commander's camp, and finally {s6} appears from his tent to speak with you. mno_reject_talk_lord|No, nevermind. menu_ask_revolt|Are you sure you want to revolt? mno_confirm_revolt|Yes, {s6} will be the death of us all, it is time to act! mno_reject_revolt|No, I am loyal to {s6}. menu_revolt|Do you want to release the prisoners to help your men? mno_revolt_prisoners|Yes, I will take the risk for a greater advantage. mno_revolt_no_prisoners|No, I don't trust them. menu_revolt_duel|{s4} mno_duel_rebelion111|Accept the challenge. menu_ask_desert|Do you want to desert? mno_confirm_desert|Yes, this is pointless. mno_reject_desert|No, I am loyal to my commander. menu_desert|While in the army you've made some good friends. Some could possibly follow you. mno_desert_party|Try to convince them to follow you. mno_desert_alone|No, I have a better chance alone. menu_upgrade_path|In recognition of your excellent service, you have been promoted. mno_upgrade_path_1|{s66} mno_upgrade_path_2|{s67} menu_mutiny_start|The morale of some troops is low. They start a mutiny. menu_mutiny_end|After the mutiny, the situation calms down. menu_messenger_system|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'My masters sent me to tell you that the messenger you sent was found dead on the side of the road. We're sorry to inform you that your message never reached its destination. We will be at your disposal for any other message that you need to send. You know where to find us.' mno_error_1|Continue. menu_messenger_system2|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'My masters sent me to tell you that the messenger you sent to {s9} was found dead on the side of the road. We're sorry to inform you that your message never reached its destination. We will be at your disposal for any other message that you need to send. You know where to find us.' mno_finish_m|Bad luck. menu_messenger_system_res_failure|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'My masters sent me to tell you that the messenger you sent was found dead on the side of the road. We're sorry to inform you that your message never reached its destination. We will be at your disposal for any other message that you need to send. You know where to find us.' mno_finish_m2|Bad luck. menu_messenger_system_res|{s4} mno_Continue_msse|Thank for your service. menu_messenger_system_follow|{s4} mno_Continue_mess2|Well. menu_messenger_system_gotoplace|{s4} mno_Continue_mess3|Well. menu_messenger_system_patrolarea|{s4} mno_Continue_mess4|Well. menu_messenger_system_besiegeplace|{s4} mno_Continue_mess5|Well. menu_messenger_system_insult|{s4} mno_Continue_mess6|Thank you for your service. menu_messenger_system_sendgift|{s4} mno_Continue_mess7|Thank you for your service. menu_messenger_system_sugalliance|{s4} mno_Continue_messeng1|Thank you for your service. menu_messenger_system_suggestpeace|{s3} mno_Continue_messeng2|Thank you for your service. menu_messenger_system_declarewar|{s3} mno_Continue_messeng3|I have my war. menu_colour_kingdom|stub menu_name_kingdom|stub menu_invasion_sea_battle|You've been at sea for days searching for the Saxon fleet, uncomfortable on a boat with so many men. There is no space for privacy and tranquility. The smell of stale sweat, urine and sebum fills the air, even above the salty scent of the sea.^But none of that matters to you the moment you spot ships on the horizon. In full sail, your boat pushes on. You see, in the distance, another fleet maneuvering to confront their attackers - it is Briton! You hear swords and shouting where the two fleets jockey for position with their oars... As soon as your ship arrives, it rows toward the battle. It's time to take control...its time to chose which side you will are helping. mno_choice_britons|Join Britons. mno_choice_saxons|Join Saxons. menu_way_to_douaranenez4|The sea has become a hell of fire, blood and death. Victory is yours, but many have been left behind, overcome by the edge of the sword, including many of the Saxon leadership.^^The naval battle was pure delirium of madness, but now your enemies flee. They are seeking to take refuge in the coastal village near Brittern-Manor, but your warriors have pursued them, sparking a new battle in the little village. It's your turn to join the fight and end the invasion before it truly begins... mno_choice_douard4|Disembark. menu_way_to_douaranenez5|The sea has become a hell of fire, blood and death. Victory is yours, but many have been left behind, overcome by the edge of the sword, including many of the Briton defense force.^^The naval battle was pure delirium of madness, but now your enemies flee. They are seeking to take refuge in the coastal village near Brittern-Manor, but your warriors have pursued them, sparking a new battle in the little village. It's your turn to join the fight and make sure the Saxon's have a safe landing place... menu_way_to_douaranenez6a|The village is not the place it was when you first arrived. Now there are only fire and death... Its inhabitants have been turned over to torment, and you doubt that someday someone would dare repopulate this cursed place.^^You hear the plaintive cry of your own injured people, and men wander past you staring into the distance, still shocked by the battle. There may no longer be a fleet from the Kingdom of Saxons, but their army have landed safety and gives you thanks. Some of your men dedicate themselves to finishing off the enemy and seizing their possessions. mno_choice_douarb15|Claim your share of the spoils. menu_way_to_douaranenez6|The village is not the place it was when you first arrived. Now there are only fire and death... Its inhabitants have been turned over to torment, and you doubt that someday someone would dare repopulate this cursed place.^^You hear the plaintive cry of your own injured people, and men wander past you staring into the distance, still shocked by the battle. There is no longer a fleet from the Kingdom of Saxons, the invasion has been stopped short before it could begin and you are hero to all Britons. Some of your men dedicate themselves to finishing off the enemy and seizing their possessions. menu_assasin_on_map|While resting at camp you hear strange sounds outside your tent... menu_player_marry_compantion_cut_scene|stub menu_continue_as_child|stub menu_sell_slaves|Your party currently has {reg2} slaves... ^^ The village elder agrees to buy them for 30 coins each. mno_sell_oneslave|Sell them one of your slaves. mno_sell_five|Sell them five of your slaves. menu_husband_invite_player_to_faction_without_center|You receive an offer of vassalage!^^ Your {reg59?husband wife}, {s7} has worked tirelessly on your behalf, convincing {s8} of the {s9} to send a royal herald offering you an invitation written in {reg4?her his} own hand. You would be granted the honour of becoming a {reg59?lady lord} of {s9}, and in return {s8} asks you to swear an oath of homage to {reg4?her him} and fight in {reg4?her his} military campaigns, although {reg4?she he} offers you no lands or titles. {reg4?She He} will surely be offended if you do not take the offer; and your {reg59?husband wife} will surely be forced to divorce you... menu_notification_player_takes_crown|As the husband of {s7}, you join her in taking her fathers crown. You are now the joint leader of {s8}! menu_call_fyrd|You finish writing the order to call out the kingdom levy. As you begin to pass the write to a messenger, your hand begins to shake; you know full well the ramifications of such an order - and they are dire. Up to half the population of every town and village will be emptied, this will lower taxes and goods being produced, prosperity will plumit, and citizens everywhere will curse your name. So serious is this order it can only be called once per year^^'Is there any other way?'^ Your messenger asks, seeing the nervous expression on your face....^^Is there? mno_defend_levy_yes|There is no other way, call the levy. mno_defend_levy_no|WAIT! Cancel this order at once. menu_angle_settlers|'The Angles are comming!'^^ It has been a common cry in the northern kingdom of Bryneich for many years, but now those simple Angle settlers and raiding parties have mobilized into their own nation. A former warleader named {s6} has captured the Briton fortress of Din Guaire! They have renamed it Caer Greu and from there have begun launching an invation of the north, calling the lands they conquer {s11}. menu_iclingas_invasion|'The Iclingas have landed!'^^ The last Angel king from the Angel's homeland's has moved his entire people to Engaland. They call him {s6} and he has built a new settelment named Tomworoig. They call the lands they occupy {s11} and have already begun attacking the remains of Britton resistance. menu_assasin_after_feast|You killed the assassin, after searching his body you find a note written by some of your very own men! It appears they are unhappy with your command and took your drunken weakness as an opportunity to remove you permanently. You should try and repair your party moral and sleep with one eye open for awhile. mno_assasin222|Those Bastards! menu_event_assasin_feast|You laugh and drink wildly to your hearts content. though it pleases most of your men, you notice some are not amussed. As the hour draws late you stumble to your tent and away from the shouts of the few men still drinking. Just as you are about to drift off to sleep, you hear a srange noise outside your tent. menu_fac_name_change|As the Gewissae continue to expand and grow their territory they have renamed their kingdom the kingdom of Wessex. It will be interesting to see where they go from here... mno_choice_cont_1no|Continue... menu_officer_meeting|stub mno_final_letter22|Continue... menu_name_bastard|stub menu_roman_letter2|stub menu_hero_killed|Your lord {s6} has fallen in battle!^^ Throughout their life enemies called them {s5}, but they will be remembered also as being {s7} - {s8}brave.^^ Their last words were recorded as they rallied their men for a final charge crying{s9}!, moments before they fell... mno_continue_funer|Prepare a state funeral for {s6}, bury them with full honor. mno_continue_funer2|I don't have the money to pay for a state funeral mno_continue_funer3|I don't honor dead people, only the living deserve rewards... menu_player_bankruptsy|{reg4?Your Kingdom is You are} Bankrupt! You will need to deal with this issue before {reg4?your vessals your liege} learn of this troubling situation. Do you? mno_money_lenders|Go to the money lenders, ask for a loan... mno_church_prop|Sieze church property and sell to the highest bidder. mno_sell_title|Offer to sell one of your titles to a vessal... mno_sell_lands|Sell some of your owned lands mno_ask_for_loan|Ask for a loan from your Liege... menu_sell_title|Which title do you wish to sell? mno_sell_titles1|Offer {s6} mno_sell_titles2|Offer {s7} mno_sell_titles1b|Offer {s9} mno_sell_non|Actually I don't want to sell anything... menu_lovers_events|{s6} mno_wife_caught|Damn it, 'there has never been anyone but you my love'... mno_wife_public|Damn it! mno_wife_sup|I'll have to be more careful mno_pay_healers|Pay for a healer and send them to {s8} mno_offer_prayers|Offer thoughts and prayers mno_week_plans1|Hide away together in a secret cottage... mno_week_plans2|Go on a romantic picnic... mno_week_plans3|Take her to an Inn... mno_spouse_or_love1|Cancel the plans with your lover and spend the evening with your {reg59?husband wife} mno_spouse_or_love2|Go ahead with your plans and spend an evening with {s8} mno_lover_gift1|Send them jewelry and bracelets mno_lover_gift2|Write them a poem from the heart mno_lover_upset|Plan a romantic dinner together mno_lover_upset2|Tell them to stop bothering you mno_lover_war|Write your lover {s8} from the battle lines mno_lover_war2|Try and put them out of your mind mno_high_honor|Break off this affair, it is beneath you. mno_high_honor2|Continue the affair mno_leige_forbids|Continue... menu_wife_meets_lover|Just as the two of you have sat down for the evening dinner, your {reg59?husband wife} walks into the hall unexpected and locks eyes on your lover {s8}! mno_wife_sees|Continue... menu_become_lovers_fem|As you enter the hall {s7} looks up at you. Their eyes seemed filled with a longing you've never witnessed from them before, they speak softly and smile, asking if you would join them alone in a quite place... mno_become_loveryes|You agree to follow them and become their lover mno_become_loverno|You refuse, tell them you can not betray your husband menu_become_lovers_male|As you enter the hall {s7} looks at you and you feel yourself filling with longing. Over the past months you have tried to fight these feelings, however now you realize how completely infatuated you've become with her^^ 'my lady...' you speak softly. menu_marrige_events|{s6} mno_marrige_event1|Try and calm your {reg59?husband wife} down mno_marrige_event1b|Have the servent executed mno_spouse_gay|Confront your spouse about suspicions... mno_spouse_gay2|Ignore your feelings mno_evil_romours1|Investigate and ask your spouse to stop mno_evil_romours2|Ignore this for now mno_spouse_misses|Agree to come {reg59?see them home} shortly send a gift mno_spouse_misses2|Ignore their complaints mno_wife_depressed|No. Tell my wife she is to return home at once! mno_wife_depressed2|Very well then mno_spouse_pois1|Try and calm your {reg59?husband wife} down mno_spouse_pois2|Ignore their crazy ramblings mno_spouse_hates1|Maybe a gift will help mno_spouse_hates|Damn it! mno_spouse_loves|Great! mno_killing_step1|What? Throw them into the dungeon for a time! mno_killing_step2|Order their execution for attempted murder! mno_killing_step3|Forgive them and let them go... mno_wife_upset_birth1|I should {reg4?take keep} the child with me for a awhile mno_wife_upset_birth2|Ignore the situation, I'm sure she'll be fine. mno_wife_lesbianlove|What? Order my wife to stop this at once! mno_wife_lesbianlove2|Ignore it, what ever makes her happy mno_bored_spouse1|Agree to go to a lake together mno_bored_spouse2|Agree to go on a picnic mno_bored_spouse3|Agree to go on a hunt mno_bored_spouse4|Agree to spend a dinner together mno_wife_ill1|Send for a healer! mno_wife_ill2|Healers cost gold, tell my wife to suck it up. mno_divorce_time1|Yes proceed, ask for the divorce... mno_divorce_time2|Wait, maybe there is still a chance to save things. mno_infertile_spouse1|Now I will never know if the child is truly mine. mno_infertile_spouse2|Approach one of your courtiers for 'help' producing an heir. mno_infertile_spouse3|I will wait and keep trying with my husband. mno_wife_olduugly1|Yes, that servant girl will do. mno_wife_olduugly2|No, I will remain loyal mno_marshal_change1|Agree to the request, {s7} is our new marshal. mno_marshal_change2|Refuse the suggestion. mno_fired_minister|Damn, I guess I'll need to hire another then... menu_battle_events|{s6} mno_losses_hand|Damn. Send my condolences mno_losses_intel|They were never very smart anyway. mno_tech_upgrade|Wonderful news!. mno_evil_marshall1|Send word to your marshal this is not how we handle things mno_evil_marshall2|Congratulate your marshal on excellent work. mno_lord_maimed|That is...horrible! menu_bastard_events|(s6) mno_daughter_bast1|Send you daughter congratulations - Ignore the rumors. mno_daughter_bast2|Order an assasin to 'remove' the child - Only the legitimate for my family. mno_daughter_bast3|It's a miracle! mno_daughter_bast4|Order an assasin to 'remove' the child - Only the legitimate for my family mno_daughter_bast5|Quickly, place my daughter in a monetary and give the child away mno_daughter_bast6|Ignore the situation for now mno_kill_bast1|Perhaps it is time to...remove them. mno_kill_bast2|Bastard or not, they are my son mno_legitimized_bas1|Yes the time has come. mno_legitimized_bas2|Now is not the time mno_new_bas1|Sell the child to a street merchant. mno_new_bas2|Agree to find a good home for the child. mno_new_bas3|Tell your daughter the child will remain in the family, bastard or not. menu_child_events|{s6} mno_gaurdian_asks1|Agree, {s7} is their gaurdian. mno_gaurdian_asks2|Refuse the offer for now mno_child_ask_god1|'Gods you mean, there are many gods'... mno_child_ask_god2|'God is love'... mno_child_ask_god3|'God is only for the brave'... mno_child_ask_god4|'God punishes children who ask too many questions'... mno_child_notalk1|Hire extra teachers and give your {s8} extra attention. mno_child_notalk2|They will speak when they're ready. mno_childdark1|Have the child locked in a dark room, they must learn how to conquer fear! mno_childdark2|Light extra candles, I'm sure they will grow out of it. mno_childdark3|Teach them fear is necessary. mno_child_fights1|Hire someone to teach them to fight mno_child_fights2|Instruct the need for discipline mno_child_fights3|Try and teach them to use their words mno_child_fights4|Send them back home, this camp is no place for them. mno_where_mom1|She is in Heaven sweet {s8} mno_where_mom2|She is with the Gods mno_where_mom3|She is gone, just gone mno_child_alone1|Teach them diplomacy the next time you see them mno_child_alone2|Use the extra time they have for sword practice mno_child_alone3|Ignore the situation mno_child_ugly1|Beauty is in the eye of the beholder mno_child_ugly2|Hmmm, have them tied to two horses, maybe we can stretch them? mno_why_rich1|Answer they are rich because they are smarter mno_why_rich2|Answer they are rich because they're not generous mno_why_rich3|Answer they are rich because only donations get you into heaven mno_why_rich4|Answer they are rich because they work harder mno_child_shy1|Tell them {s8}, think of all that wonderful food mno_child_shy2|Tell them {s8}, just go play outside during feasts mno_child_shy3|Tell them {s8}, it's not so bad if you mingle mno_child_cruel1|Answer Yes of course, but when you are older... mno_child_cruel2|Answer With great power, comes great responsibility... mno_child_cruel3|Answer The peasants follow only the strongest... mno_child_cruel4|Answer The peasants follow only if they fear us... mno_daughter_swords1|Allow it, swords are more useful anyway mno_daughter_swords2|Forbid it, my daughter won't find a husband that way mno_continue122|Good news! mno_childmonster1|Have your {s8} beaten, let them know suffering mno_childmonster2|Congratulate my {s8} on the kill mno_childmonster3|Try to reason with them mno_how_servgod1|Answer through prayer {s8} mno_how_servgod2|Answer through donations {s8} mno_how_servgod3|Answer by killing our enemies mno_first_kiss1|Good for them. mno_first_kiss2|{s8}, it goes like this... mno_playdate11|Very well, arrange the playdate for our {s8} mno_playdate12|I don't think {s7}'s child is a good fit for our {s8} mno_playdate13|Very well, arrange the playdate for our {s8} mno_playdate14|I don't like the look of that {s2} mno_continue115|Good News! mno_bookworm1|Encourage it, knowledge is power mno_bookworm2|Tell them to practice with swords instead mno_gaurdian_bad|Damn it! mno_gaurdian_good|Great news! menu_mental_break|YOU HAVE SUFFERED A MENTAL BREAK^^{s6} mno_break1|Perhaps a stiff drink will help... mno_break1b|Perhaps I can do some writing mno_break1c|Perhaps Donating gold will help mno_break1d|I must grit my teeth and bare it. mno_break2|Perhaps a different God will help mno_break2b|Some martial training will clear my mind mno_break2c|Everyone just leave me alone for awhile mno_break2d|I must bite my lip and focuse mno_break3|Leave! All of you! mno_break3b|Eat my pain, bring out the pig! mno_break3c|Torturer, give me the lash mno_break3d|Perhaps a ride will help mno_break3e|Thats it! I'll kill myself menu_health_events|{s6} mno_rats_inwalls1|Buy some cats from a merchant mno_rats_inwalls2|Try and trap them yourself mno_rats_inwalls3|Ignore them, they add character to your hall mno_fresh_good|The fresh does me good mno_stress_warn1|Good to know maybe a nice dinner will help mno_stress_warn2|Good to know maybe a walk will help... mno_stress_warn3|Good to know but I'll power through... mno_stress_lv21|Perhaps a stife drink will help mno_stress_lv22|I'll pray for strengh mno_contin22|Damn it! mno_healed1|I feel like myself again! mno_wound_infected1|Take the mushrooms mno_wound_infected2|Apply the cream mno_heargod1|Who am I to argue with Jesus? mno_heargod2|Its just stress I can ignore it. mno_heargod3|Who am I to argue with my Gods? mno_heargod4|Its just stress I can ignore it. mno_yourfat1|Go on a strict diet and exercise routine mno_yourfat2|Attempt to loss the weight gradually mno_yourfat3|I like my gut the way it is. mno_lunatic_warn1|I howl 'ohooooooo mno_lunatic_warn2|Damn it! mno_crazynow|Shhhhh, the voices in my head are talking... mno_sanityagain|I feel like my old self again! mno_lunatic_law1|I hereby decree... mno_lunatic_law2|Hearthy, hearthy... mno_lunatic_law3|I herby order... mno_lunatic_law4|This new law will surely by loved by all! mno_lunatic_event1|Where did the rat go? Have you seen it woman?! mno_lunatic_event2|Fly away birdy! Fly away! mno_doctor_orders1|The healer found a stray cat's corpse and tells me to eat its bowels, I eat it mno_doctor_orders12|The healer has made a mixture of horse urine and cow dung, I drink it mno_doctor_orders13|The healer has crushed up some beatles, I eat them mno_doctor_orders14|Get away from me you madmen! mno_heart_attack1|Go on a strict diet and exercise routine mno_heart_attack12|Attempt to loss the weight gradually mno_heart_attack13|It was only a minor heart attack, I'm fine! mno_plague11|Let us all pray! mno_plague12|Is this the end of the world? mno_plague13|Surely the gods have abandoned us... mno_plague14|Glade that's over... mno_plague15|Prepare to meet your God... mno_plague16|Fight with all your strength mno_plague17|Study survivors for clues to beat this mno_insane1|Where did the {reg59?madwomen madman} go {s8}? menu_feast_events|{s6} mno_hire_mistrals1|Of course! Bring them in mno_hire_mistrals2|I think we are fine without them mno_cookingissue1|What do I pay you for? Figure it out! mno_cookingissue2|Tell them to add more salt mno_cookingissue3|Tell them to move the pig to a skillet mno_looter_roads1|Send soldiers to patrol the roads mno_looter_roads2|Offer to compensate your guests for the loss mno_hire_witch1|Who doesn't like magic? Bring them in! mno_hire_witch2|I think the feast is magical enough mno_feast_hunt1|Agree to go, lets kill some boar! mno_feast_hunt2|I don't feel like hunting right now mno_contin668|Damn them then! mno_contin6689|I'm on my way! mno_feast_starts1|Greet your guests and give thanks mno_feast_starts2|Order another round of Ale mno_feast_stats1|I should add more items to the storehouse mno_feast_stats2|If my guests don't like it they can leave mno_feast_stats3|Good to hear! mno_feast_promis1|It was just drunken ramblings... mno_feast_promis2|Honor your word... mno_feast_dual1|There is no honor in fighting drunks! mno_feast_dual2|Very well, I'll fight you. mno_feastcheat1|Offer to take {s7} somewhere more quite mno_feastcheat2|Escort {s7} back to her husband mno_feastdrunk1|Perhaps just one more... mno_feastdrunk2|Thank them, but leave... mno_feast_promis3|Of course my lord, what ever you need... mno_feast_promis4|Refuse, those are MY lands I wont give them back. mno_feast_promis5|Who am I to refuse a liege? mno_leige_daughter1|No, you can not have her! mno_leige_daughter2|I will leave that up to her mno_leige_flirt1|You've never been prouder to be a {reg59?mother father} mno_son_mess1|This is my sons mess, not mine mno_son_mess2|Pay for compensation mno_son_mess3|Likly not the first time their daughter's honor was tarnished! menu_tournament_events|{s6} mno_cont444|Continue... menu_court_events|{s6} mno_family_hisory1|Of course {s8}, I would be honored... mno_family_hisory2|Refuse, I'm famous enough already. mno_spouse_poem1|Whatever makes them happy mno_spouse_poem2|Remind them duty comes first mno_miracle_play1|Allow it, praise God! mno_miracle_play2|Refuse for now mno_fair_go1|Very well, a fair will add prosperity to {s7} mno_fair_go2|Don't you peasants have work to do? mno_son_preg1|My {s11} is old enough to fix their own mistakes mno_son_preg2|Pay the mother to keep quiet mno_son_preg3|Arrange an 'accident' for the maid mno_marsh_change1|Agreed. {s7} is our new marshal mno_marsh_change2|Refuse. I still like {s5} mno_blackmail1|Yes contact {s7}, start the blackmail attempt mno_blackmail2|No forget what you've learned mno_murderatcourt1|Order extra gaurds be posted! mno_taxrate1|Agree, the tax rate shall now be normal mno_taxrate2|Refuse, the rate stays! mno_invest_inn1|Invest And change the name mno_invest_inn2|Invest And salt the soup mno_invest_inn3|Invest And hire more bards mno_invest_inn4|Refuse, what do I know about Inn keeping? mno_training_guard1|Rally the flank, 'hold them back' mno_training_guard12|Charge the center, split their line mno_training_guard13|Fall back, then reform and charge mno_lord_dies1|Pay for {s7}'s funeral mno_lord_dies12|Such a shame mno_theiving_serv1|Have the servant executed mno_theiving_serv12|Forgive the servent and let them go mno_palace_robbed|Punish the men gaurding your hall mno_palace_robbed2|We will have to start over mno_brothle_close1|Yes, they are stain on our Kingdom mno_brothle_close12|But then, where would men go? mno_plotter_atcourt1|Investigate the matter mno_plotter_atcourt12|Ignore this for now mno_herasy_spread1|I don't care what my people believe... mno_herasy_spread12|Order some executions to speed up conversions... mno_herasy_spread13|Hire extra priests to help spread our faith mno_fire_minister1|No, {s8} stays! mno_fire_minister12|Very well, fire {s8} mno_kill_bishop1|Kill the Bishop mno_kill_bishop12|Ask the Bishop to stop mno_kill_bishop13|Ignore this... mno_religion_debate1|Both are right, both are needed equally mno_religion_debate12|Lot is right, a mans {reg4?brave pure} heart is more important then faith mno_religion_debate13|Heart doesn't matter, only devotion to ones faith mno_close_mon1|Very well {s7} will be closed mno_close_mon12|No, the monetary stays mno_lord_rivals1|Look at evidence against {s8} mno_lord_rivals12|Indict {s8} without seeing evidence mno_lord_rivals13|Scold {s7} for wasting the courts time mno_translation1|The Holy Bible mno_translation12|The Works and ramblings of Pluto mno_translation13|This all sounds too hard! mno_road_words1|Very well, Horgert see it done. mno_road_words12|My minister {s5} will handle it. mno_road_words13|The roads were good enough for the Romans mno_cattle_find1|The village of {s6} will benefit from the herd mno_cattle_find12|The herd could be even bigger! mno_cattle_find13|Their hides will fetch a nice price mno_lords_fight1|This doesn't concern me mno_lords_fight12|Order the lords to stop! mno_lords_fight13|Offer the lords a bribe to stop fighting mno_coven_1|Sacrifice an animal to the gods mno_coven_2|Sacrifice one of your men mno_coven_3|Attempt a love spell mno_coven_4|Attempt a health spell mno_coven_5|Disband the coven mno_coven_6|Call the circle to a close mno_lord_heretic_1|What's this? Release {s7} at once! mno_lord_heretic_2|Perhaps now {s7} will see reason? mno_lord_heretic_3|I don't care what they do with {s7} mno_stone_masons_1|Let my minister handle the negotiating mno_stone_masons_2|I will negotiate with them mno_stone_masons_3|I don't need your stone mno_fish_cook_1|Yes, prepare one of these magical fish mno_fish_cook_2|Teach me the preparation mno_fish_cook_3|Burn the women for witchcraft mno_fish_cook_4|Remove the commoner from my presence menu_your_history|YOUR FAMILY HISTORY^^{s6} mno_week1|It's true {s8}, my family's founding member was a god... mno_week1b|Well {s8}, it all started on the mountain top... mno_week1c|Actually {s8}, my family started from humble beginning... mno_week2|Yes {s8}, this is important (1000 coin) mno_week2b|Bah, I'm sure its all lies anyway, I can't afford that. mno_week3|Ok lets add a little more boreing history mno_week3b|Did I mention my grand-father once defeated an army of 300 single handedly? mno_week4|Yes, {s8} I want this story to be accurate mno_week4b|But I haven't mentioned how my grand-mother killed a thousand snakes mno_week5|Just tell what happened, don't embellish things. mno_week5b|Ah, I remember that day, we defeated an army ten times our size! mno_week6|My {s5}? I really don't think about them at all... mno_week6b|{s5} was a hero! I owe them everything mno_week6c|{s5} was a fool, my greatness has far surpassed them mno_week7|Make sure you tell of my {s11}'s great adventurers mno_week7b|Don't talk about them much, you need room for me after all mno_week8|I will write honestly and from the heart... mno_week8b|I will write a tail greater then time mno_final_week1|Pay {s8} as generous as possible mno_final_week2|Refuse to pay {s8} and burn the manuscript menu_murder_events|MURDERS AT COURT^^{s6} mno_murder_dead|Glade thats over... mno_first_kill|Lets review the murder scene mno_second_kill|Give me the report on what happened. mno_third_killer|Who is this killer! mno_fourth_kill|Continue... mno_murderer_found1|You will die for your crimes! mno_murderer_found3|It must be boreing committing these acts alone... menu_ready_to_accuse|{s6} mno_accuse1|I accuse {s8} mno_accuse2|I accuse {s5} mno_accuse3|I accuse {s8} mno_accuse4|I accuse {s7} mno_accuse5|I accuse {s8} mno_accuse6|I accuse {s9} mno_accuse7|I accuse {s8} mno_accuse8|On second thought, I need more evidence... menu_prisoner_events|{s6} mno_prisonescepe1|Maybe we should let them go mno_prisonescepe2|Have {s8} beaten! mno_prisonescepe3|Just watch them closer mno_betterlogging1|This isn't a Inn! mno_betterlogging2|Ok move them to the 'nicer' dungeon' mno_prisonerdies1|Such a waste... menu_friend_events|{s6} mno_friendadvice1|Just be yourself mno_friendadvice2|{reg59?Lovers Ladies} like fancy things mno_friendadvice3|The important thing is to lie often mno_friendgift1|Thank you {s8} mno_sendfgifts1|Send a large chest of gold (5000 coins) mno_sendfgifts2|Send a chest of gold (2000 coins) mno_sendfgifts3|Send a small chest of gold (500 coins) mno_sendfgifts4|I can't afford to send anything mno_friendwar1|Gold is nice, but I'll fight this war alone! mno_friendwar2|Yes thank you {s8}, together we will crush the {s7} mno_friendwar3|Thank {s8}, gold is always nice mno_friendfeast1|Tell {s8} I'll try to make it. menu_rival_events|{s6} mno_rival_basished1|This is a good day! mno_rival_rumor1|Let me help pass these rumors around mno_rival_rumor2|This is beneath me mno_rival_treason1|Warn {s7}, their life is in danger! mno_rival_treason2|Ignore this. mno_end_feud1|I have no interest in ending our feud! mno_end_feud2|Very well, peace be with you. mno_daughter_kidnapped1|Very well! return her now! (5000 coins) mno_daughter_kidnapped12|I can not afford that! menu_knight_events|{s6} mno_knightev1|They are welcome! mno_knightev12|I have enough men as it is. mno_knightev13|Offer to pay the knight off. mno_knightev14|Order these knights to leave your lands mno_knightev15|Resolve the issue with coin mno_knightev16|Ignore the request menu_lady_send_poem|POEM RECIEVED^^{s6} mno_nice1|That was...lovely. menu_man_send_poem|POEM RECIEVED^^{s6} menu_npc_pilgramage|{s6} mno_lord_nude1|How...strange! mno_lord_robbed1|Better them then me menu_player_pilramevents|{s6} mno_pilramevents1|Bastards! mno_pilramevents12|This trip was a waste of time mno_pilramevents13|His holiness is so wise! mno_pilramevents14|I hope it lasts mno_pilramevents15|So many wonders to be seen! menu_daughter_poisend|{s6} mno_daughter_sick1|This is retribution for my sins... mno_daughter_sick12|The gods are angry at me! mno_daughter_sick13|Everyone, pray for my child! menu_player_final_dream|{s6} mno_death_dream1|Continue... mno_death_dream12|Continue... menu_translating_book|THE TRANSLATION^^{s6} menu_the_road|THE ROAD^^{s6} menu_decisions|Personal Decisions^^{s6} mno_do_journal1|Do Some Journaling (reduces stress at a cost of time and renown) mno_do_huntl1|Call a Great Hunt (500 coins)... mno_do_coven1|Found a Coven... mno_do_nickname1|Ask your people for a nick-name... mno_do_empire1|Found Empire of Engaland... mno_do_empire12|Found Country of Ireland... mno_do_empire13|Found the Empire of Britons... mno_do_empire14|Found Nation of Wales... mno_do_empire15|Found Great Kingdom of Alba... mno_do_empire16|Found Kingdom of France... mno_do_sell1|Sell a title... mno_do_hiremercs1|Hire a Merc Company (10,000 coins)... mno_do_murders1|Murder a member of your dynasty... mno_visit_brothel1|Visit a Brothel (100 coin)... mno_do_killself1|Commit Suicide... mno_do_non1|Never-mind menu_commit_suicide|stub menu_murder_child|Too many heirs? Which family member do you wish to kill? Please note your involvement in their death will likely not be kept secret for long and will severely damage your relationships with your surviving family... mno_murder1|Murder your {s10} {s6} mno_murder12|Murder your {s12} {s7} mno_murder13|Murder your {s14} {s8} mno_murder14|Murder your {s11} {s9} mno_murder1non|Actually I don't want to kill anyone... menu_archer_ambush|While scouting ahead of your party, looking for a better path through these dark woods, the sound of a soft whisle pierces the silence, then a dozen arrows begin to fall upon you. You have fallen into an assasins trap!!
https://w.atwiki.jp/seiyudb/pages/35.html
2014年10月4日 新#00:プロローグ BS11デジタル:24時00分〜25時00分 衛宮士郎:杉山紀彰/遠坂凛:植田佳奈/アーチャー:諏訪部順一/ランサー:神奈延年/間桐桜:下屋則子/藤村大河:伊藤美紀 間桐慎二:神谷浩史/柳洞一成:真殿光昭/美綴綾子:水沢史絵/三枝由紀香:中尾衣里/蒔寺楓:結下みちる/氷室鐘:中川里江 言峰綺礼:中田譲治 2014年10月11日 #01:冬の日、運命の夜 BS11デジタル:24時00分〜25時00分 衛宮士郎:杉山紀彰/セイバー:川澄綾子/遠坂凛:植田佳奈/ランサー:神奈延年/間桐桜:下屋則子/藤村大河:伊藤美紀 間桐慎二:神谷浩史/柳洞一成:真殿光昭/美綴綾子:水沢史絵/三枝由紀香:中尾衣里/蒔寺楓:結下みちる/氷室鐘:中川里江 イリヤ:門脇舞以/葛木宗一郎:てらそままさき/衛宮士郎(幼少期):野田順子/衛宮切嗣:小山力也/ニュースキャスター:藤巻大悟 生徒:上田麗奈 2014年10月18日 #02:開幕の刻 BS11デジタル:24時00分〜 衛宮士郎:杉山紀彰/セイバー:川澄綾子/遠坂凛:植田佳奈/アーチャー:諏訪部順一/イリヤ:門脇舞以/言峰綺礼:中田譲治 2014年10月25日 #03:初戦 BS11デジタル:24時00分〜 衛宮士郎:杉山紀彰/セイバー:川澄綾子/遠坂凛:植田佳奈/アーチャー:諏訪部順一/イリヤ:門脇舞以/言峰綺礼:中田譲治 金髪の青年:関智一 2014年11月1日 #04:戦意の在処(ありか) BS11デジタル:24時00分〜 衛宮士郎:杉山紀彰/セイバー:川澄綾子/遠坂凛:植田佳奈/アーチャー:諏訪部順一/イリヤ:門脇舞以/リーゼリット:宮川美保 セラ:七緒はるひ/間桐桜:下屋則子/藤村大河:伊藤美紀/美綴綾子:水沢史絵/葛木宗一郎:てらそままさき 2014年11月8日 #05:放課後に踊る BS11デジタル:24時00分〜 衛宮士郎:杉山紀彰/セイバー:川澄綾子/遠坂凛:植田佳奈/間桐桜:下屋則子/柳洞一成:真殿光昭/葛木宗一郎:てらそままさき 三枝由紀香:中尾衣里/ライダー:浅川悠/衛宮士郎(幼少期):野田順子/衛宮切嗣:小山力也/女子生徒:高橋未奈美 2014年11月15日 #06:蜃気楼 BS11デジタル:24時00分〜 衛宮士郎:杉山紀彰/セイバー:川澄綾子/遠坂凛:植田佳奈/アーチャー:諏訪部順一/間桐桜:下屋則子/藤村大河:伊藤美紀 間桐慎二:神谷浩史/キャスター:田中敦子/アサシン:三木眞一郎 2014年11月22日 #07:死闘の報酬(こたえ) BS11デジタル:24時00分〜 衛宮士郎:杉山紀彰/セイバー:川澄綾子/遠坂凛:植田佳奈/アーチャー:諏訪部順一/キャスター:田中敦子/アサシン:三木眞一郎 衛宮切嗣:小山力也 2014年11月29日 #08:冬の日、心の所在 BS11デジタル:24時00分〜 衛宮士郎:杉山紀彰/セイバー:川澄綾子/遠坂凛:植田佳奈/間桐慎二:神谷浩史/後藤劾以:市来光弘/キャスター:田中敦子 ライダー:浅川悠/生徒:木島隆一 2014年12月6日 #09:二人の距離 BS11デジタル:24時00分〜 衛宮士郎:杉山紀彰/セイバー:川澄綾子/遠坂凛:植田佳奈/アーチャー:諏訪部順一/間桐慎二:神谷浩史/柳洞一成:真殿光昭 言峰綺礼:中田譲治/藤村大河:伊藤美紀/衛宮士郎(幼少期):野田順子/女生徒:高橋未奈美 2014年12月13日 #10:五人目の契約者 BS11デジタル:24時00分〜 2014年12月20日 #11:来訪者は軽やかに BS11デジタル:24時00分〜 2014年12月27日 #12:最後の選択終 BS11デジタル:24時00分〜 衛宮士郎:杉山紀彰/セイバー:川澄綾子/遠坂凛:植田佳奈/アーチャー:諏訪部順一/藤村大河:伊藤美紀/キャスター:田中敦子 アサシン:三木眞一郎/ランサー:神奈延年/言峰綺礼:中田譲治 第2期→Fate/stay night[Unlimited Blade Works]2ndシーズン
https://w.atwiki.jp/warband/pages/702.html
#hint_1 |'I shall fear the Dothraki the day they teach their horses to run on water.' Ned, to Robert Baratheon #hint_2 |'Never forget what you are, for surely the world will not. Make it your strength. Then it can never be your weakness. Armour yourself in it, and it will never be used to hurt you.' Tyrion Lannister #hint_3 |Benioff praises the show's composer Ramin Djawadi for coming up with a memorable version of 'The Rains of Castamere.' Early in the development process, they discussed the idea of making the show's theme song into 'The Rains of Castamere,' but Weiss argued against it, and Benioff agrees it was the right call. #hint_4 |'First, I have to finish The Winds of Winter and A Dream of Spring,' Martin says. 'That's going to take me a while. I have to write quickly, because these guys are catching up to me.' - George RR Martin when asked if he would make a prequel to the books. #hint_5 |Illyrio Mopatis is a wealthy and powerful Magister in the Free City of Pentos. He is a dealer in spices, gemstones, dragon bone, and other things. #hint_6 |Why aren't the characters at par with their in age in the novel? For if we showed a 14 year old Daenerys getting raped by Khal Drogo then you'd be interviewing us in custody. #hint_7 |The first book of the series Game of thrones came out in 1996. #hint_8 |Martin's admiration for wolves came from supporting the Wild Spirit Wolf Sanctuary in New Mexico. #hint_9 |The majority of the cast have not read any of the books. The actors on the series feel that reading the books and spoiling the storyline will interfere in how they portray their characters, and knowing their fate my cause issues with how they act. #hint_10 |The Iron Throne was made with dragon's fire and a thousand swords. #hint_11 |'Fear is for the winter, my little lord, when the snows fall a hundred feet deep and the ice wind comes howling out of the north. Fear is for the long night, when the sun hides its face for years at a time, and little children are born and live and die all in darkness while the direwolves grow gaunt and hungry, and the white walkers move through the woods' - Old Nan #hint_12 |'The Dothraki were wise where horses were concerned, but could be utter fools about much else.' Daenerys Targaryen hint_1|You can adjust the modification settings from within the Camp menu. hint_2|Increase your commoners trust by helping villages and farmers. hint_3|Your religion will effect your recruiting abilities. hint_4|Your men need rest when travelling, otherwise their morale will suffer. hint_5|Find hidden locations around the world map for some extra experience points. hint_6|Don't forget to speak with everyone you meet, some may have special quests for you. hint_7|You may need to visit the Citadel in Old Town to learn how to read hint_8|Wights require special weapons to be killed. hint_9|Whitewalkers require special weapons to be killed. hint_10|Speak to an Armour or Weapon smith to power up some of your gear. hint_11|The Dornish have some of the fastest horses in the game. hint_12|Playing music in towns will give your men's morale a boost. hint_13|Owning various locations will give you access to special troops. hint_14|Some villages allow recruitment of special units. hint_15|Valyrian weapons can be bought from a weapon smith somewhere in Essos. hint_16|If being chased on the world map you can wait in the various taverns or temples of your religion that are scattered about the map. hint_17|Selling prisoners to the Nights Watch will boost their numbers. hint_18|If you don't want to sell your prisoners, you can put them to work in the mines. Just remember to have enough guards on duty. hint_19|You can leave men in the field by using the troop quarters feature. hint_20|Only the first tier of your settlement cannot be attacked. hint_21|Wights are fast, make sure you have a strong shield wall to protect your archers. hint_22|You can buy a small cheap boat to get you around in the early game. hint_23|Try and send cheap fodder in as the vanguard, then pick the rest of your troops up before the real siege begins. hint_24|Joining a Lords army is a good way to level up and earn some coin in the early game. hint_25|Ironborn get a bonus for travelling on the seas. hint_26|There are lots of hidden locations all over the map. Can you find them all. hint_27|Being the King or Queen of The Seven Kingdoms allows you to capture and send Lords to The Wall. hint_28|Assisting the Nights Watch will help in beating back the Whitewalkers. hint_29|Slave trading is forbidden in Westeros. hint_30|Maesters can be found in castle halls throughout Westeros. hint_31|Healers can be found in towns throughout Essos. hint_32|There are lots of special parties roaming the map that you can either conquer or recruit. hint_33|Take King's Landing and outfit your companions with Kingsguard armour for your own special guards. hint_34|Bannermen and religious units will increase the courage of your men on the battlefield. hint_35|Using spies can be difficult and costly but if successful can be devastating. hint_36|The higher your relations with the lord you are serving, the higher the chance of being granted leave from the army.
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更新履歴 取得中です。 ここを編集
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https://w.atwiki.jp/warband/pages/301.html
menu_start_game_0|Welcome to Perisno! A land where Naphali and Giants roam in the ancient moors and forests, Dwarves craft great works in their mountain strongholds and men form mighty empires. The ancient kingdoms have all but fallen, but Klymorian forces are still lurking in the shadows. They watch, waiting for any signs of the old kingdom of Perisno to return once again. Will you be the one who restores the ancient kingdom to its former glory? Or will you build a new empire atop its ruins? Be wary, hero. There is danger at every turn...^^ Before you move on, be sure to join us on the discord at ^ https //discord.com/invite/0k6DmW5RNojqnyiC ^^ You can also stay up to date on our Trello, with the link at^ https //trello.com/b/vJgPKdfR/perisno-community-updates ^^ All characters and factions appearing in this work are fictitious. Any resemblance to real persons or kingdoms were either inspired by or purely coincidental.^^ mno_continue.1|Continue... mno_go_back_1|Go back menu_start_phase_2|{s1} mno_town_1|Take a ship to Leuven, in the Kingdom of Tolrania mno_town_2|Join a caravan to Freising, in the Reich des Drachen. mno_town_3|Join a caravan to Uliastai, in the Drahara Desert Nation. mno_town_4|Take a ship to Forde, in the Maccavian Republic. mno_town_5|Join a caravan to Amarna, in the Hakkon Empire. mno_town_6|Take a ship to Grund, in the Valahir Clan. mno_town_7|Take a ship to Forniron, in the Elintoran Nation. mno_town_8|Take a ship to the Azure Keep, in the Geldarin forest. mno_town_9|Join a caravan to Karnoth, capital of the Kaikoth Confederacy. mno_town_10|Join a caravan to Dwallnor, mountain town of the Kaikoth Confederacy. mno_town_11|Take a ship to Vellinaz, capital of the Bakhal Giants. mno_town_12|Join a caravan to Sut, capital of the Sut Giants. menu_start_game_3|Choose your scenario mno_go_back_24|Go back menu_tutorial|You approach a field where the locals are training with weapons. You can practice here to improve your combat skills. mno_continue_1|Continue... mno_go_back_dot_1|Go back. menu_reports|Character Renown {reg5}^Honor Rating {reg6}^Party Morale {reg8}^Party Size Limit {reg7}^ mno_troop_tree_viewer|View Troop Trees mno_troop_tree_viewer_minor|View Troop Trees (minor factions) mno_action_view_trade_ledger|View Your Trade Ledger. mno_action_view_trade_ledger_denied|Assess Items to start your Trade Ledger. mno_view_character_report|View character report. mno_view_party_size_report|View party size report. mno_view_weekly_budget_report|View weekly budget report. mno_view_morale_report|View party morale report. mno_view_bank_report|View Financial Report mno_dplmc_show_economic_report|View prosperity report. mno_view_political_reports|View Political and Courtship Reports mno_view_reference_materials|Reference Material mno_resume_travelling|Resume travelling. menu_reports_political|Political and Courtship Reports mno_view_npc_mission_report|View companion mission report. mno_lord_relations_2|View list of known lords by relation. mno_view_affiliated_family_report|View affiliated family member / spouse report. mno_courtship_relations|View courtship relations. menu_reference_reports|Reference Material mno_action_view_all_troops1|View All Troops (main factions) mno_action_view_all_troops2|View All Troops (minor factions) mno_action_view_all_troops3|View All Lords mno_action_view_all_items|View All Items mno_return|Return menu_custom_battle_scene|(NO TRANS) menu_custom_battle_end|The battle is over. {s1} Your side killed {reg5} enemies and lost {reg6} troops over the battle. You personally slew {reg7} men in the fighting. mno_continue.96|Continue. menu_start_game_0_5|Toggle Mod Options (Permanent) mno_continue_2|Continue... mno_start_with_peace|Start with Canonical Wars (Currently {s10}) mno_fog_of_war|Toggle Fog of War (Currently {s10}) mno_hard_mode|Toggle Hard Mode (Currently {s10}) mno_go_back_17|Go back menu_start_game_1|Select your character's gender. mno_start_male|Male mno_start_female|Female mno_go_back_3|Go back menu_start_game_male|Select your character's race. mno_start_human_male|Human Male mno_start_elven_male|Naphali Male mno_start_dwarf_male|Dwarven Male mno_start_giant_male|Giant Male mno_go_back_28|Go back menu_start_game_female|Select your character's race. mno_start_human_female|Human Female mno_start_elven_female|Naphali Female mno_start_dwarven_female|Dwarven Female mno_go_back_4|Go back menu_start_game_human|Where were you born? mno_start_human_northern|A cold island far to the north. mno_start_human_western|A small village on Perisno's western coast. mno_start_human_native_warband_backstory|A land far from Perisno (Classic Start). mno_go_back_18|Go back menu_start_game_dwarf|Where were you born? mno_start_dwarf_karnoth|Karnoth, the capital of the Dwarven Kingdom. mno_start_dwarf_native_warband_backstory|A land far from Perisno (Classic Start). mno_go_back_5|Go back menu_start_character_1_karnoth_dwarf|You began your life as a young Dwarf born to a Kaikoth Ironfist, one of the fiercest dwarven fighters around. However, your father died in a war with the Hakkon Empire when you were but an infant, and you were raised by your mother. mno_continue.2|Continue... mno_go_back_25|Go back menu_start_character_2_karnoth_dwarf|Your father's brothers in arms taught you the basics in wielding a sword when you were young, but as life went on, those father figures soon left your life. Their training, however, stayed with you. At this point your mother had sold off the rest of your father's wealth; save for one banner from his conquests, which she refused to sell. mno_continue_3|Continue... mno_go_back_6|Go back menu_start_character_3_karnoth_dwarf|You were forced to take up work in the mines, even as a young {reg3?girl boy}, to provide for your family. You managed to eke out a living and provide for your mother, but not much else. mno_continue.50|Continue... mno_go_back_19|Go back menu_start_character_4_karnoth_dwarf|Eventually, you were able to earn yourself dwarven armor of your own by squiring to one of the ironfists, your father's former comrade. This meant you needed to work in the mines even more however; to provide for your family and for half the cost of each piece of your expensive equipment. However, one day you saw something amiss in the mines... mno_continue_4|Continue... mno_go_back_7|Go back menu_start_character_1_tropical_human|You never knew your mother, no doubt some whore your father took a fancy to on his travels. All that was told to you was that one time when your father returned from a trading voyage, he brought a child with him, claiming it to be his seed. mno_continue.3|Continue... mno_go_back_30|Go back menu_start_character_2_tropical_human|You grew up helping him with his trading, living well in whatever city you were in, then coming back to the village for a time to deposit your earnings in your growing estate. mno_continue_5|Continue... mno_go_back_8|Go back menu_start_character_3_tropical_human|Then, you went on one more trading mission. This one was to the Aroulo islands to the west, tribal places, mostly ignored by the main kingdoms in Perisno. mno_continue.74|Continue... mno_go_back_20|Go back menu_start_character_4_tropical_human|To your dismay, a group of pirates attacked your ship, destroying it and killing your father, along with the rest of the crew. You managed to escape by swimming to a nearby island. mno_continue_6|Continue... mno_go_back_9|Go back menu_start_character_1_north_human|You were born into this world the {reg3?daughter son} of a family of warriors and fishermen on your small island; which your kinsmen called Hylr. mno_continue.4|Continue... mno_go_back_26|Go back menu_start_character_2_north_human|Your father had the name Izgromar, but he died when you were young. Your only memory of him is the time he returned from a raid, and taught you to throw the spear. Following his death, besides fishing for subsistence, you spent your early days training, your goal to honor the name of your father. mno_continue_7|Continue... mno_go_back_10|Go back menu_start_character_3_north_human|You were poorer than most, but given your skill with the spear, you did not go hungry much. As you grew older, you trained more with your weapons, and finally were accepted to the next raiding party travelling to the rich Valahir lands to the south. mno_continue.51|Continue... mno_go_back_21|Go back menu_start_character_4_north_human|The raid went well at first. When a Valahir patrol came upon the party, your leader, Torsson, managed to fight off three Hersirs singlehandedly. You even managed to kill a Thrall or two. However, one bit of Valahir scum in the patrol managed to escape, and soon after, Aethling Svafar himself descended upon you. Your wits left you, and several other men, and you and your party rode back to your ship as fast as humanly possible on your stolen horses, left with but a pittance; without your leader. mno_continue_8|Continue... mno_go_back_11|Go back menu_choose_skill|{s13} mno_begin_adventuring|Become an adventurer and ride to your destiny. menu_past_life_explanation|{s3} mno_view_next|{s5} mno_continue.5|Continue... mno_go_back_dot_12|Go back. menu_morale_report|{s1} mno_continue_9|Continue... menu_courtship_relations|{s1} mno_continue.86|Continue... menu_lord_relations|{s1} mno_continue_10|Continue... menu_companion_report|{s7}{s1} mno_continue.6|Continue... menu_character_report|{s9} mno_continue_14|Continue... menu_party_size_report|{s1} mno_continue.8|Continue... menu_faction_relations_report|{s1} mno_continue_15|Continue... menu_camp|You set up camp. What do you want to do? mno_camp_action_1|Walk around. mno_camp_mod_opition|Change Game Settings. mno_camp_action|Take an action. mno_camp_wait_here|Wait here for some time. mno_camp_cheat|CHEAT MENU! mno_dplmc_camp_manage_inventory|Manage auto-loot settings. mno_dplmc_camp_manage_inventory_disabled|Auto-loot requires Inventory Management or Looting at rank 2. menu_camp_cheat|Select a cheat mno_camp_perisno|Perisno Options mno_camp_cheat_find_item|Find an item... mno_camp_change_weather|Change weather.. mno_camp_cheat_buff_me|Buff me! mno_camp_cheat_su.1|Perisno Development Cheats. mno_camp_cheat_su.2|Give me Troop Templates. mno_camp_cheat_coordinates|Give me coordinates of this location! mno_camp_cheat_coordinates_2|Turn timer on/off. mno_camp_change_race|Change race mno_camp_movetopage2|Next page menu_camp_cheat_two|Select a cheat mno_cheat_random_check|Give me back Khivachis! mno_cheat_reset_treachery|Reset lords' treacherous intentions mno_cheat_start_tournament|Spawn minors! mno_cheat_end_merc_contract|I want to end my mercenary contract mno_camp_cheat_325|Reset banners mno_cheat_temp_1|Tournaments mno_camp_movetopage3|Next page menu_camp_cheat_three|Select a cheat mno_camp_cheatleo_resume_travelling|Resume travelling mno_cheat_spawn_rdahcim|Spawn Rdahcim mno_cheat_spawn_locallord|Spawn Local Reich Lord mno_cheat_spawn_gunnar|Spawn Gunnarr mno_cheat_spawn_ripatrol|Spawn RI Patrol mno_cheat_minister|Fix the minister (for bugged princesses only)! mno_cheat_playsupfix|Fix relations with player supporters mno_cheat_minister_2|Reinit item info mno_cheat_infested_villages|Infest all villages! mno_camp_cheat_exchange_screen_temp_party|Remind me the password mno_camp_cheat_give_100k_aurums|I'm poor! Give me money! mno_camp_cheat_give_ingvar_troops|Give me Ingvarians! menu_camp_changerace|Select a race mno_cheat_change_race_hum_male|Human male mno_cheat_change_race_hum_female|Human female mno_cheat_change_race_elf_male|Naphali male mno_cheat_change_race_elf_female|Naphali female mno_cheat_change_race_dwa_male|Dwarf male mno_cheat_change_race_dwa_female|Dwarf female mno_cheat_change_race_gia_male|Giant male mno_cheat_change_race_gia_female|Giant female mno_cheat_change_race_undead|Undead mno_cheat_change_race_skeleton|Skeleton mno_cheat_change_race_troll|Troll mno_cheat_change_race_fugly_elven_female|Fugly Naphali Female mno_cheat_change_race_resume|Resume travelling menu_camp_cheatleo|Select a cheat menu_su_cheat_menu|Select a cheat menu_su_unique_sp_cheat_menu|Select a cheat menu_et_troop_tree_menu|Select a cheat menu_et_troop_tree_menu2|Select a cheat menu_perisno_options|Perisno Options mno_camp_minimap|Toggle Battle Minimap (Currently {s10}) mno_camp_companion|Toggle Companion Complaints (Currently {s10}) mno_camp_factions_color|Change faction's color mno_camp_go_back|Back to camp menu. menu_camp_action|Choose an action mno_camp_examine_map|Examine {s15} mno_camp_recruit_prisoners|Recruit some of your prisoners to your party. mno_action_read_book|Select a book to read. mno_action_rename_kingdom|Rename your kingdom. mno_action_change_party_name|Change your party's name. mno_action_change_vassal_title|Change your vassals' title of nobility. mno_action_modify_banner|Modify your banner mno_action_retire|Retire from adventuring. mno_camp_smoke_food|Preserve some of the raw food in your inventory. mno_camp_craft_armor|Craft an armor. mno_et_leave_troops_behind|Leave some troops here. mno_et_create_a_patrol_here|Order troops to patrol this area. mno_camp_action_4|Back to camp menu. menu_camp_smoking_food|What food will you try to preserve (either through smoking or salting) ? Some of it may get lost in the process, depending on your cooking skill, and it will take some time. mno_smoke_fish|I will preserve my fish. mno_smoke_cattle_meat|I will preserve my beef. mno_smoke_venison|I will preserve my venison. mno_smoke_pork|I will preserve my pork. mno_smoke_chicken|I will preserve my chicken. mno_smoke_apples|I will preserve my fruit. mno_smoke_grapes|I will preserve my grapes. mno_smoke_deer_meat|I will preserve my deer meat. mno_smoke_boar_meat|I will preserve my boar meat. mno_smoke_wolf_meat|I will preserve my wolf meat. mno_smoke_goat_meat|I will preserve my goat meat. mno_smoke_goat_meat2|I will preserve my goat meat. mno_smoke_wilddonkey_meat|I will preserve my wild donkey meat. mno_smoke_rhino_meat|I will preserve my rhino meat. mno_leave.1|Leave menu_camp_recruit_prisoners|You offer your prisoners freedom if they agree to join you as soldiers. {s18} mno_camp_recruit_prisoners_accept|Take them. mno_camp_recruit_prisoners_reject|Reject them. mno_continue.53|Go back. menu_camp_lose_map|As you're about to put the map back, a strong gust of wind blows it out of your hands... mno_go_back_29|Go back menu_camp_no_prisoners|You have no prisoners to recruit from. mno_continue_16|Continue... menu_camp_action_read_book|Choose a book to read mno_action_read_book_1|{s1}. mno_action_read_book_2|{s1}. mno_action_read_book_3|{s1}. mno_action_read_book_4|{s1}. mno_action_read_book_5|{s1}. mno_action_read_book_6|{s1}. mno_action_read_book_7|{s1}. mno_action_read_book_8|{s1}. mno_action_read_book_9|{s1}. mno_action_read_book_10|{s1}. mno_camp_action_5|Back to camp menu. menu_camp_action_read_book_start|{s1} mno_continue.9|Continue... menu_retirement_verify|You are at day {reg0}. Your current luck is {reg1}. Are you sure you want to retire? mno_retire_yes|Yes. mno_retire_no|No. menu_end_game|The decision is made, and you resolve to give up your adventurer's life and settle down. You sell off your weapons and armour, gather up all your money, and ride off into the sunset.... mno_end_game_bye|Farewell. menu_cattle_herd|You encounter a herd of cattle. mno_cattle_drive_away|Drive the cattle onward. mno_cattle_stop|Bring the herd to a stop. mno_cattle_kill|Slaughter some of the animals. mno_leave.22|Leave. menu_cattle_herd_kill|How many animals do you want to slaughter? mno_cattle_kill_1|One. mno_cattle_kill_2|Two. mno_cattle_kill_3|Three. mno_cattle_kill_4|Four. mno_cattle_kill_5|Five. mno_go_back_dot_9|Go back. menu_arena_duel_fight|You and your opponent prepare to duel. mno_continue_17|Continue... mno_continue.92|Continue... menu_duel_menu|{s1}{s2} mno_start_fight|Start the duel. mno_duel_again|Duel again. mno_leave.2|Leave. menu_simple_encounter|{s2} You have {reg10} troops fit for battle against their {reg11}. mno_encounter_attack|Charge the enemy. mno_encounter_attack_2|Close in and board the enemy. mno_encounter_order_attack|Order your troops to attack without you. mno_encounter_leave|Leave. mno_encounter_retreat|Pull back, leaving some soldiers behind to cover your retreat. mno_encounter_surrender|Surrender. menu_encounter_retreat_confirm|As the party member with the highest tactics skill, ({reg2}), {reg3?you devise {s3} devises} a plan that will allow you and your men to escape with your lives, but you'll have to leave {reg4} soldiers behind to stop the enemy from giving chase. mno_leave_behind|Go on. The sacrifice of these men will save the rest. mno_dont_leave_behind|No. We leave no one behind. menu_encounter_retreat|You tell {reg4} of your troops to hold the enemy while you retreat with the rest of your party. mno_continue_18|Continue... menu_order_attack_begin|Your troops prepare to attack the enemy. mno_order_attack_begin|Order the attack to begin. mno_call_back|Call them back. menu_order_attack_2|{s4}^^Your casualties {s8}^^Enemy casualties {s9} mno_order_attack_continue|Order your soldiers to continue the attack. mno_order_retreat|Call your soldiers back. mno_continue.10|Continue... menu_battle_debrief|{s11}^^Your Casualties {s8}{s10}^^Enemy Casualties {s9} mno_continue_19|Continue... menu_total_victory|You shouldn't be reading this... {s9} mno_continue.54|Continue... menu_enemy_slipped_away|{s17} mno_continue_20|Continue... menu_total_victory_exception|You shouldn't be reading this... {s9} mno_continue.11|Continue... menu_permanent_damage|{s0} mno_s0|{s0} menu_pre_join|You come across a battle between {s2} and {s1}. You decide to... mno_pre_join_help_attackers|Move in to help the {s2}. mno_pre_join_help_defenders|Rush to the aid of the {s1}. mno_pre_join_leave|Don't get involved. menu_join_battle|You are helping the {s2} against the {s1}. You have {reg10} troops fit for battle against the enemy's {reg11}. mno_join_attack|Charge the enemy. mno_join_order_attack|Order your troops to attack with your allies while you stay back. mno_join_leave|Leave. mno_join_wounded|You are too wounded to fight. menu_join_order_attack|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} mno_continue_21|Continue... menu_zendar|You enter the town of Zendar. mno_zendar_enter| mno_zendar_enter_door|Door to the town center. mno_zendar_tavern| mno_zendar_tavern_door|Door to the tavern. mno_zendar_merchant| mno_zendar_merchant_door|Door to the merchant. mno_zendar_arena| mno_zendar_arena_door|Door to the arena. mno_town_1_leave| menu_salt_mine|You enter the salt mine. mno_enter_1|Enter. mno_leave.40|Leave. menu_four_ways_inn|You arrive at the Four Ways Inn. mno_enter_2|Enter. mno_leave.3|Leave. menu_test_scene|You enter the test scene. mno_enter_18|Enter 1. mno_enter_3|Enter 2. mno_enter_11|Enter 3. mno_enter_4|Enter 4. mno_enter_15|Enter 5. mno_enter_5|Enter 6. mno_enter_12|Enter 7. mno_enter_6|Enter 8. mno_enter_17|Enter 9. mno_leave.23|Leave. mno_leave.4|Leave. menu_dhorak_keep|You enter the Dhorak Keep mno_enter_7|Enter. mno_leave.33|Leave. menu_zann_outpost|You enter the Zann Outpost mno_enter_13|Enter. mno_talk_merchant|Talk to the Zann Merchant. mno_talk_merchant_door|Exit to the camp. mno_talk_zann_fort_captain|Talk to the Zann Fort Captain. mno_talk_zann_fort_captain_door|Exit to the camp. mno_leave.5|Leave. menu_elkaru|You ride into the snowy castle of Elkaru, which was once a haven for the world's worst murderers, bandits, and plunderers. mno_enter_8|Enter. mno_leave.24|Leave. menu_freelancer_outpost|You approach the Freelancer Outpost mno_enter_16|Enter. mno_leave.6|Leave. menu_castle_merc_guild|You are approaching the castle of the Mercenary Guild. mno_enter_merc_guild|Approach the castle. mno_enter_merc_guild_cortyard|Enter the courtyard. mno_merc_change_race|[Hire recruits of a different race] mno_leave.38|Leave. menu_merc_changerace|Select a race mno_merc_change_race_hum_male|Human males mno_merc_change_race_hum_female|Human females mno_merc_change_race_elf_male|Naphali males mno_merc_change_race_elf_female|Naphali females mno_merc_change_race_dwa_male|Dwarf males (Can't use human armor) mno_merc_change_race_dwa_female|Dwarf females mno_merc_change_race_gia_male|Giant males (the current equipment will be removed!) mno_merc_change_race_resume|Resume travelling menu_join_siege_outside|{s1} has come under siege by {s2}. mno_approach_besiegers|Approach the siege camp. mno_pass_through_siege|Pass through the siege lines and enter {s1}. mno_leave.7|Leave. menu_cut_siege_without_fight|The besiegers let you approach the gates without challenge. mno_continue.76|Continue... menu_besiegers_camp_with_allies|{s1} remains under siege. The banners of {s2} fly above the camp of the besiegers, where you and your men are welcomed. mno_talk_to_siege_commander| Request a meeting with the commander. mno_join_siege_with_allies|Join the next assault. mno_join_siege_stay_back|Order your soldiers to join the next assault without you. mno_leave.25|Leave. menu_castle_outside|You are outside {s2}.{s11} {s3} {s4} mno_approach_gates|Approach the gates and hail the guard. mno_town_sneak|Disguise yourself and try to sneak into the {s7} mno_dplmc_riot_start_siege|Besiege the {reg6?town castle} to counter the insurgency. mno_dplmc_riot_negotiate|Begin negotiations. mno_castle_start_siege|Besiege the {reg6?town castle}. mno_castle_leave|Leave. menu_castle_guard|You approach the gate. The men on the walls watch you closely. mno_request_shelter|Request entry to the castle. mno_request_meeting_commander|Request a meeting with someone. mno_guard_leave|Leave. menu_castle_entry_granted|After a brief wait, the guards open the gates for you and allow your party inside. mno_continue_22|Continue... menu_castle_entry_denied|The lord of this castle has forbidden you from coming inside these walls, and the guard sergeant informs you that his men will fire if you attempt to come any closer. mno_continue.12|Continue... menu_castle_meeting|With whom do you want to meet? mno_guard_meet_s5|{s5}. mno_forget_it_8|Forget it. menu_castle_meeting_selected|Your request for a meeting is relayed inside, and finally {s6} appears in the courtyard to speak with you. mno_continue_castle_meeting|Continue... menu_castle_besiege|You are laying siege to {s1}. {s2} {s3} mno_siege_request_meeting|Call for a meeting with the castle commander. mno_wait_24_hours|Wait until tomorrow. mno_castle_lead_attack|Lead your soldiers in an assault. mno_attack_stay_back|Order your soldiers to attack while you stay back... mno_build_ladders|Prepare ladders to attack the walls. mno_build_siege_tower|Build a siege tower. mno_lift_siege|Abandon the siege. menu_deer_herd|You encounter a herd of deer. mno_deer_kill|Hunt some of the animals. mno_leave.8|Leave. menu_deer_herd_kill_end|You shouldn't be reading this. menu_coat_herd|You encounter a herd of goat. They belong to the flock of a pastor who swings his sling at you until you move away. mno_leave.34|Leave. menu_coat_herd_kill_end|You shouldn't be reading this. menu_coatb_herd|You encounter a herd of goat. mno_coatb_kill|Hunt some of the animals. mno_leave.9|Leave. menu_coatb_herd_kill_end|You shouldn't be reading this. menu_boar_herd|You encounter a herd of boars. mno_boar_kill|Hunt some of the animals. mno_leave.26|Leave. menu_boar_herd_kill_end|You shouldn't be reading this. menu_wolf_herd|You encounter a pack of wolves. mno_wolf_kill|Hunt some of the wolves. mno_leave.10|Leave. menu_wolf_herd_kill_end|You shouldn't be reading this. menu_wilddonkey_herd|You encounter a herd of Wild Donkey. mno_wilddonkey_kill|Hunt some of the animals. mno_leave.42|Leave. menu_wilddonkey_herd_kill_end|You shouldn't be reading this. menu_siege_attack_meets_sally|The defenders sally out to meet your assault. mno_continue.55|Continue... menu_castle_besiege_inner_battle|{s1} mno_continue_24|Continue... menu_construct_ladders|As the party member with the highest Engineer skill ({reg2}), {reg3?you estimate {s3} estimates} that it will take {reg4} hours to build enough scaling ladders for the assault. mno_build_ladders_cont|Do it. mno_go_back_12|Go back. menu_construct_siege_tower|As the party member with the highest Engineer skill ({reg2}), {reg3?you estimate {s3} estimates} that building a siege tower will take {reg4} hours. mno_build_siege_tower_cont|Start building. mno_go_back_22|Go back. menu_castle_attack_walls_simulate|{s4}^^Your casualties {s8}^^Enemy casualties were {s9} mno_continue.13|Continue... menu_castle_attack_walls_with_allies_simulate|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} mno_continue_25|Continue... menu_castle_taken_by_friends|Nothing to see here. menu_castle_taken|{s3} has fallen to your troops, and you now have full control of the {reg2?town castle}. You can plunder spoils of war worth {reg3} aurums.{reg1? You may station troops here to defend it against enemies who may try to recapture it. Also, you should select now whether you will hold the {reg2?town castle} yourself or give it to a faithful vassal... } mno_dplmc_spoils_yourself|Plunder it and keep the spoils all for yourself. mno_dplmc_spoils_accompanying_vassals|Plunder it and share the spoils equally between the vassals accompanying you and yourself. mno_dplmc_spoils_all_vassals|Plunder it and share the spoils equally between your vassals and yourself. mno_continue.87|Continue... menu_castle_taken_2|{s3} has fallen to your troops, and you now have full control of the castle. It is time to send word to {s9} about your victory. {s5} mno_castle_taken_claim|Request that {s3} be awarded to you. mno_castle_taken_claim_2|Request that {s3} be awarded to your {reg65?wife husband}. mno_castle_taken_no_claim|Ask no rewards. menu_requested_castle_granted_to_player|You receive a message from your liege, {s3}.^^ {reg4?She He} has decided to grant {s2}{reg3? and the nearby village of {s4} } to you, with all due incomes and titles, to hold in {reg4?her his} name for as long as you maintain your oath of homage.. mno_continue_26|Continue. menu_requested_castle_granted_to_player_husband|You receive a message from your liege, {s3}.^^ {reg4?She He} has decided to grant {s2}{reg3? and the nearby village of {s4} } to your husband, {s7}. mno_continue.14|Continue. menu_requested_castle_granted_to_another|You receive a message from your monarch, {s3}.^^ 'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give you ownership of the castle, but that is a favour which I fear I cannot grant, as you already hold significant estates in my realm. Instead I have sent you {reg6} aurums to cover the expenses of your campaign, but {s2} I give to {s5}.' mno_accept_decision|Accept the decision. mno_leave_faction|You have been wronged! Renounce your oath to your liege! menu_requested_castle_granted_to_another_female|You receive a message from your monarch, {s3}.^^ 'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give ownership of the castle to your spouse, but that is a favour which I fear I cannot grant, as your spouse already holds significant estates in my realm. Instead I have sent you {reg6} aurums to cover the expenses of your campaign, but {s2} I give to {s5}.' menu_leave_faction|Renouncing your oath is a grave act. Your lord may condemn you and confiscate your lands and holdings. However, if you return them of your own free will, he may let the betrayal go without a fight. mno_leave_faction_give_back|Renounce your oath and give up your holdings. mno_leave_faction_hold|Renounce your oath and rule your lands, including {s2}, in your own name. mno_leave_faction_cancel|Remain loyal and accept the decision. menu_give_center_to_player|Your lord offers to extend your fiefs! {s1} sends word that {reg4?she he} is willing to grant {s2} to you in payment for your loyal service, adding it to your holdings. What is your answer? mno_give_center_to_player_accept|Accept the offer. mno_give_center_to_player_reject|Reject. You have no interest in holding {s2}. menu_give_center_to_player_2|With a brief ceremony, you are officially confirmed as the new lord of {s2}{reg3? and its bound village {s4} }. {reg3?They It} will make a fine part of your fiefdom. You can now claim the rents and revenues from your personal estates there, draft soldiers from the populace, and manage the lands as you see fit. However, you are also expected to defend your fief and your people from harm, as well as maintaining the rule of law and order. mno_continue_27|Continue... menu_oath_fulfilled|You had a contract with {s1} to serve {reg4?her him} for a certain duration. Your contract has now expired. What will you do? mno_renew_oath|Renew your contract with {s1} for another month. mno_dont_renew_oath|Become free of your bond. menu_siege_started_defender|{s1} is launching an assault against the walls of {s2}. You have {reg10} troops fit for battle against the enemy's {reg11}. You decide to... mno_dplmc_negotiate_with_besieger|Negotiate with the besieger. mno_siege_defender_join_battle|Join the battle. mno_siege_defender_troops_join_battle|Order your men to join the battle without you. menu_siege_join_defense|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} mno_continue.56|Continue... menu_enter_your_own_castle|{s10} mno_continue_28|Continue... menu_village|{s10} {s12}^{s11} This village worships {s40}.^{s6}{s7} mno_village_manage|Manage this village. mno_recruit_volunteers|Recruit Volunteers. mno_village_center|Go to the village center. mno_village_center_door|Door to the village center. mno_dplmc_village_elder_meeting|Meet the Village Elder. mno_village_buy_food|Buy supplies from the peasants. mno_dplmc_village_auto_buy_food|Buy food automatically. mno_village_attack_bandits|Attack the bandits. mno_village_wait|Wait here for some time. mno_dplmc_village_counter_insurgency|Counter the insurgency. mno_dplmc_village_negotiate|Begin negotiations. mno_collect_taxes_qst|{reg5?Continue collecting taxes Collect taxes} due to {s1}. mno_train_peasants_against_bandits_qst|Train the peasants. mno_village_hostile_action|Take a hostile action. mno_village_reports|Show reports. mno_unloot_village|! CHEAT unloot village mno_repair_village|Scout the surroundings. mno_village_leave|Leave... mno_village_leave_2|Leave the villagers. menu_village_hostile_action|What action do you have in mind? mno_village_take_food|Force the peasants to give you supplies. mno_village_steal_cattle|Steal cattle. mno_village_loot_1|Loot and burn this village. mno_forget_it_1|Forget it. menu_recruit_volunteers|{s18} mno_continue_29_not_enough_gold|I don't have enough money... mno_continue.77|Continue... mno_recruit_them|Recruit them ({reg6} aurums). mno_forget_it_6|Forget it. menu_village_hunt_down_fugitive_defeated|A heavy blow from the fugitive sends you to the ground, and your vision spins and goes dark. Time passes. When you open your eyes again you find yourself battered and bloody, but luckily none of the wounds appear to be lethal. mno_continue_30|Continue... menu_village_infest_bandits_result|{s9} mno_continue.16|Continue... menu_village_infestation_removed|In a battle worthy of song, you and your men drive the bandits out of the village, making it safe once more. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find. mno_village_bandits_defeated_accept|Take it as your just due. mno_village_bandits_defeated_cont|Refuse, stating that they need these items more than you do. menu_center_manage|{s19}^{reg6?^^You are currently building {s7}. The building will be completed after {reg8} day{reg9?s }. } mno_center_build_manor|Build a manor. mno_center_build_fish_pond|Build a mill. mno_center_build_well|Build a well. mno_center_build_watch_tower|Build a watch tower. mno_center_build_guard_tower|Build a guard post. mno_center_build_school|Build a school. mno_center_build_academy|Build an academy. mno_center_build_messenger_post|Build a messenger post. mno_center_build_prisoner_tower|Build a prisoner tower. mno_center_build_palisade|Build a palisade. mno_center_build_caltrops|Build caltrops. mno_center_build_guild|Build a guild hall. mno_center_build_university|Build a university. mno_center_build_blacksmith|Build a blacksmith forge. mno_center_build_caravan_escort|Build a caravan escort outpost. mno_center_build_bookstore|Build a bookstore. mno_center_build_festival_square|Build a festival square. mno_center_build_mercenaryguild|Build a mercenary guild. mno_go_back_dot_3|Go back. menu_center_improve|{s19} As the party member with the highest engineer skill ({reg2}), {reg3?you reckon {s3} reckons} that building the {s4} will cost you {reg5} aurums and will take {reg6} days. mno_dplmc_improve_cont|Go on. (Pay from treasury) mno_improve_cont|Go on. mno_improve_not_enough_gold|I don't have enough money for that. mno_forget_it_2|Forget it. menu_town_enemies_failed|{s4} {s5} mno_continue_31|Continue... menu_town_enemies_succeeded|The locals fall before you as wheat to a scythe! Soon you stand alone in the streets while most of your attackers lie unconscious, dead or dying. Searching the bodies, you find a purse belonging to one of these fools. Perhaps you should improve your reputation in this place to avoid further hostilities... mno_continue.57|Continue... menu_town_bandits_failed|{s4} {s5} mno_continue_32|Continue... menu_town_bandits_succeeded|The bandits fall before you as wheat to a scythe! Soon you stand alone in the streets while most of your attackers lie unconscious, dead or dying. Searching the bodies, you find a purse which must have belonged to a previous victim of these brutes. Or perhaps, it was given to them by someone who wanted to arrange a suitable ending to your life. mno_continue.17|Continue... menu_village_steal_cattle_confirm|As the party member with the highest looting skill ({reg2}), {reg3?you reckon {s1} reckons} that you can steal as many as {reg4} heads of village's cattle. mno_village_steal_cattle_confirm|Go on. mno_forget_it_10|Forget it. menu_village_steal_cattle|{s1} mno_continue_33|Continue... menu_village_take_food_confirm|It will be difficult to force and threaten the peasants into giving their precious supplies. You think you will need at least one hour. mno_village_take_food_confirm|Go ahead. mno_forget_it_3|Forget it. menu_village_take_food|The villagers grudgingly bring out what they have for you. mno_take_supplies|Take the supplies. mno_let_them_keep_it|Let them keep it. menu_village_start_attack|Some of the angry villagers grab their tools and prepare to resist you. It looks like you'll have a fight on your hands if you continue. mno_village_raid_attack|Charge them. mno_village_raid_leave|Leave this village alone. menu_village_loot_no_resist|The villagers here are few and frightened, and they quickly scatter and run before you. The village is at your mercy. mno_village_loot_2|Plunder the village, then raze it. menu_village_loot_complete|On your orders your troops sack the village, pillaging everything of any value, and then put the buildings to the torch. From the coins and valuables that are found, you get your share of {reg1} aurums. mno_continue.95|Continue... menu_village_loot_defeat|Fighting with courage and determination, the villagers manage to hold together and drive off your forces. mno_continue_34|Continue... menu_village_loot_continue|Do you wish to continue looting this village? mno_disembark_yes|Yes. mno_disembark_no|No. menu_close|Nothing. menu_town|{s10} {s14} This town worships {s40}.^{s11}{s12}{s13} mno_castle_castle|Go to the Lord's hall{s1}. mno_castle_castle_door|Door to the castle. mno_join_tournament|Join the tournament. mno_town_castle|Go to the castle{s1}. mno_town_castle_door|Door to the castle. mno_town_center|Take a walk around the streets. mno_town_center_door|Door to the town center. mno_town_tavern|Visit the tavern. mno_town_tavern_door|Door to the tavern. mno_town_merchant|Speak with the merchant. mno_town_merchant_door|Door to the shop. mno_town_arena|Enter the arena. mno_town_arena_door|Door to the arena. mno_town_dungeon|Never Enter the prison. mno_town_dungeon_door|Door to the dungeon. mno_castle_inspect|Take a walk around the courtyard. mno_castle_inspect_door|To the castle courtyard. mno_fort_trilond_inspect|Take a walk around the fort. mno_fort_trilond_inspect_door|To the fort's courtyard. mno_visit_lady|Attempt to visit a lady mno_visit_lady_door|Door to the garden. mno_trade_with_merchants|Go to the marketplace. mno_castle_station_troops|Manage the garrison {s10} mno_dplmc_castle_give_troops|Give troops to the garrison (cannot remove) mno_town_bank|Visit the landlords and moneylenders. mno_dplmc_guild_master_meeting|Meet the Guild Master. mno_castle_wait|Wait here for some time{s1}. mno_recruit_falcaonacademy|Recruit from Falcon Academy. mno_recruit_nobles|Recruit Nobles. mno_recruit_mercenaryguild|Recruit Mercenaries. mno_walled_center_manage|Manage this {reg0?town castle}. mno_manage_kingdom|Manage your kingdom. mno_walled_center_move_court|Move your court here. mno_et_local_castle_merchant|Trade with the local merchant mno_town_leave|Leave... mno_town_leave_door|Leave Area. mno_center_reports|Show reports. menu_cannot_enter_court|There is a feast in progress in the lord's hall, but you are not of sufficient status to be invited inside. Perhaps increasing your renown would win you admittance -- or you might also try distinguishing yourself at a tournament while the feast is in progress... mno_continue_35|Continue menu_lady_visit|Whom do you wish to visit? mno_visit_lady_1|Visit {s12} mno_visit_lady_2|Visit {s12} mno_visit_lady_3|Visit {s12} mno_visit_lady_3_door|Door to the garden. mno_visit_lady_4|Visit {s12} mno_visit_lady_5|Visit {s12} mno_visit_lady_6|Visit {s12} mno_visit_lady_7|Visit {s12} mno_visit_lady_8|Visit {s12} mno_leave.11|Leave menu_town_tournament_lost|You have been eliminated from the tournament.{s8} mno_continue.58|Continue... menu_town_tournament_won|You have won the tournament of {s3}! You are filled with pride as the crowd cheers your name. In addition to honour, fame and glory, you earn a prize of {reg9} aurums. {s8} mno_continue_36|Continue... menu_town_tournament_won_by_another|As the only {reg3?fighter man} to remain undefeated this day, {s1} wins the lists and the glory of this tournament. mno_continue.19|Continue... menu_town_tournament|{s1}You are at tier {reg0} of the tournament, with {reg1} participants remaining. In the next round, there will be {reg2} teams with {reg3} {reg4?fighters fighter} each. mno_tournament_view_participants|View participants. mno_tournament_bet|Place a bet on yourself. mno_tournament_join_next_fight|Fight in the next round. mno_leave_tournament|Withdraw from the tournament. menu_tournament_withdraw_verify|Are you sure you want to withdraw from the tournament? mno_tournament_withdraw_yes|Yes. This is a pointless affectation. mno_tournament_withdraw_no|No, not as long as there is a chance of victory! menu_tournament_bet|The odds against you are {reg5} to {reg6}.{reg1? You have already bet {reg1} aurums on yourself, and if you win, you will earn {reg2} aurums. } How much do you want to bet? mno_bet_500_denars|500 aurums. mno_bet_200_denars|200 aurums. mno_bet_100_denars|100 aurums. mno_bet_50_denars|50 aurums. mno_bet_25_denars|25 aurums. mno_go_back_dot_14|Go back. menu_tournament_bet_confirm|If you bet {reg1} aurums, you will earn {reg2} aurums if you win the tournament. Is that all right? mno_tournament_bet_accept|Go ahead. mno_tournament_bet_cancel|Forget it. menu_tournament_participants|You ask one of the criers for the names of the tournament participants. They are ^{s11} mno_go_back_dot_4|Go back. menu_collect_taxes|As the party member with the highest trade skill ({reg2}), {reg3?you expect {s1} expects} that collecting taxes from here will take {reg4} days... mno_start_collecting|Start collecting. mno_collect_later|Put it off until later. menu_collect_taxes_complete|You've collected {reg3} aurums in taxes from {s3}. {s19} will be expecting you to take the money to {reg4?her him}. mno_continue_37|Continue... menu_collect_taxes_rebels_killed|Your quick action and strong arm have successfully put down the revolt. Surely, anyone with a mind to rebel against you will think better of it after this. mno_continue.78|Continue... menu_collect_taxes_failed|You could collect only {reg3} aurums as tax from {s3} before the revolt broke out. {s1} won't be happy, but some silver will placate {reg4?her him} better than nothing at all... mno_continue_38|Continue... menu_collect_taxes_revolt_warning|The people of {s3} are outraged at your demands and decry it as nothing more than extortion. They're getting very restless, and they may react badly if you keep pressing them. mno_continue_collecting_taxes|Ignore them and continue. mno_halve_taxes|Agree to reduce your collection by half. ({s1} may be upset) menu_collect_taxes_revolt|You are interrupted while collecting the taxes at {s3}. A large band of angry {reg9?peasants townsmen} is marching nearer, shouting about the exorbitant taxes and waving torches and weapons. It looks like they aim to fight you! mno_continue_39|Continue... menu_train_peasants_against_bandits|As the party member with the highest training skill ({reg2}), {reg3?you expect {s1} expects} that getting some peasants ready for practice will take {reg4} hours. mno_make_preparation|Train them. mno_train_later|Put it off until later. menu_train_peasants_against_bandits_ready|You put the peasants through the basics of soldiering, discipline and obedience. You think {reg0} of them {reg1?have has} fully grasped the training and {reg1?are is} ready for some practice. mno_peasant_start_practice|Start the practice fight. menu_train_peasants_against_bandits_training_result|{s0} mno_continue.20|Continue... menu_train_peasants_against_bandits_attack|As you get ready to continue the training, a sentry from the village runs up to you, shouting alarms. The bandits have been spotted on the horizon, riding hard for {s3}. The elder begs that you organize your newly-trained militia and face them. mno_peasants_against_bandits_attack_resist|Prepare for a fight! menu_train_peasants_against_bandits_attack_result|{s9} mno_continue_40|Continue... menu_train_peasants_against_bandits_success|The bandits are broken! Those few who remain run off with their tails between their legs, terrified of the peasants and their new champion. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find to show their gratitude. menu_disembark|Do you wish to disembark? menu_ship_reembark|Do you wish to embark? mno_reembark_yes|Yes. mno_reembark_no|No. menu_center_reports|Town Name {s1}^Rent Income {reg1} aurums^Tariff Income {reg2} aurums^Food Stock for {reg3} days mno_to_price_and_productions|Show prices and productions. mno_go_back_dot_10|Go back. menu_price_and_production|Productions are ^(Note base/modified by raw materials/modified by materials plus prosperity)^{s1}^^Price factors are ^{s2} mno_go_back_dot_5|Go back. menu_town_trade|You head towards the marketplace. mno_town_enterprise|Visit your {s3}. mno_town_enterprise_door|Door to your enterprise. mno_auto_sell|Sell items automatically. mno_assess_prices|Assess the local prices. mno_trade_with_arms_merchant|Trade with the arms merchant. mno_trade_with_armor_merchant|Trade with the armor merchant. mno_trade_with_horse_merchant|Trade with the horse merchant. mno_trade_with_goods_merchant|Trade with the goods merchant. mno_auto_buy_food|Buy food automatically. mno_back_to_town_menu|Head back. menu_manage_kingdom|Which aspect of your kingdom would you like to modify? mno_action_change_town_name|Change this town's name mno_noble_swap|Change Nobles in this Fief ({s5}). mno_hhg_as_guards_in_town|Household Guards as Guards in Towns ({s4}). mno_get_adviser|Hire an adviser to assist in managing your kingdom. mno_back|Go back to town menu. mno_player_retainers_change_race|[Change Race of Royal Household Guards] mno_player_retainers_minor_change_race_noble|[Change Race of Noble Household Guards] mno_player_retainers_minor_change_race_common|[Change Race of Common Household Guards] menu_playerretainers_changerace|Select a race mno_playerretainers_change_race_hum_male|Human Males mno_playerretainers_change_race_hum_female|Human Females mno_playerretainers_change_race_elf_male|Naphali Males mno_playerretainers_change_race_elf_female|Naphali Females mno_playerretainers_change_race_dwa_male|Dwarf Males mno_playerretainers_change_race_dwa_female|Dwarf Females mno_playerretainers_change_race_gia_male|Giant Males (most of the equipment is incompatible with Giants!) mno_playerretainers_change_race_gia_female|Giant Females mno_playerretainers_change_race_resume|Resume travelling menu_playerretainers_minor_changerace|Select a race mno_playerretainers_change_race_minor_hum_male|Human Males mno_playerretainers_change_race_minor_hum_female|Human Females mno_playerretainers_change_race_minor_elf_male|Naphali Males mno_playerretainers_change_race_minor_elf_female|Naphali Females mno_playerretainers_change_race_minor_dwa_male|Dwarf Males mno_playerretainers_change_race_minor_dwa_female|Dwarf Females mno_playerretainers_change_race_minor_gia_female|Giant Females menu_dplmc_trade_auto_sell_begin|Items in your inventory whose type is marked as sellable and whose prices are below {reg1} aurums will be sold to the {reg2?appropriate merchants elder} in the current {reg2?town village} automatically. Specifically food, trade goods, and books will never be sold. ^^You can change some settings here freely. mno_continue.59|Continue... mno_change_settings|Change settings. mno_go_back_13|Go back menu_dplmc_trade_auto_buy_food_begin|You will automatically buy food according to your shopping list. Do you want to continue?^^You can view and configure the shopping list here. mno_continue_41|Continue... mno_dplmc_change_shopping_list_of_food|Configure your shopping list. mno_go_back_27|Go back menu_town_trade_assessment_begin|You overhear several discussions about the price of trade goods across the local area.^You listen closely, trying to work out the best deals around. mno_continue.21|Continue... mno_go_back_dot_13|Go back. menu_town_trade_assessment|As the party member with the highest trade skill ({reg2}), {reg3?you try to figure out {s1} tries to figure out} the best goods to trade in. {s2} mno_continue_42|Continue... menu_sneak_into_town_suceeded|Disguised in the garments of a poor pilgrim, you fool the guards and make your way into the town. mno_continue.88|Continue... menu_sneak_into_town_caught|As you try to sneak in, one of the guards recognizes you and raises the alarm! You must flee back through the gates before all the guards in the town come down on you! mno_sneak_caught_fight|Try to fight your way out! mno_sneak_caught_surrender|Surrender. menu_sneak_into_town_caught_dispersed_guards|You drive off the guards and cover your trail before running off, easily losing your pursuers in the maze of streets. mno_continue_43|Continue... menu_sneak_into_town_caught_ran_away|You make your way back through the gates and quickly retreat to the safety of the countryside.{s11} mno_continue.22|Continue... menu_enemy_offer_ransom_for_prisoner|{s2} offers you a sum of {reg12} aurums in silver if you are willing to sell them {s1}. mno_ransom_accept|Accept the offer. mno_ransom_reject|Reject the offer. menu_training_ground|You approach a training field where you can practice your martial skills. What kind of training do you want to do? mno_camp_trainer|Speak with the trainer. mno_camp_train_melee|Sparring practice. mno_camp_train_archery|Ranged weapon practice. mno_camp_train_mounted|Horseback practice. mno_leave.27|Leave. menu_training_ground_selection_details_melee_1|How many opponents will you go against? mno_camp_train_melee_num_men_1|One. mno_camp_train_melee_num_men_2|Two. mno_camp_train_melee_num_men_3|Three. mno_camp_train_melee_num_men_4|Four. mno_go_back_dot_6|Cancel. menu_training_ground_selection_details_melee_2|Choose your opponent #{reg1} mno_training_ground_selection_details_melee_random|Choose randomly. mno_go_back_dot_11|Go back. menu_training_ground_selection_details_mounted|What kind of weapon do you want to train with? mno_camp_train_mounted_details_1|One handed weapon. mno_camp_train_mounted_details_2|Polearm. mno_camp_train_mounted_details_3|Bow. mno_camp_train_mounted_details_4|Thrown weapon. mno_go_back_dot_7|Go back. menu_training_ground_selection_details_ranged_1|What kind of ranged weapon do you want to train with? mno_camp_train_ranged_weapon_bow|Bow and arrows. mno_camp_train_ranged_weapon_crossbow|Crossbow. mno_camp_train_ranged_weapon_thrown|Throwing Knives. mno_go_back_dot_15|Go back. menu_training_ground_selection_details_ranged_2|What range do you want to practice at? mno_camp_train_ranged_details_1|10 yards. mno_camp_train_ranged_details_2|20 yards. mno_camp_train_ranged_details_3|30 yards. mno_camp_train_ranged_details_4|40 yards. mno_camp_train_ranged_details_5|50 yards. mno_camp_train_ranged_details_6|60 yards. mno_camp_train_ranged_details_7|70 yards. mno_go_back_dot_8|Go back. menu_training_ground_description|{s0} mno_continue_44|Continue... menu_training_ground_training_result|{s7}{s2} mno_continue.60|Continue... menu_captivity_avoid_wilderness|Suddenly all the world goes black around you. Many hours later you regain your conciousness and find yourself at the spot you fell. Your enemies must have taken you up for dead and left you there. However, it seems that none of your wound were lethal, and altough you feel awful, you find out that can still walk. You get up and try to look for any other survivors from your party. menu_captivity_start_wilderness|Stub menu_captivity_start_wilderness_surrender|Stub menu_captivity_start_wilderness_defeat|Your enemies take you prisoner. menu_captivity_start_castle_surrender|Stub menu_captivity_start_castle_defeat|Stub menu_captivity_start_under_siege_defeat|Your enemies take you prisoner. menu_captivity_wilderness_taken_prisoner|Your enemies take you prisoner. mno_continue_45|Continue... menu_captivity_wilderness_check|stub menu_captivity_end_wilderness_escape|After painful days of being dragged about as a prisoner, you find a chance and escape from your captors! mno_continue.23|Continue... menu_captivity_castle_taken_prisoner|You are quickly surrounded by guards who take away your weapons. With curses and insults, they throw you into the dungeon where you must while away the miserable days of your captivity. mno_continue_46|Continue... menu_captivity_rescue_lord_taken_prisoner|You remain in disguise for as long as possible before revealing yourself. The guards are outraged and beat you savagely before throwing you back into the cell for God knows how long... mno_continue.79|Continue... menu_captivity_castle_check|stub menu_captivity_end_exchanged_with_prisoner|After days of imprisonment, you are finally set free when your captors exchange you with another prisoner. mno_continue_47|Continue... menu_captivity_end_propose_ransom|You spend long hours in the sunless dank of the dungeon, more than you can count. Suddenly one of your captors enters your cell with an offer; he proposes to free you in return for {reg5} aurums of your hidden wealth. You decide to... mno_captivity_end_ransom_accept|Accept the offer. mno_captivity_end_ransom_deny|Refuse him, wait for something better. menu_captivity_castle_remain|More days pass in the darkness of your cell. You get through them as best you can, enduring the kicks and curses of the guards, watching your underfed body waste away more and more... mno_continue.24|Continue... menu_kingdom_army_quest_report_to_army|{s8} sends word that {reg4?she he} wishes you to join {reg4?her his} new military campaign. You need to bring at least {reg13} troops to the army, and are instructed to raise more men with all due haste if you do not have enough. mno_continue_48|Continue... menu_kingdom_army_quest_messenger|{s8} sends word that {reg4?she he} wishes to speak with you about a task {reg4?she he} needs performed. {reg4?She He} requests you to come and see {reg4?her him} as soon as possible. mno_continue.61|Continue... menu_kingdom_army_quest_join_siege_order|{s8} sends word that you are to join the siege of {s9} in preparation for a full assault. Your troops are to take {s9} at all costs. mno_continue_49|Continue... menu_kingdom_army_follow_failed|You have failed to follow {s8}. The marshal assumes that you were otherwise engaged, but would have appreciated your support. mno_continue.25|Continue... menu_invite_player_to_faction_without_center|You receive an offer of vassalage!^^ {s8} of {s9} has sent a royal herald to bring you an invititation in {reg4?her his} own hand. You would be granted the honour of becoming a vassal {reg33?lady lord} of {s9}, and in return {s8} asks you to swear an oath of homage to {reg4?her him} and fight in {reg4?her his} military campaigns, although {reg4?she he} offers you no lands or titles. {reg4?She He} will surely be offended if you do not take the offer... mno_faction_accept|Accept! mno_faction_reject|Decline the invitation. menu_invite_player_to_faction|You receive an offer of vassalage!^^ {s8} of {s9} has sent a royal herald to bring you an invititation in {reg4?her his} own hand. You would be granted the honour of becoming a vassal {reg33?lady lord} of {s9}, and in return {s8} asks you to swear an oath of homage to {reg4?her him} and fight in {reg4?her his} military campaigns, offering you the fief of {s2} for your loyal service. {reg4?She He} will surely be offended if you do not take the offer... menu_invite_player_to_faction_accepted|In order to become a vassal, you must swear an oath of homage to {s3}. You shall have to find {reg4?her him} and give {reg4?her him} your oath in person. {s5} mno_continue_50|Continue... menu_question_peace_offer|You Receive a Peace Offer^^The {s1} offers you a peace agreement. What is your answer? mno_peace_offer_accept|Accept mno_dplmc_peace_offer_terms|Dictate the peace terms mno_peace_offer_reject|Reject menu_notification_truce_expired|Truce Has Expired^^The truce between {s1} and {s2} has expired. mno_continue.93|Continue menu_notification_feast_quest_expired|{s10} mno_continue_51|Continue menu_notification_sortie_possible|Enemy Sighted Enemies have been sighted outside the walls of {s4}, and {s5} and others are preparing for a sortie. You may join them if you wish. mno_continue.26|Continue menu_notification_casus_belli_expired|Kingdom Fails to Respond^^The {s1} has not responded to the {s2}'s provocations, and {s3} suffers a loss of face among {reg4?her his} more bellicose subjects...^ mno_continue_52|Continue menu_notification_lord_defects|Defection {s4} has abandoned the {s5} and joined the {s7}, taking {reg4?her his} fiefs with {reg4?her him} mno_continue.62|Continue menu_notification_treason_indictment|Treason Indictment^^{s9} mno_continue_53|Continue menu_notification_border_incident|Border incident^^Word reaches you that {s9}. Though you don't know whether or not the rumors are true, you do know one thing -- this seemingly minor incident has raised passions among the {s4}, making it easier for them to go to war against the {s3}, if they want it... mno_continue.27|Continue menu_notification_player_faction_active|You now possess land in your name, without being tied to any kingdom. This makes you a monarch in your own right, with your court temporarily located at {s12}. However, the other kings in Perisno will at first consider you a threat, for if any upstart warlord can grab a throne, then their own legitimacy is called into question.^^You may find it desirable at this time to pledge yourself to an existing kingdom. If you want to continue as a sovereign monarch, then your first priority should be to establish an independent right to rule. You can establish your right to rule through several means -- marrying into a high-born family, recruiting new lords, governing your lands, treating with other kings, or dispatching your companions on missions.^^At any rate, your first step should be to appoint a chief minister from among your companions, to handle affairs of state. Different companions have different capabilities.^You may appoint new ministers from time to time. You may also change the location of your court, by speaking to the minister. mno_appoint_spouse|Appoint your {reg0?wife husband}, {s10}... mno_dplmc_appoint_spouse_plus_1|Appoint your {reg0?wife husband}, {s10}... mno_appoint_default|Appoint a prominent citizen from the area... mno_appoint_npc1|Appoint {s10} mno_appoint_npc2|Appoint {s10} mno_appoint_npc3|Appoint {s10} mno_appoint_npc4|Appoint {s10} mno_appoint_npc5|Appoint {s10} mno_appoint_npc6|Appoint {s10} mno_appoint_npc7|Appoint {s10} mno_appoint_npc8|Appoint {s10} mno_appoint_npc9|Appoint {s10} mno_appoint_npc10|Appoint {s10} mno_appoint_npc11|Appoint {s10} mno_appoint_npc12|Appoint {s10} mno_appoint_npc13|Appoint {s10} mno_appoint_npc14|Appoint {s10} mno_appoint_npc15|Appoint {s10} mno_appoint_npc16|Appoint {s10} mno_appoint_npc17|Appoint {s10} mno_appoint_npc18|Appoint {s10} mno_appoint_npc19|Appoint {s10} menu_minister_confirm|{s9}can be found at your court in {s12}. You should consult periodically, to avoid the accumulation of unresolved issues that may sap your authority... mno_continue_54|Continue... menu_notification_court_lost|{s12} mno_continue.80|Continue... menu_notification_player_faction_deactive|Your kingdom no longer holds any land. mno_continue_55|Continue... menu_notification_player_wedding_day|{s8} wishes to inform you that preparations for your wedding at {s10} have been complete, and that your presence is expected imminently . mno_continue.28|Continue... menu_notification_player_kingdom_holds_feast|{s11} mno_continue_56|Continue... menu_notification_center_under_siege|{s1} has been besieged by {s2} of {s3}! mno_continue.63|Continue... menu_notification_village_raid_started|Your Village is under Attack!^^{s2} of {s3} is laying waste to {s1}. mno_continue_57|Continue... menu_notification_one_faction_left|Perisno Conquered by One Kingdom^^{s1} has defeated all rivals and stands as the sole kingdom. mno_continue.29|Continue... menu_notification_oath_renounced_faction_defeated|Your Old Faction was Defeated^^You won the battle against {s1}! This ends your struggle which started after you renounced your oath to them. mno_continue_58|Continue... menu_notification_center_lost|An Estate was Lost^^You have lost {s1} to {s2}. mno_continue.89|Continue... menu_notification_troop_left_players_faction|Betrayal!^^{s1} has left {s2} and joined {s3}. mno_continue_59|Continue... menu_notification_troop_joined_players_faction|Good news!^^ {s1} has left {s2} and joined {s3}. mno_continue.30|Continue... menu_notification_war_declared|Declaration of War^^{s1} has declared war against {s2}! mno_continue_60|Continue... menu_notification_peace_declared|Peace Agreement^^{s1} and {s2} have made peace!^{s57} mno_continue.64|Continue... menu_notification_faction_defeated|Faction Eliminated^^{s1} is no more! mno_continue_61|Continue... menu_notification_rebels_switched_to_faction|Rebellion Success^^ Your rebellion is victorious! Your faction now has the sole claim to the title of {s11}, with {s12} as the single ruler. mno_continue.31|Continue... menu_notification_player_should_consult|{reg0?Your minister {s11}} send word that there are problems brewing in the realm which, if left untreated, could sap your authority. You should consult with {reg4?her him} at your earliest convenience mno_continue_62|Continue... menu_notification_player_feast_in_progress|Feast in Preparation^^Your {reg33?husband wife} has started preparations for a feast in your hall in {s11} mno_continue.81|Continue... menu_notification_lady_requests_visit|An elderly woman approaches your party and passes one of your men a letter, sealed in plain wax. It is addressed to you. When you break the seal, you see it is from {s15}. It reads, 'I so enjoyed your last visit. {s14} I am currently in {s10}.{s12}' mno_continue_63|Tell the woman to inform her mistress that you will come shortly mno_continue.32|Tell the woman to inform her mistress that you are indisposed menu_garden|{s12} mno_enter_9|Enter mno_nurse_1|Go with the nurse mno_nurse_2|Wait by the spring mno_leave.12|Leave menu_nibor_in_p_village_15|Nibor Hood's party occupied this village. Though it doesn't seem that locals mind their presence. mno_continue_64|Continue... menu_result_nibor_in_village_15|{s2} mno_continue.65|Continue... mno_continue_65|Continue... menu_schlacht_im_randomdorf_1|A band of rogue nobles and their mercenaries took residence in this village. Someone needs to deal with them. mno_continue.33|Continue... menu_result_schlacht_im_randomdorf_1|{s2} mno_continue_66|Continue... mno_continue.97|Continue... menu_nibor_rebellion_in_town|Nibor Hood's brigands found their way into the town! Many citizens as well as a part of garrison troops joined them. Others prefer not to interfere. Deal with the rebels! mno_continue_67|Continue... menu_result_nibor_rebellion_in_town|{s2} mno_continue.34|Continue... mno_continue_68|Continue... menu_oim_talk_to_bandits_horse|{s2} mno_continue.66|Continue... mno_defend_village_|Prepare for a fight! menu_oim_bandits_battle_for_horse_result|{s2} mno_continue_69|Continue... mno_continue.35|Continue... menu_kill_local_merchant_begin|You spot your victim and follow him, observing as he turns a corner into a dark alley. This will surely be your best opportunity to attack him. mno_continue_70|Continue... menu_weeping_murder_noble|You spot Lord Bersculta leaving the tavern, and follow him for a moment. mno_continue.82|Continue... menu_weeping_hello_zolona|Lord Bersculta falls to the ground, dead. You pick up the dagger, but from the shadows, Zolona appears. mno_continue_71|Continue... menu_debug_alert_from_s65|DEBUG ALERT {s65} mno_continue.36|Continue... menu_auto_return_to_map|stub menu_bandit_lair|{s3} mno_continue_72_1|Attack the hideout... mno_leave_no_attack|Leave... mno_leave_victory|Continue... mno_leave_defeat|Continue... menu_notification_player_faction_political_issue_resolved|After consulting with the peers of the realm, {s10} has decided to confer {s11} on {s12}. mno_continue.67|Continue... menu_notification_player_faction_political_issue_resolved_for_player|After consulting with the peers of the realm, {s10} has decided to confer {s11} on you. You may decline the honor, but it will probably mean that you will not receive other awards for a little while.{s12} mno_accept|Accept the honor mno_decline|Decline the honor mno_continue_73|Approach {s1}... menu_start_phase_3|{s16}^^You are exhausted by the time you find the inn in {s1}, and fall asleep quickly. However, you awake before dawn and are eager to explore your surroundings. You venture out onto the streets, which are still deserted. All of a sudden, you hear a sound that stands the hairs of your neck on end -- the rasp of a blade sliding from its scabbard... mno_continue.37|Continue... menu_lost_tavern_duel|{s11} mno_continue_74|Continue... menu_establish_court|To establish {s4} as your court will require a small refurbishment. In particular, you will need a set of tools and a bolt of velvet. it may also take a short while for some of your followers to relocate here. Do you wish to proceed? mno_establish|Establish {s4} as your court mno_establish_2|Establish {s4} as your court mno_establish_ask_minister|Request your Minister to establish {s4} as your court (15,000 aurums) mno_establish_ask_minister_notenough|Request your Minister to establish {s4} as your court (15,000 aurums) mno_continue.90|Hold off... menu_notification_relieved_as_marshal|{s4} wishes to inform you that your services as marshal are no longer required. In honor of valiant efforts on behalf of the realm over the last {reg4} days, however, {reg8?she he} offers you a purse of {reg5} aurums. mno_continue_75|Continue menu_dplmc_manage_loot_pool|{s10} mno_dplmc_auto_loot|Let your heroes select gear from the items on the ground. mno_dplmc_auto_loot_no|Insufficient item pool space for auto-upgrade. mno_dplmc_loot|Access the items on the ground. mno_dplmc_auto_loot_upgrade_management|Update management of NPCs' equipment. mno_dplmc_leave|{s20} mno_dplmc_leave_and_take_a|Gather {reg0} of the {reg20} items on the ground and leave. mno_dplmc_leave_and_take_b|Gather the remaining {reg20} {reg0?items item} on the ground and leave. mno_dplmc_leave_and_take_c|There is no space left in your bags. menu_dplmc_auto_loot|Your heroes will automatically grab items from the loot pool based on their pre-selected upgrade options. Heroes listed first in the party order will have first pick. Any equipment no longer needed will be dropped back into the loot pool. Any items in the loot pool will be lost when you leave. Are you sure you wish to do this? mno_dplmc_autoloot_no|No, I've changed my mind. mno_dplmc_autoloot_yes|Yes, perform the upgrading. menu_dplmc_notification_alliance_declared|Alliance Agreement^^{s1} and {s2} have formed an alliance!^{s57} mno_dplmc_continue_1|Continue... menu_dplmc_notification_defensive_declared|Defensive Pact^^{s1} and {s2} have agreed to a defensive pact!^{s57} mno_dplmc_continue_13|Continue... menu_dplmc_notification_trade_declared|Trade Agreement^^{s1} and {s2} have signed a trade agreement!^{s57} mno_dplmc_continue_2|Continue... menu_dplmc_notification_nonaggression_declared|Non-aggression Treaty^^{s1} and {s2} have concluded a non-aggression treaty!^{s57} mno_dplmc_continue_14|Continue... menu_dplmc_question_alliance_offer|You Receive an Alliance Offer^^The {s1} wants to form an alliance with you. What is your answer? mno_dplmc_alliance_offer_accept|Accept mno_dplmc_alliance_offer_reject|Reject menu_dplmc_question_defensive_offer|You Receive a Pact Offer^^The {s1} offers you a defensive pact. What is your answer? mno_dplmc_defensive_offer_accept|Accept mno_dplmc_defensive_offer_reject|Reject menu_dplmc_question_trade_offer|You Receive a Pact Offer^^The {s1} offers you a trade pact. What is your answer? mno_dplmc_trade_offer_accept|Accept mno_dplmc_trade_offer_reject|Reject menu_dplmc_question_nonaggression_offer|You Receive a Pact Offer^^The {s1} offers you a non-aggression treaty. What is your answer? mno_dplmc_nonaggression_offer_accept|Accept mno_dplmc_nonaggression_offer_reject|Reject menu_dplmc_notification_alliance_expired|Alliance Has Expired^^The alliance between {s1} and {s2} has expired and was degraded to a defensive pact. mno_dplmc_continue_3|Continue menu_dplmc_notification_defensive_expired|Defensive Pact Has Expired^^The defensive pact between {s1} and {s2} has expired and was degraded to a trade agreement. mno_dplmc_continue_15|Continue menu_dplmc_notification_trade_expired|Trade Agreement Has Expired^^The trade agreement between {s1} and {s2} has expired and was degraded to a non-aggression treaty. mno_dplmc_continue_4|Continue menu_dplmc_dictate_terms|Dictate your peace terms. mno_dplmc_demand_4000|Demand 4000 aurums mno_dplmc_demand_8000|Demand 8000 aurums mno_dplmc_demand_castle|Demand {s2}. mno_dplmc_go_back|Go back menu_dplmc_deny_terms|The {s1} refuses your terms and is breaking off of negotiations. mno_dplmc_continue_16|Continue menu_dplmc_village_riot_result|{s9} mno_dplmc_continue_5|Continue... menu_dplmc_village_riot_removed|In bloody battle you and your men slaughter the rebels and regain control over the village. But there is not much left you can control. mno_dplmc_continue_17|Continue... menu_dplmc_town_riot_removed|In bloody battle you and your men slaughter the rebels and regain control over the town. mno_dplmc_continue_6|Continue... menu_dplmc_riot_negotiate|You approach the angry crowd and begin negotiations. The leader of the riot demands {reg0} aurums. He agrees to lay down arms if you are willing to pay. mno_dplmc_pay_riot_treasury|Induce your chamberlain to pay the money from the treasury. mno_dplmc_pay_riot_cash|Pay cash. mno_dplmc_back|Back... menu_dplmc_notification_riot|The peasants of {s1} launched a riot against you! In a surprise attack, men loyal to you have been slain. The remainder joined the angry crowd. mno_dplmc_continue_18|Continue... menu_dplmc_notification_appoint_chamberlain|As a lord of a fief you can now appoint a chamberlain who resides at you court for a weekly salary of 15 aurums. He will handle all financial affairs like collecting and determining taxes, paying wages and managing your estate. In addition he supervises money transfers between kingdoms giving you more diplomatic options. mno_dplmc_appoint_default|Appoint a prominent nobleman from the area. mno_dplmc_continue_7|Proceed without chamberlain. menu_dplmc_chamberlain_confirm|Your chamberlain can be found at your court. You should consult him if you want to give him any financial advice or you need greater amounts of money. You should always make sure that there is enough money in the treasury to pay for political affairs. mno_dplmc_continue_19|Continue... menu_dplmc_notification_appoint_constable|As a lord of a fief you can now appoint a constable who resides at you court for a weekly salary of 15 aurums. He will recruit new troops and provide information about your army. mno_dplmc_continue_8|Proceed without constable. menu_dplmc_constable_confirm|Your constable can be found at your court. You should consult him if you want to recruit new troops or get detailed information about your standing army. mno_dplmc_continue_20|Continue... menu_dplmc_notification_appoint_chancellor|As a lord of a fief you can now appoint a chancellor who resides at you court for a weekly salary of 20 aurums. He will be the keeper of your seal and conduct the correspondence between you and other important persons. mno_dplmc_continue_9|Proceed without chancellor. menu_dplmc_chancellor_confirm|Your chancellor can be found at your court. You should consult him if you want to send messages or gifts. mno_dplmc_continue_21|Continue... menu_dplmc_deserters|Some of your men don't believe that you will pay their wages and desert. Overall you lose {s11} men. mno_dplmc_continue_10|Continue... menu_dplmc_negotiate_besieger|You appear with a white flag at the top of the wall. After a while a negotiator of {s11} approaches you. He demands {s6} and all associated villages as well as {reg0} aurums for safe conduct. mno_dplmc_comply_treasury|Comply and induce your chamberlain to pay the money from the treasury. mno_dplmc_comply|Comply and pay the money cash. mno_dplmc_break_off|Break off negotiations. menu_dplmc_messenger|Sire, I found {s10} and delivered your message. {reg4?Her His} answer was {s11}. mno_dplmc_continue_22|Continue... menu_dplmc_scout|Your spy returned from {s10}^^{s11}{s12} mno_dplmc_continue_11|Continue... menu_dplmc_domestic_policy|You can now shape the domestic policy of your kingdom. Do you want to change your policy now? mno_dplmc_yes|Yes, I want to change the domestic policy. mno_dplmc_no|No, I don't want to change the domestic policy. mno_dplmc_continue_23|Continue... menu_dplmc_affiliated_family_report|{s0} mno_lord_relations_3|View list of all known lords by relation. mno_continue.38|Continue... menu_dplmc_economic_report|{s0} mno_dplmc_continue_12|Continue... menu_dk_invasion_start_warning|A farmer, his face streaked with sweat and body red with blood, runs up to your entourage as you are traveling. '{s1}!' he cries, running up to you. 'Wait, please! I beg you, hear of what I have to say!^^The farmer takes a moment to catch his breath and then looks at you with desperation. 'Foreign invaders have come, all dressed in strange dark armor and wielding terrifying weapons! Escape, {s1}, when you have the chance! It is doomsday! I have seen them myself! They have conquered two castles already and are going to conquer another! Please, run! Doomsday is upon us!'^^With that, the farmer runs off into the distance. mno_continue_76|Continue... menu_pre_invasion|As you are traveling, you hear rumors from travelers on the road about a mysterious foreign threat called the 'Zann.'^^These men supposedly wield terrifying weapons and have exotic ways of fighting.^^ It is said that their ships will land on Perisno in a month's time, and that they have a massive army of over 4000 elite troops.^^Though this may not be true, you should prepare yourself for the worst, should the Zann descend upon the land. mno_continue.68|Continue... menu_rafklazan|A messenger rides up to you and tells you that a group of Foreign Invaders under someone called King Rafklazan has landed on the shores of Perisno by accident. mno_continue_77|Continue... menu_ulfhednar|A messenger rides up to you and tells you that an infamous Volheere Raider from Nisaynia has landed with his army of berserkers. mno_continue.39|Continue... menu_zolona|A messenger rides up to you and tells you a nomadic Queen has come from the far deserts and is deciding to stay here in Perisno. mno_continue_78|Continue... menu_thirdlegion|A messenger rides up to you and tells you that a Third Legion general has rallied his soldiers and are now marching for war. mno_continue.83|Continue... menu_zeladeck|A messenger rides up to you and tells you that the Illicans in the mountains of the Reich lands have proclaimed their 'Chosen One' and are now marching for war against the Reich. mno_continue_79|Continue... menu_dreaded_and_faith|You hear urgent rumors and news from travelers everywhere that something huge has happened between the Grazir Worshippers and the Eagle Knights. They say that the two have erupted into a full scale war, and neither side is backing down. Some rumors speak of a dark, evil presence near Galwe, and a large column of light erupting in the mountains near Lille. You may wish to check these occurences out yourself. mno_continue.40|Continue... menu_general_ialoch|A messenger rides up to you and tells you that a demonic general by the name of Ialoch has risen his armies and is now roaming the land. mno_continue_80|Continue... menu_nox_of_zephilli|A messenger rides up to you and tells you that a man by the name of Nox of Zephilli has proclaimed himself as the 'Chosen One' who will rise up and conquer Perisno in the name of an ancient Perisnoan Kingdom. He is now roaming the land, gathering support wherever he goes and challenging any who dare say he is not the rightful Emperor. mno_continue.69|Continue... menu_lord_ceylius|You hear news that the Lord of Mercenaries, Lord Ceylius has gathered a band of mercenaries and are now roaming the land, harassing caravans and razing villages wherever they go. mno_continue_81|Continue... menu_queen_aegea|You hear news that the Amazons have rallied under the banner of their proclaimed Queen, Aegea, and are now roaming the land. mno_continue.41|Continue... menu_count_eton|A weary messenger passes by your party, informing you that Count Eton of Lymbar has mustered his forces to reclaim the county of Lymbar for his order of knights. mno_continue_82|Continue... menu_event_01|A local minstrel has composed a small song about your deeds. mno_choice_01_1|That is great news! mno_choice_01_2|I shall like to reward him with 300 aurums. Let him continue his work! mno_choice_01_3|A song? What kind of fool will sing a song about me? I deserve an epic! Bring me his head! menu_event_02|A lone beggar comes up to you and asks for alms. He smells of rot and his stench is unbearable. mno_choice_02_1|Give the poor man 100 aurums. mno_choice_02_2|Ignore him and continue on. mno_choice_02_3|The fool smells like a pigsty! Throw him to the nearest farm, where he belongs! menu_event_03|A young upstart noble spreads outrageous lies about you behind your back. If this doesn't stop, soon you will be the laughingstock of the country. mno_choice_03_1|I challenge him to a duel! mno_choice_03_2|It's none of my business. mno_choice_03_3|Hire some Assassins of Ral'Daiun for 500 aurums and make sure he meets his end in a 'natural' way. menu_event_04|A bard has composed a long song about your heroic deeds. mno_choice_04_1|That is great news! mno_choice_04_2|I shall like to reward him with 1000 aurums. Let him continue his work! mno_choice_04_3|A song? What kind of fool will sing a song about me? I deserve an epic! Bring me his head, and I'll watch HIM sing - in pain! menu_event_05|A master bard has composed an epic of your legendary deeds. mno_choice_05_1|That is great news! mno_choice_05_2|I shall like to reward him with 3000 aurums. Let him continue his work! mno_choice_05_3|It's not good enough. Tell him to make two epics or I'll have his head. menu_event_06|As you are traveling, a band of farmers approach you and ask if they could join your party. mno_choice_06_1|Of course! mno_choice_06_2|No thanks. I have no space and no need for more troops. menu_event_07|As you are traveling, a small group of peasant woman approach you and ask if they could join your party. They said that their village was raided and now they have nowhere to go. mno_choice_07_1|Of course! mno_choice_07_2|I have no need for new troops. mno_choice_07_3|No, but perhaps you can do my travel weary men some favors... menu_event_08|Your men make camp and you notice something strange. A field of unknown types of mushrooms lay before you. What do you do? mno_choice_08_1|Eat them. mno_choice_08_2|Share them with your army. mno_choice_08_3|Do nothing. menu_event_09|Your men make camp and you notice something strange. A field of unknown types of mushrooms lay before you. What do you do? mno_choice_09_1|Eat them. mno_choice_09_2|Share them with your army. mno_choice_09_3|Do nothing. menu_event_10|As you are traveling, you meet a Knight of the Wolf. His 'pack' has abandoned him, and he wishes to join your party as a straggler. mno_choice_10_1|Of course! mno_choice_10_2|I have no space and no need for more troops. menu_event_11|You come across some runaway Desouk slaves. mno_choice_11_1|Help them on their way. mno_choice_11_2|Return them to the Desouk slavers. menu_event_12|You chance upon a fight between a group of bandits and merchants. The merchants seem to be losing and once they see you, they plead for your help. mno_choice_12_1|Kill all the bandits. mno_choice_12_2|Help the bandits. mno_choice_12_3|Slaughter both groups and take all the loot. menu_event_13|Having heard of your famous exploits, a group of mercenaries approach you and ask if they could join your party. mno_choice_13_1|Let them join. mno_choice_13_2|I don't need mercenaries. menu_event_14|A religous fanatic from the New Gods Worshippers follows your army. He creates much unrest but gain some converts as well. mno_choice_14_1|Let him be. He is a true man of faith to have so much courage. mno_choice_14_2|Offer him a place in your troops! mno_choice_14_3|Kill the fool. menu_event_15|A religous fanatic from the Old Gods Worshippers follows your army. He creates much unrest but gain some converts as well. mno_choice_15_1|Let him be. He is a true man of faith to have so much courage. mno_choice_15_2|Offer him a place in your troops! mno_choice_15_3|Kill the fool. menu_event_16|You encounter a wounded Knight of the Eagle. He tells you that he and his party was ambushed by Grazir Worshippers and asks you to take him into your party. mno_choice_16_1|Let him join. mno_choice_16_2|I don't need any more people. Especially not Eagle Knights. mno_choice_16_3|Torture him and then execute him. Eagle Knights deserve no less. menu_event_17|You encounter a wounded Grazir Priest. He tells you that he and his party was ambushed by Eagle Knights and asks you to take him into your party. mno_choice_17_1|Let him join. mno_choice_17_2|I don't need any more people. Especially not Grazir Priests. mno_choice_17_3|Torture him and then execute him. Grazir Priests deserve no less. menu_event_18|While traveling, your party comes across a small cottage with an adjoining garden. Although there is fish cooking over a fire out front, nobody seems to be here. mno_choice_18_1|Raid the cottage! mno_choice_18_2| Ignore the cottage and continue on your way. mno_choice_18_3|Leave a small bag of 300 aurums by the fire and continue on your way menu_event_19|You stumble across a small herd of cattle. mno_choice_19_1|Slaughter them and eat them! mno_choice_19_2|Continue on. mno_choice_19_3|Hunt them for fun. menu_event_20|You come across a small group of Freelancers. They seem to have recently abandoned their former captain. mno_choice_20_1|Offer them to join you. mno_choice_20_2|Continue on. mno_choice_20_3| Kill them for abandoning their captain. menu_event_21|A scout comes riding up to you and tells you that they have found a man tied to a tree. Upon investigating, you find out he was tied up because local bandits were going to use him as target practice until your troops came by. mno_choice_21_1|Untie him. mno_choice_21_2|Leave him there. Why should we care? mno_choice_21_3|Untie him and give him supplies menu_event_22|Your party stumble upon a wounded steppe urchin. mno_choice_22_1|Take him and ask a ransom to the elder of his village. mno_choice_22_2|Continue on. mno_choice_22_3|Help him along his journey. menu_event_23|You are travelling and passing by a battlefield as you see a plunderer carefully picking through the corpses of honorable men. The man looks up and sees you approach. He looks frightened, but understands that he couldn't escape anyway, so he just stands there trembling and awaiting his fate. mno_choice_23_1|Kill him and take his loot, then set the wolves on him... mno_choice_23_2|Continue on. mno_choice_23_3|This man is right to do so! Anyone with common sense would do the same. menu_event_24|While traversing some particularly rough terrain, you hear an arrow whiz by your head and clank against one of your troops' shields. Before you can react, another arrow impales itself in the ground next to your foot. It is clear that someone has just tried to assassinate you. mno_choice_24_1|Send your swiftest troop to find and capture the assassin. mno_choice_24_2|Send a heavier troop to find and kill the assassin. mno_choice_24_3|Let the assassin escape. The next time, you will be ready. menu_event_25|Your eyes catch a glint of metal in the ground below. mno_choice_25_1|Halt your party and investigate it. mno_choice_25_2|Ignore it and keep moving. menu_event_26|You see a young wolf pup limping across the road in front of you. It is clear that it has been injured and separated from its parents, and it won't survive much longer on its own. mno_choice_26_1|Put it out of its misery. mno_choice_26_2|Offer it some meat. mno_choice_26_3|Leave it be. menu_hire_adviser|Which adviser would you like to hire? mno_intel_adviser|{s1} mno_highmarshal|{s1} mno_back_to_kingdom_management|Return to the kingdom management menu. menu_hire_intel_adviser|A {s1} controls a network of spies throughout Perisno. He can tell you which lords are unhappy in other kingdoms, which castles are least defended, and where the monarchs of each faction are hiding.^A {s1} costs 5000 aurums to hire. Hire one? mno_yes|Yes. mno_no|No. menu_hire_high_marshal|A {s1} is the commander of the armies from the center of the kingdom and has a host of options, including giving the ability to hire war parties and more. He costs 20,000. Hire one? menu_assassination_failed|A messenger reins in beside your party.^^ '{reg33?Madam Sir}, I bring grave news. Your attack on {s2} has failed. The assassins attacked at dawn, as the lord made his way to the privy, but the first quarrel missed high when he stooped to remove something from his shoe. Alas, the element of surprise was lost, and he fought off the assassins. ^^Your Spymaster sends his condolences. mno_continue.94|Continue... menu_assassination_fought_off|A messenger reins in beside your party.^^ '{reg33?Madam Sir}, I bring good news. Your attack on {s2} has failed. The assassins attacked at dusk, but the guards were alert, and engaged the killers. Many died, but the lord escaped. However {s2}'s personal retinue has been reduced, and it will be some time before he can rebuild his forces.^^ Your Spymaster sends word that this might be an auspicious time to launch an attack. mno_continue_83|Continue... menu_assassination_prosperity|A messenger reins in beside your party.^^'{reg33?Madam Sir}, I bring mixed news. Your attack on {s2} was successful. However, the element of surprise was missing, and before they could administer the killing blow, the assassins were cut down.^^ That said, not all is lost. Seeing their lord struck down, his fiefs were shaken by their Lord's vulnerability, and there was talk of war, though with whom, no one knew. The prosperity of all {s2}'s holdings is down by twenty points and this will hit him in his pocketbook, though he lives still.^Your Spymaster sends his congratulations. mno_continue.42|Continue... menu_assassination_fiefed|A messenger reins in beside your party.^^'{reg33?Madam Sir}, I bring great news. Your attack on {s2} has succeeded. Nay, he is not dead, more's the pity. But apparently his liege had already been unsatisfied with his vassalage, and this attack has confirmed {s2}'s weakness. ^^{reg33?Madam Sir}, {s1} has relieved {s2} of all his lands and titles, and has bestowed them upon {s3}! ^^{s2} is humiliated and landless! Your Spymaster congratulates you on your cunning! mno_continue_84|Continue... menu_notification_give_vassal_gift|{s4} is recognizing your loyal service as a vassal by rewarding you with a {s1}. mno_continue.70|Continue... menu_recruit_nobles|{s18} mno_continue_85_not_enough_gold|I don't have enough money... mno_continue.43|Continue... mno_forget_it_7|Forget it. menu_recruit_mercenary|Some mercenaries stand before you. mno_recruit_mercs1|Recruit some new mercenaries. (2500 aurums) mno_recruit_mercs2|Recruit some experienced mercenaries. (5000 aurums) mno_recruit_mercs3|Recruit some veteran mercenaries. (7500 aurums) mno_forget_it_4|Forget it. mno_forget_it2|Forget it, I don't have any money. menu_recruit_falconacademy|You notice the silence of academic studies alongside the clashing of familiar weapons. The volunteers who stand for the Realm of the Falcons are honing their skills in this facility. Some seem to be willing to follow you, but you must pay for their fees. mno_recruit_falcs1|Pay for the fees of some fresh volunteers. (5000 aurums) mno_recruit_falcs2|Pay for the fees of some experienced volunteers. (10000 aurums) mno_recruit_falcs3|Pay for the fees of some veteran volunteers. (20000 aurums) mno_forget_it_9|Forget it. mno_forget_it_5|Forget it, I don't have any money. menu_red_immortals|You have defeated the Red Immortal party. You manage to capture one of the Immortals and interrogate him. He tells you that their leader, called Mactabilus, is nearby and that he will avenge them. Then, the Red Immortal kills himself with a hidden dagger before you and your men can react. mno_continue_86|Continue... menu_khivachis|You have defeated Kunika. Shortly after, a messenger from Khivachis comes up to you and tells you that they watched the entire battle and Khivachis needs you to report to her back at Reichberg. mno_continue.84|Continue... menu_perisno_start_welcome|Welcome to Perisno, adventurer. You will soon find that this mod is a bit harder than Native and brings you to an entire new world. You will meet new NPCs, discover long lost treasures, embark on dangerous quests, and more.^^ Currently the year is 395. You are just one of the thousands of men out there who seek to change the future. The Kingdom of Tolrania spreads across the center of Perisno, the Reich des Drachen - with their strange creatures and heavy cavalry - dominate the north along with Maccavia, the Kingdoms of Drahara and Hakkon share the deserts, and the Naphali Kingdom of Elintor inhabit the forests.^^ Minor factions like the Grazir Worshippers and the Assassins of Ral'Daiun lurk about, waiting to catch easy prey - and in a land far away, a fleet of ships are preparing to set sail for Perisno... In your travels you will encounter rogues, merchants, heroes, and more. ^^ Notes If you wish to check out the faction lores go to Notes. Perisno is a full new world for you to discover. Play it the way you wish to, and good luck, brave adventurer! mno_continue_87|Continue... menu_book_rapier_read1|You close the Anthology on the Dueler, having read it cover to cover. In addition to having learned a bit more about sparring, you discovered an intriguing account made by a Geldarin Naphali. mno_continue.44|Continue... menu_book_rapier_read2|The Naphali, a watchman by the name of Dadithas, claims to have seen the Dueler and his few loyal apprentices arrive on and depart from the shore west of the Azure Keep for the uncharted isles of the Aroulo. If there is one place to look for him, the civilization of the Aroulian jungle may be it. mno_continue_88|Continue... menu_third_legion_fort|You come to a seemingly occupied fort, a relic of the past belonging to the Venetoran Empire. mno_enter_attempt|Attempt to enter the fort. mno_enter_fort|Enter the fort. mno_attack_fort|Attack the fort. mno_claim_fort|Claim the fort for Visavo Austad. mno_leave.35|Leave. menu_enter_third_legion_succeeded|The guards welcome you into the fort. mno_continue_89|Continue... mno_continue_89_door|Exit to the camp. mno_leave.28|Leave. menu_sneak_third_legion_failed|As you draw closer to the entrance to the fort, you spot a few Legion guards keeping watch over the gate. Although they would raise the alarm if they saw you attempt to slip into the fort, you notice that they seem to be letting anyone with proper Legion equipment through without hesitation... mno_leave.14|Leave. menu_sneak_third_legion_failed_nonhuman|As you draw closer to the entrance to the fort, you spot a few Legion guards keeping watch over the gate. You notice that they seem to be letting anyone with proper Legion equipment through without hesitation, but as you are not human you will have little chance to disguise yourself. Perhaps you should help the Legion in some battles so they will view you as a friend... mno_leave.39|Leave. menu_third_legion_stronghold|A large fortress stands before you, in some state of disrepair. mno_approach_stronghold|Approach the walls. mno_attack_stronghold|Prepare ladders and enter the stronghold. mno_attack_stronghold_door|Exit to the camp. mno_enter_stronghold|Enter the stronghold. mno_wait_assassins|Wait at the stronghold for the assault. mno_leave.15|Leave. menu_venetor_complete|{s25} mno_continue.45|Continue... mno_continue_90|Continue... menu_venetor_victory|The last of Ral'Daiun's mercenary army lays defeated at the walls of Venetor. mno_continue.91|Continue... menu_venetor_defeat|Ral'Daiun's mercenary army overruns the valiant defence mounted by the Third Legion and {playername}. Though you manage to slip out a side exit with Atanos Austad and evade capture, as you ride away from the stronghold you see plumes of smoke rising from inside as the Assassins raze it to the ground. mno_continue_91|Continue... menu_austad_arrival|As you and your men are starting to get restless, you hear some commotion outside and suddenly the gate swings open. You grab your weapons and go to investigate. mno_continue.46|Continue... menu_venetor_defence|You quickly go and alert your men of the impending attack. Soon, they are battle ready, and you join Atanos Austad and Visavo Hendrus on the allure of the stronghold. Soon enough, you spot the red hoods of the Assassins' vanguard in the distance. mno_begin_battle|Defend Venetor. menu_venetor_defence_battle|The forces of the Assassins of Ral'Daiun are attacking the stronghold. mno_venetor_defend|Lead your soldiers in the defence. menu_sneak_third_legion_succeeded|Disguised in the equipment of a soldier of the Third, you fool the guards and make your way into the fort. mno_continue_92|Continue... mno_continue_92_door|Exit to the camp. mno_leave.29|Leave. menu_sneak_third_legion_friendly|After your deeds in support of the Third, the guards recognize you as a friend and welcome you into the fort. mno_continue.72|Continue... mno_continue.72_door|Exit to the camp. mno_leave.16|Leave. menu_third_legion_attack|You prepare to attack the Third Legion's fort. mno_third_legion_attack|Lead your soldiers in an assault. mno_leave.36|Go back. menu_mysterious_place|You are at a mysterious place... mno_enter_scene_4|Enter ... mno_enter_scene_4_door|Exit to the camp. mno_leave.17|Leave. menu_grazir_shrine|You stumble upon a seemingly abandoned fort in the woods. However, as you edge closer, you begin hearing whispers and screeches in the back of your mind. You carefully make your way through the gates and read a faded inscription saying, 'The Shrine of Grazir. Outsiders of the Sect, beware ...' You ... mno_enter_scene_1|Go inside the shrine for a closer look. Maybe there are ancient relics that can be found ... mno_enter_scene_1_door|Exit to the camp. mno_leave.30|Leave. menu_grazir_complete|{s25} mno_continue_93|Continue... mno_continue.47|Continue... menu_demon_shrine|You visit the Grazir Shrine. mno_talk_shrine|Go and talk to the Grazir Priests to join their Order. mno_leave.18|Leave. menu_galwe_library|On the outskirts of the city of Galwe you find a palatial building overlooking the Amber Sea. You pass by groups of scholars coming and going from the manor, many carrying heavy stacks of books. mno_visit_library|Visit the great library. mno_visit_library_door|Exit the area. mno_buy_from_library|Buy some books. mno_buy_from_library_door|Exit the area. mno_leave.41|Leave. menu_fountain_temple|As you approach the clandestine gorge, you hear the rush of water as the sounds of civilization around you fade away. You decide to... mno_enter_scene_3|Enter. mno_enter_scene_3_door|Exit to the camp. mno_leave.19|Leave. menu_abandoned_house_one|You encounter an abandoned homestead, but there's still fire burning. Someone must be here, or has been here recently. mno_enter_abandoned_house_one|Enter. mno_leave.31|Leave. menu_lair_pirate|After venturing through miles of dense jungle and intense heat, you spot a small island off the shore of an inland sea. You decide to... mno_enter_scene_2|Build a makeshift boat and take a small scouting party to the island. mno_enter_scene_2_door|Exit to the camp. mno_leave.20|Return to the jungle. menu_start_game_new_backstory_northern|You disembark from your ship in disgrace... mno_continue_94|Continue... mno_go_back_14|Quit game. menu_returning_to_hylr2|You land on Hylr. mno_continue.85|Continue... menu_svafar_duel_menu|You prepare to fight. menu_returning_to_hylr|You are on a boat. mno_return_to_hylr_menu|Return to Hylr. menu_halduril_gravediggers|You enter a gravesite.. mno_enter_the_graveyard_menu|Continue... menu_player_camp|{s13} mno_continue_95|Enter the camp. mno_go_back_23|Leave menu_start_game_new_backstory_human_tropical|Stepping onto the beach, you are approached by a few Aroulo natives... mno_continue.48|Continue... mno_go_back_15|Quit game. menu_start_game_new_backstory_dwarf_karnoth|You decide to investigate... mno_continue_96|Continue... mno_go_back_31|Quit game. menu_backstory_dwarf_karnoth_killed_demon|You have cleansed the mine of the Grazir worshippers, and the master of the mine gives you a reward- such a reward that you would never have to work in the mine again, 3000 gold. He also agrees that your mother will be provided for. The ironfist who you squired with recognizes your valor, saying there is nothing more for him to teach you. The world is yours for the taking, adventurer. mno_continue.73|Continue... menu_backstory_human_tropical_killed_aroulo|You have killed the natives and taken their things, no doubt you have angered the Aroulo. mno_continue_97|Continue... menu_backstory_human_tropical_visit_village|You follow the native back to his village... mno_continue.49|Continue... menu_perisno_inn_first_time|Seemingly in the middle of nowhere you find a inn... mno_interior|Enter the Inn. mno_interior_door|Darkforest Inn mno_exterior_1|Approach the tavern... mno_exterior_1_door|Outdoors mno_leave.37|Leave... menu_perisno_inn|You are at the Darkforest Inn. mno_exterior_2|Explore outside. mno_exterior_2_door|Outdoors mno_campaign_map_inns_buy_drinks|Buy some refreshments for yourself and your company. (100 Aurums) mno_campaign_map_inns_rent_room_24_hours|Arrange for lodgings for a day. (1000 Aurums) mno_leave.21|Leave. menu_et_repair_village|{s11} {s12} mno_continue_98|Repair the village. mno_go_back_16|Forget it. menu_et_krysanna_duel_menu|You stand before Eriallen Krysanna. mno_end_fight|Leave. menu_world_map_soldier|What do you need to do soldier? mno_join_commander_battle|Follow the commander into battle. mno_enter_town|Enter stationed town. mno_commander|Request audience with your commander. mno_revolt|Revolt against the commander! mno_desert|Desert the army.(keep equipment but lose relations) mno_report|Commander's Report mno_return_to_duty|Return to duty. menu_commander_aud|Your request for a meeting is relayed to your commander's camp, and finally {s6} appears from their tent to speak with you. mno_continue_tent_conversation|Continue... mno_reject_talk_lord|No, nevermind. menu_ask_revolt|Are you sure you want to revolt? mno_confirm_revolt|Yes, {s6} will be the death of us all, it is time to act! mno_reject_revolt|No, I am loyal to {s6}. menu_revolt|Do you want to release the prisoners to help your men? mno_revolt_prisoners|Yes, I will take the risk for a greater advantage. mno_revolt_no_prisoners|No, I don't trust prisoners. menu_ask_desert|Do you want to desert? mno_confirm_desert|Yes, this is pointless. mno_reject_desert|No, I am loyal to my commander. menu_desert|While in the army you've made some good friends. Some could possibly follow you. mno_desert_party|Try to convince them to follow you. mno_desert_alone|No, I have a better chance alone. menu_upgrade_path|In recognition of your excellent service, you have been promoted. mno_upgrade_path_1|{s66} mno_upgrade_path_2|{s67} menu_troop_tree_switch_modes|I shouldn't see this. This should automatically be hidden by a new presentation. mno_continue_troop_switch_modes|Leave... menu_prs_switch_modes|I shouldn't see this. This should automatically be hidden by a new presentation. mno_continue_switch_modes|Leave...
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dlga_lord_ask_pardon_terms lord_ask_pardon_after_renounce_peace|Aye, I'm ready. dlga_lord_ask_pardon_terms lord_ask_pardon_terms_rejected|On second thought, no. I don't wish to be in your service again. dlga_lord_ask_pardon_terms lord_ask_pardon_after_renounce_peace.1|Aye, I agree to those terms. dlga_lord_ask_pardon_terms lord_ask_pardon_terms_rejected.1|That's too high a price, {s65}. I must decline. dlga_lord_ask_pardon_after_renounce_peace lord_pretalk|Excellent. Though you've strayed from us, {playername}, it gladdens all our hearts that you've found your way back to the right path. I hereby restore your homage to me. Rise once more as an honoured {man/warrior} in my service. dlga_lord_ask_pardon_terms_rejected close_window|Then get out of my sight, vile traitor! Begone with you, and don't come back, or I'll see to it that you're punished according to your foul deeds! dlga_lord_talk lord_ask_pardon|I wish to make peace with the {s4}. dlga_lord_ask_pardon lord_pretalk|Do you indeed, {playername}? Then go and trip on your sword. Give us all peace. dlga_lord_ask_pardon lord_pretalk.1|{playername}, you're a {reg59?Lady Lord} without a master, holding lands in your name, with only the barest scrap of a claim to legitimacy. No king in Westeros or Essos would accept a lasting peace with you. dlga_lord_ask_pardon lord_pretalk.2|Make peace when I've got you at an advantage? I don't think so, {ser/lady}. dlga_lord_ask_pardon lord_pretalk.3|I don't see it as being in my current interest to make peace. dlga_lord_ask_pardon lord_truce_offer|Yes... I'm weary of fighting you, {playername}. I could offer you a truce of twenty days. If you keep your word and don't molest my lands and subjects, we may talk again. dlga_lord_truce_offer close_window|I accept. Let's stop making war upon each other, for the time being anyway. dlga_lord_truce_offer lord_pretalk|On second thought, such an accord wouldn't be in my interests. dlga_lord_ask_pardon lord_ask_pardon_2|Hmm. I could use my considerable influence to arrange a pardon for you, {playername}, but there are some who see you as an enemy and will not be satisfied unless you pay tribute. All in all, you'd need to bring no less than {reg16} silver stags to make any friends in {s4}. dlga_lord_ask_pardon lord_pretalk.4|Unfortunately, I'm in no position to offer you anything. You must speak to {s7}. dlga_lord_ask_pardon lord_ask_pardon_2.1|Yes... I've got bigger worries than you or your followers. However, you've wronged my subjects, and wrongs demand proper compensation. For the sum of {reg16} silver stags, I suppose that I could agree to grant you a pardon. What do you say? dlga_lord_ask_pardon lord_pretalk.5|I'm sorry. I'm in no position to offer you a pardon. dlga_lord_ask_pardon_2 lord_ask_pardon_tribue_accept|I have the money here. {reg16} silver stags. dlga_lord_ask_pardon_2 lord_ask_pardon_tribue_deny|I fear I cannot pay that much. dlga_lord_ask_pardon_tribue_accept close_window|Excellent, {playername}. I'll use this to make amends to those poor souls you've wronged, and I'll let it be known that you're no longer an enemy of the {s4}. dlga_lord_ask_pardon_tribue_accept close_window.1|Excellent, {playername}. I'm going to use the coin to smooth the feathers of those that can oppose your pardon, and I'm sure that word will soon spread that you're no longer an enemy of {s4}. dlga_lord_ask_pardon_tribue_deny lord_pretalk|Then there's nothing I can do for you, {playername}. No silver, no pardon. dlga_lord_talk lord_active_mission_1|About the task you gave me... dlga_lord_talk lord_switch_to_spouse|Let's discuss matters related to our household. dlga_lord_switch_to_spouse lord_pretalk|Let's wait until we're in a hall, my wife, as it's difficult to deal with household inventories and such matters in the open field. dlga_lord_switch_to_spouse spouse_talk|Certainly, my wife. dlga_lord_talk lord_start_quest1|Good day your Grace, I have some important news you may be interested in hearing. dlga_lord_start_quest1 lord_start_quest_11|I'm listening. dlga_lord_start_quest_11 lord_start_quest_21|(You hand over the letter you found) dlga_lord_start_quest_21 close_window|Interesting indeed, although expected. {playername}, see yourself out. It seems I have work to do. dlga_lord_talk lord_start_quest2|My Lord, I have some.. sensitive news to bring to your attention. dlga_lord_start_quest2 lord_start_quest_12|Continue.. dlga_lord_start_quest_12 lord_start_quest_22|We captured a passing raven. The letter it carried bared the seal of the Kings hand. (You hand over the letter) dlga_lord_start_quest_22 close_window|Hmm. So this is what he thinks eh. {playername} I trust none of the words written here will ever pass your lips. Of course, a Lannister always pays his debts, here's a bag of coin for your trouble. dlga_lord_talk lord_start_quest|Your Grace, I have urgent news that needs your attention! dlga_lord_start_quest lord_start_quest_1|Please, continue. dlga_lord_start_quest_1 lord_start_quest_2|I've travelled from King's Landing with two of your loyal soldiers. I'm here to tell you that your Lord Father, Eddard Stark, has been taken into Lannister custody for reasons of high treason. dlga_lord_start_quest_2 lord_start_quest_3|I thank you for your loyalty in these desperate times, {playername}, though the news has already reached us. I hope you'll join us when we march south on King's Landing. We'll see if Lord Tywin really does shit gold. dlga_lord_start_quest_3 lord_start_quest_4|Now, {playername}. If I'm to go to war in the south, I've got a small problem that needs taken care of, of which I ask your help. dlga_lord_start_quest_4 lord_start_quest_yes|Sure, I'm willing and, I hope, able. What is it you need to be done, Your Grace? dlga_lord_start_quest_4 lord_start_quest_no|Sorry, I don't have the time to run errands for you, Your Grace. dlga_lord_start_quest_yes lord_start_quest_yes2|Some wildling scum have managed to pass the Wall, and my scouts report they've attacked a small farmstead just north of here. I need them dealt with quickly before they're able to wreak more havoc among my peasants. My bannermen need to prepare for our march south, so I'm counting on you, {playername}, to act on my behalf in this matter. dlga_lord_start_quest_yes2 close_window|I suggest you grab some sleep before heading out. It may also be wise for you to ride with a bodyguard or two Westeros is a dangerous place to be travelling alone. dlga_lord_start_quest_no close_window|Alright then. You suit yourself. dlga_lord_talk lord_starting_quest2_succeed|Your Grace, I've despatched of the wildling raiders and successfully protected the farmers. dlga_lord_starting_quest2_succeed lord_starting_quest2_succeed2|Excellent news. Here's some coin for your efforts. dlga_lord_starting_quest2_succeed2 lord_starting_quest2_succeed3|There is one other thing, Your Grace. I spoke to a wildling raider before he died. He was... terrified, as if running from something. He begged me to burn his body once he had passed. dlga_lord_starting_quest2_succeed3 lord_starting_quest2_succeed4|These wildlings are a superstitious folk. Was anything else mentioned? dlga_lord_starting_quest2_succeed4 lord_starting_quest2_succeed5|Only that winter is coming, and along with it death. He also murmured something about White Walkers. dlga_lord_starting_quest2_succeed5 lord_starting_quest2_succeed6|These sound more like Old Nans stories. Go to Castle Black, find the Lord Commander and see if he can shed any light on the situation. Oh, and give him this scroll. dlga_lord_starting_quest2_succeed6 lord_talk|Yes, Your Grace, I'll leave as soon as I'm ready. dlga_lord_talk lord_starting_quest2_fail|Your Grace, they were too many. The farmers, children, women... they're all dead. I'm afraid I've failed you. dlga_lord_starting_quest2_fail lord_starting_quest2_fail2|Then I was too quick to presume you were a capable leader. I've no more need for you and your failures, {playername}. dlga_lord_starting_quest2_fail2 lord_starting_quest2_fail3|I'm sorry, Your Grace. It won't happen again. Please allow me a chance to redeem myself and restore your faith in me. dlga_lord_starting_quest2_fail3 lord_starting_quest2_fail4|Very well, {playername}, but if you fail me again, we won't be talking on such favourable terms. I hope I've made that clear enough! dlga_lord_starting_quest2_fail4 lord_starting_quest2_fail5|Of course, Your Grace. I won't fail you again. dlga_lord_starting_quest2_fail5 lord_starting_quest2_fail6|We received a raven from the Wall yesterday. It seems the black brothers require more men for some reason or other. Go to the Wall and find the Lord Commander and see if he can shed some light on the situation. Oh, and give him this scroll. dlga_lord_starting_quest2_fail6 lord_talk|Yes Your Grace. I'll leave as soon as I'm ready. dlga_lord_talk lord_btb_quest|Your Grace, I have been ordered by the Lord Commander of the Night's Watch to request more men for the wall. dlga_lord_btb_quest lord_btb_quest2|I'm afraid we have no men to spare. We are at war and all of my men are accounted for. Tell the Lord Commander I humbly regret I cannot help. dlga_lord_btb_quest2 lord_btb_quest3|The situation seemed pretty dire my lord. Are you sure there is nothing you can do? dlga_lord_btb_quest3 lord_btb_quest4|As soon as the war is over I can send men to aid at the wall, but until then my men are otherwise engaged. dlga_lord_btb_quest4 close_window|Very well your grace, I shall regretfully pass on the message. dlga_lord_talk lord_10_bridge_of_skulls|My Lord, I have terrible news. We were unable to repel the attack at the bridge. dlga_lord_10_bridge_of_skulls lord_10_bridge_of_skulls1|Dammit {boy/girl}! You must return to the King of the North at once and tell him I need more men! dlga_lord_10_bridge_of_skulls1 close_window|Of course my Lord. I shall leave right away. dlga_lord_talk lord_10_bridge_of_skulls_s|My Lord, We have repelled the attack at the bridge. That should hold them for a while. dlga_lord_10_bridge_of_skulls_s lord_10_bridge_of_skulls_s1|Very good {playername}. Now you must get some rest, you must be exhausted. Once you're ready you must return to the King of the North and tell him I need more men. I fear the Wall will not hold much longer. dlga_lord_10_bridge_of_skulls_s1 close_window|Of course my Lord. I shall leave right away. dlga_lord_talk lord_10_starting_quest|My Lord, I have been sent on request of King Robb Stark. He's asked me to deliver this message. dlga_lord_10_starting_quest lord_10_starting_quest1|Hmm.. let me see. Well {boy/girl}, it seems you are to help the men of the Night's Watch. dlga_lord_10_starting_quest1 lord_10_starting_quest2|What?! It can't. He wouldn't.. would he? dlga_lord_10_starting_quest2 lord_10_starting_quest3|Heheh don't worry {boy/girl}, you will just return a message to the King of the North. Tell him we've been capturing wildlings, more every month. They're fleeing south. The ones we catch... say they've seen the White Walkers. dlga_lord_10_starting_quest3 lord_10_starting_quest4|The Night's Watch is the only thing standing between the realm and what lies beyond. And it has become an army of undisciplined boys and tired old men. There are less than a thousand of us now. We can't man the other castles on the Wall. We can't properly patrol the wilderness. We've barely enough resources to keep our lads armed and fed. dlga_lord_10_starting_quest4 lord_10_starting_quest5|You must insist King Robb Stark sends more men immediately. When winter does come, gods help us all if we're not ready. dlga_lord_10_starting_quest5 lord_10_starting_quest6|There is one other thing you could help us with {playername}. Our scouts have reported a wildling raiding party heading towards the Bridge of Skulls. You must liaise with our host and make sure they do not pass that bridge. To get there you must follow the wall West until you reach the waters edge. Good luck {playername}. dlga_lord_10_starting_quest6 close_window|Very well, I shall leave at once. dlga_lord_talk lord_10_lands_of_always_winter_s|My Lord, We have dire news. These creatures... the rumours you spoke of, it's all true. dlga_lord_10_lands_of_always_winter_s lord_10_lands_of_always_winter_s1|If they are indeed true then more will surely be coming. We must prepare {playername}! It's up to you how you proceed from here on in, but I beg you rally the realm and bring an army to the wall as soon as you can. It will only be a matter of time before these creatures show up again. dlga_lord_10_lands_of_always_winter_s1 close_window|Of course my Lord. I shall do as I must. dlga_lord_talk lord_10_btb_quest|My Lord, I have unfortunate news. I was unable to strike a deal for reinforcements. War is raging and I am told the men are needed elsewhere instead. dlga_lord_10_btb_quest lord_10_btb_quest1|Well, this is most unfortunate. I fear we will not last long if the Wildings decide to attack our walls and I have heard rumours of an even bigger threat stirring in the depths of the far north. dlga_lord_10_btb_quest1 lord_10_btb_quest2|I'm afraid it's up to you now {playername}. I shall need you to gather a small army and scout the lands of always winter and see what truth these rumours hold. dlga_lord_10_btb_quest2 lord_10_btb_quest3|Jon Snow will accompany you. He holds a Valyrian weapon and if the rumours are indeed true then mere mortal weapons will be useless against these creatures. He knows the lands north of the wall better than anyone and he can vouch for anything you witness whilst out there. dlga_lord_10_btb_quest3 lord_10_btb_quest4|Very well Lord Commander. dlga_lord_10_btb_quest4 close_window|I thank you again {playername} for your continued devotion to the realms of men. I pray the old gods and the new keep you safe. dlga_lord_talk lord_10_craster_keep|I received the raven you sent. dlga_lord_10_craster_keep lord_10_craster_keep1|Ah, {playername}. I was hoping you would come. I have unfortunate news about Commander Mormont. His party has been slain at Craster's keep including Commander Mormont himself. dlga_lord_10_craster_keep1 lord_10_craster_keep2|I need the men responsible dealt with swiftly. We don't have the numbers to organise an assault so instead I'm hoping you are able to take care of this matter for me. You have been invaluable to us in the past and this is why I look to rely on you again. dlga_lord_10_craster_keep2 close_window|Of course my Lord. These men will pay dearly for this. dlga_lord_talk lord_10_crasters_keep_complete|My Lord, The men at Craster's Keep have been dealt with. dlga_lord_10_crasters_keep_complete lord_10_crasters_keep_complete1|Very good {playername}. I knew you could be relied upon. As gratitude here is some Valyrian steel which the men had found beyond the wall. Use it to forge your own sword, you will surely need it for the battles ahead of us. You should go find someone who can re-forge it for you. Good luck. dlga_lord_10_crasters_keep_complete1 close_window|Thanks my Lord. dlga_lord_talk lord_request_mission_ask|Do you have any tasks for me? dlga_lord_talk combined_political_quests|Do you think we can work together to advance our standings in this realm? dlga_combined_political_quests lord_pretalk|I don't imagine that the both of us have many mutual interests. dlga_combined_political_quests lord_pretalk.1|Hmm... perhaps we can discuss this matter in a more private setting, at a later date. dlga_combined_political_quests lord_pretalk.2|Hmm... I do have an idea, but it would require you to be free of any controversy. If you were to wait some time without getting into any arguments with the other lords of our realm, perhaps we could proceed further. dlga_lord_talk lord_ask_resign_marshalship|I wish to resign the marshal ship. dlga_lord_ask_resign_marshalship lord_pretalk|So be it. I'll have to find someone else then. dlga_lord_request_enlistment nw_join_01|So you wish to join the Watch eh. dlga_nw_join_01 nw_join_03|Joining the Watch is no joke, boy. You are completely serious that you wish to aid us in our duties? dlga_nw_join_01 nw_join_02|Sorry to say, but we only accept men here in the Watch. You can't join us. dlga_nw_join_02 lord_pretalk|Damn, then I shall aid you in other ways. dlga_nw_join_03 nw_join_04|I am serious. dlga_nw_join_03 lord_pretalk|No, pardon me, I don't know what I was thinking. dlga_nw_join_04 nw_join_05|Very well. Tell me about yourself then. dlga_nw_join_05 nw_join_06|I've not got much, but I'm willing. dlga_nw_join_05 nw_join_07|I've seen my share of this world. I can help. dlga_nw_join_05 nw_join_08|I'm a respected person and wish to aid the land. dlga_nw_join_05 nw_join_09|No doubt you've heard of me. I'm {playername} the Great! dlga_nw_join_05 nw_join_10|I'm a lord among men and expect to join as an officer. dlga_nw_join_06 nw_join_11|Aye, much the same as most who join us nowadays. We'll start you off as a trainee. Get your bearings in the yard, and we'll see if we can make a brother out of you. dlga_nw_join_07 nw_join_11|We can use all the help we can get. Join us and take the oath, and when your vigil begins it shall be as a true brother of the Night's Watch. dlga_nw_join_08 nw_join_11|Well, that’s a fine thing to hear. The Night's Watch is always in need of able souls. Tell me, what takes your fancy? The bow or the blade? dlga_nw_join_09 nw_join_11|Aye, now that I think about it. Caused quite a bit of commotion in a short time, so you have. If you wish to become a brother of the Night's Watch then all the better. Lost a few of our finest in a skirmish just the other day, so you can take their gear. The Watch wastes nothing. dlga_nw_join_10 nw_join_11|Good, always a grand thing to see a mighty lord join the Watch. We'll welcome you into our ranks as no less than a senior officer – the Gods Old and New know that we need all that we can get. dlga_nw_join_11 close_window|Thank you my lord. dlga_lord_talk ff_join_q_01|I've destroyed the Night's Watch patrol and bring back their armour as proof. dlga_ff_join_q_01 ff_join_q_02|Indeed. I'm impressed, {playername}. You can keep the armour; I've no use for it. Best go and burn it somewhere. dlga_ff_join_q_02 lord_give_conclude|You've proven yourself worthy of my trust, {playername}. From this day forth may you be known as one of the Free Folk, and may your blade strike fear in the hearts of our enemies. dlga_lord_talk ff_join_01|{s66}, I wish to join your cause. dlga_ff_join_01 close_window|I see you haven't yet destroyed the crow patrol. dlga_ff_join_01 ff_join_02|Hmm? Is it so? Well, {lad/lassie}, we wouldn't deny you the right to fight for us if you're willing. dlga_ff_join_02 ff_join_03|However, I want to be certain that you're indeed willing to join us. Life here is harsh, and I need to be certain you're fit for the task of helping us. dlga_ff_join_03 ff_join_04|I want you to prove yourself first. Like a little challenge of sorts. What do you think? dlga_ff_join_04 ff_join_06|A challenge? dlga_ff_join_04 ff_join_05|Forget it. dlga_ff_join_05 lord_pretalk|As you wish. But I knew you weren't up to the task. dlga_ff_join_06 ff_join_07|Yes, exactly. I want you to hunt down and destroy a ranger patrol of the Night's Watch. They keep slaughtering our people, and I want you to prove yourself by taking your sword to our enemies. What do you think of it? dlga_ff_join_07 ff_join_08|As you command. dlga_ff_join_07 ff_join_05|Forget it. dlga_ff_join_08 lord_talk|Very well then, {lad/lassie}. You've got one week to destroy a Watch patrol. And after you're done with them, bring me one of their tunics as proof. Now go. dlga_lord_request_enlistment lord_request_enlistment_confirm|I've got room in my ranks for a {man/woman} of your disposition, {playername}. I can take you on as a {s1}, with a weekly pay of {s2} and food, of course. Plenty of room for promotion, and you'll be equipped as befits your rank. You'll have your take of what you can scavenge in battle as well. What do you say? dlga_lord_request_enlistment_confirm close_window|Seems a fair lot and steady work in these lands. I'm with you, my lord. dlga_lord_request_enlistment_confirm lord_pretalk|Well, on second thought, my lord, I might try my luck alone a bit longer. My gratitude. dlga_lord_request_enlistment lord_pretalk|I don't trust you enough to allow you to serve me. dlga_lord_request_retire lord_pretalk|Very well, {playername}. You're relieved of your duty. dlga_lord_request_vacation lord_pretalk|Very well {playername}. You shall take some time off from military duty. Return in two weeks. dlga_lord_request_vacation lord_pretalk.1|You want to break the oath you've sworn to the Night's Watch, {playername}? I'm afraid I can't let you do that. dlga_lord_request_vacation lord_pretalk.2|I see you cannot handle the pressures of battle and need a little rest, {playername}? No chance, now get back in line soldier. dlga_ask_return_from_leave lord_pretalk|Welcome back, {playername}. Your regiment has missed you I dare say. Now return to your post. dlga_lord_talk lord_ask_enter_service|{s66}, I've come to offer you my sword in vassalage! dlga_lord_talk lord_ask_enter_service.1|{s66}, I wish to become your sworn {man/woman} and fight for your honour. dlga_lord_talk lord_ask_leave_service|{s66}, I wish to be released from my oath to you. dlga_lord_talk lord_talk_preoffer|I've got an offer for you. dlga_lord_talk lord_give_troops|I want to give some troops to you. dlga_lord_give_troops lord_pretalk|Well, I could use some good soldiers. Thank you. dlga_lord_talk lord_give_order_ask|I have a new task for you. dlga_lord_talk lord_give_suggestion_ask|May I suggest a course of action? dlga_lord_give_order_ask lord_give_order|Yes? dlga_lord_give_suggestion_ask lord_give_order|I'll gladly follow your direction, {sire/your Highness}. If you intend to direct an extensive campaign, however, you may also wish to declare yourself marshal, so that there's no cause for confusion amongst your vassals. dlga_lord_give_suggestion_ask lord_pretalk|My apologies. I don't know you well enough to heed your advice. dlga_lord_give_suggestion_ask lord_give_order.1|What is it? dlga_lord_give_order lord_give_order_answer|Follow me. dlga_lord_give_order lord_give_order_answer.1|Will you follow me? I have a plan... dlga_lord_give_order lord_give_order_details_ask|Go to... dlga_lord_give_order lord_give_order_details_ask.1|Raid around the village of... dlga_lord_give_order lord_give_order_details_ask.2|Patrol around... dlga_lord_give_order lord_give_order_assault|Together you and I can take {s11}. You should assault immediately... dlga_lord_give_order lord_give_order_details_ask.3|We're under attack, but the enemy can be repulsed. You should ride towards... dlga_lord_give_order lord_give_order_details_ask.4|We're under attack, but the enemy can be repulsed. You should assemble the army and march to... dlga_lord_give_order_assault lord_pretalk|{s4} is directing this siege. I suggest you speak to {reg4?her him}. dlga_lord_give_order_assault lord_pretalk.1|Our preparations are not yet ready. We need another {s11} dlga_lord_give_order_assault close_window|Very well, to the walls! dlga_lord_give_order lord_give_order_details_ask.5|There's a fortress which can easily be taken. Go to... dlga_lord_give_order lord_give_order_details_ask.6|The enemy is coming in force. Flee in the direction of... dlga_lord_give_order lord_give_order_stop|I won't need you for some time. You're free to do as you like. dlga_lord_give_order lord_give_order_stop.1|You no longer need to accompany me. dlga_lord_give_order lord_pretalk|Never mind. dlga_lord_give_order_details_ask lord_pretalk|It's not my way to turn tail and run without even laying eyes on the enemy. dlga_lord_give_order_details_ask lord_pretalk.1|You want me to shed my blood outside a fortress while others stand by and watch? I don't think so. dlga_lord_give_order_details_ask lord_give_order_details|Where? dlga_lord_give_order_details lord_give_order_answer|{s1} dlga_lord_give_order_details lord_pretalk|Never mind. dlga_lord_give_order_stop lord_pretalk|All right. I'll stop here. dlga_lord_give_order_answer lord_give_order|That would hardly be proper. It would be more appropriate for you to follow me instead. Did you have any other ideas? dlga_lord_give_order_answer lord_pretalk|All right. I'll do that.{s12} dlga_lord_give_order_answer lord_pretalk.1|I'm sorry. I need to attend my own business at the moment. dlga_lord_start lord_talk.8|What is it? dlga_lord_talk lord_give_order_call_to_arms_verify|I want to start a new campaign. Let's assemble the army here. dlga_lord_give_order_call_to_arms_verify lord_give_order_call_to_arms_verify_2|Do you wish to summon all lords for a new campaign? dlga_lord_give_order_call_to_arms_verify_2 lord_give_order_call_to_arms|Yes. We must gather all our forces before we march on the enemy. dlga_lord_give_order_call_to_arms_verify_2 lord_pretalk|On second thought, it won't be necessary to summon everyone. dlga_lord_give_order_call_to_arms lord_pretalk|All right then. I'll send messengers and tell everyone to meet here. dlga_lord_talk lord_give_order_disband_army_verify|I want to end the campaign and let everyone return home. dlga_lord_give_order_disband_army_verify lord_give_order_disband_army_2|You want to end the current campaign and release all lords from duty? dlga_lord_give_order_disband_army_2 lord_give_order_disband_army|Yes. We no longer need all our forces here. dlga_lord_give_order_disband_army_2 lord_pretalk|On second thought, it'll be better to stay together for now. dlga_lord_give_order_disband_army lord_pretalk|All right. I'll let everyone know that they're released from duty. dlga_lord_talk lord_talk_ask_something|I wish to ask you something. dlga_lord_talk_ask_something lord_talk_ask_something_2|Aye? What is it? dlga_lord_talk_ask_something_2 lord_talk_ask_skill|Have your skills increased since those days we travelled as companions? dlga_lord_talk_ask_skill lord_pretalk|Let me show you... dlga_lord_talk_ask_something_again lord_talk_ask_something_2|Is there anything else? dlga_lord_talk_ask_something_2 lord_talk_ask_location|I want to know the location of someone. dlga_lord_talk_ask_something_2 lord_tell_objective|What are you and your men doing? dlga_lord_talk_ask_something_2 lord_talk_ask_about_strategy|What's the realm doing? dlga_lord_talk_ask_about_strategy lord_pretalk|You should decide that, as you are the marshal. dlga_lord_talk_ask_something_2 lord_talk_ask_about_war|How goes the war? dlga_lord_talk_ask_something_2 lord_marriage_permission|{s19} dlga_lord_marriage_permission lord_pretalk|By the Seven, knave! If I haven't even given you the permission to see her, do you really think I'm going to allow you to marry her? dlga_lord_marriage_permission lord_pretalk.1|It is not my way to push my {s11} to marry against her will or her better judgement dlga_lord_marriage_permission lord_pretalk.2|Sorry, lad. I'm not going to make my {s11} marry you when I'd rather see her married to {s12} dlga_lord_marriage_permission lord_marriage_permission_endowment|Splendid news, my young friend! I'll be proud to have you in our family. Now, let us talk the terms of the marriage. As per our custom, the two of us must make sure that {s11} has sufficient finances to support herself in the event of any unforeseen circumstances. dlga_lord_marriage_permission_endowment lord_marriage_permission_endowment_answer|I would say that, taking into consideration the prestige of our two noble houses, you can provide a dower of {reg3} silver stags while I'll supply a dowry of {reg4} silver stags. This shall be her Ladyship's property, as a security, lest for any unfortunate reason you're unable to provide for her. What do you say to that? dlga_lord_marriage_permission_endowment_answer lord_marriage_permission_engagement_date|Very well, so let it be. dlga_lord_marriage_permission_endowment_answer lord_marriage_permission_endowment_answer_delay|I cannot afford that right now. dlga_lord_marriage_permission_endowment_answer lord_marriage_permission_endowment_answer_no|That's too much to pay. dlga_lord_marriage_permission_endowment_answer_no close_window|Well. I cannot in all decency allow my daughter to marry without some security, can I? Let me know if you change your mind. dlga_lord_marriage_permission_engagement_date close_window|Splendid! You two may now consider yourselves officially betrothed. Very well, {playername}! I'll plan to hold a great feast in {s24} as soon as circumstances permit. We'll be sure to notify you when the day has come. dlga_lord_marriage_permission_engagement_date close_window.1|Unfortunately, there's one final complication. There's no safe place to hold the wedding ceremony. Let's hold off on finalizing this for the time being. dlga_lord_marriage_permission_endowment_answer_delay lord_pretalk|No matter, {playername}. Take the time you need to raise the money. I want her Ladyship to be well looked after. dlga_lord_marriage_permission_endowment_answer_delay lord_pretalk.1|That's a shame, but I would be remiss in my duty if I allowed her Ladyship to face an uncertain future. dlga_lord_talk_ask_something_2 lord_courtship_permission|{s10} I've the honour of visiting with {s14}{s12}? dlga_lord_courtship_permission lord_pretalk|{s12} dlga_lord_courtship_permission lord_pretalk.1|From what I hear, you've already spoken to her without my permission. Let me tell you this I'm her lord and guardian, and I have great plans for her. I won't be mocked behind my back as a man who cannot control the women of his household. I would ask you not to discuss this matter with me again, knave. dlga_lord_courtship_permission lord_pretalk.2|{s14} dlga_lord_talk_ask_something_2 lord_talk_ask_marriage_1|What would it take to cement a lasting alliance with your house? dlga_lord_talk_ask_something_2 lord_pretalk|Never mind. dlga_lord_talk_ask_location lord_talk_ask_location_2|Very well, I may or may not have an answer for you. About whom do you wish to hear? dlga_lord_talk_ask_location_2 lord_talk_ask_location_3|{s1} dlga_lord_talk_ask_location_2 lady_pretalk|Never mind. dlga_lord_talk_ask_location_2 lord_pretalk|Never mind. dlga_lord_talk_ask_location_3 lady_pretalk|{s1} dlga_lord_talk_ask_location_3 lord_pretalk|{s1} dlga_lord_talk_ask_about_war lord_talk_ask_about_war_2|{s12} dlga_lord_talk_ask_about_war_2 lord_talk_ask_about_war_details|Tell me more about the war with {s1}. dlga_lord_talk_ask_about_war_2 lord_pretalk|That's all I wanted to know. Thank you. dlga_lord_talk_ask_about_war_details lord_talk_ask_about_war_2|{s9}. dlga_lord_talk_ask_about_strategy lord_strategy_follow_evaluation|{s7} {s9} {s14} dlga_lord_strategy_follow_evaluation lord_talk_ask_something_2|Do you have any other questions? dlga_lord_strategy_follow_evaluation lord_strategy_follow_up|Our leader {s4} is far too cautious. {reg4?She He} should either use the army to attack the enemy or let the men return home to their wives and children. dlga_lord_strategy_follow_evaluation lord_strategy_follow_up.1|Our army sits here, doing nothing. Apparently too few vassals have answered the call to arms. Perhaps {s4} doesn't enjoy the confidence of the great lords of this realm. dlga_lord_strategy_follow_evaluation lord_strategy_follow_up.2|I disagree with this strategy. I would prefer to {s4}. dlga_lord_strategy_follow_evaluation lord_strategy_follow_up.3|I personally would prefer to attack {s8}, but our marshal {s10} believes that it {s9} dlga_lord_strategy_follow_evaluation lord_strategy_follow_up.4|I personally would prefer to defend {s8} instead of {s9}. dlga_lord_strategy_follow_evaluation lord_talk|Is there anything else? dlga_lord_strategy_follow_evaluation lord_strategy_follow_up.5|This strategy seems reasonable to me. dlga_lord_strategy_follow_up lord_strategy_why_not|If you're attacking, why aren't you... dlga_lord_strategy_follow_up lord_talk_ask_something_again|I see... dlga_lord_strategy_follow_up lord_talk_replace_marshal|Would you say then that {s4} should no longer be marshal? dlga_lord_talk_replace_marshal lord_talk_ask_something_again|I believe that our realm should resolve the issue of {s4} before we begin to debate replacing the marshal. dlga_lord_talk_replace_marshal lord_talk_ask_something_again.1|Yes. I've already made my position on this matter clear. I believe that {s4} should be marshal instead of {s5}. dlga_lord_talk_replace_marshal lord_talk_ask_something_again.2|I'll make up my mind on this matter without your persuasion, {ser/my lady}. dlga_lord_talk_replace_marshal lord_talk_replace_marshal_decision|Hmm... dlga_lord_talk_replace_marshal_decision lord_talk_ask_something_again|Yes, I would say that. At this point, I would be tempted to state that I support {s15} instead. I'm glad that the both of us had this discussion, so that I know that we're of the same mind on this matter. dlga_lord_talk_replace_marshal_decision lord_talk_ask_something_again.1|Not necessarily. It's possible for {s4}, and I've to have an honest disagreement over strategy without my seeking to replace him. dlga_lord_strategy_why_not lord_strategy_why_not_select|Yes? dlga_lord_strategy_why_not_select lord_talk_ask_something_again|Never mind. dlga_lord_strategy_why_not_select lord_strategy_why_not_reason|... planning to continue with the attack on {s4}? dlga_lord_strategy_why_not_select lord_strategy_why_not_reason.1|... defending {s4}? dlga_lord_strategy_why_not_select lord_strategy_why_not_reason.2|... attacking {s4}? dlga_lord_strategy_why_not_reason lord_talk_why_not_repeat|{s9} dlga_lord_strategy_why_not_reason lord_talk_why_not_repeat.1|Our marshal {s11} believes that {s8} {s9}{s10} dlga_lord_strategy_why_not_reason lord_talk_why_not_repeat.2|We could go there. {s7} However, {s5} {s3} {s4}. {s6} {s8}. dlga_lord_talk_why_not_repeat lord_strategy_why_not_select|Do you have any similar questions? Why aren't we... dlga_lord_talk_ask_marriage_1 lord_pretalk|Have no fear, I have no intention of changing my mind. We will be married as soon as there is an opportunity. dlga_lord_talk_ask_marriage_1 dplmc_claimant_marriage_proposal_pc_confirm|Are you proposing to rule the {s0} alongside me as my {husband/wife}? dlga_dplmc_claimant_marriage_proposal_pc_confirm dplmc_claimant_marriage_proposal_pc_reax|Yes. That is my proposal. dlga_dplmc_claimant_marriage_proposal_pc_confirm lord_pretalk|No, I think you have misunderstood me. Forget I brought it up. dlga_dplmc_claimant_marriage_proposal_pc_confirm lord_pretalk.1|No, you totally have the wrong idea... forget I said anything. dlga_dplmc_claimant_marriage_proposal_pc_reax lord_pretalk|Have no fear, I have no intention of changing my mind. We will be married as soon as there is an opportunity worthy of the august event. dlga_dplmc_claimant_marriage_proposal_pc_reax lord_pretalk.1|Unfortunately this is impossible, since I am already married to {s0}. dlga_dplmc_claimant_marriage_proposal_pc_reax lord_pretalk.2|Unfortunately this is impossible, since you are already married to {s0}. dlga_dplmc_claimant_marriage_proposal_pc_reax lord_pretalk.3|Unfortunately this is impossible, since I am already engaged to {s0}. dlga_dplmc_claimant_marriage_proposal_pc_reax lord_pretalk.4|Unfortunately this is impossible, since you are already engaged to {s0}. dlga_dplmc_claimant_marriage_proposal_pc_reax lord_marriage_proposal_female_pc_confirm_engagement|{s14} dlga_lord_talk_ask_marriage_1 lord_pretalk.1|It is our custom to seal any such alliances with marriage. You have made quite a few waves since your arrival, and I might be willing to consider such an arrangement, but unfortunately no one in my household is eligible to wed. dlga_lord_talk_ask_marriage_1 lord_pretalk.2|You will not take offence if I tell you that, as ruler, I have other plans for my children. dlga_lord_talk_ask_marriage_1 lord_pretalk.3|It is our custom to seal any such alliances with marriage. Unfortunately, no one in my household is eligible to wed. dlga_lord_talk_ask_marriage_1 lord_courtship_pre_permission|{s15} dlga_lord_talk_ask_marriage_1 lord_marriage_proposal_female_pc_confirm|Are you proposing that you and I marry? dlga_lord_courtship_pre_permission lord_courtship_permission|May I {s15}suggest that I be considered as a {groom/bride}? dlga_lord_courtship_pre_permission lord_marriage_permission_engagement_date|CHEAT - Start engagement. dlga_lord_courtship_pre_permission lord_pretalk|Never mind. dlga_lord_marriage_proposal_female_pc_confirm lord_marriage_proposal_female_pc_reax|Yes. That's my proposal. dlga_lord_marriage_proposal_female_pc_confirm lord_pretalk|No, I think you've misunderstood me. dlga_lord_marriage_proposal_female_pc_reax lord_pretalk|{s14} dlga_lord_marriage_proposal_female_pc_reax lord_marriage_proposal_female_pc_next_step|{s14} dlga_lord_marriage_proposal_female_pc_next_step lord_marriage_proposal_female_pc_next_step_4|I suppose the next step would be for me to send a message to your family, asking for their permission to marry you, but I suppose that you make your own decisions. dlga_lord_marriage_proposal_female_pc_next_step_4 lord_marriage_proposal_female_pc_next_step_5|You assume correctly. dlga_lord_marriage_proposal_female_pc_next_step_5 lord_marriage_proposal_female_pc_confirm_engagement|Very well then. As there are no obstacles to our marriage, should we then consider ourselves engaged? I'm going to organize a great feast, and we can exchange our vows before all the lords of the realm. If you are willing, that is... dlga_lord_marriage_proposal_female_pc_confirm_engagement lord_marriage_proposal_female_pc_confirm_engagement_yes|I'm willing. dlga_lord_marriage_proposal_female_pc_confirm_engagement lord_marriage_proposal_female_pc_confirm_engagement_no|Actually, I would like to reconsider. dlga_lord_marriage_proposal_female_pc_confirm_engagement_yes close_window|Very well. Hopefully, a little over a month from now, we shall be wed.{s12} dlga_lord_marriage_proposal_female_pc_confirm_engagement_no close_window|Take whatever time you need, my lady. dlga_lord_talk party_encounter_lord_hostile_ultimatum_surrender|I say this only once, {s4}! Surrender or die! dlga_party_encounter_lord_hostile_ultimatum_surrender close_window|{s43} dlga_lord_talk lord_predemand|I'm here to deliver you my demands! dlga_lord_predemand lord_demand|Eh? What do you want? dlga_lord_demand lord_ultimatum_surrender|I offer you one chance to surrender or die. dlga_lord_ultimatum_surrender lord_attack_verify|{s43} dlga_lord_attack_verify lord_attack_verify_cancel|Forgive me, ser. I don't know what I was thinking. dlga_lord_attack_verify_cancel close_window|Be gone then! dlga_lord_attack_verify lord_attack_verify_commit|That is none of your business. Prepare to fight! dlga_lord_ultimatum_surrender lord_attack_verify_b|{s43} dlga_lord_attack_verify_b lord_attack_verify_cancel|Forgive me, ser. I don't know what I was thinking. dlga_lord_attack_verify_b lord_attack_verify_commit|I stand my ground. Prepare to fight! dlga_lord_attack_verify_commit close_window|{s43} dlga_lord_demand lord_pretalk|Forgive me. It's nothing. dlga_lord_talk liege_defends_claim_1|I've met in my travels one who calls {reg3?herself himself} {s45}... dlga_liege_defends_claim_1 liege_defends_claim_2|Oh really? There aren't many who dare mention this name in my presence. I'm not sure whether to reward your bravery or punish you for your impudence. dlga_liege_defends_claim_2 liege_defends_claim_3|Very well. I'll indulge your curiosity. But listen closely because I don't wish to speak of this matter again. dlga_liege_defends_claim_3 liege_defends_claim_4|{s48} dlga_liege_defends_claim_4 lord_talk|{s48} dlga_lord_join_rebellion_suggest_cheat close_window|Cheat All right. dlga_lord_talk lord_prison_break_chains|I've come to break you out of here. dlga_lord_prison_break_chains close_window|Thank the Seven you came, {reg59?madam ser}! However, I'm not going anywhere with these chains on my legs. You'll need to get the key from the guard somehow. dlga_lord_tell_objective lord_pretalk|What am I doing? What does it look like I'm doing?! I'm a prisoner here, you fool! dlga_lord_tell_objective lord_pretalk.1|I'm not commanding any men at the moment. dlga_lord_tell_objective lord_pretalk.2|We're resting at {s1}. {s14}{s15} dlga_lord_tell_objective lord_pretalk.3|We're travelling to {s1}. {s14}{s15} dlga_lord_tell_objective_2 lord_pretalk|I'm heading to the vicinity of {s1}. {s14}{s15} dlga_lord_tell_objective lord_pretalk.4|We're recruiting new soldiers from {s1}. {s14}{s15} dlga_lord_tell_objective lord_pretalk.5|We're scouting for the enemy around {s1}. {s14}{s15} dlga_lord_tell_objective lord_pretalk.6|We're laying waste to the village of {s1}. {s14}{s15} dlga_lord_tell_objective lord_pretalk.7|We're retreating to {s1}. {s14}{s15} dlga_lord_tell_objective lord_pretalk.8|We're besieging {s1}. {s14}{s15} dlga_lord_tell_objective lord_pretalk.9|We're fighting against {s1}. {s14}{s15} dlga_lord_tell_objective lord_pretalk.10|I'm screening {s1}'s advance. {s14}{s15} dlga_lord_tell_objective lord_pretalk.11|We're accompanying {s1}. {s14}{s15} dlga_lord_tell_objective lord_talk_ask_about_strategy|I'm leading the combined armies of the realm. dlga_lord_tell_objective lord_pretalk.12|We're reconsidering our next objective. dlga_lord_tell_objective lord_pretalk.13|I don't know {reg1} {s1} (ERROR) dlga_lord_talk lord_ask_follow|Will you follow me? I have a plan. dlga_lord_ask_follow close_window|I enjoy your company, {playername}, but there are other things I must attend to. Perhaps in a few days I can ride with you again. dlga_lord_ask_follow close_window.1|That would hardly be proper, {playername}. Why don't you follow me instead? dlga_lord_ask_follow close_window.2|{s43} dlga_lord_ask_follow close_window.3|Lead the way, {playername}! Let us bring death and defeat to all our enemies. Let these filthy dogs whimper before the steel of our resolve! dlga_lord_talk_preoffer lord_talk_offer|Yes? dlga_lord_talk_offer knight_offer_join|I wish to ransom one of your prisoners. dlga_lord_talk_offer lord_pretalk|Never mind. dlga_knight_offer_join hero_pretalk|I fear I cannot join you at the moment, {playername}. I've important business to attend to, and it cannot wait. dlga_knight_offer_join hero_pretalk.1|You forget your place, {reg59?madam ser}. I don't take orders from the likes of you. dlga_knight_offer_join knight_offer_join_2|I would be glad to fight at your side, my friend, but there is a problem... The thing is, I've found myself in a bit of debt that I must repay very soon. {reg6} silver stags altogether, and I am honour-bound to return every coin. Unless you've got {reg6} silver stags with you that you can spare, I've to keep my mind on getting this weight off my neck. dlga_knight_offer_join close_window|Join you? I think not. dlga_knight_offer_join knight_offer_join_2.1|Aye, my friend. I'll be happy to join you. dlga_knight_offer_join_2 knight_offer_join_accept|Here, take it, all {reg6} silver stags you need. 'Tis only money. dlga_knight_offer_join_2 knight_offer_join_accept.1|Then let us ride together, my friend. dlga_knight_offer_join_2 close_window|That's good to know. I will think on it. dlga_knight_offer_join_2 hero_pretalk|That's good to know. I will think on it. dlga_knight_offer_join_accept knight_offer_join_accept_party|I've some trusted men in my band who could be of use to you. What do you wish to do with them? dlga_knight_offer_join_accept close_window|Ah, certainly, it might be fun! dlga_knight_offer_join_accept_party knight_join_party_disband|You may disband your men. I've no need for other troops. dlga_knight_offer_join_accept_party knight_join_party_join|Your men may join as well. We need every soldier we can muster. dlga_knight_offer_join_accept_party knight_join_party_lead_out|Lead your men out of the town. I'll catch up with you on the road. dlga_knight_offer_join_accept_party knight_join_party_lead_out.1|Keep doing what you were doing. I'll catch up with you later. dlga_knight_join_party_disband close_window|Ah... very well, {playername}. Much as I dislike losing good men, the decision is yours. I'll disband my troops and join you. dlga_knight_join_party_join close_window|Excellent, {reg59?madam ser}. Me and my lads will ride with you. dlga_knight_join_party_lead_out close_window|Very well then. I'll maintain a patrol of this area. Return if you have further orders for me. dlga_lord_enter_service_reject close_window|Indeed... did you offer vassalage just to buy time? Very well, {playername}. You'll have time to reconsider that, but if you're toying with me, it will do your reputation no credit. dlga_lord_give_oath_give_up close_window|Indeed... did you offer vassalage just to buy time? Very well, {playername}. You'll have time to reconsider that, but if you're toying with me, it will do your reputation no credit. dlga_lord_enter_service_reject close_window.1|What foul pigswill is this, you {knave/wench}?! And to think I would offer you a place among my nobles. Bah! Begone, beggar, before I lose my temper! dlga_lord_ask_enter_service lord_give_oath_under_oath_already|You're already bound by oath to serve {s5}, aren't you? dlga_lord_give_oath_under_oath_already lord_pretalk|Indeed I am, {s65}. Forgive my rambling. dlga_lord_ask_enter_service lord_pretalk|I accept oaths only from those I can trust to keep them, {playername}. dlga_lord_ask_enter_service lord_ask_enter_service_female_2|My lady, you seem to have the makings of a good war leader. For a woman to show such skill is an uncommon thing in Westeros as well as in Essos, but not completely without precedent. Noblewomen have often taken command of armies after their husbands or fathers were slain or captured, for example. dlga_lord_ask_enter_service_female_2 lord_ask_enter_service_female_response|However, I've never heard of a king who granted a fief to a woman, no matter how valorous, simply because he needed an extra vassal. Were I to do such a thing, I would raise quite a few eyebrows. Men would say that I was besotted or bewitched, or that I merely aimed to overturn the natural order of things. As much as I regret it, I cannot afford to grant you a fief. dlga_lord_ask_enter_service_female_response lord_ask_enter_service_female_solution_capture|What if I were to take one of your enemy's castles by force? dlga_lord_ask_enter_service_female_response lord_ask_enter_service_female_solution_marriage|What if I were to marry one of your lords? dlga_lord_ask_enter_service_female_response lord_ask_enter_service_female_solution_competitor|Perhaps one of your competitors will prove to be more open-minded. dlga_lord_ask_enter_service_female_response lord_ask_enter_service|I would be willing to fight for you, even without the fief. dlga_lord_ask_enter_service_female_response lord_pretalk|Never mind. dlga_lord_ask_enter_service_female_solution_marriage lord_ask_enter_service_female_response|Well, I still would not be willing to grant you any fiefs. However, you would no doubt have the use of your {wife/husband}'s properties, which would allow you to act as one of my vassals in all but name. Did you have an other questions? dlga_lord_ask_enter_service_female_solution_competitor lord_ask_enter_service_female_response|Oh, perhaps you might find someone who was truly desperate - but then, I dare to say, he wouldn't have many fiefs to bestow. Do you have any other questions? dlga_lord_ask_enter_service_female_solution_capture lord_ask_enter_service_female_response|Well, in that case, depending on the circumstances, I might be inclined to let you keep it. Do you have any other questions? dlga_lord_ask_enter_service lord_give_oath_1|You're known as a brave {man-at-arms/warrior} and a fine leader of men, {playername}. I'll be pleased to accept your sword into my service and bestow vassalage upon you if you're ready to swear homage to me. dlga_lord_ask_enter_service lord_pretalk.1|You've yet to show yourself as a competent commander, {playername}. Take your sword to my enemies, and prove to me that you're worthy of becoming my sworn vassal. Then the two of us may speak more of this. dlga_lord_give_oath_1 lord_give_oath_2|I'm ready, {s65}. dlga_lord_give_oath_1 lord_give_oath_give_up|Forgive me, {s65}. I must give the matter more thought first. dlga_lord_give_oath_give_up lord_pretalk|Take whatever time you need, my lady. dlga_lord_give_oath_give_up close_window.1|What are you playing at, {playername}? Go and make up your mind, and stop wasting my time. dlga_lord_give_oath_2 lord_give_oath_3|Good. Then repeat the words of the oath with me I swear homage to you as lawful ruler of the {s41}. dlga_lord_give_oath_3 lord_give_oath_4|I pledge homage to you as lawful ruler of {s41}. dlga_lord_give_oath_3 lord_give_oath_give_up|Excuse me, {reg65?my lady ser}. But I feel I need to think about this. dlga_lord_give_oath_4 lord_give_oath_5|I'll remain as your loyal and devoted {man/follower} as long as my breath remains... dlga_lord_give_oath_5 lord_give_oath_6|I'll remain as your loyal and devoted {man/follower} as long as my breath remains... dlga_lord_give_oath_5 lord_give_oath_give_up|{reg65?My lady Ser}, may I ask for some time to think about this? dlga_lord_give_oath_6 lord_give_oath_7|...and I'll be at your side to fight your enemies should you need my sword. dlga_lord_give_oath_7 lord_give_oath_8|...and I'll be at your side to fight your enemies should you need my sword. dlga_lord_give_oath_7 lord_give_oath_give_up|{reg65?My lady My lord}, please give me more time to think about this. dlga_lord_give_oath_8 lord_give_oath_9|Finally, I'll uphold your lawful claims and those of your legitimate heirs. dlga_lord_give_oath_9 lord_give_oath_10|Finally, I'll uphold your lawful claims and those of your legitimate heirs. dlga_lord_give_oath_9 lord_give_oath_give_up|{reg65?My lady Ser}, I must have more time to consider this. dlga_lord_give_oath_10 lord_give_oath_go_on_2|Very well. You've given me your solemn oath, {playername}. May you uphold it always with proper courage and devotion. dlga_lord_give_oath_go_on_2 lord_give_oath_go_on_3|Let it be known that from this day forward, you're my sworn {man/follower} and vassal. I give you my protection and grant you the right to bear arms in my name. I pledge that I'll not deprive you of your life, liberty or properties except by the lawful judgement of your peers or by the law and custom of the land.{reg1? Furthermore, I give you the fief of {s1} with all its rents and revenues. } dlga_lord_give_oath_go_on_3 lord_give_conclude|You've done a wise thing, {playername}. Serve me well, and I promise you'll rise high. dlga_lord_give_conclude lord_give_conclude_2|{s41} dlga_lord_give_conclude_2 close_window.1|So be it, my wife. May all my vassals be as valiant and loyal as you. dlga_lord_give_conclude_2 close_window.2|I've got great hopes for you, {playername}. I'm sure you'll prove yourself worthy of the trust I've placed in you. dlga_lord_ask_enter_service lord_enter_service_swear|Heh, a wise move, {playername}. With loyal service, a {man/woman} in my service could become wealthy and powerful, and our enemies... well, our enemies would be as wheat before a scythe. However, to enter my service you must first renounce all worldly oaths and bonds and swear to serve only the {s5}. dlga_lord_enter_service_swear lord_enter_service_swear_accepted|I do so swear, {s65}. dlga_lord_enter_service_swear lord_enter_service_swear_denied|I need some time to think about this. dlga_lord_enter_service_swear_denied close_window|Are you having me on? I've no time for games, {playername}. Make up your mind and stop wasting my time. dlga_lord_enter_service_swear_accepted lord_enter_service_swear_accepted_2|Then it's my pleasure to welcome you to the service of my house. From this day on, {playername}, you're a soldier of the {s5} with all the duties and privileges that come with it. dlga_lord_enter_service_swear_accepted_2 close_window|I charge you with rooting out and destroying the forces of our enemies wherever you may find them. Moreover, I'll have special tasks for you from time to time, as may some of my other vassal lords. Serve, fight and honour your oaths. These things will take you far, if you've a mind for promotion. May the Seven grant us long lives and many victories! dlga_lord_ask_leave_service lord_ask_leave_service_verify|You do remember your oath upon joining the Night's Watch, {playername}? If you decide to leave, you'll be banished as a deserter. Is this something you really want? dlga_lord_ask_leave_service lord_ask_leave_service_verify.1|Um... has your oath become burdensome, {playername}? It's most unusual to request release from homage, but in respect of your fine service I won't hold you if you truly wish to end it though you would be sorely missed. dlga_lord_ask_leave_service lord_ask_leave_service_verify.2|Release from homage? Hmm, perhaps it would be for the best... However, {playername}, you must be sure that release is what you desire. This is not a thing done lightly. dlga_lord_ask_leave_service_verify lord_ask_leave_service_2|It is something I must do, {s65}. dlga_lord_ask_leave_service_verify lord_ask_leave_service_giveup|You are right, {s65}. My place is here. dlga_lord_ask_leave_service_giveup lord_pretalk|I am pleased to hear it, {playername}. I hope you'll banish such unworthy thoughts from your mind from now on. dlga_lord_ask_leave_service_2 lord_ask_leave_service_verify_again|Then you are sure? Once deserting you will not be able to rejoin us again. dlga_lord_ask_leave_service_2 lord_ask_leave_service_verify_again.1|Then you are sure? Also, be aware that if you leave my services, you will be surrendering to me all the fiefs which you hold in my name. dlga_lord_ask_leave_service_verify_again lord_ask_leave_service_3|Yes, I am sure {s65}. dlga_lord_ask_leave_service_verify_again lord_ask_leave_service_giveup|Of course not, {s65}. I am a brother now. dlga_lord_ask_leave_service_verify_again lord_ask_leave_service_giveup.1|Of course not, {s65}. I am ever your loyal vassal. dlga_lord_ask_leave_service_3 lord_ask_leave_service_end|As you wish. I hereby declare your oaths to be null and void. You will no longer hold land or titles within the Seven Kingdoms, and you are banished to spend the rest of your days in Essos. I strongly suggest you take the next ship across the Narrow Sea, {playername}. dlga_lord_ask_leave_service_3 lord_ask_leave_service_end.1|As you wish. I hereby declare your oaths to be null and void. You will no longer hold land or titles in my name, and you are released from your duties to my house. You are free, {playername}. dlga_lord_ask_leave_service_end lord_ask_leave_service_end_2|Thank you, ser. It was an honour to serve you.. dlga_lord_ask_leave_service_end lord_ask_leave_service_end_2.1|My thanks. It feels good to be {a free man/free} once again. dlga_lord_ask_leave_service_end_2 close_window|Farewell then, {playername}, and good luck go with you. dlga_lord_active_mission_1 lord_lend_companion_end|Oh, you want your companion back? I see... dlga_lord_active_mission_1 lord_pretalk|{playername}, I must beg your patience, I still have need of your companion. Please return later when things have settled. dlga_lord_active_mission_1 lord_active_mission_2|Yes, have you made any progress on it? dlga_lord_active_mission_2 lord_generic_mission_thank|Indeed. I brought you {reg1} {s1} as prisoners. dlga_lord_active_mission_2 capture_enemy_hero_thank|Oh, indeed. I've captured a lord from {s13} for you. dlga_capture_enemy_hero_thank capture_enemy_hero_thank_2|Many thanks, my friend. He will serve very well for a bargain. You've done a fine work here. Please accept these {reg5} silver stags for your help. dlga_capture_enemy_hero_thank_2 lord_pretalk|Certainly, {s65}. dlga_capture_enemy_hero_thank_2 lord_pretalk.1|It was nothing. dlga_capture_enemy_hero_thank_2 lord_pretalk.2|Give me more of a challenge next time. dlga_lord_active_mission_2 lord_raise_troops_thank|Indeed. I have raised {reg1} {s13}. You can take them. dlga_lord_raise_troops_thank lord_raise_troops_thank_2|These men may well turn the tide in my plans, {playername}. I am confident you've trained them well. My thanks and my compliments to you. dlga_lord_raise_troops_thank_2 lord_pretalk|Well, the lads are at your command now, ser. I am sure you will take good care of them. dlga_lord_active_mission_2 lord_collect_taxes_success|Here are all the taxes from {s3}. It comes up to {reg19} silver stags. dlga_lord_active_mission_2 lord_collect_taxes_half_success|Here are the taxes from {s3}. It comes up to {reg19} silver stags. dlga_lord_active_mission_2 lord_collect_taxes_fail|Unfortunately, a revolt broke up while I was collecting the taxes. I could only collect {reg19} silver stags. dlga_lord_collect_taxes_success lord_pretalk|Well done, {playername}, very well done indeed! You were truly the right {man/person} for the job. I promised you a fifth of the taxes, so that amounts to {reg21} silver stags. If you give me {reg20} silver stags, you may keep the difference. A good result for everyone, eh? dlga_lord_collect_taxes_half_success lord_pretalk|What?! Is this some scheme of yours, {playername}? That's less than half the taxes I'm owed! You have let them get away with murder as well as my money. What a farce! You can forget the money I promised you, I'm taking {reg20} silver stags from what you collected, and you're lucky I'm leaving you a few coins for honour's sake. dlga_lord_collect_taxes_fail lord_pretalk|God, what a bloody mess you've gotten us into, {playername}.This could turn very ugly if I do not take immediate action.I certainly hope you're not here expecting to be paid for failure.Hand over my {reg19} silver stags, if you please, and end our business together. dlga_lord_active_mission_2 lord_hunt_down_fugitive_success|I found {s4} hiding at {s3} and gave him his punishment. dlga_lord_active_mission_2 lord_hunt_down_fugitive_fail|I'm afraid he got away. dlga_lord_hunt_down_fugitive_success lord_hunt_down_fugitive_success_2|And we'll all be a lot better off without him! Thank you, {playername}, for removing this long-festering thorn from my side. 'Tis good to know you can be trusted to handle things with an appropriate level of tactfulness. A bounty I promised, and a bounty you shall have. 300 silver stags and not a copper less! dlga_lord_hunt_down_fugitive_success_2 lord_hunt_down_fugitive_reward_accept|Let me take the money, {s65}. Thank you. dlga_lord_hunt_down_fugitive_success_2 lord_hunt_down_fugitive_reward_reject|This is blood money. I can't accept it. dlga_lord_hunt_down_fugitive_reward_accept lord_pretalk|Of course, {playername}. Here you are. Once again, you've my thanks for ridding me of that {s43}. dlga_lord_hunt_down_fugitive_reward_reject lord_pretalk|You are a {man/woman} for whom justice is its own reward, eh? As you wish it, {playername}, as you wish it. An honourable sentiment, to be true. Regardless, you've my thanks for ridding me of that {s43}. dlga_lord_hunt_down_fugitive_fail lord_pretalk|It is a sad day when that {s43} manages to avoid the hand of justice yet again. I thought you would be able to do this, {playername}. Clearly I was wrong. dlga_lord_active_mission_2 lord_active_mission_3|I am still working on it. dlga_lord_active_mission_2 lord_mission_failed|I am afraid I won't be able to do this quest. dlga_lord_active_mission_3 lord_pretalk|Good. Remember, I am counting on you. dlga_lord_mission_failed lord_pretalk|{s43} dlga_lord_suggets_attack_enemy_castle3 lord_pretalk|That should be possible. Very well, we'll attack {s1}. dlga_lord_propose_mercenary lord_mercenary_service|As it happens, {playername}, I promised {s10} that I would hire a company of mercenaries for an upcoming campaign. dlga_lord_mercenary_service lord_mercenary_service_reject|I'm not interested, thank you. dlga_lord_mercenary_service lord_mercenary_service_accept|Aye, I'll join {s9}. dlga_lord_mercenary_service lord_mercenary_elaborate_pay|I'm interested. Please tell me more. dlga_lord_mercenary_service_accept lord_mercenary_service_verify|Perfect. Of course you shall have to make a formal declaration of allegiance, and give your oath that you and your company will remain in service to {s9} for a period of no less than one month. dlga_lord_mercenary_service_verify lord_mercenary_service_verify_2|As you wish. Your enemies are my enemies. dlga_lord_mercenary_service_verify lord_mercenary_service_reject|On second thought, forget it. dlga_lord_mercenary_service_verify_2 lord_mercenary_service_accept_3|That will do. You've made a wise choice, my friend. {s9} does well by its loyal fighters, you will receive many rewards for your service. dlga_lord_mercenary_service_accept_3 lord_pretalk|Now, I suggest you prepare for a serious campaign. Train and equip your soldiers as best you can in the meantime, and respond quickly when you are summoned for duty. dlga_lord_mercenary_service_reject lord_pretalk|I'm very sorry to hear that. You'll find no better place than {s9}, be sure of that. dlga_lord_mercenary_elaborate_pay lord_mercenary_elaborate_1|I can offer you a contract for one month. At the end of this period, it can be extended on a monthly basis. An initial sum of {reg12} silver stags will be paid to you to seal the contract. After that, you'll receive wages from {s10} each week, according to the number and quality of the soldiers in your company. You still have your rights to battlefield loot and salvage, as well as any prisoners you capture. War can be very profitable at times... dlga_lord_mercenary_service_elaborate_duty lord_mercenary_elaborate_1|Duties... There are only a few, none of them difficult. The very first thing is to declare your allegiance. An oath of loyalty to our cause. Once that's done, you shall be required to fulfil certain responsibilities. You'll participate in military campaigns, fulfil any duties given to you by your commanders, and most of all you shall attack the enemies of our kingdom wherever you might find them. dlga_lord_mercenary_elaborate_1 lord_mercenary_service_elaborate_duty|And what about my duties as a mercenary? dlga_lord_mercenary_elaborate_1 lord_mercenary_elaborate_castle|Can I hold on to any castles I take? dlga_lord_mercenary_elaborate_1 lord_mercenary_elaborate_banner|Can I fly my own banner? dlga_lord_mercenary_elaborate_1 lord_mercenary_elaborate_pay|How much will you pay me for my service? dlga_lord_mercenary_elaborate_1 lord_mercenary_service_accept|Sounds good. I wish to enter your service as a mercenary. dlga_lord_mercenary_elaborate_1 lord_mercenary_service_reject|Apologies, my sword is not for hire. dlga_lord_mercenary_elaborate_castle lord_mercenary_elaborate_1|Only my loyal vassals can own lands and castles in my realm -- and all my vassals are men. I am not inclined to depart from this tradition without a very good reason. If you prove yourself in battle, you can swear an oath of homage to me and become my vassal. We may then discuss how you may obtain a castle. dlga_lord_mercenary_elaborate_castle lord_mercenary_elaborate_1.1|Hmm... Only loyal vassals of {s10} can own lands and castles. While kings will sometimes accept vassalage from men who prove themselves in battle, and grant them land, I have never heard of a king who gave fiefs to women. You had best discuss that issue with {s10} himself. dlga_lord_mercenary_elaborate_castle lord_mercenary_elaborate_1.2|Only my loyal vassals can own lands and castles in my realm. A mercenary can not be trusted with such a responsibility. However, after serving for some time, you can swear homage to me and become my vassal. Then you will be rewarded with a fief. dlga_lord_mercenary_elaborate_castle lord_mercenary_elaborate_1.3|Only loyal vassals of {s10} can own lands and castles. You understand, a simple mercenary cannot be trusted with such responsibility. However, after serving for some time, you may earn the right to swear homage to {s10} and become his vassal. Then you would be rewarded with a fief. dlga_lord_mercenary_elaborate_banner lord_mercenary_elaborate_1|Only my noble vassals have the honour of carrying their own banners. However, after some time in mercenary service, you may earn the opportunity to swear homage to me and become my vassal, gaining the right to choose a banner of your own and fight under it in battle. dlga_lord_mercenary_elaborate_banner lord_mercenary_elaborate_1.1|Only noble vassals of {s10} have the honour of carrying their own banners. However, after some time of mercenary service, perhaps you can earn the opportunity to swear homage to {s10} and become his vassal, gaining the right to choose a banner of your own and fight under it in battle. dlga_lord_request_mission_ask lord_pretalk|You still haven't finished the last job I gave you, {playername}. You should be working on that, not asking me for other things to do. dlga_lord_request_mission_ask lord_pretalk.1|I don't have any other jobs for you right now. dlga_lord_request_mission_ask lord_tell_mission|A task? dlga_lord_request_mission_ask lord_pretalk.2|My lady, by the traditions of courtship, I should be offering my services to you. Unfortunately, I have little time right now, so I beg you to take this declaration of my esteem in its place. dlga_lord_tell_mission lord_tell_mission_sworn_vassal|There are some minor errands which I need completed, but it would be more appropriate to give them to one of my own men, not to a sworn vassal of the realm. dlga_lord_tell_mission_sworn_vassal lord_pretalk|If you are looking for action against our foes, you may join our attack on {s4}. The enemy may come in force to oppose us, so it is good to have as many men as possible. dlga_lord_tell_mission_sworn_vassal lord_pretalk.1|If you are looking for action against our foes, you may try venturing out to {s4}. We have received word that a force of the {s5} is in the area, and I am going there myself. I cannot guarantee you that our enemies will be there when you arrive, of course. dlga_lord_tell_mission_sworn_vassal lord_pretalk.2|If you are looking for action against our foes, you may try venturing out to {s4}. We have received word that a force of the {s5} is in the area. I am not currently headed that way, but others may be. I cannot guarantee you that our enemies will be there when you arrive, of course. dlga_lord_tell_mission_sworn_vassal lord_pretalk.3|If a worthy task presents itself, however, I may have a favour to ask of you at a later date. dlga_lord_tell_mission destroy_lair_quest_brief|Yes -- there is something you can do for us. We have heard reports that a group of {s4} have established a hideout in this area, and have been attacking travellers. If you could find their lair and destroy it, we would be very grateful. dlga_lord_tell_mission lord_mission_rescue_prisoner|My {s11}, {s13}, has been taken prisoner by {s14} of the {s15}. Normally, honourable nobles will grant prisoners of gentle blood the privilege of parole, and treat them as honoured guests so long as they give their word that they will not attempt to escape, until such time as a ransom can be paid. But {s14}, instead of granting {s13} parole, has consigned my {s11} to his dungeons -- no doubt in the hope that he can demand more from us. dlga_lord_mission_rescue_prisoner lord_mission_rescue_prisoner_confirm|We need you to get my {s11} out of prison. You may be able to pay a ransom -- in which case we could cover your expenses, up to 5000 silver stags. If you have connections within {s24}, you may be able to use them to sneak him out. Or, you may try a more direct approach -- walk up to the gaoler, take the keys by force, and then fight your way out. Can you do this for us? dlga_lord_mission_rescue_prisoner_confirm lord_mission_rescue_prisoner_accepted|I can try. dlga_lord_mission_rescue_prisoner_confirm lord_mission_rescue_prisoner_rejected|I don't think that I can help you. dlga_lord_mission_rescue_prisoner_rejected close_window|It would not have been an easy task. Perhaps we will find another way. dlga_lord_mission_rescue_prisoner_accepted lord_mission_rescue_prisoner_method|We are most grateful. Could I ask you how you were planning to proceed? dlga_lord_mission_rescue_other_ideas lord_mission_rescue_prisoner_method|Did you have any other ideas which you wished to discuss? dlga_lord_mission_rescue_prisoner_method lord_mission_rescue_prisoner_method_prisonbreak|I am thinking of breaking into the prison in {s24}, finding {s13}, and fighting my way out. dlga_lord_mission_rescue_prisoner_method lord_mission_rescue_prisoner_method_siege|I am thinking of taking {s24} by storm. dlga_lord_mission_rescue_prisoner_method lord_mission_rescue_prisoner_planning_end|I have done enough planning. Time to act! dlga_lord_mission_rescue_prisoner_planning_end close_window|May the heavens protect you. dlga_lord_mission_rescue_prisoner_method_prisonbreak lord_mission_rescue_prisoner_method_prisonbreak_2|I had discussed this idea with some of my men. One could enter {s24}, either in disguise or openly, then walk up to the prison guard and try to take the keys by force. However, getting out may be difficult. The garrison may be slow to react, but even so, you are likely to find yourself fighting a half dozen or more of the enemy at once, with limited space in which to manoeuvre. If you can fight your way past them, though, you can probably get out. dlga_lord_mission_rescue_prisoner_method_prisonbreak_2 lord_mission_rescue_other_ideas|You may find it useful to create a distraction, to divert the attention of some of the garrison. If you have any connections in the villages near {s24}, this may be a time to put them to use. dlga_lord_mission_rescue_prisoner_method_siege lord_mission_rescue_other_ideas|Well, that is certainly the most direct approach. dlga_lord_tell_mission lord_mission_deliver_message|I need to send a letter to {s13} who should be currently at {s4}. If you will be heading towards there, would you deliver it to him? The letter needs to be in his hands in 30 days. dlga_lord_mission_deliver_message lord_mission_deliver_message_accepted|Certainly, I intend to pass by {s4} and it would be no trouble. dlga_lord_mission_deliver_message lord_mission_deliver_message_rejected|I doubt I'll be seeing {s13} any time soon, {s65}. You'd best send it with someone else. dlga_lord_mission_deliver_message lord_mission_deliver_message_rejected_rudely|I am no errand boy, ser. Hire a courier for your trivialities. dlga_lord_mission_deliver_message_accepted close_window|I appreciate it, {playername}. Here's the letter, and a small sum to cover your travel expenses. Give my regards to {s13} when you see him. dlga_lord_mission_deliver_message_rejected lord_pretalk|Ah, all right then. Well, I am sure I will find someone else. dlga_lord_mission_deliver_message_rejected_rudely lord_mission_deliver_message_rejected_rudely_2|Hmm, is this how you respond to a polite request for a small favour? A poor show, {playername}. I didn't know you would take offence. dlga_lord_mission_deliver_message_rejected_rudely_2 lord_mission_deliver_message_rejected_rudely_3|Then you shall know better from now on. dlga_lord_mission_deliver_message_rejected_rudely_2 lord_mission_deliver_message_accepted|Forgive my temper, {s65}. I'll deliver your letter. dlga_lord_mission_deliver_message_rejected_rudely_3 close_window|All right. I will remember that. dlga_lord_tell_mission lord_mission_deliver_message.1|I need to deliver a letter to {s13} of {s15}, who must be at {s4} currently. If you are going towards there, would you deliver my letter to him? The letter needs to reach him in 40 days. dlga_lord_tell_mission lord_mission_told|There is a small thing... My {s17} {s13} is due for a visit to her relatives at {s14}. The visit has been postponed several times already with all the trouble on the roads, but this time she is adamant about going. So, I want to at least make sure she's well-guarded. I trust you well, {playername} so I would be very grateful if you could escort her to {s14} and make sure she arrives safe and sound. dlga_lord_tell_mission lord_mission_deal_with_bandits_told|A group of bandits have taken refuge in my village of {s15}. They are plundering nearby farms, and getting rich and fat stealing my taxes and feasting on my cattle.I'd like nothing better than to go out there and teach them a lesson, but I have my hands full at the moment, so I can't do anything about it. dlga_lord_mission_deal_with_bandits_told lord_mission_deal_with_bandits_accepted|Worry not, I can go to {s15} and deal with these scum for you. dlga_lord_mission_deal_with_bandits_told lord_mission_deal_with_bandits_rejected|You shall have to find help elsewhere, I am too busy. dlga_lord_mission_deal_with_bandits_accepted close_window|Will you do that? Know that, I will be grateful to you. Here is some money for the expenses of your campaign. Make an example of those {s43}s. dlga_lord_mission_deal_with_bandits_rejected lord_pretalk|Ah... Very well then, forget I brought it up. dlga_lord_tell_mission lord_tell_mission_raise_troops|No lord should have to admit this, {playername}, but I was inspecting my soldiers the other day and there are men here who don't know which end of a sword to hold. {s43} You are a warrior of renown, {playername}. Will you train some troops for me? I would be grateful to you. dlga_lord_tell_mission_raise_troops lord_tell_mission_raise_troops_2|How many men do you need? dlga_lord_tell_mission_raise_troops_2 lord_mission_raise_troops_told|If you can raise {reg1} {s14} and bring them to me, that will probably be enough. dlga_lord_mission_raise_troops_told lord_mission_raise_troops_accepted|Of course, {s65}. Give me {reg1} fresh recruits and I'll train them to be {s14}. dlga_lord_mission_raise_troops_told lord_mission_raise_troops_rejected|I am too busy these days to train anyone. dlga_lord_mission_raise_troops_accepted close_window|You've taken a weight off my shoulders, {playername}. I shall tell my sergeants to send you the recruits and attach them to your command. Also, I'll advance you some money to help with expenses. Here, this purse should do it. Thank you for your help. dlga_lord_mission_raise_troops_rejected lord_pretalk|Oh, of course. I had expected as much. Well, good luck to you then. dlga_lord_tell_mission lord_mission_collect_taxes_told|You probably know that I am the lord of the {reg9?town village} of {s3}. However, it has been months since {s3} has delivered the taxes and rents due me as its rightful lord. Apparently the populace there has grown unruly lately and I need someone to go there and remind them of their obligations. And to . . . persuade them if they won't listen. If you go there and raise the taxes they owe me, I will grant you one-fifth of everything you collect. dlga_lord_mission_collect_taxes_told lord_mission_collect_taxes_accepted|A fair offer, {s65}. We have an agreement. dlga_lord_mission_collect_taxes_told lord_mission_collect_taxes_rejected|Forgive me, I don't have the time. dlga_lord_mission_collect_taxes_accepted close_window|Welcome news, {playername}. I will entrust this matter to you. Remember, those {reg9?townsmen peasants} are foxy beasts, they will make every excuse not to pay me my rightful incomes. Do not let them fool you. dlga_lord_mission_collect_taxes_rejected lord_pretalk|Oh, yes. Well, good luck to you then. dlga_lord_tell_mission lord_mission_hunt_down_fugitive_told|I have something you could help with, an issue with the lawless villain known as {s4}. He murdered one of my men and has been on the run from his judgement ever since. I can't let him get away with avoiding justice, so I've put a bounty of 300 silver stags on his head. Friends of the murdered man reckon that this assassin may have taken refuge with his kinsmen at {s3}. You might be able to hunt him down and give him what he deserves, and claim the bounty for yourself. dlga_lord_mission_hunt_down_fugitive_told lord_mission_hunt_down_fugitive_accepted|Then I will hunt him down and execute the law. dlga_lord_mission_hunt_down_fugitive_told lord_mission_hunt_down_fugitive_rejected|I am too busy to go after him at the moment. dlga_lord_mission_hunt_down_fugitive_accepted close_window|That's excellent, {playername}. I will be grateful to you and so will the family of the man he murdered. And of course the bounty on his head will be yours if you can apprehend him. Well, good hunting to you. dlga_lord_mission_hunt_down_fugitive_rejected lord_pretalk|As you wish, {playername}.I suppose there are plenty of bounty hunters around to get the job done . . . dlga_lord_tell_mission lord_mission_told_kill_local_merchant|The wretched truth is that I owe a considerable sum of money to one of the merchants here in {s3}. I've no intention of paying it back, of course, but that loud-mouthed fool is making a terrible fuss about it. He even had the audacity to come and threaten me -- me! -- with a public letter of complaint to others traders and stockers. Why, he'd ruin my good reputation! So I need a {man/woman} I can trust, someone who will guarantee the man's silence. For good. dlga_lord_mission_told_kill_local_merchant lord_mission_accepted_kill_local_merchant|Worry not, he shan't breathe a word. dlga_lord_mission_told_kill_local_merchant lord_mission_rejected|I'm no common murderer, ser. Find someone else for your dirty job. dlga_lord_mission_accepted_kill_local_merchant close_window|Very good. I trust in your skill and discretion, {playername}. Do not disappoint me. Go now and wait for my word, I'll send you a message telling when and where you can catch the merchant. Dispose of him for me and I shall reward you generously. dlga_lord_tell_mission lord_mission_told_meet_spy_in_enemy_town|I have a sensitive matter which needs tending to, {playername}, and no trustworthy retainers to take care of it. The fact is that I have a spy in {s13} to keep an eye on things for me, and report anything that might warrant my attention. Every week I send someone to collect the spy's reports and bring them back to me. The job's yours if you wish it. dlga_lord_mission_told_meet_spy_in_enemy_town quest_meet_spy_in_enemy_town_accepted|I don't mind a bit of skulduggery. Count me in. dlga_lord_mission_told_meet_spy_in_enemy_town quest_meet_spy_in_enemy_town_rejected|I must decline. This cloak-and-dagger work isn't fit for me. dlga_quest_meet_spy_in_enemy_town_accepted quest_meet_spy_in_enemy_town_accepted_response|Excellent! Make your way to {s13} as soon as you can, the spy will be waiting. dlga_quest_meet_spy_in_enemy_town_accepted_response quest_meet_spy_in_enemy_town_accepted_2|{s13} is heavily defended. How can I get close without being noticed? dlga_quest_meet_spy_in_enemy_town_accepted_2 quest_meet_spy_in_enemy_town_accepted_response|You shall have to use stealth. Take care to avoid enemy strongholds, villages and patrols, and don't bring too many men with you. If you fail to sneak in the first time, give it a while for the garrison to lower its guard again, or you may have a difficult time infiltrating the town. dlga_quest_meet_spy_in_enemy_town_accepted_response quest_meet_spy_in_enemy_town_accepted_3|How will I recognise the spy? dlga_quest_meet_spy_in_enemy_town_accepted_3 quest_meet_spy_in_enemy_town_accepted_response|Once you get to {s13} you must talk to the locals, the spy will be one of them. If you think you've found the spy, say the phrase '{s11}' The spy will respond with the phrase '{s12}' Thus you will know the other, and {reg7?she he} will give you any information {reg7?she he}'s gathered in my service. dlga_quest_meet_spy_in_enemy_town_accepted_response quest_meet_spy_in_enemy_town_accepted_4|Will I be paid? dlga_quest_meet_spy_in_enemy_town_accepted_4 quest_meet_spy_in_enemy_town_accepted_response|Of course, I have plenty of silver in my coffers for loyal {men/women} like you. Do well by me, {playername}, and you'll rise high. dlga_quest_meet_spy_in_enemy_town_accepted_response quest_meet_spy_in_enemy_town_accepted_end|I know what to do. Farewell, my lord. dlga_quest_meet_spy_in_enemy_town_accepted_end lord_pretalk|Good luck, {playername}. Remember, the secret phrase is '{s11}' The counter phrase is '{s12}' Bring any reports back to me, and I'll compensate you for your trouble. dlga_quest_meet_spy_in_enemy_town_rejected lord_pretalk|As you wish, {playername}, but I strongly advise you to forget anything I told you about any spies. They do not exist, have never existed, and no one will ever find them. Remember that. dlga_lord_tell_mission lord_mission_told_raid_caravan_to_start_war|This peace with {s13} ill suits me, {playername}. We've let those swine have their way for far too long. Now they get stronger with each passing and their arrogance knows no bounds. I say, we must wage war on them before it's too late! Unfortunately, some of the bleeding hearts among our realm's lords are blocking a possible declaration of war. Witless cowards with no stomach for blood. dlga_lord_mission_told_raid_caravan_to_start_war lord_mission_tell_raid_caravan_to_start_war_2|You are right, {s65}, but what can we do? dlga_lord_mission_told_raid_caravan_to_start_war quest_raid_caravan_to_start_war_rejected_1|I disagree, ser. It is better that there be peace. dlga_lord_mission_tell_raid_caravan_to_start_war_2 lord_mission_tell_raid_caravan_to_start_war_3|Ah, 'tis good to hear someone who understands! As a matter of fact, there is something we can do, {playername}. A little bit of provocation... If one of our war parties managed to enter their territory and pillage one of their caravans, or raided one of their villages, and perhaps left behind a little token or two of the {s14}, they would have ample cause to declare war on us. And then, well, even the cowards among us must rise to defend themselves. So what do you say? Are you interested? dlga_lord_mission_tell_raid_caravan_to_start_war_3 quest_raid_caravan_to_start_war_accepted|An excellent plan. Count me in. dlga_lord_mission_tell_raid_caravan_to_start_war_3 lord_mission_tell_raid_caravan_to_start_war_4|Why don't you do that yourself? dlga_lord_mission_tell_raid_caravan_to_start_war_4 lord_mission_tell_raid_caravan_to_start_war_5|Well, {playername}, some of the lords in our kingdom won't like the idea of someone inciting a war without their consent. They are already looking for an excuse to get at me, and if I did this they could make me pay for it dearly. You, on the other hand, are young and well-liked and daring, so you might just get away with it. And of course I will back you up and defend your actions against your opponents. All in all, a few lords might be upset at your endeavour, but I am sure you won't be bothered with that. dlga_lord_mission_tell_raid_caravan_to_start_war_5 quest_raid_caravan_to_start_war_accepted|That seems reasonable. I am willing to do this. dlga_lord_mission_tell_raid_caravan_to_start_war_5 quest_raid_caravan_to_start_war_rejected_2|I don't like this. Find yourself someone else to take the blame for your schemes. dlga_quest_raid_caravan_to_start_war_accepted close_window|Very good! A raid on a caravan, or, if you can't manage that, an attack on one of their villages, should do the trick. Now, good luck and good hunting. Go set the borders aflame! dlga_quest_raid_caravan_to_start_war_rejected_1 lord_pretalk|Ah, you think so? But how long will your precious peace last? Not long, believe me. dlga_quest_raid_caravan_to_start_war_rejected_2 lord_pretalk|Hmm. As you wish, {playername}. I thought you had some fire in you, but it seems I was wrong. dlga_lord_tell_mission lord_mission_told.1|Well, some of the serfs working my fields in {s4} have run away. The ungrateful swine, I let them plough my fields and rent my cottages, and this is how they repay me! From what I've been hearing, they're running to {s3} as fast as they can, and have split up into three groups to try and avoid capture. I want you to capture all three groups and fetch them back to {s4} by whatever means necessary. I should really have them hanged for attempting to escape, but we need hands for the upcoming harvest, so I'll let them go off this time with a good beating. dlga_lord_tell_mission lord_tell_mission_follow_spy|I have good information that a man in this very town is actually an enemy spy. He should be seized and hanged for his impudence, but we also believe that very soon he will leave town to meet with his master, the man to whom the spy feeds all his little whispers. The spy himself is of little import, but the master is a dangerous man, and could tell us a great deal if we could only get our hands on him... dlga_lord_tell_mission_follow_spy lord_tell_mission_follow_spy_2|I want you to wait here until the spy leaves town. Then you must follow him, stealthily, to the meeting place. You must take absolute care not to be seen by the spy on your way, else he may suspect foul play and turn back. When the master appears, you must ambush and arrest them and bring the pair back to me. Alive, if you please. dlga_lord_tell_mission_follow_spy_2 lord_tell_mission_follow_spy_accepted|I'll do it, {s65}. dlga_lord_tell_mission_follow_spy_2 lord_tell_mission_follow_spy_rejected|No, this skulking is not for me. dlga_lord_tell_mission_follow_spy_accepted close_window|Good, I'm sure you'll do a fine job of it. One of my men will point the spy out to you when he leaves, so you will know the man to follow. Remember, I want them both, and I want them alive. dlga_lord_tell_mission_follow_spy_rejected lord_pretalk|A shame. Well, carry on as you were, {playername}... dlga_lord_tell_mission lord_tell_mission_capture_enemy_hero|There is a difficult job I need done, {playername}, and you may be the {man/one} who can carry it off. I need someone to capture one of the noble lords of {s13} and bring him to me. Afterwards, I'll be able to exchange him in return for a relative of mine held by {s13}. It is a simple enough job, but whomever you choose will be guarded by an elite band of personal retainers. Are you up for a fight? dlga_lord_tell_mission_capture_enemy_hero lord_tell_mission_capture_enemy_hero_accepted|Consider it done, {s65}. dlga_lord_tell_mission_capture_enemy_hero lord_tell_mission_capture_enemy_hero_rejected|I must refuse, {s65}. I am not a kidnapper. dlga_lord_tell_mission_capture_enemy_hero_accepted close_window|I like your spirit! Go and bring me one of our enemies, and I'll toast your name in my hall when you return! And reward you for your efforts, of course... dlga_lord_tell_mission_capture_enemy_hero_rejected lord_pretalk|Clearly you lack the mettle I had thought you possessed. Very well, {playername}, I will find someone else. dlga_lord_tell_mission lord_tell_mission_lend_companion|I don't have a job for you right now, but your companion {s3} is a skilled {reg3?lass fellow} and I need someone with {reg3?her his} talents. Will you lend {reg3?her him} to me for a while? dlga_lord_tell_mission_lend_companion lord_tell_mission_lend_companion_2|How long will you be needing {reg3?her him}? dlga_lord_tell_mission_lend_companion_2 lord_mission_lend_companion_told|Just a few days, a week at most. dlga_lord_mission_lend_companion_told lord_tell_mission_lend_companion_accepted|Then I will leave {s3} with you for one week. dlga_lord_mission_lend_companion_told lord_tell_mission_lend_companion_rejected|I am sorry, but I cannot do without {s3} for a whole week. dlga_lord_tell_mission_lend_companion_accepted close_window|I cannot thank you enough, {playername}. Worry not, your companion shall be returned to you with due haste. dlga_lord_tell_mission_lend_companion_rejected lord_pretalk|Well, that's damned unfortunate, but I suppose I cannot force you or {s3} to agree. I shall have to make do without. dlga_lord_tell_mission lord_tell_mission_collect_debt|Some time ago, I loaned out a considerable sum of money to {s3}. {reg4} silver stags, to be precise. He was supposed to pay it back within a month but I haven't received a copper from him since. That was months ago. If you could collect the debt from him on my behalf, I would be grateful indeed. I would even let you keep one fifth of the money for your trouble. What do you say? dlga_lord_tell_mission_collect_debt lord_tell_mission_collect_debt_2|Do you know where I can find {s3}, {s65}? dlga_lord_tell_mission_collect_debt_2 lord_tell_mission_collect_debt_3|If you leave now, you should be able to find him at {s4}. I've no doubt that he will be suitably embarrassed by his conduct and give you all the money he owes me. dlga_lord_tell_mission_collect_debt_3 lord_tell_mission_collect_debt_accepted|Then I will talk to {s3} on your behalf. dlga_lord_tell_mission_collect_debt_3 lord_tell_mission_collect_debt_rejected|Forgive me, {s65}, but I doubt I would be more successful than yourself. dlga_lord_tell_mission_collect_debt_accepted close_window|You made me very happy by accepting this {playername}. Please, talk to {s3} and don't leave him without my money. dlga_lord_tell_mission_collect_debt_rejected lord_pretalk|Perhaps not, {playername}. I suppose I'm never getting that money back... dlga_lord_tell_mission lord_tell_mission_incriminate_commander|I tell you, that blubbering fool {s13} is not fit to rule {s14}. God knows he would be divested of his lands in an instant were it not for one of his loyal vassals, {s15}. As long as he has his vassal aiding him, it will be a difficult job beating him. So I need to get {s15} out of the picture, and I have a plan just to do that... With your help, naturally. dlga_lord_tell_mission_incriminate_commander lord_tell_mission_incriminate_commander_2|{s66}, I am all ears. dlga_lord_tell_mission_incriminate_commander lord_tell_mission_incriminate_commander_rejected|I don't wish to involve myself in anything dishonourable against {s15}. dlga_lord_tell_mission_incriminate_commander_rejected lord_pretalk|Dishonourable? Bah! I was hoping I could count on you, {playername}, but you've shown me what a fool I was. I shall have to find someone whose loyalty I can trust. dlga_lord_tell_mission_incriminate_commander_2 lord_tell_mission_incriminate_commander_3|I have written a fake letter to {s15}, bearing my own seal, which implicates him in a conspiracy with us to stage a coup in {s14}, in my favour. If we can make {s13} believe the letter is genuine, he will deal with {s15} very swiftly. Of course, the challenge there is to convince {s13} that the letter is indeed real... dlga_lord_tell_mission_incriminate_commander_3 lord_tell_mission_incriminate_commander_4|Please continue, {s65}... dlga_lord_tell_mission_incriminate_commander_3 lord_tell_mission_incriminate_commander_rejected|No, I will not sully myself with this dishonourable scheme. dlga_lord_tell_mission_incriminate_commander_4 lord_tell_mission_incriminate_commander_5|This is where you come into play. You'll take the letter to {s14}, then give it to one of your soldiers and instruct him to take it to {s15}. I will have one of my spies inform the town garrison so that your man will be arrested on his way. The guards will then find the letter and take it to {s13}. They'll torture your man, of course, to try and get the truth out of him, but all he knows is that you ordered the letter to be delivered to {s15} under the utmost secrecy. {s13} knows you serve me, and the fool will certainly believe the whole charade. dlga_lord_tell_mission_incriminate_commander_5 lord_tell_mission_incriminate_commander_7|Is that all? dlga_lord_tell_mission_incriminate_commander_7 lord_tell_mission_incriminate_commander_8|There is one more thing... Your messenger must be someone trustworthy. If you sent the letter with a simple peasant, someone expendable, {s13} might suspect a plot. He may have the wits of a snail, but even a snail can see the obvious. Give the letter to someone of rank. One of your {s9}, perhaps. dlga_lord_tell_mission_incriminate_commander_8 lord_tell_mission_incriminate_commander_9|What? I can't send one of my trusted {s9} to his death! dlga_lord_tell_mission_incriminate_commander_8 lord_tell_mission_incriminate_commander_fin|Then a {s8} it will be. dlga_lord_tell_mission_incriminate_commander_9 lord_tell_mission_incriminate_commander_10|Come now, {playername}. There is a place for sentimentality, but this is not it. Believe me, you shall be generously compensated, and what is the purpose of soldiers if not to die at our say-so? dlga_lord_tell_mission_incriminate_commander_10 lord_tell_mission_incriminate_commander_fin|A {s8} it is. dlga_lord_tell_mission_incriminate_commander_10 lord_tell_mission_incriminate_commander_rejected|No, I'll not sacrifice one of my chosen men. dlga_lord_tell_mission_incriminate_commander_fin lord_pretalk|I can't tell you how pleased I am to hear that, {playername}. You are removing one of the greatest obstacles in my path. Here is the letter, as well as 300 silver stags for your expenses. Remember, there'll be more once you succeed. Much, much more... dlga_lord_tell_mission lord_mission_told.2|A group of my soldiers were captured in a recent skirmish with the enemy. Thankfully we have a mutual agreement of prisoner exchange, and they will release my men, but they want us to give them prisoners of equal rank and number. Prisoners I don't currently have. So, I need a good {man/warrior} to find me {reg1} {s3} as prisoners, that I may exchange them. dlga_lord_tell_mission lord_pretalk|No {playername}. I do not need your help at this time. dlga_lord_mission_told lord_mission_accepted|You can count on me, {s65}. dlga_lord_mission_told lord_mission_rejected|I fear I cannot accept such a mission at the moment. dlga_lord_mission_accepted close_window|Excellent, {playername}, excellent. I have every confidence in you. dlga_lord_mission_rejected close_window|Is that so? Well, I suppose you're just not up to the task. I shall have to look for somebody with more mettle. dlga_lord_talk lord_request_enlistment|My Lord, I would like to enlist in your army. dlga_lord_talk lord_request_enlistment.1|My Lord, I wish to join the Watch. dlga_lord_talk lord_request_retire|My Lord, I would like to like to retire from service. dlga_lord_talk lord_request_vacation|My Lord, I would like to request some personal leave dlga_lord_talk ask_return_from_leave|My Lord, I am ready to return to your command. dlga_lord_talk lord_leave_prison|I must leave now. dlga_lord_talk prisoner_chat_let_go|You are free to go. dlga_prisoner_chat_let_go close_window|{s43} dlga_lord_talk lord_leave|This audience is over. I leave now. dlga_lord_talk lord_wall_prisoners|I have some prisoners you may want? dlga_lord_wall_prisoners lord_talk|Sure, we need all the help we can get maintaining the walls. dlga_lord_talk lord_leave.1|I must beg my leave. dlga_lord_leave lord_leave_give_quest|Before you go, {playername}, I have something to ask of you... We may be enemies in this war, but I pray that you believe, as I do, that we can still be civil towards each other. Thus I hoped that you would be kind enough to assist me in something important to me. dlga_lord_leave_give_quest enemy_lord_tell_mission|I am listening. dlga_enemy_lord_tell_mission lord_mission_told|I have a friend here, an old warrior, who is very sick. Pestilence has infected an old battle wound, and unless he is seen to by a surgeon soon, he will surely die. This man is dear to me, {playername}, but he's also stubborn as a hog and refuses to have anyone look at his injury because he doesn't trust the maesters here. I have heard that you've a capable surgeon with you. If you would let your surgeon come here and have a look, {reg3?she he} may be able to convince him to give his consent to an operation. Please, I will be deeply indebted to you if you grant me this request. dlga_lord_leave_prison close_window|We'll meet again. dlga_lord_leave close_window|Farewell, my lady. I shall remain your most ardent admirer. dlga_lord_leave close_window.1|Of course, {playername}. Farewell. dlga_lord_leave close_window.2|Good journeys to you, {playername}. dlga_lord_leave close_window.3|Yes, yes. Farewell. dlga_lord_leave close_window.4|We will meet again. dlga_member_chat lady_journey_1|Are you enjoying the journey, {s65}? dlga_lady_journey_1 close_window|I am doing quite fine, {playername}. Thank you for your concern. dlga_start spouse_talk|Yes, my husband? dlga_spouse_talk minister_issues|As you are my chief minister, I wish to speak to about affairs of state dlga_spouse_talk offer_gift_quest_complete|I have the materials for {s4}'s gift. dlga_offer_gift_quest_complete close_window.1|Ah, let me take those. Hopefully this will mend the quarrel between you two. You may wish to speak to {reg4?her him}, and see if I had any success. dlga_spouse_talk spouse_cancel_political_quest|Let's abandon our plan to {s10}. dlga_spouse_cancel_political_quest spouse_cancel_political_quest_confirm|Are you sure you want to drop that idea? dlga_spouse_cancel_political_quest_confirm spouse_pretalk|Yes, I am sure. Let's abandon that idea. dlga_spouse_cancel_political_quest_confirm spouse_pretalk.1|Actually, never mind. dlga_spouse_talk combined_political_quests|Let us think of a way to improve our standing in this realm dlga_spouse_talk spouse_organize_feast|I was thinking that perhaps we could host a feast dlga_spouse_talk spouse_household_possessions|Let us take inventory of our household possessions dlga_spouse_household_possessions spouse_pretalk|Anyway, that is the content of our larder. dlga_spouse_talk spouse_show_son2|Finally. Our child is born. dlga_spouse_show_son2 spouse_child_name|{s4} dlga_spouse_child_name close_window|The child should stay with his mother. What will you name him? dlga_spouse_child_name close_window.1|The child should stay with her mother. What will you name her? dlga_spouse_talk spouse_show_son|My love. How does the mother of my child fare? dlga_spouse_show_son close_window|{s4} dlga_spouse_talk spouse_show_love|Let us celebrate our love together. dlga_spouse_show_love spouse_show_love_ans1|Of course dear {playername}, what did you have in mind? dlga_spouse_show_love_ans1 spouse_spree1|I will have the servants bring us the finest foods and wine, then afterwards.. well, who knows what may happen. (1,000 stags) dlga_spouse_show_love_ans1 spouse_regalocasual|Today I will shower you, my precious wife, with the most exquisite gifts from throughout the known world. (2,000 stags) dlga_spouse_show_love_ans1 close_window|Actually, I've changed my mind dlga_spouse_regalocasual close_window|Oh {playername}. You are as generous as you are handsome. dlga_spouse_spree1 spouse_nocheloca|Oh {playername}, how wonderful. dlga_spouse_spree1 close_window|Maybe another time. I have too much to attend to. dlga_spouse_nocheloca close_window|... ... ... dlga_spouse_show_love spouse_show_love_ans2|Of course my love, what did you have in mind? dlga_spouse_show_love_ans2 spouse_spree2|I shall have the servants bring us some wine. (500 stags) dlga_spouse_show_love_ans2 close_window|Actually, I've changed my mind. dlga_spouse_spree2 close_window|I would like that very much. May I request some Arbor red? dlga_spouse_show_love spouse_show_love_ans3|Our love? As if such thing exists {playername}. Just hand me some stags to allow me to peruse the markets. dlga_spouse_show_love_ans3 spouse_spree3|Of course, here's 100 stags. dlga_spouse_show_love_ans3 close_window|Actually, I've changed my mind dlga_spouse_spree3 close_window|Don't wait up for me. dlga_spouse_show_love spouse_show_love_ans4|Love?! So you be a jester now? Or is it that you think love is for sale? dlga_spouse_show_love_ans4 spouse_spree4|I know fine things fit for court for sale. (500 stags). dlga_spouse_show_love_ans4 close_window|Actually, I've changed my mind dlga_spouse_spree4 spouse_spree44|Are you to insinuate that I'm insufficient for your court? dlga_spouse_spree44 spouse_spree4a|{s67}, just enjoy the gift and give me no grief. dlga_spouse_spree44 spouse_spree4b|Yes. {s67}, you are a burden to my court. dlga_spouse_spree4a close_window|Very well {playername}. I'll put this to good use. dlga_spouse_spree4b close_window|Pah! What an ass you are {playername},^take your gift and shove it! dlga_spouse_talk spouse_mate|My dear, maybe we should make our way to our bed chambers. I have a somewhat stiff surprise for you. dlga_spouse_mate close_window|{playername} stop, your making me blush! dlga_spouse_mate close_window.1|As you wish my love dlga_spouse_mate close_window.2|If there is no alternative {husband/wife}. dlga_spouse_mate close_window.3|Sorry {playername}, I have a headache. Perhaps something at dinner affects my constitution. Try going to sleep. dlga_spouse_mate close_window.4|I'm tired. Do you not have enemies to kill or something?? dlga_spouse_talk close_window|We shall speak later, my {wife/husband} dlga_wedding_ceremony_bride_vow wedding_ceremony_player_vow|My husband, I hear by pledge to be your wife, to stand with you in good times and bad. May the heavens smile upon us and bless us with children, livestock, and land. dlga_wedding_ceremony_player_vow wedding_ceremony_vows_complete|I pledge the same. Let us be husband and wife. dlga_wedding_ceremony_player_vow close_window|Wait -- hold on... I'm not quite ready for this. dlga_wedding_ceremony_vows_complete close_window|I now declare you and {s3} to be husband and wife. Go now to the chamber prepared for you, and we shall make arrangements for your bride to join you in your hall in {s11}. dlga_spouse_pretalk spouse_talk|Is there anything else, my {husband/wife}? dlga_spouse_organize_feast spouse_pretalk|A splendid idea, my {husband/wife}. However, let us wait for the current feast here to conclude, before organizing another. dlga_spouse_organize_feast spouse_pretalk.1|A splendid idea, my {husband/wife}. However, we must establish a court before hosting a feast. dlga_spouse_organize_feast spouse_pretalk.2|A splendid idea, my {husband/wife}. However, our realm has recently had a feast. Perhaps we should wait another {reg3} days before we organize another one. dlga_spouse_organize_feast spouse_evaluate_larder_for_feast|A splendid idea, my {husband/wife}. However, to not insult our guests, we must make sure that we can provide a large and varied repast, for the lords, their families, and their retinues. All told, we should count on a couple of hundred mouths to feed, over several days. Let us take an inventory of our household possessions... dlga_spouse_evaluate_larder_for_feast spouse_feast_confirm|{s9} dlga_spouse_feast_confirm spouse_feast_added_items|Let me add more items to our storehouses dlga_spouse_feast_added_items spouse_evaluate_larder_for_feast|All right -- let me re-evaluate what is there... dlga_spouse_feast_confirm spouse_feast_confirm_yes|Let us dispatch the invitations dlga_spouse_feast_confirm spouse_pretalk|Let us wait, then dlga_spouse_feast_confirm_yes spouse_pretalk|I shall send word, then, that we will host a feast as soon as conditions in the realm permit. You perhaps should continue to stock our larder, so that we may do justice to our reputation for hospitality. dlga_spouse_feast_confirm_yes spouse_pretalk.1|Very well, then. Let the feast begin immediately at our court {reg4?here } in {s9}. You perhaps should continue to stock our larder, so that we may do justice to our reputation for hospitality. You may declare the feast to be concluded at any time, either by beginning a campaign or by letting it be known that the vassals can return to their homes. dlga_start close_window.125|How wonderful it is... In a short while we shall be married! However, I should point out that, in the remaining few days, it is not customary for us to speak too much together. dlga_start close_window.126|Em, {playername}, you might not be used to our wedding customs, but I had hoped that someone would tell you... Speak first to my {s11}, {s4}. dlga_start close_window.127|I do not know where to find my {s11} {s10}, who by tradition should preside over our wedding. Perhaps we should wait until he can be found... dlga_start close_window.128|The honourable {s12} has agreed to allow us to return home to our families. We shall be departing shortly. dlga_start kingdom_lady_captive|So great is my loneliness! How I miss my family! dlga_start kingdom_lady_captive.1|You are a cad, {reg59?madam ser}, to hold a lady like this... dlga_start kingdom_lady_captive.2|It is strange. On occasion you have shown me such kindness, and yet you continue to hold me here against my will. dlga_start kingdom_lady_captive.3|Why haven't my family paid my ransom? You may hold me as prisoner, but it seems that you care for me more than they do! dlga_lady_stranded_next close_window|Greetings, {ser/my lady}. The tides of war have left me stranded here in this fortress, but I will shortly be departing. dlga_start lady_talk_refugee|{playername} -- I assume that you, as a {man/lady} of honour, will accord gentle-born ladies such as ourselves the right to return to our families, and not demand a ransom. dlga_start lady_escort_lady_succeeded|Thank you for escorting me here, {playername}. Please accept this gift as a token of my gratitude. I hope we shall meet again sometime in the future. dlga_lady_escort_lady_succeeded close_window|It was an honour to serve you, {s65}. dlga_start close_window.129|We will shortly depart{s5}. It is good to know that some people in this world retain a sense of honour. dlga_lady_talk_refugee close_window|Of course, my lady dlga_lady_talk_refugee lady_captive_talk|You assume wrong, my lady! dlga_lady_captive_talk lady_captive_confirm|What?! What infamy is this? dlga_lady_captive_confirm close_window|My apologies - you must have misunderstood me. Of course you may leave. dlga_lady_captive_confirm close_window.1|Contact your family to arrange for a ransom, my lady. dlga_kingdom_lady_captive close_window|Then write to your family, and ask them to hurry up with the ransom! dlga_kingdom_lady_captive close_window.1|I have changed my mind -- you are free to go dlga_start close_window.130|Well, {playername} -- you fought a duel with {s10}, and lost. According to our custom and tradition, I should no longer receive you. Farewell, {playername}. dlga_start lady_duel_lost|Oh {playername} -- I heard of your duel with {s10}. I wish now that you had never fought him, for our honour and tradition demand that, having lost to him, you now break off your suit with me. Farewell, {playername}. dlga_lady_duel_lost close_window|Very well - we must do as tradition demands... Farewell, my lady dlga_lady_duel_lost lady_duel_lost_flaunt_conventions|Let honour and tradition hang! dlga_lady_duel_lost_flaunt_conventions close_window|Oh, {playername}! Although people will talk, it would so break my heart to no longer be able to see you. We shall ignore this silly, cruel tradition. dlga_lady_duel_lost_flaunt_conventions close_window.1|No, {playername} -- I cannot afford to fritter away my good name, and neither can you. dlga_start lady_start|Oh, {playername} -- I have heard that you won your duel with {s10}. I'm grateful that you have delivered me from that man's attentions! dlga_start lady_start.1|Well, {playername} -- you won your duel with {s10}. Clearly, he was not worthy of my affections. dlga_lady_duel_rep_1 lady_start|Well, {playername} -- you won your duel with {s10}. Oh, such foolishness, that men should fight over me! Sigh... But it is a bit romantic, I suppose. dlga_lady_duel_rep_2 lady_start|Well, {playername} -- you won your duel with {s10}. Honour now demands that he and I no longer meet... I was fond of him, you know. You did me no service by fighting him, ser. dlga_start lady_qst_duel_for_lady_succeeded_1|My dear {playername}, how joyous to see you again! I heard you gave that vile {s13} a well-deserved lesson. I hope he never forgets his humiliation. I've a reward for you, but I fear it's little compared to what you've done for me. dlga_lady_qst_duel_for_lady_succeeded_1 lady_qst_duel_for_lady_succeeded_2|Oh, it will just have to do. dlga_lady_qst_duel_for_lady_succeeded_1 lady_qst_duel_for_lady_succeeded_2.1|{s66}, this is far too much! dlga_lady_qst_duel_for_lady_succeeded_1 lady_qst_duel_for_lady_succeeded_2.2|Please, {s65}, no reward is necessary. dlga_lady_qst_duel_for_lady_succeeded_2 lady_pretalk|{s10} dlga_start lady_qst_duel_for_lady_failed|I was told that you sought satisfaction from {s13} to prove my innocence, {playername}. It was a fine gesture, and I thank you for your efforts. dlga_lady_qst_duel_for_lady_failed lady_qst_duel_for_lady_failed_2|I beg your forgiveness for my defeat, {s65}... dlga_lady_qst_duel_for_lady_failed_2 lady_pretalk|It matters not, dear {playername}. You tried. The truth cannot be proven at the point of a sword, but you willingly put your life at stake for my honour. That alone will convince many of my innocence. dlga_start lady_start.2|Ah {playername} - you must have received my message. How happy I am that you could come! dlga_start lady_proposal_pending|{playername} - is there any word from my family? dlga_start lady_betrothed|I hear that my {s11} has refused your request to marry me. Does that mean that we must part? dlga_start lady_generic_mission_succeeded|Oh, {playername}, you brought him back to me! Thank you ever so much for rescuing my {s11}. Please, take this as some small repayment for your noble deed. dlga_start rescue_prisoner_succeed_1|Oh, {playername}, you brought him back to me! Thank you ever so much for rescuing my {s11}. Please, take this as some small repayment for your noble deed. dlga_rescue_prisoner_succeed_1 lady_pretalk|Always an honour to serve, {s65}. dlga_start lady_meet_end|You must be {playername}. We have just had the honour of watching you distinguish yourself in the recent tournament{s8}. dlga_start lady_meet_end.1|You must be {playername}. My {s15} {s16} has spoken most highly of you. I am delighted to make your acquaintance. dlga_start lady_premeet|I say, you don't look familiar... dlga_start close_window.131|Ah, {playername}. How good it is to see you again. However, I believe that I am required elsewhere. dlga_start lady_start.3|{playername} -- how good it is to see you. (Whispers ) I still remember your visits fondly. dlga_start lady_meet_end.2|Ah, {playername}. How splendid it was to see you distinguish yourself in the recent tournament. dlga_start lady_start.4|{s12} dlga_lady_start lady_betrothed|I have sad news. I have become betrothed to {s5} -- against my will, I should say! Oh {playername} - I would so much rather be wed to you! dlga_lady_start lady_betrothed.1|Good {playername} -- I have become betrothed to {s5}. It is now no longer seemly for us to see each other like this. dlga_lady_start lady_other_suitor|I must tell you -- there is another lord who has been paying me attentions, although I cannot abide him. I fear he has designs on me, and may try to force me to wed against my will. dlga_lady_start lady_talk|{s11}It is probably not suitable for us to tarry too long here in conversation, but I would hope to see you again soon. dlga_lady_start lady_talk.1|{s11} dlga_lady_start lady_talk.2|I was planning to retire for a little while, but perhaps we may have a chance to speak more later... dlga_lady_start lady_talk.3|It is so delightful to have a chance to spend some time together.{s12} dlga_lady_start lady_talk.4|What brings you here today? dlga_lady_proposal_pending close_window|No word so far... dlga_lady_proposal_pending lady_proposal_pending_end|On second thought, now is not the time for us to marry dlga_lady_proposal_pending_end close_window|{s11} dlga_lady_betrothed lady_suggest_elope|Never! We must elope together at once! dlga_lady_betrothed lady_pretalk|Perhaps I may still be able to change your {s11}'s mind dlga_lady_betrothed lady_conclude_relationship|So be it -- let us then part dlga_lady_suggest_elope lady_conclude_relationship|Good {playername} -- you are a good and kind man, but a lady cannot defy her family. Such things are not done! dlga_lady_suggest_elope lady_other_suitor|Ser -- as you may know, I have been entertaining offers from a number of gentlemen such as yourself. I am not yet at a stage where I can commit to any of them. dlga_lady_suggest_elope lady_conclude_relationship.1|Ah {playername}, you must realize. You are still finding your way in the world. I have great affection for you, {playername}, but I will not consign myself to obscurity. dlga_lady_suggest_elope lady_conclude_relationship.2|Ah {playername}, although you are kind to me, I am not certain enough of your moral fibre to risk such a thing. Although I bare little affection for my husband, it would be a weighty thing to go against my family's wishes, and I am not certain enough of you to take that step. dlga_lady_suggest_elope lady_conclude_relationship.3|Good {playername} -- to elope would be to throw away my ties with my family, which are everything to me! I have a considerable affection for you, but I am not sure that I am prepared to risk that. dlga_lady_suggest_elope lady_conclude_relationship.4|Good {playername} -- I am not used to the hardships of campaigning as you are. I want a home to call my own. If you were lord of a castle or town with a great hall, I would gladly go there as your wife, to be mistress of the household. But I do not wish to live like a hunted animal. dlga_lady_suggest_elope lady_elope_agree|Elope with you? Yes -- we could do that. It is a great step to defy my family -- but a loveless marriage, and life without you, might be a far worse thing! But be warned -- this will be a terrible blow to my {s11}'s prestige, and he will do everything in his power to bring you down. dlga_lady_elope_agree lady_elope_agree_nurse|Quickly, then! There is no time to lose. dlga_lady_elope_agree close_window|Everything in his power, you say? Em... Let me think about this... dlga_lady_elope_agree_nurse lady_elope_agree_lady_vows|Your Lordship... Your Ladyship... Would you like me to witness your exchange of vows? dlga_lady_elope_agree_lady_vows lady_elope_agree_nurse_2|Yes, do that. For my part, I make the following vow I, {s4}, do swear that I accept {playername} as my husband, according to the ancient law and custom of our land... dlga_lady_elope_agree_nurse_2 lady_elope_agree_player_vows|Very good. Do you, {playername}, swear similarly to accept {s4} as your wife? dlga_lady_elope_agree_player_vows close_window|I do. dlga_lady_elope_agree_player_vows close_window.1|Eh, what? This is all moving too fast... dlga_lady_elope_agree lady_conclude_relationship|Oh, really? My dear -- I could never separate a lady from her family like that... dlga_lady_conclude_relationship lady_conclude_relationship_confirm|So I suppose our time together must come to an end... dlga_lady_conclude_relationship_confirm lady_conclude_relationship_confirm_yes|Yes -- it must be... dlga_lady_conclude_relationship_confirm lady_conclude_relationship_confirm_no|Wait -- perhaps there is still a chance for us! dlga_lady_conclude_relationship_confirm_yes close_window|Farewell, {playername}. We will see each other, in the courts and castles of this realm, but we must keep our distance from each other. I will remember these days fondly, nonetheless. dlga_lady_conclude_relationship_confirm_no close_window|In that case, we shall see what the future brings. dlga_lady_generic_mission_succeeded lady_pretalk|Always an honour to serve, {s65}. dlga_lady_premeet lady_meet|I am {playername}. dlga_lady_premeet lady_meet.1|My name is {playername}. At your service. dlga_lady_meet lady_meet_end|Of course. How splendid to finally make your acquaintance. dlga_lady_meet lady_meet_end.1|{playername}? I do not believe I've heard of you before. dlga_lady_meet_end lady_talk|I am about to retire for a little while, but perhaps we may have a chance to speak more later... dlga_lady_meet_end lady_talk.1|Now, if you will excuse me... dlga_lady_meet_end lady_talk.2|Can I help you with anything? dlga_lady_talk lord_talk_ask_location|I want to know the location of someone. dlga_lady_pretalk lady_talk|Now, if you will excuse me... dlga_lady_pretalk lady_talk.1|Is there anything else? dlga_lady_talk dplmc_lady_relations2|I wished to ask about one of your relatives. dlga_dplmc_lady_relations2 dplmc_lady_info_relative_select|About which lord do you want information? dlga_dplmc_lady_info_relative_select dplmc_lady_info_relative_1|You're {s11} {s18} dlga_dplmc_lady_info_relative_select lady_pretalk|Never mind. dlga_dplmc_lady_info_relative_1 lady_pretalk|Pardon, but I do not feel comfortable discussing such personal matters with you. dlga_dplmc_lady_info_relative_1 dplmc_lady_info_relative_2|{s47} dlga_dplmc_lady_info_relative_1 lady_pretalk.1|{12} dlga_dplmc_lady_info_relative_2 lady_pretalk|{s12} dlga_dplmc_lady_info_relative_2 lady_pretalk.1|{s1} dlga_lady_talk dplmc_lady_feasts|Do you know of any ongoing feasts? dlga_dplmc_lady_feasts lady_pretalk|{s12} dlga_lady_talk lady_relations|May I have the honour of knowing more about you, my lady? dlga_lady_relations lady_pretalk|{s12} dlga_lady_talk lady_profess_admiration|My lady, I would like to profess myself your most ardent admirer dlga_lady_talk lady_tournament_dedication_reaction|My lady, I would like to dedicate my successes in this recent tournament to you dlga_lady_tournament_dedication_reaction lady_pretalk|{s9} dlga_lady_profess_admiration close_window|{s11}I would like it very much if we could see more of each other. dlga_lady_profess_admiration lady_pretalk|Ah... You are too kind... My, the hour is getting rather late, isn't it? I really must be going. dlga_lady_talk lady_recite_poetry|Do you like poetry, my lady? dlga_lady_recite_poetry lady_recite_poetry|That would depend on the poem. Did you intend to recite a verse? dlga_lady_recite_poetry lady_recite_poetry_response|The Dornishman's wife was as fair as the sun... dlga_lady_recite_poetry lady_recite_poetry_response.1|The lord he came a-riding upon a rainy day... dlga_lady_recite_poetry lady_recite_poetry_response.2|I loved a maid as fair as summer... dlga_lady_recite_poetry lady_recite_poetry_response.3|And there he stood with sword in hand... dlga_lady_recite_poetry lady_recite_poetry_response.4|A bear there was a bear, a bear... dlga_lady_recite_poetry lady_pretalk|Actually, I can't think of any that I would care to recite... dlga_lady_recite_poetry_response lady_private_conversation_end|{s11} dlga_lady_private_conversation_end lady_pretalk|Time is passing quickly, and we cannot linger here too long. dlga_lady_talk lady_marriage_discussion|Do you think that we may have a future together, my lady? dlga_lady_marriage_discussion lady_other_suitor|Ser -- as you may know, I have been entertaining offers from a number of gentlemen such as yourself. I am not yet at a stage where I can commit to any of them. dlga_lady_marriage_discussion lady_proposal_refused|It is good to hear that you are thinking seriously about the future. However, I would like to see you rise a little further in the world before I am ready to commit to marry you. dlga_lady_marriage_discussion lady_proposal_refused.1|It is good to hear that your intentions are honourable. However, I have resolved only to marry a man of the strongest moral fibre. I would like you to prove yourself more in that regard. dlga_lady_marriage_discussion lady_proposal_refused.2|Ser -- it is comforting to hear that your intentions towards me are honourable. But perhaps we should take the time to get to allow our affections for each other to grow a little stronger, before making any such decision. dlga_lady_marriage_discussion lady_betrothed|Oh {playername}, how happy that would make me! But my {s11} {s4} would never allow it... Perhaps it is best that we part... dlga_lady_marriage_discussion close_window|Oh {playername}, how happy that would make me! Go ask my {s11} {s4} for permission! dlga_lady_proposal_refused lady_proposal_refused_persuade_check|Perhaps I can persuade you to delay no further. dlga_lady_proposal_refused_persuade_check lady_proposal_refused_persuade_player_response|What do you have to say? dlga_lady_proposal_refused_persuade_player_response lady_proposal_refused_persuade_result|Love is as a rose, my lady. Left un-plucked, it may wither. dlga_lady_proposal_refused_persuade_player_response lady_pretalk|Oh, never mind. dlga_lady_proposal_refused_persuade_result close_window|Enough, ser! I shall not be rushed into marriage, with you or with anyone else! You have made me very cross. Please, leave me alone for a while. I shall let you know when I am ready to speak to you again. dlga_lady_proposal_refused_persuade_result lady_betrothed|Oh {playername}, I could never allow that to happen! Oh, if only we could be wed! But my {s11} {s4} would never give his permission... Perhaps it is best that we part... dlga_lady_proposal_refused_persuade_result close_window.1|Oh {playername}, I could never allow that to happen! Go ask my {s11} {s4} his permission for us to be wed! dlga_lady_proposal_refused close_window|Very well -- I shall continue to strive to be worthy of your esteem! dlga_lady_proposal_refused lady_player_threatens_compel|I am tired of these games! I will speak to your family about arranging a wedding immediately.. dlga_lady_player_threatens_compel lady_player_threatens_compel_2|What? Do you mean that? dlga_lady_player_threatens_compel_2 lady_private_conversation_end|No, of course not. Please forgive my burst of temper dlga_lady_player_threatens_compel_2 close_window|Yes -- you clearly do not know what is in your best interests. dlga_lady_other_suitor lady_pretalk|It grieves me to hear that, my lady, but such things must be dlga_lady_other_suitor lady_other_suitor_challenge|Who is the miscreant! Tell me his name! dlga_lady_other_suitor lady_player_threatens_compel|I am tired of these games! I will demand that your family compel you to marry me.. dlga_lady_other_suitor_challenge lady_pretalk|I would be so grateful! But from what I understand, you already have a duel on your hands. He is not honour-bound to fight you, if you are committed to another combat. Please, conclude your other business in a hurry, to rescue me from that man's attentions!. dlga_lady_other_suitor_challenge lady_pretalk.1|Ah! Such talk. But from what I hear, you already have a duel on your hands. Finish one before you start another! Sigh... You men can be so silly... dlga_lady_other_suitor_challenge lady_other_suitor_challenge_confirm|It is {s5}. Please, rescue me from that man's attentions! dlga_lady_other_suitor_challenge lady_other_suitor_challenge_confirm.1|Will you now? This should be interesting. Very well. Your rival is {s5}. Let us see which of you has the greater mettle. dlga_lady_other_suitor_challenge lady_other_suitor_challenge_confirm.2|Oh, fie! I wish that this were not a matter of honour, so I could refuse such a request. But alas, I feel compelled to tell you that your rival is {s5}. I wish that heaven had not granted me such a fair visage, so that I would not inspire such passions in men! dlga_lady_other_suitor_challenge lady_other_suitor_challenge_confirm.3|I will have none of such talk! It is nonsense for you and {s5} to fight over -- whoops! I beg of you, ser, forget the name that just escaped my lips... dlga_lady_other_suitor_challenge_confirm lady_other_suitor_challenge_confirm_yes|So be it! I shall challenge him to a trial of arms! dlga_lady_other_suitor_challenge_confirm lady_other_suitor_challenge_confirm_no|On second thought, I let my passions run away with me there. Never mind. dlga_lady_other_suitor_challenge_confirm_yes lady_pretalk|{s15} dlga_lady_other_suitor_challenge_confirm_no lady_private_conversation_end|Good. You are wise not to let your temper guide you. dlga_lady_talk lady_ask_for_quest|Is there anything I can do to win your favour? dlga_lady_ask_for_quest lady_pretalk|I don't have anything else for you to do right now. dlga_lady_ask_for_quest lady_mission_told|Oh, I fear I may never see my {s17}, {s13}, again... He is a prisoner in the dungeon of {s14}. We have tried to negotiate his ransom, but it has been set too high. We can never hope to raise that much money without selling everything we own, and God knows {s13} would rather spend his life in prison than make us destitute. Instead I came up with a plan to get him out of there, but it requires someone to make a great sacrifice, and so far my pleas have fallen on deaf ears... dlga_lady_ask_for_quest lady_mission_told.1|My poor {s11}, {s13}, is a prisoner in the {s14} dungeons. The only way we can talk to each other is by exchanging letters whenever we can, but the journey is so dangerous that we get little chance to do so. Please, would you deliver one for me? dlga_lady_ask_for_quest lady_quest_duel_for_lady|Dear {playername}, you are kind to ask, but you know little of my troubles and I can't possibly ask you to throw yourself into danger on my behalf. dlga_lady_quest_duel_for_lady lady_quest_duel_for_lady_2|Tell me what the problem is, and I can make my own decision. dlga_lady_quest_duel_for_lady_2 lady_quest_duel_for_lady_3|Very well, as you wish it... My husband has made certain enemies in his life, {playername}. One of the most insidious is {s13}. He is going around making terrible accusations against me, impugning my honour at every turn! Because he cannot harm my husband directly, he is using me as a target to try and stain our name. You should hear the awful things he's said! I only wish there was someone brave enough to make him recant his slander, but {s13} is a very fine swordsman, and he's widely feared... dlga_lady_quest_duel_for_lady_3 lady_quest_duel_for_lady_3_accepted|I fear him not, {s65}. I will make him take back his lies. dlga_lady_quest_duel_for_lady_3_accepted close_window|Oh! I can't ask that of you, {playername}, but... I would be forever indebted to you, and you are so sure. It would mean so much if you would defend my honour. Thank you a thousand times, all my prayers and my favour go with you. dlga_lady_quest_duel_for_lady_3 lady_quest_duel_for_lady_3_rejected|If he's that dangerous, perhaps maybe it would be better to ignore him... dlga_lady_quest_duel_for_lady_3_rejected close_window|Oh... Perhaps you're right, {playername}. I should let go of these silly childhood ideas of chivalry and courage. {Men/People} are not like that, not any-more. Good day to you. dlga_lady_ask_for_quest lady_pretalk.1|No, {playername}, I've no need for a champion right now. dlga_lady_mission_told lady_mission_accepted|As you wish it, {s65}, it shall be done. dlga_lady_mission_told lady_mission_rejected|{s66}, I fear I cannot help you right now. dlga_lady_mission_accepted close_window|You are a true {gentleman/lady}, {playername}. Thank you so much for helping me dlga_lady_mission_rejected close_window|You'll not help a woman in need? You should be ashamed, {playername}... Please leave me, I have some important embroidery to catch up. dlga_lady_talk lady_restore_relation|I want to improve my relation with a lord. Can you help me? dlga_lady_restore_relation lady_pretalk|{playername}, I don't know you well enough to act on your behalf. I am sorry. dlga_lady_restore_relation lady_restore_relation_2|Hmm. I guess you got on the wrong side of somebody. Very well, who do you want to restore your relation with? dlga_lady_restore_relation_2 lady_restore_relation_2b|{s1} dlga_lady_restore_relation_2 lady_pretalk|Never mind. I get along with everyone well enough. dlga_lady_restore_relation_2b lady_restore_relation_3|Well I can try to help you there. I am sure a few expensive gifts will make {s10} look at you more favourably. dlga_lady_restore_relation_3 lady_restore_relation_4|You can improve your relation with {s10} by sending {reg4?her him} a gift worth {reg10} silver stags. But if you can afford spending {reg11} silver stags on the gift, it would make a good impression on {reg4?her him}. And if you can go up to {reg12} silver stags, that would really help smooth things out. dlga_lady_restore_relation_4 lady_restore_relation_5|I think a gift of {reg10} silver stags will do. dlga_lady_restore_relation_4 lady_restore_relation_5.1|Maybe I can afford {reg11} silver stags. dlga_lady_restore_relation_4 lady_restore_relation_5.2|In that case, I am ready to spend {reg12} silver stags. dlga_lady_restore_relation_4 lady_restore_relation_cant_afford|I don't think I can afford a gift at the moment. dlga_lady_restore_relation_5 lady_restore_relation_6|Excellent. Then I'll choose an appropriate gift for you and send it to {s10} with your compliments. I am sure {reg4?she he} will appreciate the gesture. dlga_lady_restore_relation_6 lady_pretalk|Thank you for your help, madame. dlga_lady_restore_relation_cant_afford lady_pretalk|I am afraid, I can't be of much help in that case, {playername}. I am sorry. dlga_lady_talk lady_leave|I must beg my leave. dlga_lady_leave close_window|{s12} dlga_convince_begin convince_options|I still don't see why I should accept what you're asking of me. dlga_convince_options convince_bribe|Then I'll make it worth your while. ({reg8} silver stags) dlga_convince_options convince_friendship|Please, do it for the sake of our friendship. (-{reg9} to relation) dlga_convince_options convince_persuade_begin|Let me try and convince you. (Persuasion) dlga_convince_options lord_pretalk|Never mind. dlga_convince_bribe convince_bribe_verify|Mmm, a generous gift to my coffers would certainly help matters... {reg8} silver stags should do it. If you agree, then I'll go with your suggestion. dlga_convince_bribe_verify convince_bribe_cant_afford|I'm afraid my finances will not allow for such a gift. dlga_convince_bribe_verify convince_bribe_goon|Very well, please accept these {reg8} silver stags as a token of my gratitude. dlga_convince_bribe_verify convince_begin|Let me think about this some more. dlga_convince_bribe_cant_afford convince_options|Ah. In that case, there is little I can do, unless you have some further argument to make. dlga_convince_bribe_goon convince_accept|My dear {playername}, your generous gift has led me to reconsider what you ask, and I have come to appreciate the wisdom of your proposal. dlga_convince_friendship convince_friendship_verify|You've done well by me in the past, {playername}, and for that I will go along with your request, but know that I do not like you using our relationship this way. dlga_convince_friendship_verify convince_friendship_go_on|I am sorry, my friend, but I need your help in this. dlga_convince_friendship_verify lord_pretalk|If it will not please you, then I'll try something else. dlga_convince_friendship_go_on convince_accept|All right then, {playername}, I will accept this for your sake. But remember, you owe me for this. dlga_convince_friendship lord_pretalk|I don't think I owe you such a favour {playername}. I see no reason to accept this for you. dlga_convince_friendship lord_pretalk.1|Is this a joke? You've some nerve asking me for favours, {playername}, and let me assure you you'll get none. dlga_convince_persuade_begin convince_persuade_begin_2|Very well. Make your case. dlga_convince_persuade_begin_2 convince_persuade|[Attempt to persuade] dlga_convince_persuade_begin_2 convince_begin|Wait, perhaps there is another way to convince you. dlga_convince_persuade_begin lord_pretalk|By God's grace, {playername}! Haven't we talked enough already? I am tired of listening to you, and I do not want to hear any more of it right now. dlga_convince_persuade convince_accept|All right, all right. You have persuaded me to it. I'll go ahead with what you suggest. dlga_convince_persuade convince_options|You've a point, {playername}, I'll admit that much. However I am not yet convinced I should do as you bid. dlga_convince_persuade convince_options.1|Enough, {playername}. You've a lot of arguments, but I find none of them truly convincing. I stand by what I said before. dlga_convince_persuade convince_options.2|Truthfully, {playername}, I fail to see the virtue of your reasoning. What you ask for makes even less sense now than it did before. dlga_start siege_won_seneschal_1|I must congratulate you on your victory, my {reg59?Lady Lord}. Welcome to {s1}. We, the housekeepers of this castle, are at your service. dlga_siege_won_seneschal_1 siege_won_seneschal_2|Are you the Seneschal? dlga_siege_won_seneschal_2 siege_won_seneschal_3|Indeed I am, my {reg59?Lady Lord}. I have always served the masters of {s1} to the best of my ability, whichever side they might be on. Thus you may count on my utmost loyalty for as long as you are the {reg59?Lady Lord} of this place. Now, do you intend to keep me on as the Seneschal? I promise you will not be disappointed. dlga_siege_won_seneschal_3 siege_won_seneschal_4|Very well, you may keep your post for the time being. dlga_siege_won_seneschal_3 siege_won_seneschal_4.1|You can stay, but I shall be keeping a close watch on you. dlga_siege_won_seneschal_4 siege_won_seneschal_5|Thank you, my {reg59?Lady Lord}. If you do not mind my impudence, may I inquire as to what you wish to do with the castle? dlga_siege_won_seneschal_5 siege_won_seneschal_6|I will sell it to another lord. dlga_siege_won_seneschal_5 siege_won_seneschal_6.1|I intend to claim it for myself. dlga_siege_won_seneschal_5 siege_won_seneschal_list_options|I haven't given it much thought. What are my options? dlga_siege_won_seneschal_list_options siege_won_seneschal_list_options_2|According to our laws and traditions, you can do one of several things. First, you could station a garrison here to protect the castle from any immediate counter-attacks, then request an audience with some wealthy lord and ask him to make you an offer. It would be worth a tidy sum, believe you me. If you do not wish to sell, then you will have to find yourself a liege lord and protector who would accept homage from you. Without a royal investiture and an army at your back, you would have a difficult time holding on to the castle. Both you and {s1} would become great big targets for any man with a few soldiers and a scrap of ambition. dlga_siege_won_seneschal_list_options_2 siege_won_seneschal_list_options_3|What do you mean, a liege lord and protector? I won this place by my own hand, I don't need anyone else! dlga_siege_won_seneschal_list_options_3 siege_won_seneschal_list_options_4|Of course you don't, my {reg59?Lady Lord}. However, no lord in the land will recognize your claim to the castle unless it is verified by royal decree. They would call {s1} an outlaw stronghold and take it from you at the earliest opportunity. Surely not even you could stand against a whole army. dlga_siege_won_seneschal_list_options_4 siege_won_seneschal_6|Hmm. I'll give it some thought. dlga_siege_won_seneschal_6 close_window|I am very pleased to hear it, my {reg59?Lady Lord}. I am only trying to serve you to the best of my ability. Now, if at any time you find you have further need of me, I will be in the great hall arranging a smooth handover of the castle to your forces. dlga_start seneschal_intro_1|Good day, {reg59?madam ser}. I do not believe I've seen you here before. Let me extend my welcome to you as the Seneschal of {s1}. dlga_seneschal_intro_1 seneschal_intro_1a|A pleasure to meet you, {s65}. dlga_seneschal_intro_1a seneschal_talk|How can I help you? dlga_seneschal_intro_1 seneschal_intro_1b|What exactly do you do here? dlga_seneschal_intro_1b seneschal_talk|Ah, a Seneschal's duties are many, good {sire/woman}. For example, I collect the rents from my lord's estates, I manage the castle's storerooms, I deal with the local peasantry, I take care of castle staff, I arrange supplies for the garrison... All mundane matters on this fief are my responsibility, on behalf of my lord. Everything except commanding the soldiers themselves. dlga_start seneschal_talk|Good day, {reg59?madam ser}. dlga_seneschal_pretalk seneschal_talk|Anything else? dlga_seneschal_talk seneschal_ask_something|I would like to ask you a question... dlga_seneschal_talk seneschal_ask_about_someone|I wish to know more about someone... dlga_seneschal_ask_about_someone seneschal_ask_about_someone_2|Perhaps I may be able to help. Whom did you have in mind? dlga_seneschal_ask_about_someone_2 seneschal_pretalk|Never mind. dlga_seneschal_talk close_window|I must take my leave of you now. Farewell. dlga_seneschal_ask_something seneschal_ask_something_2|I'll do what I can to help, of course. What did you wish to ask? dlga_seneschal_ask_something_2 seneschal_ask_location|Perhaps you know where to find someone... dlga_seneschal_ask_location seneschal_ask_location_2|Well, a man in my position does hear a lot of things. Of whom were you thinking? dlga_seneschal_ask_location_2 seneschal_ask_location_3|{s1} dlga_seneschal_ask_location_2 seneschal_pretalk|Never mind. dlga_seneschal_ask_location_3 seneschal_pretalk|{s1} dlga_start close_window.132|There! I can see the walls of {s3} in the distance. We've made it safely. Here, take this purse of {reg3} silver stags, as I promised. I hope we can travel together again someday. dlga_start talk_caravan_escort|We've made it this far... Is everything clear up ahead? dlga_talk_caravan_escort talk_caravan_escort_2a|There might be bandits nearby. Stay close. dlga_talk_caravan_escort_2a close_window|Trust me, {playername}, we're already staying as close to you as we can. Lead the way. dlga_talk_caravan_escort talk_caravan_escort_2b|No sign of trouble, we can breathe easy. dlga_talk_caravan_escort_2b close_window|I'll breathe easy when we reach {s1} and not a moment sooner. Let's keep moving. dlga_start merchant_talk|What do you want? We paid our toll to you less than three days ago. dlga_start merchant_talk.1|Hail, friend. dlga_start merchant_talk.2|What do you want? We are but simple merchants, we've no quarrel with you, so leave us alone. dlga_start merchant_talk.3|Be warned, knave! This caravan is under the protection of {s9}. Step out of our way or you will face his fury! dlga_start merchant_talk.4|Yes? What do you want? dlga_merchant_pretalk merchant_talk|Anything else? dlga_merchant_talk caravan_start_war_quest_1|You are trespassing in the territory of the {s17}. I am confiscating this caravan and all its goods! dlga_caravan_start_war_quest_1 caravan_start_war_quest_2|What? What nonsense is this? We are at peace with the {s17}, and are free to cross its lands! dlga_caravan_start_war_quest_2 merchant_attack|We'll see about that! Defend yourselves! dlga_caravan_start_war_quest_2 close_window|Hmm. Maybe this was all a misunderstanding. Farewell. dlga_merchant_talk merchant_talk_offer|I have an offer for you. dlga_merchant_talk_offer merchant_talk_offer_2|What is it? dlga_merchant_talk_offer_2 caravan_offer_protection|I can escort you to your destination for a price. dlga_merchant_talk_offer_2 merchant_pretalk|Nothing. Forget it dlga_merchant_talk merchant_bandit_information|I am hunting a group of bandits with the following description... Have you seen them? dlga_merchant_bandit_information merchant_pretalk|{s15} dlga_merchant_talk merchant_trip_explanation|Tell me about your journey dlga_merchant_trip_explanation merchant_pretalk|We are coming from {s11} and heading to {s12}.{s14} dlga_merchant_talk merchant_demand|I demand something from you! dlga_merchant_demand merchant_demand_2|What do you want? dlga_merchant_demand_2 merchant_demand_toll|There is a toll for free passage here! dlga_merchant_demand_toll merchant_demand_toll_2|Please, I don't want any trouble. I can give you {reg6} silver stags, just let us go. dlga_merchant_demand_toll merchant_demand_toll_2.1|I don't want any trouble. I can give you {reg6} silver stags if you'll let us go. dlga_merchant_demand_toll_2 merchant_demand_toll_accept|Agreed, hand it over and you may go in peace. dlga_merchant_demand_toll_accept close_window|Very well then. Here's {reg6} silver stags. dlga_merchant_demand_toll_2 merchant_pretalk|I changed my mind, I can't take your money. dlga_merchant_demand_toll_2 merchant_attack|No, I want everything you have! [Attack] dlga_merchant_demand_2 merchant_attack_begin|Hand over your gold and valuables now! dlga_merchant_demand_2 merchant_pretalk|Nothing. Forget it. dlga_merchant_attack_begin merchant_attack_verify|Are you robbing us?{s11} dlga_merchant_attack_verify merchant_attack_verify_norob|Robbing you? No, no! It was a joke. dlga_merchant_attack_verify_norob close_window|God, don't joke about that, {lad/lass}. For a moment I thought we were in real trouble. dlga_merchant_attack_verify merchant_attack|Of course I'm robbing you. Now hand over your goods. dlga_merchant_attack close_window|Damn you, you won't get anything from us without a fight! dlga_caravan_offer_protection caravan_offer_protection_2|These roads are dangerous indeed. One can never have enough protection. dlga_caravan_offer_protection_2 close_window|An escort? We're almost there already! Thank you for the offer, though. dlga_caravan_offer_protection_2 caravan_offer_protection_3|We are heading to {s1}. I will pay you {reg2} silver stags if you escort us there. dlga_caravan_offer_protection_3 caravan_offer_protection_4|Agreed. dlga_caravan_offer_protection_4 caravan_offer_protection_5|I want you to stay close to us along the way. We'll need your help if we get ambushed by bandits. dlga_caravan_offer_protection_5 caravan_offer_protection_6|Don't worry, you can trust me. dlga_caravan_offer_protection_6 close_window|Good. Come and collect your money when we're within sight of {s1}. For now, let's just get under-way. dlga_caravan_offer_protection_3 caravan_offer_protection_4b|Forget it. dlga_caravan_offer_protection_4b close_window|Perhaps another time, then. dlga_merchant_talk talk_caravan_enemy_2|Not so fast. First, hand over all your goods and money. dlga_talk_caravan_enemy_2 close_window|Never. It is our duty to protect these goods. You shall have to fight us, brigand! dlga_merchant_talk close_window|[Leave] dlga_start prison_guard_players|Good day, my {reg59?Lady Lord}. Will you be visiting the prison? dlga_prison_guard_players close_window|Yes. Unlock the door. dlga_prison_guard_players close_window.1|No, not now. dlga_start prison_guard_talk|Yes? What do you want? dlga_prison_guard_talk prison_guard_ask_prisoners|Who is imprisoned here? dlga_prison_guard_talk prison_guard_visit_prison|I want to speak with a prisoner. dlga_prison_guard_talk dplmc_prison_guard_talk_ask_prisoner|I want to release a prisoner. dlga_dplmc_prison_guard_talk_ask_prisoner dplmc_prison_guard_talk_prisoner_select|Alright, which prisoner shall I set free? dlga_dplmc_prison_guard_talk_prisoner_select dplmc_prison_guard_exchange_prisoner_ask_confirm|{s10} of {s11}. dlga_dplmc_prison_guard_talk_prisoner_select close_window|No one. dlga_dplmc_prison_guard_exchange_prisoner_ask_confirm dplmc_prison_guard_exchange_prisoner_confirm|As you wish, I will release {s10} of {s11}. dlga_dplmc_prison_guard_exchange_prisoner_confirm close_window|Very well. dlga_dplmc_prison_guard_exchange_prisoner_confirm close_window.1|No, I changed my mind. dlga_prison_guard_ask_prisoners prison_guard_talk|Currently, {s50} {reg1?are is} imprisoned here.{s49} dlga_prison_guard_visit_prison close_window|Of course, {reg59?madam ser}. Go in. dlga_prison_guard_visit_prison prison_guard_visit_prison_2|You need to get permission from the lord to talk to prisoners. dlga_prison_guard_visit_prison prison_guard_visit_prison_nobody|There is nobody inside, therefore you can freely go inside and look around. dlga_prison_guard_visit_prison_nobody close_window|All right then. I'll take a look at the prison. dlga_prison_guard_visit_prison_nobody close_window.1|I have more important business to do. dlga_prison_guard_visit_prison_2 close_window|All right then. I'll try that. dlga_prison_guard_visit_prison_2 prison_guard_visit_prison_3|Come on now. I thought you were the boss here. dlga_prison_guard_visit_prison_3 prison_guard_visit_prison_4|He-heh. You got that right. Still, I can't let you into the prison. dlga_prison_guard_visit_prison_4 close_window|All right then. I'll leave now. dlga_prison_guard_visit_prison_4 prison_guard_visit_prison_5|I found a purse containing 100 Silver Stags a few paces away. I reckon it belongs to you. dlga_prison_guard_visit_prison_5 close_window|Ah! I was looking for this all day. How good of you to bring it back {reg59?madam ser}. Well, now that I know what an honest {man/lady} you are, there can be no harm in letting you inside for a look. Go in.... Just so you know, though -- I'll be hanging onto the keys, in case you were thinking about undoing anyone's chains. dlga_prison_guard_visit_prison_4 prison_guard_visit_break|Give me the keys to the cells -- now! dlga_prison_guard_visit_break close_window|Help! Help! Prison break! dlga_prison_guard_talk close_window|Never mind. dlga_start castle_guard_players|Your orders, {reg59?Lady Lord}? dlga_castle_guard_players close_window|Open the door. I'll go in. dlga_castle_guard_players close_window.1|Never mind. dlga_start castle_guard_sneaked_intro_1|Get out of my sight, beggar! You stink! dlga_start close_window.133|Get lost before I lose my temper you vile beggar! dlga_castle_guard_sneaked_intro_1 castle_guard_sneaked_intro_2|I want to enter the hall and speak to the lord. dlga_castle_guard_sneaked_intro_1 close_window|[Leave] dlga_castle_guard_sneaked_intro_2 close_window|Are you out of your mind, {man/woman}? Beggars are not allowed into the hall. Now get lost or I'll beat you bloody. dlga_start castle_guard_intro_new|What do you want? dlga_castle_guard_intro_new castle_guard_intro_2|I want to enter the hall and speak to the lord. dlga_castle_guard_intro_new close_window|Never mind. dlga_start castle_guard_intro_1|What do you want? dlga_castle_guard_intro_1 castle_guard_intro_2|I want to enter the hall and speak to the lord. dlga_castle_guard_intro_1 close_window|Never mind. dlga_castle_guard_intro_2 close_window|I'm afraid there is a feast in progress, and you are not invited. dlga_castle_guard_intro_2 castle_guard_intro_3|You can go in after leaving your weapons with me. No one is allowed to carry arms into the lord's hall. dlga_castle_guard_intro_3 close_window|Here, take my arms. I'll go in. dlga_castle_guard_intro_3 castle_guard_intro_2b|No, I give my arms to no one. dlga_castle_guard_intro_2b close_window|Then you can't go in. dlga_start castle_gate_guard_talk|What do you want? dlga_castle_gate_guard_pretalk castle_gate_guard_talk|Yes? dlga_castle_gate_guard_talk castle_gate_open|We need shelter for the night. Will you let us in? dlga_castle_gate_guard_talk request_meeting_castle_lord|I want to speak with the lord of the fort. dlga_castle_gate_guard_talk request_meeting_other|I want to speak with someone in the castle. dlga_castle_gate_guard_talk close_window|[Leave] dlga_request_meeting_castle_lord close_window|Wait here. {s2} will see you. dlga_request_meeting_castle_lord castle_gate_guard_pretalk|My lord is not here now. dlga_request_meeting_other request_meeting_3|Who is that? dlga_request_meeting_3 request_meeting_4|{s3} dlga_request_meeting_3 close_window|Never mind. dlga_request_meeting_4 request_meeting_5|Wait there. I'll send him your request. dlga_request_meeting_5 request_meeting_6|I'm waiting... dlga_request_meeting_6 close_window|All right. {s2} will talk to you now. dlga_request_meeting_6 close_window.1|{s2} says he will not see you. Begone now. dlga_castle_gate_open close_window|My lord {s2} will be happy to see you {reg59?madam ser}. Come on in. I am opening the gates for you. dlga_castle_gate_open close_window.1|My lord {s2} is not in the castle now. But I think he would approve of you taking shelter here. Come on in. I am opening the gates for you. dlga_castle_gate_open close_window.2|Come on in. I am opening the gates for you. dlga_castle_gate_open close_window.3|Come on in. But make sure your men behave sensibly within the walls. My lord {s2} does not want trouble here. dlga_castle_gate_open close_window.4|My lord {s2} does not want you here. Begone now. dlga_start close_window.134|You have come just in time. Let us join our forces now and teach our enemy a lesson. dlga_start close_window.135|You are making a big mistake by fighting against us. dlga_start ally_thanks_skirmisher|I did not expect to see you here, my {reg59?Lady Lord}. Your aid was most welcome. dlga_start ally_thanks_meet|I don't think we have met properly my friend. You just saved my life out there, and I still don't know your name... dlga_start ally_thanks_meet.1|Your help was most welcome stranger. My name is {s1}. Can I learn yours? dlga_start ally_thanks_meet.2|Thanks for your help, stranger. We haven't met properly yet, have we? What is your name? dlga_ally_thanks_meet ally_thanks_meet_2|My name is {playername}. dlga_ally_thanks_skirmisher close_window|Well done Ranger. Report to me after your men are taken care of. dlga_ally_thanks_meet_2 close_window|Well met indeed {playername}. My name is {s1} and I am forever in your debt. If there is ever anything I can help you with, just let me know... dlga_ally_thanks_meet_2 close_window.1|Well met {playername}. I am in your debt for what you just did. I hope one day I will find a way to repay it. dlga_ally_thanks_meet_2 close_window.2|Well met {playername}. I am {s1}. Thanks for your help and I hope we meet again. dlga_start close_window.136|Again you save our necks, {playername}! Truly, you are the best of friends. {s43} dlga_start close_window.137|You arrived just in the nick of time! {playername}. You have my deepest thanks! {s43} dlga_start close_window.138|You turned up just in time, {playername}. I will not forget your help. {s43} dlga_start close_window.139|Good to see you here, {playername}. {s43} dlga_start close_window.140|{s43} dlga_start close_window.141|Thank you for your help {reg59?madam ser}. You saved {reg1?our lives my life} out there. dlga_start close_window.142|Thank you for your help {reg59?madam ser}. Things didn't look very well for us but then you came up and everything changed. dlga_start close_window.143|Thank you for your help, {reg59?madam ser}. It was fortunate to have you nearby. dlga_start kidnapped_girl_liberated_battle|Oh {reg59?madam ser}. Thank you so much for rescuing me. Will you take me to my family now? dlga_start freed_hero_answer|I am in your debt for freeing me friend. dlga_freed_hero_answer freed_hero_answer_1|You're not going anywhere. You'll be my prisoner now! dlga_freed_hero_answer_1 close_window|Alas. Will my luck never change? dlga_freed_hero_answer freed_hero_answer_2|You're free to go, {s65}. dlga_freed_hero_answer_2 close_window|Thank you, good {sire/lady}. I never forget someone who's done me a good turn. dlga_freed_hero_answer freed_hero_answer_3|Would you like to join me? dlga_freed_hero_answer_3 close_window|All right I will join you. dlga_freed_hero_answer_3 close_window.1|No, I want to go on my own. dlga_start defeat_hero_answer|You'll not live long to enjoy your victory. My kinsmen will soon wipe out the stain of this defeat. dlga_defeat_hero_answer defeat_hero_answer_1|You are my prisoner now. dlga_defeat_hero_answer_1 close_window|Damn you. You will regret this. dlga_defeat_hero_answer defeat_hero_answer_2|You're free to go this time, but don't cross my path again. dlga_defeat_hero_answer_2 close_window|We will meet again. dlga_combined_political_quests political_quest_suggested|{s9} dlga_political_quest_follow_on close_window|I think that is a wise move. Good luck to you. dlga_combined_political_quests political_quest_suggested.1|Your relations with {s4} are not all that they could be. As {reg4?she he} is my {s11}, I can mediate to attempt to mend your quarrel. Perhaps the best way for me to do this would be to send {reg4?her him} a gift -- a fur-trimmed fine cloth robe, perhaps. If you can provide me with a bolt of velvet and a length of furs, I can have one made and sent to {reg4?her him.} dlga_political_quest_follow_on close_window.1|Splendid. I shall await the materials. dlga_combined_political_quests political_quest_suggested.2|As you may realize, {s4} has many enemies among the lords of the {s5}. In particular, they feel that {reg4?she he} is {s7}, and worry that {reg4?she he} will {s8}. Were you to denounce {s4} to {reg4?her his} face, you may reap much popularity -- although, of course, you would make an enemy of {reg4?her him}, and risk being challenged to a duel. dlga_combined_political_quests political_quest_suggested.3|As you may realize, many of us in the peerage of the {s5} consider {s4} to be {s7}, and a liability to our cause. We worry that {reg4?she he} will {s8}. People know my views on {s4} already, but if you were to denounce {reg4?her him} to {reg4?her his} face, you would further erode his standing -- and discourage our liege from entrusting {reg4?her him} with any more power or responsibility. Of course, you would make an enemy of {reg4?her him}, and risk being challenged to a duel.{s9} dlga_political_quest_follow_on close_window.2|We appreciate what you are doing. I find such intrigues distasteful, but it is all for the good of the {s5}. dlga_political_quest_follow_on close_window.3|Very well. It is always risky to involve yourself in intrigues of this sort, but in this case, I think you will benefit. dlga_combined_political_quests political_quest_suggested.4|You and I have a common interest in seeking to curtail the rise of {s4}. I feel that {reg4?she he} is {s7}, and worry that {reg4?she he} will {s8}. Were you to tell our liege {s9} your opinion of {s4}, it might discourage {s9} from granting {s4} any further powers or responsibilities, at least for a while, and I would be much obliged to you. dlga_combined_political_quests political_quest_suggested.5|I cannot think of anything right now, but we will have some items of mutual interest in the future. dlga_political_quest_suggested political_quest_follow_on|I like that idea. dlga_political_quest_suggested combined_political_quests|Hmm.. Maybe you can think of something else? dlga_political_quest_suggested political_quests_end|Let us discuss another topic dlga_political_quests_end lord_pretalk|Very well. dlga_political_quests_end spouse_pretalk|Very well. dlga_political_quests_end minister_pretalk|Very well. dlga_political_quests_end close_window|Very well. dlga_start local_merchant_mercy|Mercy! Please don't kill me! dlga_local_merchant_mercy local_merchant_mercy_no|I have nothing against you man. But {s2} wants you dead. Sorry. dlga_local_merchant_mercy_no close_window|Damn you! May you burn in Hell! dlga_local_merchant_mercy local_merchant_mercy_yes|I'll let you live, if you promise me... dlga_local_merchant_mercy_yes local_merchant_mercy_yes_2|Of course, I promise, I'll do anything. Just spare my life... dlga_local_merchant_mercy_yes_2 local_merchant_mercy_yes_3|You are going to forget about {s2}'s debt to you. And you will sign a paper stating that he owes you nothing. dlga_local_merchant_mercy_yes_3 local_merchant_mercy_yes_4|Yes, of course. I'll do as you say. dlga_local_merchant_mercy_yes_4 local_merchant_mercy_yes_5|And if my lord hears so much of a hint of a complaint about this issue, then I'll come back for you, and it won't matter how much you scream for mercy then. Do you understand me? dlga_local_merchant_mercy_yes_5 local_merchant_mercy_yes_6|Yes {reg59?madam ser}. Don't worry. I won't make any complaint. dlga_local_merchant_mercy_yes_6 close_window|Good. Go now, before I change my mind. dlga_start fugitive_1|What do you want? dlga_fugitive_1 fugitive_2|I am looking for a murderer by the name of {s4}. You fit his description. dlga_fugitive_1 close_window|Nothing. Sorry to trouble you. dlga_fugitive_2 fugitive_3|I don't understand, {reg59?madam ser}. I never killed anyone. I think you've got the wrong man. dlga_fugitive_3 fugitive_4|Then drop your sword. If you are innocent, you have nothing to fear. We'll go now and talk to your neighbours, and if they verify your story, I'll go on my way. dlga_fugitive_4 fugitive_5|I'm not going anywhere, friend. You're going to have to fight for your silver, today. dlga_fugitive_5 fugitive_fight_start|No problem. I really just need your head, anyway. dlga_fugitive_5 fugitive_fight_start.1|I come not for money, but to execute the law! dlga_fugitive_5 fugitive_fight_start.2|Alas, that you cannot be made to see reason. dlga_fugitive_fight_start close_window|Die, dog! dlga_start bounty_1|Do I know you? Did my brother send you?! dlga_start bounty_1.1|Do I know you? Did my sister send you?! dlga_start bounty_1.2|Do I know you? Did my father send you?! dlga_start bounty_1.3|Do I know you? Did my uncle send you?! dlga_start bounty_1.4|Do I know you? Did my commander send you?! dlga_start bounty_1.5|Do I know you? Did my master send you?! dlga_bounty_1 bounty_2|I am looking for a fugitive by the name of {s4}. You fit the description. dlga_bounty_1 close_window|Nothing. Sorry to trouble you. dlga_bounty_2 bounty_3|How do I know you're not a bounty hunter?!! dlga_bounty_3 bounty_4|I can assure you I.... dlga_bounty_4 close_window|Alright so I made a mistake! ONE mistake!! Can't a man start over?!! Do I have to keep on paying?!! HUH?!?! Maybe I should make another mistake!!! dlga_member_chat sacrificed_messenger_1|Yes {reg59?madam ser}? dlga_sacrificed_messenger_1 sacrificed_messenger_2|Take this letter to {s1} and give it to {s2}. dlga_sacrificed_messenger_1 close_window|Nothing. Nothing at all. dlga_sacrificed_messenger_2 sacrificed_messenger_3|Yes {reg59?madam ser}. You can trust me. I will not fail you. dlga_sacrificed_messenger_3 close_window|Good. I will not forget your service. You will be rewarded when you return. dlga_sacrificed_messenger_3 sacrificed_messenger_cancel|Arggh! I can't do this. I can't send you to your own death! dlga_sacrificed_messenger_cancel sacrificed_messenger_cancel_2|What do you mean {reg59?madam ser} dlga_sacrificed_messenger_cancel_2 sacrificed_messenger_cancel_3|There's a trap set up for you in the town. {s3} ordered me to sacrifice one of my chosen warriors to fool the enemy, but he will just need to find another way. dlga_sacrificed_messenger_cancel_3 close_window|Thank you, {reg59?madam ser}. I will follow you to the gates of hell. But this would not be a good death. dlga_start close_window.144|Don't worry, {reg59?madam ser}, I'm on my way. dlga_start follow_spy_talk|Good day {reg59?madam ser}. Such fine weather don't you think? If you'll excuse me now I must go on my way. dlga_follow_spy_talk follow_spy_talk_2|In the name of {s1}, you are under arrest! dlga_follow_spy_talk_2 close_window|You won't get me alive! dlga_follow_spy_talk close_window|Never mind me. I was just passing by. dlga_start spy_partners_talk|Greetings. dlga_spy_partners_talk spy_partners_talk_2|In the name of {s1} You are under arrest! dlga_spy_partners_talk_2 close_window|You will have to fight us first! dlga_spy_partners_talk close_window|Never mind me. I was just passing by. dlga_start varys_follow_spy_talk|Are you following me {reg59?madam ser}? It sure looks like you are. dlga_varys_follow_spy_talk varys_follow_spy_talk_2|I have been asked by {s1} to attain you, hopefully alive! dlga_varys_follow_spy_talk_2 close_window|Never! dlga_varys_follow_spy_talk close_window|Of course no! I was just passing by. dlga_start varys_spy_partners_talk|Greetings. dlga_varys_spy_partners_talk varys_spy_partners_talk_2|In the name of {s1} I am to attain you! Hopefully alive. dlga_varys_spy_partners_talk_2 close_window|You will have to fight us first! dlga_varys_spy_partners_talk close_window|Never mind me. I was just passing by. dlga_start runaway_serf_intro_1|Good day {reg59?madam ser}. dlga_runaway_serf_intro_1 runaway_serf_intro_2|I have been sent by your {s4} whom you are running from. He will not punish you if you return now. dlga_runaway_serf_intro_2 runaway_serf_intro_3|My good {reg59?madam ser}. Our lives at our village {s1} was unbearable. We worked all day long and still went to bed hungry. And now this swine, our lord, forced us to become soldiers! We are going to {s6} to start a new life, where we will be treated like humans. dlga_runaway_serf_intro_3 runaway_serf_go_back|You have gone against our laws by running from your bondage. You will go back to {s1} now! dlga_runaway_serf_intro_3 runaway_serf_let_go|Well, maybe you are right. All right then. If anyone asks, I haven't seen you. dlga_runaway_serf_go_back close_window|All right {reg59?madam ser}. As you wish. We'll head back to {s5} now. dlga_runaway_serf_let_go close_window|God bless you, {reg59?madam ser}. We will not forget your help. dlga_start runaway_serf_reconsider|Good day {reg59?madam ser}. Don't worry. If anyone asks, we haven't seen you. dlga_runaway_serf_reconsider runaway_serf_go_back|I have changed my mind. You must back to your village! dlga_runaway_serf_reconsider runaway_serf_let_go|Good. Go quickly now before I change my mind. dlga_start runaway_serf_talk_caught|Good day {reg59?madam ser}. We were heading back to {s5}, but I am afraid we lost our way. dlga_runaway_serf_talk_caught runaway_serf_go_back|Do not test my patience. You are going back now! dlga_runaway_serf_talk_caught runaway_serf_let_go|Well, if you are that eager to go, then go. dlga_start runaway_serf_talk_again_return|We are on our way back to {s5} {reg59?madam ser}. dlga_runaway_serf_talk_again_return runaway_serf_talk_again_return_2|Make haste now. The sooner you return the better. dlga_runaway_serf_talk_again_return runaway_serf_talk_again_return_2.1|Good. Keep going. dlga_runaway_serf_talk_again_return_2 close_window|Yes {reg59?madam ser}. As you wish. dlga_start troublesome_bandits_intro_1|This must be your unlucky day, mate. We're just about the worst people you could run into, in these parts. dlga_troublesome_bandits_intro_1 troublesome_bandits_intro_2|Heh. For me, you are nothing more than walking money bags. A merchant in {s1} offered me good money for your heads. dlga_troublesome_bandits_intro_2 close_window|A bounty hunter! Kill {him/her}! Kill {him/her} now! dlga_start walker_1|........ dlga_walker_1 close_window|{s5} dlga_start walker_2|........ dlga_walker_2 close_window|{s5} dlga_start walker_3|........ dlga_walker_3 close_window|{s5} dlga_start walker_4|........ dlga_walker_4 close_window|{s5} dlga_start walker_5|........ dlga_walker_5 close_window|{s5} dlga_start walker_6|........ dlga_walker_6 close_window|{s5} dlga_start dagger_lake_pirates_paid_talk|What do you want? You want to pay us some more money? dlga_dagger_lake_pirates_paid_talk dagger_lake_pirates_paid_talk_2a|Sorry to trouble you. I'll be on my way now. dlga_dagger_lake_pirates_paid_talk_2a close_window|Yeah. Stop fooling around and go make some money. I want to see that purse full next time I see you. dlga_dagger_lake_pirates_paid_talk dagger_lake_pirates_paid_talk_2b|No. It's your turn to pay me this time. dlga_dagger_lake_pirates_paid_talk_2b close_window|What nonsense are you talking about? You want trouble? You got it. dlga_start dagger_lake_pirates_talk|It seems you have met men loyal to the one great Urho the Unwashed. The greatest of pirates in the known world. Now give us your gold or taste our steel. dlga_dagger_lake_pirates_talk close_window|I have a saying, 'The only good pirate is a dead pirate'. dlga_dagger_lake_pirates_talk dagger_lake_pirates_barter|Here, take your gold. dlga_dagger_lake_pirates_talk dagger_lake_pirates_recruit|I will give you much plunder and riches if you join my party. dlga_dagger_lake_pirates_recruit dagger_lake_pirates_recruit_2|Anyway you must pay us {reg5} silver stags, then we will join you. dlga_dagger_lake_pirates_recruit_3a close_window|OK, we are at your service from now on. dlga_dagger_lake_pirates_recruit_2 dagger_lake_pirates_recruit_3a|All right here's your {reg5} silver stags. dlga_dagger_lake_pirates_recruit_2 dagger_lake_pirates_barter_3b|I don't have that much money with me dlga_dagger_lake_pirates_barter dagger_lake_pirates_barter_2|Good. You are clever. Now, having a look at your baggage, I reckon a fellow like you could pretty easily afford {reg5} silver stags. We wouldn't want to be too greedy, now would we? Pay us, and we let you go. dlga_dagger_lake_pirates_barter_2 dagger_lake_pirates_barter_3a|All right here's your {reg5} silver stags. dlga_dagger_lake_pirates_barter_2 dagger_lake_pirates_barter_3b|I don't have that much money with me dlga_dagger_lake_pirates_barter_3b close_window|Too bad. Then we'll have to sell you to the slavers. dlga_dagger_lake_pirates_barter_3a close_window|Heh. That wasn't difficult, now, was it? All right. Go now. dlga_start dagger_lake_pirates2_paid_talk|What do you want? You want to pay us some more money? dlga_dagger_lake_pirates2_paid_talk dagger_lake_pirates2_paid_talk_2a|Sorry to trouble you. I'll be on my way now. dlga_dagger_lake_pirates2_paid_talk_2a close_window|Yeah. Stop fooling around and go make some money. I want to see that purse full next time I see you. dlga_dagger_lake_pirates2_paid_talk dagger_lake_pirates2_paid_talk_2b|No. It's your turn to pay me this time. dlga_dagger_lake_pirates2_paid_talk_2b close_window|What nonsense are you talking about? You want trouble? You got it. dlga_start dagger_lake_pirates2_talk|These men serve Lady Korra and are in need of being paid. You look as though you have plenty of coin. Hand it over or we take it from ya. dlga_dagger_lake_pirates2_talk close_window|When I'm done with you, you'll regret ever leaving your hole. dlga_dagger_lake_pirates2_talk dagger_lake_pirates2_barter|There's no need to fight. I can pay for free passage. dlga_dagger_lake_pirates2_talk dagger_lake_pirates2_recruit|I will give you much plunder and riches if you join my party. dlga_dagger_lake_pirates2_recruit dagger_lake_pirates2_recruit_2|Anyway you must pay us {reg5} silver stags, then we will join you. dlga_dagger_lake_pirates2_recruit_3a close_window|OK, we are at your service from now on. dlga_dagger_lake_pirates2_recruit_2 dagger_lake_pirates2_recruit_3a|All right here's your {reg5} silver stags. dlga_dagger_lake_pirates2_recruit_2 dagger_lake_pirates2_barter_3b|I don't have that much money with me dlga_dagger_lake_pirates2_barter dagger_lake_pirates2_barter_2|Good. You are clever. Now, having a look at your baggage, I reckon a fellow like you could pretty easily afford {reg5} silver stags. We wouldn't want to be too greedy, now would we? Pay us, and we let you go. dlga_dagger_lake_pirates2_barter_2 dagger_lake_pirates2_barter_3a|All right here's your {reg5} silver stags. dlga_dagger_lake_pirates2_barter_2 dagger_lake_pirates2_barter_3b|I don't have that much money with me dlga_dagger_lake_pirates2_barter_3b close_window|Too bad. Then we'll have to sell you to the slavers. dlga_dagger_lake_pirates2_barter_3a close_window|Heh. That wasn't difficult, now, was it? All right. Go now. dlga_start dagger_lake_pirates3_paid_talk|What do you want? You want to pay us some more money? dlga_dagger_lake_pirates3_paid_talk dagger_lake_pirates3_paid_talk_2a|Sorry to trouble you. I'll be on my way now. dlga_dagger_lake_pirates3_paid_talk_2a close_window|Yeah. Stop fooling around and go make some money. I want to see that purse full next time I see you. dlga_dagger_lake_pirates3_paid_talk dagger_lake_pirates3_paid_talk_2b|No. It's your turn to pay me this time. dlga_dagger_lake_pirates3_paid_talk_2b close_window|What nonsense are you talking about? You want trouble? You got it. dlga_start dagger_lake_pirates3_talk|These men serve The Shrouded Lord His Grey Grace and the Prince of Sorrows. Not scared of a little greyscale are you? dlga_dagger_lake_pirates3_talk close_window|You should have stayed within the mists, now you must all die. dlga_dagger_lake_pirates3_talk dagger_lake_pirates3_barter|Greyscale? Uh, I have coin, take it. dlga_dagger_lake_pirates3_talk dagger_lake_pirates3_recruit|I will give you much plunder and riches if you join my party. dlga_dagger_lake_pirates3_recruit dagger_lake_pirates3_recruit_2|Anyway you must pay us {reg5} silver stags, then we will join you. dlga_dagger_lake_pirates3_recruit_3a close_window|OK, we are at your service from now on. dlga_dagger_lake_pirates3_recruit_2 dagger_lake_pirates3_recruit_3a|All right here's your {reg5} silver stags. dlga_dagger_lake_pirates3_recruit_2 dagger_lake_pirates3_barter_3b|I don't have that much money with me dlga_dagger_lake_pirates3_barter dagger_lake_pirates3_barter_2|Good. You are clever. Now, having a look at your baggage, I reckon a fellow like you could pretty easily afford {reg5} silver stags. We wouldn't want to be too greedy, now would we? Pay us, and we let you go. dlga_dagger_lake_pirates3_barter_2 dagger_lake_pirates3_barter_3a|All right here's your {reg5} silver stags. dlga_dagger_lake_pirates3_barter_2 dagger_lake_pirates3_barter_3b|I don't have that much money with me dlga_dagger_lake_pirates3_barter_3b close_window|Too bad. Then we'll have to sell you to the slavers. dlga_dagger_lake_pirates3_barter_3a close_window|Heh. That wasn't difficult, now, was it? All right. Go now. dlga_start deserter_paid_talk|What do you want? You want to pay us some more money? dlga_deserter_paid_talk deserter_paid_talk_2a|Sorry to trouble you. I'll be on my way now. dlga_deserter_paid_talk_2a close_window|Yeah. Stop fooling around and go make some money. I want to see that purse full next time I see you. dlga_deserter_paid_talk deserter_paid_talk_2b|No. It's your turn to pay me this time. dlga_deserter_paid_talk_2b close_window|What nonsense are you talking about? You want trouble? You got it. dlga_start deserter_talk|We are free brothers. We will fight only for ourselves from now on. Now give us your gold or taste our steel. dlga_deserter_talk close_window|When I'm done with you, you'll regret ever leaving your lord. dlga_deserter_talk deserter_barter|There's no need to fight. I am ready to pay for free passage. dlga_deserter_talk deserter_recruit|I will give you much money and good protection if you join my party. dlga_deserter_recruit deserter_recruit_2|Anyway you must pay us {reg5} silver stags, then we will join you. dlga_deserter_recruit_3a close_window|OK, we are at your service from now on. dlga_deserter_recruit_2 deserter_recruit_3a|All right here's your {reg5} silver stags. dlga_deserter_recruit_2 deserter_barter_3b|I don't have that much money with me dlga_deserter_barter deserter_barter_2|Good. You are clever. Now, having a look at your baggage, I reckon a fellow like you could pretty easily afford {reg5} silver stags. We wouldn't want to be too greedy, now would we? Pay us, and then you can go. dlga_deserter_barter_2 deserter_barter_3a|All right here's your {reg5} silver stags. dlga_deserter_barter_2 deserter_barter_3b|I don't have that much money with me dlga_deserter_barter_3b close_window|Too bad. Then we'll have to sell you to the slavers. dlga_deserter_barter_3a close_window|Heh. That wasn't difficult, now, was it? All right. Go now. dlga_start tavernkeeper_talk|Good day dear {reg59?madam ser}. How can I help you? dlga_tavernkeeper_pretalk tavernkeeper_talk|Anything else? dlga_tavernkeeper_talk tavernkeeper_deliver_wine|I was told to deliver you {reg9} units of {s4}. dlga_tavernkeeper_deliver_wine tavernkeeper_pretalk|At last! My stock was almost depleted. I had paid the cost of the {s4} in advance. Here, take these {reg5} silver stags. That should cover your pay. And give {s9} my regards. I'll put in a good word for you next time I deal with him. dlga_tavernkeeper_talk tavernkeeper_deliver_wine_incomplete|I was told to deliver you {reg9} units of {s4}, but I lost some of the cargo on the way. dlga_tavernkeeper_deliver_wine_incomplete tavernkeeper_pretalk|Attacked by bandits eh? You are lucky they left you alive. Anyway, I can pay you no more than {reg5} silver stags for this. And I will let {s1} know that my order was delivered less than completely, so you will probably be charged for this loss. dlga_tavernkeeper_talk tavernkeeper_deliver_wine_lost|I was told to deliver you {reg9} units of {s4}, but I lost the cargo on the way. dlga_tavernkeeper_deliver_wine_lost tavernkeeper_pretalk|What? I was waiting for that {s4} for weeks! And now you are telling me that you lost it? You may rest assured that I will let {s1} know about this. dlga_tavernkeeper_talk tavernkeeper_coin|I'd like to flip a coin with you. dlga_tavernkeeper_coin tavernkeeper_coin2|Alright. How much money do you want to lose? dlga_tavernkeeper_coin2 tavernkeeper_coin3|50 silver stags. dlga_tavernkeeper_coin2 tavernkeeper_coin3.1|100 silver stags. dlga_tavernkeeper_coin2 tavernkeeper_coin3.2|200 silver stags. dlga_tavernkeeper_coin2 tavernkeeper_coin3.3|500 silver stags. dlga_tavernkeeper_coin2 tavernkeeper_coin3.4|1000 silver stags. dlga_tavernkeeper_coin2 tavernkeeper_coin3.5|2000 silver stags. dlga_tavernkeeper_coin2 tavernkeeper_coinn|I can't afford it. dlga_tavernkeeper_coinn tavernkeeper_talk|Never mind. dlga_tavernkeeper_coin3 tavernkeeper_coin4|Okay. Head or tail? dlga_tavernkeeper_coin4 tavernkeeper_coin5|Head. dlga_tavernkeeper_coin4 tavernkeeper_coin5.1|Tail. dlga_tavernkeeper_coin5 tavernkeeper_coin6|Well, here we go... (He flips the coin.) dlga_tavernkeeper_coin6 tavernkeeper_coin6a|Look, it's {s3}! Bad luck for you. dlga_tavernkeeper_coin6 tavernkeeper_pretalk|Damn, it's {s2}... Here's your money. dlga_tavernkeeper_coin6a tavernkeeper_pretalk|Here are your {reg6} Stags. dlga_tavernkeeper_talk tavernkeeper_request_mission_ask|Are there any bounties posted? dlga_tavernkeeper_talk tavernkeeper_active_mission_1|About the bounty you gave me... dlga_tavernkeeper_active_mission_1 tavernkeeper_active_mission_2|Yes, have you made any progress on it? dlga_tavernkeeper_active_mission_2 tavernkeeper_hunt_down_fugitive_success|I found {s4} hiding at {s3} and I gave him his punishment. dlga_tavernkeeper_active_mission_2 tavernkeeper_hunt_down_fugitive_fail|I'm afraid they got away. dlga_tavernkeeper_active_mission_2 tavernkeeper_active_mission_3|I am still working on it. dlga_tavernkeeper_active_mission_2 tavernkeeper_mission_failed|I am afraid I won't be able to do this quest. dlga_tavernkeeper_active_mission_3 tavernkeeper_pretalk|I see. Well why are you still here? dlga_tavernkeeper_mission_failed tavernkeeper_pretalk|{s43} dlga_tavernkeeper_hunt_down_fugitive_success tavernkeeper_hunt_down_fugitive_success_2|Well done, {playername}! 'Tis good to know you can be trusted to handle things with an appropriate level of tactfulness. A bounty I promised, and a bounty you shall have. 300 silver stags and not a copper less! dlga_tavernkeeper_hunt_down_fugitive_success_2 tavernkeeper_hunt_down_fugitive_reward_accept|Let me take the money, {s65}. Thank you. dlga_tavernkeeper_hunt_down_fugitive_success_2 tavernkeeper_hunt_down_fugitive_reward_reject|This is blood money. I can't accept it. dlga_tavernkeeper_hunt_down_fugitive_reward_accept tavernkeeper_pretalk|Of course, {playername}. Here you are. dlga_tavernkeeper_hunt_down_fugitive_reward_reject tavernkeeper_pretalk|You are a {s25} for whom justice is its own reward, eh? As you wish it, {playername}, as you wish it. An honourable sentiment, to be true. dlga_tavernkeeper_hunt_down_fugitive_fail tavernkeeper_pretalk|It is a sad day when that {s44} manages to avoid the hand of justice yet again. I thought you would be able to do this, {playername}. Clearly I was wrong. dlga_tavernkeeper_request_mission_ask tavernkeeper_tell_mission|So you reckon yourself a bounty hunter, eh? dlga_tavernkeeper_tell_mission tavernkeeper_mission_hunt_down_fugitive_told|I have something you could help with, an issue with the lawless villain known as {s4}. He supposedly murdered someone, or stole something, or....whatever, and have been on the run from his judgement ever since. There is a bounty of 300 silver stags on his head. Associates of the murderer who, while he issue him no ill will...reckon that this outlaw may have taken refuge with his kinsmen at {s3}. You might be able to hunt him down and give him what they deserve... ^and claim the bounty for yourself of course. dlga_tavernkeeper_tell_mission tavernkeeper_pretalk|I'm sorry, but I don't have any bounties for you right now. dlga_tavernkeeper_mission_hunt_down_fugitive_told tavernkeeper_mission_hunt_down_fugitive_accepted|I will claim this bounty. dlga_tavernkeeper_mission_hunt_down_fugitive_told tavernkeeper_mission_hunt_down_fugitive_rejected|I am too busy to go after them at the moment. dlga_tavernkeeper_mission_hunt_down_fugitive_accepted close_window|That's excellent, {playername}. His associates will be so grateful to have him....found. And of course the bounty on his head will be yours if you can get...err find him. Well, good hunting to you. dlga_tavernkeeper_mission_hunt_down_fugitive_rejected tavernkeeper_pretalk|As you wish, {playername}.I suppose there are plenty of bounty hunters around to get the job done . . . dlga_measter_menu tavernkeeper_messenger_system1|Do you have any ravens? I need to send a message. dlga_tavernkeeper_messenger_system1 tavernkeeper_messenger_system2|Of course. Who do you want to sent it to? I've heard the following are nearby dlga_tavernkeeper_messenger_system2 measter_menu|No, none of those. Later, perhaps. dlga_tavernkeeper_messenger_system3 tavernkeeper_messenger_system4|Very well. What is the message? dlga_tavernkeeper_messenger_system4 close_window|It is this... dlga_tavernkeeper_talk tavernkeeper_buy_drinks|I'd like to buy every man who comes in here tonight a jar of your best mead. dlga_tavernkeeper_buy_drinks tavernkeeper_buy_drinks_2|Of course, {reg59?my lady my lord}. I reckon {reg5} silver stags should be enough for that. What should I tell the lads? dlga_tavernkeeper_buy_drinks_2 tavernkeeper_buy_drinks_end|Let everyone know of the generosity of {playername} to the people of {s10}. dlga_tavernkeeper_buy_drinks_2 tavernkeeper_pretalk|Actually, cancel that order. dlga_tavernkeeper_buy_drinks_end tavernkeeper_pretalk|Don't worry {reg59?madam ser}. Your name will be cheered and toasted here all night. dlga_tavernkeeper_talk tavernkeeper_buy_drinks_troops|I'd like to buy me and my men a barrel of your best ale. dlga_tavernkeeper_buy_drinks_troops tavernkeeper_buy_drinks_troops_2|Of course, {reg59?my lady my lord}. I reckon {reg5} silver stags should be enough for that. What should I tell the lads? dlga_tavernkeeper_buy_drinks_troops_2 tavernkeeper_buy_drinks_troops_end|The price is fair enough, let my men have at it. dlga_tavernkeeper_buy_drinks_troops_end tavernkeeper_pretalk|Don't worry {reg59?madam ser}. Your men will enjoy their pints. dlga_tavernkeeper_buy_drinks_troops_2 tavernkeeper_pretalk|Actually, cancel that order. dlga_tavernkeeper_talk tavernkeeper_job_ask|Have you heard of anyone in this realm who might have a job for a {man/woman} like myself? dlga_tavernkeeper_job_ask tavernkeeper_job_search|Hmm... Well, {s10} is often looking for mercenaries to fight in his wars.{s9} dlga_tavernkeeper_talk tavernkeeper_herrero|I am looking for a Valyrian blade, maybe you can help? dlga_tavernkeeper_herrero tavernkeeper_herrero2|Hmm... Well, I do know of one such place where a Valyrian weapon could be reforged. But you must pay me 100 silver stags for more information. dlga_tavernkeeper_herrero2 tavernkeeper_herrero3|Sure. Talk! dlga_tavernkeeper_herrero2 close_window|I think I will take my chances without your greed thanks. Farewell! dlga_tavernkeeper_herrero3 tavernkeeper_herrero4|You must travel to Qohor in Essos, speak to the weapon smith there. He may be able to help you. dlga_tavernkeeper_herrero4 close_window|Thank you, farewell! dlga_tavernkeeper_job_search tavernkeeper_job_result|Let me think some more... dlga_tavernkeeper_job_result tavernkeeper_job_search|I have heard that {s7} {s9}{s10} You may want to speak with {reg4?her him}. dlga_tavernkeeper_job_result tavernkeeper_job_result_2|There may be other work, of course -- lords and guild masters often have other tasks which we don't hear about. Also, the villages around here frequently need help, although they'd be more likely to pay you with a wedge of cheese and goodwill than with cold hard silver stags. dlga_tavernkeeper_job_result_2 close_window|I'll keep my ears open for other opportunities. You may want to ask again from time to time. dlga_tavernkeeper_talk close_window|I guess I should leave now. dlga_start wandering_crows_intro|Hello, {reg59?madam ser}. The troops on the wall are wearing thin, I'm here to try and recruit more. Ill take any prisoners you have. dlga_wandering_crows_intro wandering_crows_intro_2|..And what's in it for me? dlga_wandering_crows_intro_2 wandering_crows_talk1|The Night's Watch will be thankful for it. Plus you get to sleep well without fear of Free Folk knocking down your door dlga_wandering_crows_talk1 wandering_crows_pretalk|OK, ill think about it. dlga_start wandering_crows_talk|Maybe now you have some prisoners for me to take back to the wall?
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基本 素材鉄系資源 木材と木炭 溶解 (Smelt)(公式訳:精錬)おすすめ分解素材 製作(公式訳:鍛造)部品一覧 設計図の役割 設計図の入手隠し経験値を得る速度 大きさ レベルと性能 注文製作 精錬(公式訳:精製) スタミナ最大スタミナ値 スタミナ回復 スタミナ消費 鍛冶で儲けるには 正式版以降でのパーツ開放のコツ 街中で装備できる刃の種類について 同じ武器の量産Tips 基本 各地の都市で"Enter Smith"から鍛冶場に入ることができます。 鍛冶場では、インベントリの武器とプレイヤー・コンパニオンのスタミナを消費して素材(各種鉄資源、木材)を獲得する溶解(Smelt)、 スタミナと木炭と他の各種素材を消費して新しい武器を作る製作(Craft)、木材を木炭に変換したり、低級素材と木炭を消費してより高次の素材を獲得したりする精錬(Refine)を行うことができます。 ほぼすべての鍛冶行動に必要な木炭は、現状木材を「精錬」することによってのみ入手可能です。 武器の製造をする際は、多種多様な部品から4つを選んで組み合わせます。組み合わせ方次第で武器全体の性能の基礎値が決まります。 ただし、実際にその武器を作るプレイヤー・コンパニオンの鍛冶レベルやスキルの影響で、各種性能に若干の上下補正がついた武器ができます。 部品の種類は、最初はほとんどがロックされており選べません。鍛冶場で様々な行動をとるうちにランダムで新しい部品の設計図が手に入り、武器製作のバリエーションが広がっていきます。 画面右下のキャラクターのアイコンをクリックすると、作業を行うキャラクターを切り替えられます。 一人一人がスタミナ (Stamina)値を持っています。鍛冶場で行動させるとそのキャラクターのスタミナが減り、時間で回復します。 それぞれのプレイヤーやコンパニオンが鍛冶レベルやスキルを持っており、それが制作の出来栄えに影響します。 また、効率よい精錬のレシピを使えるようになるパークや、作業させると設計図の開放が早まったりするパークがあります。(→スキル) 鍛冶スキルが高いキャラに高いティア(Tier)の部品で製作させ、至高の武器を手に入れたり、完成品を売って儲けたりしましょう。 素材 鉄系資源 鉄鉱石 (Iron Ore) → 銑鉄 (Crude Iron) → 錬鉄 (Wrought Iron) → 鉄 (Iron) → 鋼 (Steel) → 高品質鋼 (Fine Steel) → タマスケン鋼 (Thamaskene Steel) 鉄鉱石や銑鉄は、各地の都市の市場や鉄を生産している村で容易に購入できます。 鉄までは、下位の素材を精錬して入手できます。 鋼以上の素材も、鍛冶スキルのパークを取って精錬できるようになります。 また鍛冶スキルが低くても、溶解によって高位の素材を入手できます。 木材と木炭 木材 (Hardwood)は多くの都市の市場や、木材を生産する村で購入できます。 木炭 (Charcoal)は木材を精錬して手に入れます。 武器の制作にも木材を消費するので、すべて木炭に精錬しつくさないよう注意が必要です。 熊手や「木製の」と付く武器を溶解すると、消費した木炭の原料以上の木材を手に入れることができます。なかなか市場で木材が見つからない場合はこの入手法も試しましょう。 溶解 (Smelt)(公式訳:精錬) すべての近接武器と投擲武器(自分たちで製作したものも含む)は、スタミナと木炭1つを消費して溶解できます。 得られる素材の種類と量は、武器の名前によって決まっています。品質や作業者のレベル・スキルには左右されません。 例えばタマスケン鋼を使っている武器(タマスケン鋼剣Thamaskene Steel Spathionなど)を溶かすと、タマスケン鋼を獲得できます。 自作武器も溶解できます。ただし製作時に消費した素材のうち一番良い素材が1つ少ない量しか回収できないので、永遠に製作と溶解を繰り返すことはできません。 戦闘などで得た武器を売る場合、低価値・低品質の武器なら、そのまま売るよりも溶解して素材にした方が高く売れることが多いです。 高価値・高品質の武器は、武器のまま売る方が高く売れることもあります。 ただし高級素材は高級武器を溶解しないと手に入らないので、自分で戦闘に持っていく分も含めて計画的に溶かしましょう。 初めて高級素材を手に入れたら、誤って市場で売却しないようロックをかけるのを忘れずに。 おすすめ分解素材 プギオ錬鉄2 鉄1 鋼1 良質鋼1 帝国文化の街で購入可能。ダマスケン鋼以外の金属素材を安価で獲得できる。 部族の投擲ダガー錬鉄1 鉄3 鋼1 良質鋼1 帝国文化をはじめとした複数の文化の街で購入可能 プギオより値が張るが、入手性が高い。 木槌、熊手ともに木材3。木槌のみ追加で銑鉄1 木槌? ほとんどの街で売られていて、かつ木材それ自体より軽量。 製作(公式訳:鍛造) 製作できる武器は、近接9種(片手剣、両手剣、片手斧、両手斧、片手メイス、両手メイス、パイク、ランス、ダガー)と投擲3種(投げナイフ、ジャベリン、投斧)です。 それぞれの武器は4つの部品すなわち刃(Blade)、鍔(Guard)、柄(Handle)、柄頭(Pommel)からなっています。それぞれ膨大な数の設計図の中から選び組み合わせて、新しい武器の全体像を作ります。 部品一覧 →クラフト 設計図の役割 設計図は、それぞれ外見と性能が異なっています。 武器を構成する4つの部品の性能の合計が、武器全体の性能となります。 設計図の入手 武器を製造するには、4つの部品それぞれの設計図を選択する必要があります。 ゲーム開始時点では27種の部品の設計図が使えますが、すべて最低Tierで、武器の種類によっては設計図が一つもなく制作できないものもあります。 選べる部品設計図の総数は1201種(片手剣と両手剣などで重複して数えているものも含む)です。 鍛冶場で誰かが何らかの作業を行うと隠し経験値がたまり、隠しレベルが上がるごとにランダムに設計図が解放されていきます。 開放された設計図が増えるほど、次に開放するために必要な隠し経験値は増えます。 隠し経験値を得る速度 製作・・・1倍 溶解・・・2倍 注文製作・・・3-5倍 いずれも対応するパークを取得すると、上記の倍率がさらに2倍になります。 また扱う武器によっても速度が変わるようです(*1)。 大きさ 製作する際、4つの部品はそれぞれスライダーを使って大きさを変えられます。 一般に大きくすると長さが伸びる代わりに取り回しが悪くなり、必要レベルが上がる傾向があります。ただ見た目しか変わらない場合もあります。 レベルと性能 製作画面で左側に現れる縦のスライダーは、その武器の要求レベル(製作する難易度)と、作業するキャラクターの鍛冶レベルを示しています。 キャラクターの鍛冶レベルが要求レベルに達していれば、ほぼスペック通りの武器が完成します。 要求レベルが下回れば、完成武器の性能にプラス補正がつきやすくなります。 要求レベルが上回れば、マイナス補正がつきやすくなります。どんなに高度な武器と無能なキャラクターの組み合わせでも部品設計図とスタミナと素材さえあれば制作できますが、 性能や売却価格に大きなペナルティが課せられるでしょう。 注文製作 製作には、自由に部品を選ぶ方法の他に、都市の名士から注文を受けて武器を作る方法もあります。 名士たちは、武器の種類と細かい最低性能を要求してきます。後者を請け負うと、現在開放されている設計図が自動的に組み合わせられて、 求められている最低性能をぎりぎり満たす武器案が示されます。そこからさらに部品を入れ替えることもできます。 これにより制作された武器はインベントリに入らず、注文者からの報酬と引き換えに消えます。要求性能に届かない出来栄えだと、報酬を値切られてしまいます。 報酬を満額貰いたい場合は、マイナス補正がついた場合を考えて要求性能よりも高い性能の武器を作りましょう。 時々1回の製作で数万~10万デナル近い報酬を得られる依頼が発生するほか、市場の所持金の制約を受けずにデナルを入手できるため、定期的に覗くとよいでしょう。 精錬(公式訳:精製) 素材を別の素材に変換する作業です。 2木材→1木炭 2木材→3木炭(パーク"Efficient Charcoal Maker"が必要) 1木炭+1鉄鉱石→2銑鉄 1鉄鉱石→3銑鉄(パーク"Efficient Iron Maker"が必要) 1木炭+1銑鉄→1錬鉄 1木炭+2錬鉄→1鉄+1銑鉄 1木炭+2鉄→1鋼+1銑鉄(パーク"Steel Maker"が必要) 1木炭+2鋼→1高品質鋼+1銑鉄(パーク"Steel Maker2"が必要) 1木炭+2高品質鋼→1タマスケン鋼+1銑鉄(パーク"Steel Maker3"が必要) タマスケン鋼1つを手に入れるには、銑鉄4つと木炭31が必要になります。 実際には鉄以下の金属資源は溶解で大量に入手できるので、とにかくパーク持ちに木炭を作らせる作業が大事になります。 スタミナ スタミナは、各ヒーローが持っている鍛冶専用の体力値です。 溶解、製作、精錬すべてでスタミナを消費し、街で過ごすことで回復します。 パーティにコンパニオンがいれば鍛冶場画面の左下にあるボタンで鍛冶担当ヒーローを選択し分担することで、一度によりたくさんの鍛冶行動をこなすことができます。 最大スタミナ値 鍛冶レベル1のヒーローのスタミナ上限は100です。 鍛冶レベルが2上がることにスタミナ上限が1上昇するため、最高鍛冶レベル(330)での最大スタミナ値は265となります。 スタミナ回復 街で過ごす(Wait for some time)と、時間に応じてスタミナが回復します。 最大スタミナ値に関わらず割合で回復し、18時間(3/4日)で全回復します。 つまり、鍛冶レベルが高いヒーローは最大スタミナ値が高く、同じ時間で回復するスタミナも多くなります。 スタミナ消費 溶解には一律10スタミナ、精錬には一律6スタミナ消費します。 製作時の消費スタミナはその武器の製作難易度(要求レベル)によって変化します。最低10、最高45です。 鍛冶で儲けるには 部品の組み合わせ次第では、数十・数百デナール程度の価値の素材から数万デナールの売値がつく武器を作れます。 製造難易度や素材の価値と武器の売値は必ずしも比例しておらず、その奇妙な計算式はアップデートごとに頻繁に修正されているようです。 かつてのバージョン(1.5代初期まで)では、わずかな銑鉄と錬鉄と木材で作れるジャベリンが数万デナールで売れる(ついでに他の設計図も猛スピードで開放される)、いわゆる「ジャベリン錬金」が有名でした。 現在(e1.6以降)では修正されて数百デナール程度と現実的な値段に落ち着いてしまいました。 以下で紹介するのは、バージョンが変わってもあまり変わらないだろうと思われる、儲かる武器製作の傾向です。バランス更新で使い物にならなくなるかもしれないので、ご自分で色々試してみてください。 何か良い儲け方を見つけた方は、ご自由にリストを更新してください。 できるだけティアの高い部品を使う。一部品だけでもかなり違う。素材調達の手間との兼ね合いもあるが、比較的安い素材を増やすだけで傑作品質を作成できるようになる場合がある。 ダメージ量が多く、用途が多彩な種類の武器を作る。片手でも使用可能な両手剣や振れるタイプの穂先と投擲可能な柄を組み合わせた長柄武器がおすすめ。 鍛冶レベルが高いキャラクターに武器を作らせる。それ以外のキャラクターは、レベルの影響を受けない溶解・木炭錬成を担わせるとよい。作成された武器の品質が高く、良い接頭辞が付くと値段が割合で上昇する。逆に悪い接頭辞が付くと値段が大幅に下がる。 鍛冶レベル175で取得できる「細工職人」を取ることで、作った武器の売値が1.5倍ほどに上がる。なおこのスキルは部隊のリーダースキルであるため主人公が取らないと効果を発揮しない点に注意すべし。 「傑作の(Masterwork)」が付くのは4パーツの平均Tierが3.5、「伝説の」が付くのは4パーツの平均Tierが4.5以上から。 + v1.2.9時点での稼ぎにお勧めなレシピ パークなし、交易スキル0での価格を記載します。 交易ペナルティやほかの条件でも変動しうる(というか普通にプレイしていればこれより高値になる)ので参考値としてください。 「傑作の」が付きうるパーツTier平均3.5以上で使用素材を抑えたレシピ 両手剣 8801 錬鉄5、鉄1 CraftedItem name="Cost Performance" crafting_template="TwoHandedSword" Pieces Piece id="cleaver_blade_3" Type="Blade" scale_factor="91"/ Piece id="khuzait_guard_9" Type="Guard" scale_factor="94"/ Piece id="cleaver_grip_8" Type="Handle" scale_factor="90"/ Piece id="aserai_pommel_5" Type="Pommel"/ /Pieces /CraftedItem 長柄武器 11873 鉄1、鋼1、木材1 CraftedItem name="Cost Performance" crafting_template="TwoHandedPolearm" Pieces Piece id="spear_blade_7" Type="Blade"/ Piece id="spear_banner_12" Type="Guard"/ Piece id="spear_handle_14" Type="Handle"/ Piece id="spear_pommel_7" Type="Pommel"/ /Pieces /CraftedItem 使用素材を気にしない場合の最高値レシピ 片手剣 18079 良質な鋼3、タマスケン鋼3 CraftedItem name="Best Price" crafting_template="OneHandedSword" Pieces Piece id="battania_noble_blade_2" Type="Blade"/ Piece id="battania_guard_1" Type="Guard"/ Piece id="aserai_noble_grip_2" Type="Handle"/ Piece id="empire_noble_pommel_4" Type="Pommel"/ /Pieces /CraftedItem 両手剣 28018 鋼1、良質な鋼3、タマスケン鋼4 CraftedItem name="Best Price" crafting_template="TwoHandedSword" Pieces Piece id="aserai_blade_11" Type="Blade"/ Piece id="battania_guard_1" Type="Guard" scale_factor="96"/ Piece id="vlandian_grip_10" Type="Handle" scale_factor="101"/ Piece id="empire_pommel_6" Type="Pommel" scale_factor="90"/ /Pieces /CraftedItem 長柄武器 22349 良質な鋼4、木材1 CraftedItem name="Best Price" crafting_template="TwoHandedPolearm" Pieces Piece id="spear_blade_24" Type="Blade"/ Piece id="spear_guard_13" Type="Guard"/ Piece id="spear_handle_14" Type="Handle"/ Piece id="spear_pomel_9" Type="Pommel"/ /Pieces /CraftedItem 投槍 14745 鋼1、良質な鋼3、木材1 CraftedItem name="Best Price" crafting_template="Javelin" Pieces Piece id="spear_blade_27" Type="Blade" scale_factor="105"/ Piece id="spear_guard_7" Type="Guard"/ Piece id="spear_handle_11" Type="Handle"/ Piece id="spear_pommel_12" Type="Pommel"/ /Pieces /CraftedItem 正式版以降でのパーツ開放のコツ 【Bannerlord】Mount Blade2 198馬力【Warband】 215 名前:名無しさんの野望 (中止W 1976-otX4)[sage] 投稿日:2022/10/31(月) 22 01 41.77 ID bCOlYn0w0HLWN [12/13] 鍛冶の裏技(鍛冶開放が辛すぎてチート以外でどうにかしたい方向け) 刃部分+持ち手部分の組み合わせで武器ランクが異なるものが作れる ティア1刃とティア1柄の組み合わせで、なぜかティア3、ティア5などが作れるお得な組み合わせがある。(例・練習用穂先と初期柄の組み合わせ等) 格安で作れる組み合わせで大量生産し、生産したものを大量精錬する。 すると武器作成でも開放されて、精錬でも開放される。 武器精錬担当に好奇心旺盛な精錬工 武器製造担当に好奇心旺盛な鍛冶屋のスキルを習得させておくと 開放速度が実質2倍になる 木材が500~1000個ぐらいあれば1時間もせずに 武器種1つ開放できる 最初が一番きつい ティア1生産しか出来ない場合は開放が渋いけど 刃や柄が増えたらいきなり速くなるので本当の初期だけ根気強さがいる 街中で装備できる刃の種類について 部品4種の一番上の部品(刃・穂先など)にて、市民マーク付きの部品を選ぶと街中で装備可能となる。 パーツを吟味することで圧倒的な振り速度の両手剣や投擲可能な長柄武器を街中に持ち込むことができるようになるため、脱獄幇助の際に役に立つ。 同じ武器の量産Tips 簡潔に言うと、鍛造の部品組み合わせ、パラメータはCtrl+Cでコピーでき、Ctrl+Vで貼り付けも可能。(自キャラの見た目カスタムと同じことができる) ちなみに、メモ帳などに貼り付けておけば後から同じレシピで武器が作れるため、とても便利。自分だけのレシピノートを作り上げよう。 ただし、レシピ貼り付けでは同じ性能にならないことがある。おそらくスケール値が整数でしか保存できないが、画面上では小数点以下の調整も可能な為と思われる。 レシピに武器の性能も添えておき、貼り付けたときに再現されるか確認しよう。性能が違っていればスライダーを少し弄れば再現できるはず。 貼り付ける際は武器種だけは貼り付ける武器種に切り替えた上で実施しよう。他の武器種では貼り付けをしても何も起きない。 ※1.0.3現在投げ槍だけレシピ貼り付けが出来ないので注意。 + 貼り付けを利用した裏技 貼り付けたレシピを見てみると「scale_factor」という記述が見つかるだろう。これは文字通り部品のサイズを%で表しており、設計画面のスライダーでは90~110%の間で調整できることを示している。 実はこの数値を書き換えてから貼り付けることで部品をスライダーの限界を越えて大きくしたり小さくできる。 街で依頼を受けたが使えるパーツでは再現できない...と言ったときにこの裏技でなんとかなることがある。 そしてやり過ぎるとパイクらしい長さのパイクや、巨大な投げ斧なども作れる。 例として実用レベルの投げ斧レシピを紹介する。 CraftedItem name="Crafted Throwing Axe" crafting_template="ThrowingAxe" Pieces Piece id="axe_craft_13_head" Type="Blade" scale_factor="270"/ Piece id="axe_craft_12_handle" Type="Handle" scale_factor="108"/ /Pieces /CraftedItem とはいえスライダーでの調整ができないため作成の手間は激増する。用法用量を守って使おう。 武器の値段計算式はTier補正・ダメージ・長さ・軽さで構成されてるっぽい。素材の使用量はパーツの作成以外に関わらない感じがする。鍛冶スキル上げはとにかく高Tierの両手剣作るのが多分早い。素材はプギオから始めてTier4が揃ったら良質鋼 ヘビーサーベルTier5はタマスケン鋼のスパシオンで黒字が出る。鈍器系は重い方が価格上がる気がする - 名無しさん (2022-06-21 11 11 20) サイズの大きさ忘れてた - 名無しさん (2022-06-21 11 15 26) 材料として溶かしておいしいのは例えば短剣とかってあってりする? - 名無しさん (2022-08-31 06 18 20) 1.8からの新参者だけど、ハッキリ言うと、全く儲けが出ない。序盤中盤過ぎて、ようやく今資産に余裕もってから手つけて正解だった。レジェンド近接武器ほしいから上げてるけど苦行。金儲け目線ならハン近衛爆買いして隊商襲いまくる方が簡単。 - 名無しさん (2022-09-16 16 27 34) 序盤は150前後の安い長柄武器溶かして訓練用なまくら矛先をGETしたらそれとT1の柄で作ればT4が出来上がる。これを溶かして色々覚えてしまえば楽だった。売って初期資金も稼げる - 名無しさん (2022-12-24 13 02 07) 精製はおまけで銑鉄がついてくるので鉄の総量は変わらない。つまり、木炭さえあればいくらでも上位素材にできる。精錬すると使用素材のうち一番上の素材が一個減って、一個下の素材が一個増える。精製で鉄総量が変わらない関係上、こちらも木炭さえあれば繰り返し可能。使用素材の段階が一緒なら一回の鍛冶に使う鉄総量がいくらでも繰り返しに必要な木炭量は変わらないので、鍛冶レベル上げの最中はとりあえず素材消費量が多いパーツを選んでおけば無駄が少ない。販売する分には販売額/素材消費量は素材消費量が少ないパーツのほうが優秀な傾向にあるので、お金稼ぎに使うならある程度のパーツ厳選が必要。売値自体はタマスケン鋼を使った武器が一番だが、販売額/作成の手間を意識すると鋼や高品質鋼に抑えたほうが効率は良さげ。下手に自力で素材精製するよりも部族の投擲ダガー精錬したほうが手間が少ないので、部族の投擲ダガーが帝国圏で買えることや精錬時に高品質鋼が手に入ることを考えると、高品質鋼をメインで使用するTier4パーツで作るのが良いと思われる。部族の投擲ダガーを精錬する前提で両手剣のTier4~5のパーツを色々調べてみたが、確認できた範囲では「ロングファルクス用の刃」「丸く平らなガード」「本革巻き天然角長剣グリップ」にTier4~5の柄頭を素材消費量と相談して使うのが効率良かった。木材買ってちまちま素材精製して鍛冶すると手間がかかるので武器を買ってそれを精錬して鍛冶をしたいところだが、この方法で稼ぐならパークで取引ペナルティを軽減していないと利幅が少なくて少々面倒くさい。後は、武器の値段は基本的にパーツ依存でサイズいじったりしても変わらないっぽい。以上、初心者が6時間ぐらいかけて鍛冶周り弄って気づいた点でした。 - 名無しさん (2022-09-18 22 37 29) 両手剣しか作ってないけど共有、刃は長さ他は軽さがざっくり値段に関係してる(持ち手の振りスピードUPみたいな攻撃に補正あるのも高い)、何故かVかⅣの持ち手だけ軽くても値段が安いのがある、炭とタスマスケン精製だけ取るのがいい、極論伝説武器でいいし町回るのが運が絡む上に時間がかかる印象 - 名無しさん (2022-09-19 18 13 43) まだ鍛冶200ぐらいなんだけどレシピって作成か素材に変えたのと同じ種類しか貰えないっぽい? - 名無しさん (2022-09-29 01 44 34) ほぼ確定でそう。ポメルだけは開放された表示のみ出る(開放はされない)。よって現状だとT3辺りのパーツが出るまで武器溶かして設計図集めて、T3パーツでTier5~6辺りの武器作る→溶かす、以後制作溶解ループが早くて効率的っぽい - 名無しさん (2022-09-29 19 37 49) 価格で経験値が決まる?から安い武器のレシピアンロックが辛い。片手メイスとか - 名無しさん (2022-09-30 18 48 46) 両手剣は「両手持ちオンリー」に比べて「両手片手兼用」の方が5割り増しくらい売値が高くなる。T5の柄には両片兼用のものがないので、T5でそろえるとかえって売値が落ちる。ポールアームにも「突撃槍」とか「槍の留め具」とか保持形態にバリエーションがあるけど、どうもポールアームの場合これの多寡は必ずしも値段に影響しない、っポイ。詳しく調べていないので断言できんが。 - 名無しさん (2022-10-02 02 39 11) e1.8.0なんだけど、鍛冶でアンロックしたパーツに鍵マークついたままで使えないのはバグってことでいいんですかね? - 名無しさん (2022-10-02 05 42 38) 木炭足りなすぎるから単体で売るか精錬の個数もうちょい調整して欲しいなあ - 名無しさん (2022-10-04 03 21 58) バタニアで山ほど木材売っとるで - 名無しさん (2022-10-21 20 26 24) 鍛冶でダガーの項目を効率よく開放する方法ありませんか? ティアが低いからか全然解放されません。 - 名無しさん (2022-10-28 17 12 24) スケールを変えると価値が上がるパーツもあれば、下がるのもある。頭が痛い - 名無しさん (2022-11-03 12 29 57) Ver1.9で柄や柄と刃の間に隙間が出来るのはバグ? - 名無しさん (2022-11-07 15 54 51) 尖頭のファルシオン・丸く平らな・革巻きの長い両手用・穴の開いた で鉄4錬鉄4から売値17000前後とコスパ良く金が稼げる。(Ver1.0.0) - 名無しさん (2022-11-24 23 44 02) 良い情報。これをベースにグリップを鉄1で作れる北部の両手持ち分割だと鉄2錬鉄4にできますね。多少売値は下がりますが誤差程度です。売値は何らかのパークで大分加算されてますね。こちらでは売値10700 - 名無しさん (2022-11-25 13 52 19) ついでに名前だけで探すの大変なのでTierは上から順に4, 4, 3, 4です。 - 名無しさん (2022-11-25 13 57 03) 槍(斬撃タイプ)と旗(王旗)の組み合わせでモリモリ稼げる(序盤) - 名無しさん (2022-11-29 18 10 57) ありがてぇ…ダメージが110以上になると倍以上になるな - 名無しさん (2022-12-03 23 58 03) 上のコメにも書いてあるが、両手剣の「ロングファルクス用の刃」と「本革巻き天然角長剣グリップ」あとは余り物で作って売れba[、2万7千~3万で売れるな。部族の投擲ダガーはアセライで大量入手できる。 - 名無しさん (2022-12-05 16 04 09) 上に片手いける両手剣高いって書いてあったから試してみた。ロングウォーソード用の溝付き刃(V)・金の彫刻入り戦闘用ガード(V)・宝石付き両手用補強グリップ(IV)・ターコイズポメル(V)で今のところ最高額の4万5千くらいの両手剣ができたわ。 - 名無しさん (2022-12-18 18 03 11) 鍛冶レベル上げのオススメはよく言われる練習槍で始めるのがオススメだけど、その後Tier2のビルの穂先が解除されたら一気に金策もレベル上げも加速するね その後は両手剣に移ってスターファルシオン→尖頭ファルシオンの - 名無しさん (2023-01-01 01 43 48) ビルでしばらく進めてウォーレイザーの穂先がアンロックされたら戦場でプレイヤーの戦闘力が飛躍的に伸びるね 突撃槍で歩兵を、振り回しで騎兵の対処が一本で出来るから非常に快適 - 名無しさん (2023-01-01 02 02 20) 両手長柄は高Tや斬撃よりも持ち手をT3の投擲付きにしたほうが売値が高いし素材も安い - 名無しさん (2023-01-01 03 03 01) 練習打撃槍→ビル→投擲の流れで序盤から低コストでレベル上げかつ金策になるわけか - 名無しさん (2023-01-01 15 08 42) ジャベリンバブルが崩壊した現在でも、未だに金策では最強だよね。実入りの多さでは他の手段の追随を許さないし、長柄カテゴリーなら割とすぐに全部解放できるから敷居もそこまで高くないし。 - 名無しさん (2023-01-03 18 34 24) いちいちカチカチ木炭作るのめんどいんやけどなんかコマンドないんかな? - 名無しさん (2023-01-08 09 47 02) MODに抵抗が無いのならHotkeysってやつを入れるとFで1回、shift+Fで5回って作れる - 名無しさん (2023-01-10 13 45 02) 邪道かもしれんが俺は諦めて連打ツール使ってる。とかく鍛冶をする上で触れざるを得ない要素だしゲーム内でも一括変換とか実装して欲しいね… - 名無しさん (2023-01-29 04 09 41) 圧倒的感謝 - 名無しさん (2023-04-03 12 28 56) カーソルを精製に置いた状態でクリック連打+スペースキー連打でいいんじゃね?木100本くらいすぐ終わるけど - 名無しさん (2024-05-24 09 46 33) 練習用槍とかなんとか書かれてるけど、もしかして「訓練用」のやつのことを言ってるのか...? - 名無しさん (2023-01-08 10 02 07) そうだと思う。 序盤からすぐ作れる割に売価は高めだし。 - 名無しさん (2023-01-09 09 34 59) 刻印付きバックソードの刃(Engraved Backsword Blade)、これ片手剣なのに異常に強くない?何故か盾割りボーナスまでついてるし・・・ - 名無しさん (2023-01-09 13 00 09) 注文製作で両手長柄 - 名無しさん (2023-01-31 00 32 49) 途中送信すみません。注文製作で両手長柄の振りダメージが199って条件があったんですが、いろいろ組み合わせたり大きさ変えても190くらいまでしか見つけられません。199まで伸ばせるレシピってあるんですかね?そもそも、最高ダメージってどれくらいなんでしょう? - 名無しさん (2023-01-31 00 38 46) ヴージュの矛先で柄をいじれば205くらいいけた。デフォルトが片手扱いだから見つけづらいのでは? - 名無しさん (2023-02-01 05 34 37) ありがとうございます!8万オーバーの報酬をゲットできました。完全に見落としていました…下の段のヴージュは試していたんですが。しかしまさか、ソードスタッフやロンググレイブよりヴージュが超えてくるとは。 - 名無しさん (2023-02-01 11 01 52) もしかして伝説とかの作れてもいちいちlegendaryがどうとか表記されない…? - 名無しさん (2023-02-02 16 12 51) されないね。性能の伸び幅で判断するしかない。 - 名無しさん (2023-02-17 23 28 28) スタミナ回復手段が少なすぎないですか?街で待つ以外って何あります? - 名無しさん (2023-03-11 03 30 40) 街で待つ以外回復手段無いよ。 - 名無しさん (2023-03-11 12 13 41) せっかく神武器ができたと思ったのに、ロードしたらただの凡庸な武器に様変わりしてたんだが… - 名無しさん (2023-03-17 10 25 14) 長柄はT3の投擲柄に旗付けると全部T3でも7000代に乗ってビルの穂先より稼げる?かもです - 名無しさん (2023-03-27 19 01 44) スキル:伝説の鍛冶屋de - 名無しさん (2023-05-19 00 09 06) スキル:伝説の鍛冶屋で性能のいい武器を作っても、セーブロードで何の+も無い武器になってしまう現象はおまかんでしょうか? - 名無しさん (2023-05-19 00 10 20) うちでもです。それどころか長さまで変わったり。既知のバグなんでしょうか? - 名無しさん (2023-05-30 23 00 15) 鍛冶どうなってんこれぇ調整したのや+値も消えるじゃん - 名無しさん (2023-06-01 07 06 03) 「市民」と表示される男女二人が並んでいるマークって街中に持っていける武器の意味だったんだね。 - 名無しさん (2023-06-20 07 16 22) 新しいパッチでも変わらない感じか、ベータは知らんけど - 名無しさん (2023-06-26 23 10 44) 修飾子が消えるのはバグみたいで開発が修正中って運営レポートに書いてました。 - 名無しさん (2023-07-02 06 48 33) 1.20でレジェンダリーとかのボーナスつくことになったのでジャベリンてもレジェンダリーなら49000くらい狙えますよ - 名無しさん (2023-07-02 10 50 46) 防具や矢じり、盾なんかも作れたらいいのなぁ - 名無しさん (2023-07-10 10 42 12) ゲーム開始直後の鍛冶上げが安定しない。コンパ三人雇用→木材買占→全部炭にする→安い順に武器買い精錬→両手剣鍛造→両手剣精錬→金が底ついたら両手剣売る→繰り返し、で理論上はよいはずなんだが - 名無しさん (2023-08-12 16 29 44) 何故かスキル値200そこそこで伝説の武器ができる。が、275超えたあたりからさっぱりできなくなるという逆転現象が - 名無しさん (2023-08-15 08 13 37) 木材オンリーなら、長柄の「T1熊手+T3長方形旗+T3短松柄+ポメル無し」が一番高値が付くかな? - 名無しさん (2023-08-16 16 02 31) kore - 名無しさん (2024-04-24 06 24 30) これマジで助かった木材だけで面倒な鍛冶が一気に片付く - 名無しさん (2024-04-24 06 26 15) 275超えても伝説武器全く出来ないんだが直すMODとか無いかな - 名無しさん (2023-12-26 23 07 48) すべての自作武器に「伝説の」が付く、とはパッチノートに書いていない。Tier6のパーツ厳選した武器には付かなかったが、Tier4くらいの適当ランダム製作で「伝説の」が付くことを確認した。なお、セーブ&ロードしても性能が落ちたりはしない。 - 名無しさん (2024-01-06 03 45 07) 各パーツのTierを高くしないと出ないとかの仕様があるっぽい - 名無しさん (2024-01-17 22 35 57) ps版で検証なんて初の身ですが一応法則っぽいの見つけたので書いておきます。各パーツのtierの平均が4.5以上であれば伝説が出来るっぽいです。既出だったら申し訳ないです - 名無しさん (2024-02-05 01 41 27) もしかしてだけど、鍛冶300とかのキャラが打てば片手剣や両手剣や長柄は伝説がそれなりに出来るのに投げ槍とか片手斧とかだと一向に出来ないの、ひょっとしてパーツ枠自体が少ないとその平均Tier判定に引っかかって伝説が付かなかったりする…?(3部位Tier5、1部位Tier0として平均すると3.75なので) - 名無しさん (2024-02-14 19 55 08) 最近になって馬上両手斧に興味が湧いてクラフトしまくったけど条件満たしてても伝説出ないから何でかな~とずっと思ってたけどこれ武器の補正値の方に上限があるっぽいね、元々の振りスピードが遅いと極端には早く出来ないみたい。 - 名無しさん (2024-03-03 23 34 57) 投げ斧の刃を200%、柄を150%ぐらいにしてやっと120ダメージぐらいのT6投げ斧が完成する。xml改変で歩兵に持たせると弓兵の頭がかち割れて楽しい - 名無しさん (2024-02-07 02 04 59) 名前
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